color_correction
From Valve Developer Community
This is a point entity available in all Source games. It loads a color correction lookup table (.raw) and controls its strength. Correction is applied in a sphere surrounding the entity, with a configurable amount of falloff. By default the effect fades in gradually and only reaches peak intensity at the entity's exact location.
Contents |
Keyvalues
- Lookup Falloff Start Distance
<float> - Lookup Falloff End Distance
<float> - Distance from the entity at which the effect should begin and end fading out.
- Maximum Weight
<normal> - The intensity of the effect before falloff.
- Lookup Table Filename
<path\file> - The path and filename of the lookup table to load. Starts in the game root and should include file extension.
- Lookup Fade In Duration
<float> - Lookup Fade out Duration
<float> - How fast the effect should fade in/out when the entity is enabled/disabled.
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
EnableDisable:
- Start Disabled
<bool> - Stay dormant until activated (probably with the Enable input).
Inputs
- filename
- Set lookup table filename.
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
EnableDisable:
-
Enable -
Disable - Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.

