info_ladder_dismount

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This is a point entity available in all Source games.

Entity Description

This entity sets the dismount points for ladders in Half-Life 2 and Half-Life 2: Deathmatch. When the player is on a ladder, near an info_ladder_dismount, and facing it, he can press his use key to dismount into the position of the info_ladder_dismount. This entity also allows the player to dismount a ladders endpoints by simply walking in the direction of the info_ladder_dismount.

In code it is represented by class CInfoLadderDismount, defined in func_ladder.cpp.

Keyvalues

  • Parentname:

Parent <targetname>
Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
  • target
<target_destination> If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.

Inputs

  • Parentname:

SetParent <targetname>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <string>
Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
SetParentAttachmentMaintainOffset <string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from its current movement hierarchy.
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