logic_branch
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
Tests a boolean value and fires an output based on whether the value is true (one) or false (zero). Use this entity to branch between two potential sets of events.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- initialvalue
- <boolean>
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- SetValue <boolean>
- Set the boolean value without performing the comparison. Use this to hold a value for a future test.
- SetValueTest <boolean>
- Set the boolean value and test it, firing OnTrue or OnFalse based on the new value.
- Toggle
- Toggle the boolean value between true and false.
- ToggleTest
- Toggle the boolean value and tests it, firing OnTrue or OnFalse based on the new value.
- Test
- Test the input value and fire OnTrue or OnFalse based on the value.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnTrue <boolean>
- Fired when the input value is true (nonzero). (activator is the activator)
- OnFalse <boolean>
- Fired when the input value is false (zero). (activator is the activator)

