color_correction_volume

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This Brush-based Entity is available in all Source Games using the Episode 1 Engine. It only works in single player unless used in Left 4 Dead.

A color correction lookup table is faded in or out when a player enters or leaves its volume. Fade time is configurable.

Contents

Keyvalues

  • Lookup Fade Duration
fadeDuration <float>
the duration for the lookup to fade in/out on entry/exit.
  • Lookup Table Filename
filename <string>
the lookup table filename.
  • Maximum Weight
maxweight <float>
the maximum weight for this lookup.
  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • EnableDisable:

Start Disabled <bool>
Stay dormant until activated (probably with the Enable input).

Flags

  • none

Inputs

  • filename
change the Lookup Table filename
  • EnableDisable:

Enable
Disable
Enable/disable this entity from performing its task. It might also disappear from view.
  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.


See also

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