Math remap
From Valve Developer Community
This point-based entity is available in all Source games.
| Table of contents |
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Entity Description
An entity that remaps a range of input values to a given range of output values.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- in1 <float>
- Input values below this value will be ignored.
- in2 <float>
- Input values above this value will be ignored.
- out1 <float>
- When the input value is equal to 'Minimum Valid Input Value' (in1), this is the output value.
- out2 <float>
- When the input value is equal to 'Maximum Valid Input Value' (in2), this is the output value.
- StartDisabled [Episode One Update]
- <boolean>
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Flags
- 1 : Ignore out of range input values
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- InValue <float>
- Input value and fire the output with the remapped value.
- Enable [Episode One Update]
- Enable this entity.
- Disable [Episode One Update]
- Disable this entity.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OutValue <float>
- Fired when the InValue input is received, with the remapped input value as the parameter.
