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Talk:$pointsamplemagfilter
GoldSrc equivalent
Is it worth noting that $pointsamplemagfilter
is visually equivalent to setting texture filtering to GL_TEXTUREMODE GL_NEAREST_MIPMAP_LINEAR
in GoldSrc, except that $pointsamplemagfilter
is per-material? By extension, setting the point sampling flag in the VTF or setting the cvar mat_filtertextures
to 0
is visually equivalent to GL_TEXTUREMODE GL_NEAREST
(it doesn't mipmap).
— SirYodaJedi (talk) 12:38, 30 June 2022 (PDT)