trigger_auto
trigger_auto
is a brush entity available in all GoldSrc games.
A trigger_auto will automatically fire the specified entity whenever the map loads.
Key values
- Global State to Read
<string>
- The trigger_auto will only fire its target if this state have been set by an env_global.
- Trigger State
<integer>
- The state to set on the targeted entity.
- 0 : Off
- 1 : On
- 2 : Toggle
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(???)
<integer> - Delay in seconds before firing the targeted entity.
- KillTarget
(???)
<target_destination> - Entity to remove when activated.
Spawnflags
- 1 : Remove On fire