game_ragdoll_manager
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
An entity to control the number of ragdolls, if they are flagged to fade, (server-side in the world, for performance reasons.
The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
- See also Physics and Ragdolls and Prop Types Overview.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- MaxRagdollCount
- <integer> Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade).
- Set to -1 if you want to use the default value (g_ragdoll_maxcount).
- SaveImportant
- <boolean> If set, the ragdoll manager will not clean up ally ragdolls
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- SetMaxRagdollCount <integer>
- Set the Max Ragdoll Count.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
