math_remap
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
An entity that remaps a range of input values to a given range of output values.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- in1 <float>
- Input values below this value will be ignored.
- in2 <float>
- Input values above this value will be ignored.
- out1 <float>
- When the input value is equal to 'Minimum Valid Input Value' (in1), this is the output value.
- out2 <float>
- When the input value is equal to 'Maximum Valid Input Value' (in2), this is the output value.
- StartDisabled
- <boolean>
Flags
- 1 : Ignore out of range input values
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- InValue <float>
- Input value and fire the output with the remapped value.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OutValue <float>
- Fired when the InValue input is received, with the remapped input value as the parameter.
