logic_case
From Valve Developer Community
logic_case is a point entity available in all Source games. It either compares an input to up to 16 configured values, firing a corresponding output if there is a match (on InValue), or fires a random output (on PickRandom).
0.50 or 1.00). Always remove any.Keyvalues
- Case01 to Case16
<string> - The values to test against.
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Inputs
-
InValue <string> - Compare an input value to the case values, firing the appropriate output on the first match.
-
PickRandom - Fire a random
OnCaseoutput with at least one connection. -
PickRandomShuffle - Fires a random
OnCaseoutput with at least one connection, with no repeats until all have been picked.
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
-
OnCase01toOnCase16 - Fired when the input value equals the corresponding Case value.
-
OnDefault <string> - Fired when the input value does not equal any of the Case values. Passes the value on.
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.

