Game ragdoll manager
From Valve Developer Community
This point-based entity is available in all Source games.
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Entity Description
An entity to control the number of ragdolls (server-side) in the world, for performance reasons.
The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
- See also Physics and Ragdolls and Prop Types Overview.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- MaxRagdollCount
- <integer> Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade).
- Set to -1 if you want to use the default value (g_ragdoll_maxcount).
- SaveImportant [Episode One Update]
- <boolean> If set, the ragdoll manager will not clean up ally ragdolls
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetMaxRagdollCount <integer>
- Set the Max Ragdoll Count.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
