Game gib manager

From Valve Developer Community

This Point-based Entity is available in all Source Games using the Episode 1 Engine.

Table of contents

Entity Description

Manages gibs on server and client,

The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • maxpieces
<integer> Sets the max number of gib that can be spawned at a time. Set to -1 if you want to use the default value (func_break_max_pieces).

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • SetMaxPieces <integer>
Set maxpieces

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator