Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
This article's documentation is for anything that uses the Source engine. Click here for more information.

mat_wireframe

From Valve Developer Community
Jump to: navigation, search
English (en)中文 (zh)
... Icon-Important.png

mat_wireframe is a console variable available in all Source Source games.

Mat_wireframe set to 1. Note the tree is being drawn by the engine even though it is behind the wall. This is an example of visibility issues.

A console variable for toggling a wire-frame mode that shows how much of the game world is being rendered.

It has four settings (0-3).

mat_wireframe 0 
Off. Do not display any wireframes.
mat_wireframe 1 
Displays all triangles the engine is rendering. The world brush polygons are rendered in pink.
mat_wireframe 2 
Shows a simplified view of triangulated world brush polygons in green, using a hidden-line style rendering. Should not be used for visibility optimization since it does not accurately represent the full vis set, but can be useful for a less-cluttered display of nearby geometry in view.
mat_wireframe 3 
Same as mat_wireframe 1, but does not display triangulation of brush geometry. The world brush polygons are rendered in pink.

No matter what active mode, the non-world objects always use the following wireframe color codes:

  • Models - Cyan
  • Sprites - Green
  • Displacements - Green
  • Decals and Overlays - Yellow

This variable is a cheat.

See also