prop_data base types
From Valve Developer Community
These are the prop_data base types available in Source SDK Base, as of April 2008:
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Cardboard.Small - Cardboard / Paper blocks, less than 1ft3
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Cardboard.Medium - Cardboard / Paper blocks, less than 3ft3
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Cardboard.Large - Large Cardboard / Paper blocks (boxes, paper stacks...)
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Cloth.Small - Small / thin cloth objects
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Cloth.Medium - Heavier cloth / leather objects
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Cloth.Large - Large / thick cloth objects (upholstery)
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Wooden.Tiny - Tiny Wooden pieces that should die in one hit
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Wooden.Small - Wooden blocks, less than 1ft3
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Wooden.Medium - Wooden blocks, less than 3ft3
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Wooden.Large - Large wooden blocks, less than 5ft3
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Wooden.ExtraLarge - Extra large wooden objects
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Wooden.Huge - Huge wooden objects (bookcases, wardrobes...)
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Stone.Small - Stone blocks, less than 1ft3
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Stone.Medium - Medium stone blocks, less than 3ft3
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Stone.Large - Large stone blocks, less than 5ft3
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Stone.Huge - Huge stone blocks, greater than 5ft3
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Glass.Small - Glass blocks, less than 1ft3
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Glass.Window - Window panes
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Metal.Small - Small metal blocks, less than 1ft3
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Metal.Medium - Medium metal objects
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Metal.Large - Large metal objects (cars, fridges...)
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Plastic.Small -
Item.Small - Plastic blocks, less than 2ft3
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Plastic.Medium -
Item.Medium - Plastic blocks, less than 4ft3
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Plastic.Large -
Item.Large - Large Plastic objects, or medium objects with mixes of plastic & metal that you still want destructible (computers etc.)
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Pottery.Small - Pottery blocks, less than 2ft3
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Pottery.Medium - Medium pottery objects (flowerpots, plates...)
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Pottery.Large - Large pottery objects
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Pottery.Huge - Huge pottery objects (big ornate vessels)
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Flesh.Tiny - Flesh/fruit that should die in a single hit
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Flesh.Small - Flesh/fruit less than 1ft3
