$envmapmask
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(Redirected from $selfillum envmapmask alpha)
$envmapmask defines a specular mask, which affects how strongly each pixel of a material reflects light from the $envmap. The mask should be a greyscale image in which entirely reflective areas are white and entirely matte areas are black
$envmapmask will not work in model materials using $bumpmap. See #Alternative_methods.VMT syntax example
$envmapmask <texture>
VertexLitGeneric { $envmap env_cubemap $envmapmask "props/tvscreen_test" }
Additional parameters
npc_cscanner's mask.
-
$envmapmasktransform <matrix> - Adjusts UV mapping of the specular mask.
- DirectX 8 and below use
$envmapmaskscaleinstead.
- The default position is
"center .5 .5 scale 1 1 rotate 0 translate 0 0".-
centerdefines the point of rotation. Only useful ifrotateis being used. -
scalefits the texture into the material the given number of times. '2 1' is a 50% scale in the X axis. -
rotaterotates the texture anti-clockwise. Accepts any number, including negatives. -
translateshifts the texture by the given number of heights/widths. '.5' will shift it half-way.
-
Note:All values must be included!
-
$envmapmaskscale <float> - Scales the specular mask by the given value.
- See also
$envmapmasktransform, above. - Requires DirectX 8.
-
$envmapmaskframe <integer> - The frame to start an animated specular mask on.
Alternative methods
Rather than creating a whole new texture for a specular mask, you can embed one into the alpha channel of the $basetexture or $bumpmap. Model materials with $bumpmap must do this. Unfortunately, it won't reduce memory usage.
If you do use these commands, transformations and other such parameters applied to $basetexture / $bumpmap will also apply to the specular mask.
-
$basealphaenvmapmask <bool> - Use the alpha channel of
$basetextureas the specular mask.
Bug:Alpha channels embedded in $basetexture work in reverse. Black areas are reflective, white areas are matte. -
$normalmapalphaenvmapmask <bool> - Use the alpha channel of
$bumpmapas the specular mask. -
$selfillum_envmapmask_alpha <bool> - Use alpha channel of $selfillum.
See Also
- $basetexture
- $envmap (environment map)
- $phong (diffuse reflection)
- $selfillum
