Color correction volume
From Valve Developer Community
This Brush-based Entity is available in all Source Games using the Episode 1 Engine.
| Table of contents |
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Entity Description
Color correction trigger (singleplayer only)
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- StartDisabled
- <boolean>
- Lookup Fade Duration
-
fadeDuration <float> - the duration for the lookup to fade in/out on entry/exit.
- Lookup Table Filename
-
filename <string> - the lookup table filename.
- Maximum Weight
-
maxweight <float> - the maximum weight for this lookup.
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Flags
- none
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Inputs
- filename
- change the Lookup Table filename
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
