game_ragdoll_manager

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This is a point entity available in all Source games.

Contents

Entity Description

An entity to control the number of ragdolls, if they are flagged to fade, (server-side in the world, for performance reasons.

The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • MaxRagdollCount
<integer> Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade).
Set to -1 if you want to use the default value (g_ragdoll_maxcount).
  • SaveImportant
<boolean> If set, the ragdoll manager will not clean up ally ragdolls

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • SetMaxRagdollCount <integer>
Set the Max Ragdoll Count.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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