Elevators/en
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There is no single specific elevator entity. Elevators must be constructed from several entities.
Note:In multiplayer Source games, any vertically-moving platform will seem jerky to anyone riding it. (This is due to the network player physics designed to save on resources.) This can make elevators look very bad, so test the effect before building a complete elevator in a deathmatch level. Always test your elevators/lifts with
Developer 1
enabled.Articles
- Two-stop elevators
- Multi-stop elevators
- Advanced elevators — extra features for elevators, such as counterweights and multi-part sliding doors
Entities
func_movelinear
— moves along an axis between two points; mainly useful for two-stop elevatorsfunc_tracktrain
— moves between several points (see Trains); the easiest entity for multi-stop elevatorsfunc_door
— moves between two positions and can't stop mid-way; only useful for two-stop elevatorsfunc_elevator
andinfo_elevator_floor
— needed to establish necessary navigation mesh flow.
Notes
- Doors can be attached to an elevator by parenting them to the elevator.
- Some logic entities may be required, especially for multi-stop elevators.
See also
External links
- Creating a Working Elevator Tutorial: Adding Sounds (Archived version retrieved on 24 April, 2008)
- Creating a Working Elevator Tutorial: Adding Doors (Archived version retrieved on 24 April, 2008)
- Creating a Working Elevator Tutorial: The Basics (Archived version retrieved on 24 April, 2008)
- HL2 4-floor Elevator Tutorial (sdknuts) (Archived version retrieved on 26 April 2009)
- [TUTORIAL] The Elevator Trifecta (TF2Maps.net)
- +2 stop elevator (VERC) (Archived version retrieved on 24 April, 2008)