npc_turret_ceiling
From Valve Developer Community
Contents |
Entity Description
A Combine turret attached to the ceiling.
Rarely used in Half-Life 2 (if at all), in favor of its cousin npc_combine_camera. See also its siblings: npc_turret_ground and npc_turret_floor.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
Studiomodel:
- World Model
<string> - The model this entity should appear as. 128-character limit.
- Skin
<int> - Some models have multiple skins. This value selects from the index, starting with 0.
Tip:Hammer's model browser automatically updates this value if you use it to view different skins.
Shadow:
- Disable shadows
<bool> - Prevent the entity from creating cheap render-to-texture shadows. Does not affect shadow mapping.
Flags
- 1 : Wait Till Seen
- 2 : Gag
- No IDLE sounds until angry
- 4 : Fall to ground
- Unchecked means *teleport* to ground
- 8 : Drop Healthkit
- 16 : Efficient - Don't acquire enemies or avoid obstacles
- 32 : Autostart
- 64 : Start Inactive
- 128 : Fast Retire
- 256 : Out of Ammo
- 512 : Fade Corpse
- 1024 : Think outside PVS
- 2048 : Template NPC
- Will not spawn, used by npc_template_maker but not point_template
- 4096 : Do Alternate collision for this NPC (player avoidance)
- 8192 : Don't drop weapons
- 16384 : Ignore player push
- Don't give way to player
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Studiomodel:
-
Skin <int> - Changes the model's skin to the specified number.
-
SetBodyGroup <int> - Set the model's body group.
-
EnableShadow -
DisableShadow - Control the model's cheap render-to-texture shadow.
-
AlternativeSorting <bool> - Used to attempt to fix sorting problems when rendering.
To do: What is the effect?
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
Studiomodel:
-
OnIgnite - Fired when the entity catches fire.
- OnDeploy
- Turret is becoming active and dangerous.
- OnRetire
- Turret is becoming inactive and harmless.
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