math_counter

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This is a point entity available in all Source games.

Contents

Entity description

An entity that stores and manipulates an integer value. It can trigger on reaching user-defined maximum or minimum values, or output its value every time it changes. It also has the ability to perform simple mathematical functions.

Note:Only stores integers


Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • StartDisabled (New with Orange Box)
<boolean>
  • startvalue
<integer> The number the math_counter starts with.
  • min
<integer> Minimum legal value for the counter. If min and max are zero, no clamping is performed.
  • max
<integer> Maximum legal value for the counter. If min and max are zero, no clamping is performed.

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • Enable (New with Orange Box)
Enable this entity.
  • Disable (New with Orange Box)
Disable this entity.
  • Add <integer>
Adds the given value to the math_counter's value.
  • Subtract <integer>
Subtracts the given value from the math_counter's value.
  • Multiply <integer>
Multiplies the the math_counter's value by the given value.
  • Divide <integer>
Divides the the math_counter's value by the given value.
  • SetHitMax <integer>
Changes the Maximum Legal Value to the given value.
  • SetHitMin <integer>
Changes the Minimum Legal Value to the given value.
  • SetValue <integer>
Changes the math_counter's value to the given value.
  • SetValueNoFire <integer>
Changes the math_counter's value to the given value, but doesn't update the change to any other entities.
  • GetValue (New with Orange Box)
Fires this entity's OnGetValue

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
  • OutValue <integer>
Simply sends out the math_counter's value as though it were typed into the the parameter override field. Useful in conjunction with logic_case or func_movelinear. The change is outputed each time the value changes unless the SetValueNoFire is used.
  • OnHitMax
When the Maximum Legal Value is reach this output will be sent. In order to trigger it again you will need to alter the value first. (activator is the activator)
  • OnHitMin
When the Minimum Legal Value is reach this output will be sent. In order to trigger it again you will need to alter the value first. (activator is the activator)
  • OnGetValue <integer> (New with Orange Box)
Outputs integer value in this entity
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