color_correction_volume
From Valve Developer Community
This Brush-based Entity is available in all Source Games using the Episode 1 Engine. It only works in single player unless used in Left 4 Dead.
A color correction lookup table is faded in or out when a player enters or leaves its volume. Fade time is configurable.
Contents |
Keyvalues
- Lookup Fade Duration
-
fadeDuration <float> - the duration for the lookup to fade in/out on entry/exit.
- Lookup Table Filename
-
filename <string> - the lookup table filename.
- Maximum Weight
-
maxweight <float> - the maximum weight for this lookup.
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
EnableDisable:
- Start Disabled
<bool> - Stay dormant until activated (probably with the Enable input).
Flags
- none
Inputs
- filename
- change the Lookup Table filename
-
EnableDisable:
-
Enable -
Disable - Enable/disable this entity from performing its task. It might also disappear from view.
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
See also
- Color correction (concept) - The general concept of color correction
- color_correction (entity) - A point-based entity used to control color correction
