func_physbox_multiplayer

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Entity Description

This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see func_physbox.

Availability

This brush-based entity is available in: all Source games. (!FGD except for CS:S)
In code it is represented by class CPhysBoxMultiplayer, defined in props.cpp.
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