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List of Alien Swarm: Reactive Drop console commands and variables
The following is a list of Alien Swarm: Reactive Drop console commands and variables listed in alphabetical order.
Note:Retrieved (generated) Tuesday, 19-Sep-2023 12:18:31 UTC, Version 7.1.4.2
Notes
- Descriptions with ** denote community modified descriptions and my not be entirely accurate.
- This list does not include all console commands. Ex: jointeam <team|team number|character>.
- Some commands are legacy commands or are "not hooked up to code".
- Some commands may need developer mode (launch option -dev) in order to work.
Cvar list
_
Command | Default Value | Flags | Description |
---|---|---|---|
_autosave | cmd | Autosave | |
_autosavedangerous | cmd | AutoSaveDangerous | |
_bugreporter_restart | cmd | Restarts bug reporter .dll | |
_fov | 0 | client | Automates fov command to server. |
_record | cmd | Record a demo incrementally. | |
_restart | cmd | Shutdown and restart the engine. |
A
Command | Default Value | Flags | Description |
---|---|---|---|
achievement_debug | 0 | cheat, client, replicated | Turn on achievement debug msgs. |
achievement_disable | 0 | cheat, client, replicated | Turn off achievements. |
addip | cmd | Add an IP address to the ban list. | |
adsp_alley_min | 122 | ||
adsp_courtyard_min | 126 | ||
adsp_debug | 0 | archive | |
adsp_door_height | 112 | ||
adsp_duct_min | 106 | ||
adsp_hall_min | 110 | ||
adsp_low_ceiling | 108 | ||
adsp_opencourtyard_min | 126 | ||
adsp_openspace_min | 130 | ||
adsp_openstreet_min | 118 | ||
adsp_openwall_min | 130 | ||
adsp_room_min | 102 | ||
adsp_street_min | 118 | ||
adsp_tunnel_min | 114 | ||
adsp_wall_height | 128 | ||
ai_actbusy_search_time | 10 | server | |
ai_auto_contact_solver | 1 | server | |
ai_block_damage | 0 | server | |
ai_clear_bad_links | cmd | Clears bits set on nav links indicating link is unusable | |
ai_debug_actbusy | 0 | cheat, server | Used to debug actbusy behavior. Usage:1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.2: |
ai_debug_assault | 0 | server | |
ai_debug_avoidancebounds | 0 | server | |
ai_debug_directnavprobe | 0 | server | |
ai_debug_doors | 0 | server | |
ai_debug_dyninteractions | 0 | server | Debug the NPC dynamic interaction system. |
ai_debug_efficiency | 0 | server | |
ai_debug_enemies | 0 | server | |
ai_debug_expressions | 0 | server | Show random expression decisions for NPCs. |
ai_debug_follow | 0 | server | |
ai_debug_loners | 0 | server | |
ai_debug_looktargets | 0 | server | |
ai_debug_los | 0 | cheat, server | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |
ai_debug_nav | 0 | server | |
ai_debug_node_connect | cmd | Debug the attempted connection between two nodes | |
ai_debug_ragdoll_magnets | 0 | server | |
ai_debug_shoot_positions | 0 | cheat, client, replicated | |
ai_debug_speech | 0 | server | |
ai_debug_squads | 0 | server | |
ai_debug_think_ticks | 0 | server | |
ai_debugscriptconditions | 0 | server | |
ai_default_efficient | 0 | server | |
ai_disable | cmd | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t | |
ai_drawbattlelines | 0 | cheat, server | |
ai_drop_hint | cmd | Drop an ai_hint at the player's current eye position. | |
ai_dump_hints | cmd | ||
ai_efficiency_override | 0 | server | |
ai_enable_fear_behavior | 1 | server | |
ai_expression_frametime | 0 | server | Maximum frametime to still play background expressions. |
ai_expression_optimization | 0 | server | Disable npc background expressions when you can't see them. |
ai_fear_player_dist | 720 | server | |
ai_find_lateral_cover | 1 | server | |
ai_find_lateral_los | 1 | server | |
ai_follow_use_points | 1 | server | |
ai_follow_use_points_when_moving | 1 | server | |
ai_force_serverside_ragdoll | 0 | server | |
ai_hull | cmd | Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, | |
ai_inhibit_spawners | 0 | cheat, server | |
ai_lead_time | 0 | server | |
ai_LOS_mode | 0 | replicated, server | |
ai_moveprobe_debug | 0 | server | |
ai_moveprobe_jump_debug | 0 | server | |
ai_moveprobe_usetracelist | 0 | server | |
ai_nav_debug_experimental_pathing | 0 | server | Draw paths tried during search for bodysnatcher pathing |
ai_navigator_generate_spikes | 0 | server | |
ai_navigator_generate_spikes_strength | 8 | server | |
ai_next_hull | cmd | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are | |
ai_no_local_paths | 0 | server | |
ai_no_node_cache | 0 | server | |
ai_no_select_box | 0 | server | |
ai_no_steer | 1 | server | |
ai_no_talk_delay | 0 | server | |
ai_nodes | cmd | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a | |
ai_norebuildgraph | 0 | server | |
ai_path_adjust_speed_on_immediate_turns | 1 | server | |
ai_path_insert_pause_at_est_end | 1 | server | |
ai_path_insert_pause_at_obstruction | 1 | server | |
ai_post_frame_navigation | 0 | server | |
ai_radial_max_link_dist | 512 | server | |
ai_reaction_delay_alert | 0 | server | |
ai_reaction_delay_idle | 0 | server | |
ai_rebalance_thinks | 1 | server | |
ai_report_task_timings_on_limit | 0 | server | |
ai_resume | cmd | If NPC is stepping through tasks (see ai_step ) will resume normal processing. | |
ai_sequence_debug | 0 | server | |
ai_set_move_height_epsilon | cmd | Set how high AI bumps up ground walkers when checking steps | |
ai_setenabled | cmd | Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. | |
ai_setupbones_debug | 0 | server | Shows that bones that are setup every think |
ai_shot_bias | 1 | server | |
ai_shot_bias_max | 1 | client, replicated | |
ai_shot_bias_min | -1 | client, replicated | |
ai_shot_stats | 0 | server | |
ai_shot_stats_term | 1000 | server | |
ai_show_connect | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_crawl | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_fly | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_jump | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_graph_connect | cmd | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by | |
ai_show_grid | cmd | Draw a grid on the floor where looking. | |
ai_show_hints | cmd | Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - | |
ai_show_hull | cmd | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - | |
ai_show_hull_attacks | 0 | server | |
ai_show_node | cmd | Highlight the specified node | |
ai_show_think_tolerance | 0 | server | |
ai_show_visibility | cmd | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d | |
ai_simulate_task_overtime | 0 | server | |
ai_spread_cone_focus_time | 0 | server | |
ai_spread_defocused_cone_multiplier | 3 | server | |
ai_spread_pattern_focus_time | 0 | server | |
ai_squad_attack_slots | 4 | cheat, server | number of simultaneous attackers allowed in an AI squad |
ai_step | cmd | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no | |
ai_strong_optimizations | 0 | server | |
ai_strong_optimizations_no_checkstand | 0 | server | |
ai_task_pre_script | 0 | server | |
ai_test_los | cmd | Test AI LOS from the player's POV | |
ai_test_moveprobe_ignoresmall | 0 | server | |
ai_think_limit_label | 0 | server | |
ai_use_clipped_paths | 1 | server | |
ai_use_efficiency | 1 | server | |
ai_use_frame_think_limits | 1 | server | |
ai_use_think_optimizations | 1 | server | |
ai_use_visibility_cache | 1 | server | |
ai_vehicle_avoidance | 1 | cheat, server | |
ainet_generate_report | cmd | Generate a report to the console. | |
ainet_generate_report_only | cmd | Generate a report to the console. | |
air_density | cmd | Changes the density of air for drag computations. | |
alias | cmd | Alias a command. | |
anim_3wayblend | 1 | client, replicated | Toggle the 3-way animation blending code. |
antlion_easycrush | 1 | cheat, server | |
askconnect_accept | cmd | Accept a redirect request by the server. | |
ASW_ActivateExtra | cmd | Activates the item in your extra inventory slot | |
ASW_ActivatePrimary | cmd | Activates the item in your primary inventory slot | |
ASW_ActivateSecondary | cmd | Activates the item in your secondary inventory slot | |
ASW_ActivateTertiary | cmd | Activates the item in your tertiary (temporary) inventory slot | |
asw_add_room_thumbnails_to_perforce | 0 | cheat, client | Set to 1 to cause room thumbnails to be added to Perforce on creation |
asw_adjust_difficulty_by_number_of_marines | 1 | cheat, server | If enabled, difficulty will be reduced when there are only 3 or 2 marines. |
asw_afk | cmd | Leave current marine | |
asw_ai_button_hacking_scale | 0 | cheat, server | Button panel hacking speed scale for AI marines |
asw_ai_computer_data_download_scale | 1 | cheat, server | Computer data download speed scale for AI marines |
asw_ai_computer_hacking_scale | 0 | cheat, server | Computer hacking speed scale for AI marines |
asw_ai_enable_fear_behavior | 1 | cheat, server | |
asw_ai_fear_player_dist | 720 | cheat, server | |
asw_ai_report | cmd | Lists various AI and their efficiencies | |
asw_alien_batch | cmd | Creates a batch of aliens at the cursor | |
asw_alien_break_chance | 0 | server | chance the alien will break into ragdoll pieces instead of gib |
asw_alien_burn_duration | 5 | cheat, server | Alien burn time |
asw_alien_debug_death_style | 0 | cheat, client, replicated | For debugging alien deaths |
asw_alien_fancy_death_chance | 0 | server | If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling |
asw_alien_footstep_interval | 0 | client | Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing. |
asw_alien_horde | cmd | Creates a horde of aliens somewhere nearby | |
asw_alien_hurt_speed | 0 | cheat, client, replicated | Fraction of speed to use when the alien is hurt after being shot |
asw_alien_mining_laser_damage_scale | 0 | cheat, client, replicated | |
asw_alien_money_chance | 1 | cheat, server | Chance of base aliens dropping money |
asw_alien_object_motion_blur_scale | 0 | client | |
asw_alien_shadows | 1 | archive, client | If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active) |
asw_alien_shover_speed | 50 | cheat, server | Speed of a 75kg object thrown by an alien |
asw_alien_speed_scale_easy | 0 | cheat, server | |
asw_alien_speed_scale_hard | 1 | cheat, server | |
asw_alien_speed_scale_insane | 1 | cheat, server | |
asw_alien_speed_scale_normal | 1 | cheat, server | |
asw_alien_stunned_speed | 0 | cheat, client, replicated | Fraction of speed to use when the alien is electrostunned |
asw_alien_unlag | 1 | server | Unlag alien positions by player's ping |
asw_allow_detach | 0 | cheat, client, replicated | Allow the camera to detach from the marine. |
asw_allow_hull_shots | 0 | cheat, client, replicated | |
ASW_AllowBriefing | cmd | Lets you restart the briefing | |
asw_ammo_bag_burn_limit | 30 | cheat, server | Amount of burn damage needed to make ammo bag explode |
asw_ammo_bag_damage | 150 | cheat, server | Damage from ammo bag explosion |
asw_ammo_bag_damage_radius | 400 | cheat, server | Radius from ammo bag explosion |
asw_ammo_bag_report | cmd | List contents of ammo bag | |
asw_ammo_bag_report_client | cmd | List contents of ammo bag in client.dll | |
asw_ammo_count_50calmg | 200 | cheat, client, replicated | |
asw_ammo_count_ammo_satchel | 3 | cheat, client, replicated | |
asw_ammo_count_ar2 | 30 | cheat, client, replicated | |
asw_ammo_count_ar2_grenade | 3 | cheat, client, replicated | |
asw_ammo_count_autogun | 250 | cheat, client, replicated | |
asw_ammo_count_bait | 9 | cheat, client, replicated | |
asw_ammo_count_buff_grenade | 5 | cheat, client, replicated | |
asw_ammo_count_combat_rifle_shotgun | 8 | cheat, client, replicated | |
asw_ammo_count_cryo_cannon | 200 | cheat, client, replicated | |
asw_ammo_count_deagle | 7 | cheat, client, replicated | |
asw_ammo_count_devastator | 70 | cheat, client, replicated | |
asw_ammo_count_electrified_armor | 3 | cheat, client, replicated | |
asw_ammo_count_energy_shield | 5 | cheat, client, replicated | |
asw_ammo_count_energy_shield_max | 8 | cheat, client, replicated | |
asw_ammo_count_fire_extinguisher | 200 | cheat, client, replicated | |
asw_ammo_count_flamer | 80 | cheat, client, replicated | |
asw_ammo_count_flares | 15 | cheat, client, replicated | |
asw_ammo_count_flechette | 60 | cheat, client, replicated | |
asw_ammo_count_freeze_grenades | 5 | cheat, client, replicated | |
asw_ammo_count_gas_grenades | 5 | cheat, client, replicated | |
asw_ammo_count_grenade_launcher | 6 | cheat, client, replicated | |
asw_ammo_count_grenades | 5 | cheat, client, replicated | |
asw_ammo_count_heal_beacon | 9 | cheat, client, replicated | |
asw_ammo_count_heal_gun | 100 | cheat, client, replicated | |
asw_ammo_count_healampgun_amp | 190 | cheat, client, replicated | |
asw_ammo_count_healampgun_heal | 50 | cheat, client, replicated | |
asw_ammo_count_heavy_rifle | 98 | cheat, client, replicated | |
asw_ammo_count_heavy_rifle_charge | 5 | cheat, client, replicated | |
asw_ammo_count_hornet_barrage | 3 | cheat, client, replicated | |
asw_ammo_count_incendiary_grenades | 7 | cheat, client, replicated | |
asw_ammo_count_jump_jet | 5 | cheat, client, replicated | |
asw_ammo_count_laser_mines | 12 | cheat, client, replicated | |
asw_ammo_count_medkit | 1 | cheat, client, replicated | |
asw_ammo_count_medrifle | 72 | cheat, client, replicated | |
asw_ammo_count_medrifle_heal | 50 | cheat, client, replicated | |
asw_ammo_count_medsatchel | 9 | cheat, client, replicated | |
asw_ammo_count_mines | 5 | cheat, client, replicated | |
asw_ammo_count_mining_laser | 50 | cheat, client, replicated | |
asw_ammo_count_pdw | 80 | cheat, client, replicated | |
asw_ammo_count_pistol | 24 | cheat, client, replicated | |
asw_ammo_count_prifle_grenade | 5 | cheat, client, replicated | |
asw_ammo_count_prifle_grenade_max | 8 | cheat, client, replicated | |
asw_ammo_count_railgun | 1 | cheat, client, replicated | |
asw_ammo_count_rifle | 98 | cheat, client, replicated | |
asw_ammo_count_rifle_grenade | 5 | cheat, client, replicated | |
asw_ammo_count_rifle_grenade_max | 8 | cheat, client, replicated | |
asw_ammo_count_shield_bubble | 3 | cheat, client, replicated | |
asw_ammo_count_shotgun | 4 | cheat, client, replicated | |
asw_ammo_count_smart_bomb | 1 | cheat, client, replicated | |
asw_ammo_count_sniper_rifle | 12 | cheat, client, replicated | |
asw_ammo_count_stim | 3 | cheat, client, replicated | |
asw_ammo_count_stun_grenades | 10 | cheat, client, replicated | |
asw_ammo_count_t75 | 5 | cheat, client, replicated | |
asw_ammo_count_tesla_gun | 20 | cheat, client, replicated | |
asw_ammo_count_tesla_trap | 3 | cheat, client, replicated | |
asw_ammo_count_vindicator | 14 | cheat, client, replicated | |
asw_ammo_count_vindicator_grenade | 5 | cheat, client, replicated | |
asw_ammo_count_vindicator_grenade_max | 8 | cheat, client, replicated | |
asw_arena | 0 | cheat, server | Will spawn waves of enemies (requires appropriate test map) |
asw_arena_quantity_scale | 1 | cheat, server | Scales number of aliens spawned in arena mode |
asw_arena_shuffle_walls | 3 | cheat, server | Shuffle walls after how many waves? |
asw_arena_wall_density_max | 0 | cheat, server | Max density of random wall brushes in arena mode |
asw_arena_wall_density_min | 0 | cheat, server | Max density of random wall brushes in arena mode |
asw_arena_wave | cmd | Creates a wave of aliens on the arena test map | |
asw_arena_waves_per_difficulty | 3 | cheat, server | How many waves before difficulty ramps up |
asw_auto_override_computer | 1 | cheat, client, replicated | |
asw_auto_override_computer_delay | 10 | cheat, server | Number of seconds after opening a locked computer to automatically use the override command |
asw_auto_reload | 1 | archive, client, userinfo | Whether your marines should autoreload when reaching 0 bullets |
asw_background_color | -2144460800.000 | client | Color of background tinting in briefing screens |
asw_bait_launch_delay | 0 | client, replicated | Delay before bait is thrown |
asw_bait_refire_time | 0 | client, replicated | Time between starting a new bait throw |
asw_barrel_health_base | 3 | cheat, server | Health of barrel at level 1 |
asw_barrel_health_growth | 0 | cheat, server | % change in health per level |
asw_batch_interval | 5 | cheat, server | Time between successive batches spawning in the same spot |
asw_blend_test_scale | 0 | cheat, server | |
asw_blind_follow | 0 | server | Set to 1 to give marines short sight range while following (old school alien swarm style) |
asw_blink_charge_time | 30 | cheat, client, replicated | |
asw_blink_debug | 0 | cheat, server | |
asw_blink_height | 50 | client, replicated | |
asw_blink_range | 2000 | cheat, client, replicated | |
asw_blink_time | 0 | cheat, client, replicated | |
asw_blink_visible_time | 0 | client, replicated | |
asw_blip_color_alien | -16718206 | client | The blip color for mortars, harvesters, zombies, antlions |
asw_blip_color_antlionguard | -16776961 | client | The antlionguard blip color. Detection method may fail under very specific condions |
asw_blip_color_boomer | -1 | client | The boomer blip color. |
asw_blip_color_buzzer | -256 | client | The buzzer blip color. |
asw_blip_color_drone | -9539846 | client | The drone blip color. |
asw_blip_color_marine_medic | -16777024 | client | Blip color of medic marines |
asw_blip_color_marine_officer | -16728064 | client | Blip color of officer marines |
asw_blip_color_marine_special | -4194304 | client | Blip color of special weapon marines |
asw_blip_color_marine_tech | -16740672 | client | Blip color of tech marines |
asw_blip_color_other_marine | -16728064 | client | Blip color of other marines |
asw_blip_color_other_marine_use_classtype | 0 | client | Set to 1 to use other marines coloring by their class |
asw_blip_color_parasite | -16711936 | client | The parasite blip color. |
asw_blip_color_parasite_defanged | -16777088 | client | The parasite defanged blip color. Detection method requires correct parasite model |
asw_blip_color_parasite_egg | -16711766 | client | The parasite blip color while inside an egg. |
asw_blip_color_queen | -16776961 | client | The queen blip color. |
asw_blip_color_ranger | -65281 | client | The ranger blip color. |
asw_blip_color_shaman | -8388353 | client | The shaman blip color. |
asw_blip_color_shieldbug | -9502721 | client | The shieldbug blip color. |
asw_blip_color_used_marine | -16711681 | client | Blip color of used marine |
asw_blip_speech_chance | 0 | cheat, server | Chance the tech marines will shout about movement on their scanner after a period of no activity |
asw_bloodhound_drag | 0 | cheat, server | Scalar applied to velocity every 0.1 seconds |
asw_bloodhound_drop_interval | 3 | cheat, server | Interval between dropping off marines |
asw_bloodhound_max_speed | 600 | cheat, server | Max speed of dropship |
asw_bloodhound_near_distance | 500 | cheat, server | How near dropship needs to be to dest to start reducing thrust |
asw_bloodhound_random_interval | 1 | cheat, server | Time between changing the random destination |
asw_bloodhound_randomness | 10 | cheat, server | Randomness applied to hovering destinations |
asw_bloodhound_reset | cmd | Resets dropship sequence | |
asw_bloodhound_sway_speed | 1 | cheat, server | How quickly the dropship sways side to side |
asw_bloodhound_thrust | 1200 | cheat, server | Change in velocity per second |
asw_bloodhound_tolerance | 50 | cheat, server | Distance dropship needs to be to reach destination |
asw_bonus_charges | 0 | cheat, client, replicated | Bonus ammo given to starting equipment |
asw_boomer_blob_child_fuse_max | 1 | cheat, server | Cluster grenade child cluster's maximum fuse length |
asw_boomer_blob_child_fuse_min | 0 | cheat, server | Cluster grenade child cluster's minimum fuse length |
asw_boomer_blob_friction | 0 | cheat, server | Friction |
asw_boomer_blob_fuse | 2 | cheat, server | Fuse length of cluster grenade |
asw_boomer_blob_gravity | 0 | cheat, server | Gravity of mortar bug's mortar |
asw_boomer_blob_min_detonation_time | 0 | cheat, server | Min. time before cluster grenade can detonate |
asw_boomer_blob_radius_check_interval | 0 | cheat, server | How often the cluster grenade checks for nearby drones to explode against |
asw_boomer_blob_radius_check_scale | 0 | cheat, server | What fraction of the grenade's damage radius is used for the early detonation check |
asw_boomer_health | 800 | cheat, server | |
asw_boomer_inflate_debug | 1 | cheat, server | |
asw_boomer_inflate_speed | 6 | cheat, server | |
asw_breakable_aliens | 1 | client | If set, aliens can break into ragdoll gibs |
asw_buffgrenade | -15719838 | client | Color of grenades |
asw_buffgrenade_gravity | 1000 | cheat, server | Gravity of buffgrenades |
asw_build_map | cmd | ||
asw_build_speech_durations | cmd | Measures speech durations and saves to file for use in async client speech | |
asw_building_room_thumbnails | 0 | cheat, client | Set to 1 to cause room thumbnails to be saved on next map load |
asw_buildroomthumbnails | cmd | Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt | |
asw_burst_pipe_chance | 0 | client | |
asw_buzzer_poison_duration | 0 | cheat, server | Base buzzer poison blur duration. This scales up to double the value based on mission difficulty. |
asw_cain_mail | cmd | Test shows cain mail | |
asw_cam_marine_blend | 1 | cheat, client | Marine Camera: Whether camera should blend Z movement changes. |
asw_cam_marine_dist | 412 | cheat, client, replicated | Marine Camera: Distance from marine. |
asw_cam_marine_dist_2 | 80 | cheat, client | offset of camera in asw_controls 2 |
asw_cam_marine_dist_death | 200 | cheat, client | Marine Camera: Distance from marine as he dies. |
asw_cam_marine_dist_rate | 50 | cheat, client | Marine Camera: Distance from marine. |
asw_cam_marine_pitch | 60 | cheat, client, replicated | Marine Camera: pitch. |
asw_cam_marine_pitch_2 | 10 | cheat, client | pitch offset of camera in asw_controls 2 |
asw_cam_marine_pitch_death | 50 | cheat, client | Marine Camera: pitch when he dies. |
asw_cam_marine_pitch_rate | 1000 | cheat, client | |
asw_cam_marine_shift_deadspace | 64 | cheat, client | Marine Camera: Deadspace around the marine before camera shifting starts. |
asw_cam_marine_shift_enable | 1 | archive, client | Camera shifting enable/disable. |
asw_cam_marine_shift_maxx | 300 | cheat, client | Marine Camera: How far the camera pans east/west as you move the mouse. |
asw_cam_marine_shift_maxy | 200 | cheat, client | Marine Camera: How far the camera pans north as you move the mouse. |
asw_cam_marine_shift_maxy_south | 380 | cheat, client | Marine Camera: How far the camera pans south as you move the mouse. |
asw_cam_marine_shift_ratex | 1000 | cheat, client | Marine Camera: How far the camera pans east/west as you move the mouse. |
asw_cam_marine_shift_ratey | 650 | cheat, client | Marine Camera: How far the camera pans north as you move the mouse. |
asw_cam_marine_shift_ratey_south | 2000 | cheat, client | Marine Camera: How far the camera pans south as you move the mouse. |
asw_cam_marine_shift_z_death | -30 | cheat, client | Marine Camera: Shift camera vertically when he dies. |
asw_cam_marine_speed_2 | 50 | cheat, client | speed going back to full distance of camera in asw_controls 2 |
asw_cam_marine_sphere_max | 400 | cheat, client | Test |
asw_cam_marine_sphere_min | 32 | cheat, client | Test |
asw_cam_marine_spring_const | 0 | cheat, client | Camera spring constant. |
asw_cam_marine_spring_dampening | 3 | cheat, client | Camera spring dampening. |
asw_cam_marine_spring_vel_max | 35 | cheat, client | Camera max velocity. |
asw_cam_marine_test | 1 | cheat, client | Camera Test. |
asw_cam_marine_yaw | 90 | cheat, client | Marine Camera: yaw. |
asw_cam_marine_yaw_2 | 20 | cheat, client | yaw offset of camera in asw_controls 2 |
asw_cam_marine_yaw_death_rate | 35 | cheat, client | Marine Camera: yaw rotate rate when he dies. |
asw_cam_marine_yshift_static | 75 | cheat, client | Camera y-shift value. |
asw_camera_report_defaults | cmd | Report default vectors on the camera based on current settings | |
asw_camera_volume | cmd | check if the marine is inside an asw_camera_control volume | |
asw_campaign_death | 0 | client, replicated | Whether marines are killed in the roster if a mission is completed with the marine dead |
asw_campaign_wounding | 0 | server | Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage |
asw_candidate_interval | 1 | cheat, server | Interval between updating candidate spawning nodes |
asw_carnage | cmd | Scales the number of aliens each spawner will put out | |
asw_chainsaw_attack_fade_time | 0 | cheat, client, replicated | Time for chainsaw attack sound to fade out |
asw_chainsaw_debug | 0 | cheat, client, replicated | |
asw_chainsaw_pitch_bite_rate | 50 | cheat, client, replicated | How quickly the chainsaw pitch changes when attack hits somethings |
asw_chainsaw_pitch_range | 5 | cheat, client, replicated | Random variation applied above and below target pitch |
asw_chainsaw_pitch_return_delay | 1 | cheat, client, replicated | How long after attacking something before the chainsaw pitch returns to normal |
asw_chainsaw_pitch_return_rate | 50 | cheat, client, replicated | How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything |
asw_chainsaw_pitch_target | 95 | cheat, client, replicated | Target pitch when chainsaw starts to attack something |
asw_chainsaw_shake_amplitude | 12 | cheat, client, replicated | |
asw_chainsaw_shake_duration | 1 | cheat, client | |
asw_chainsaw_shake_frequency | 100 | cheat, client, replicated | |
asw_charge_height | 5 | client, replicated | |
asw_check_campaign | cmd | Is this map in campaign mode? | |
asw_ClearHouse | cmd | Removes all Swarm from the map | |
asw_client_build_maps | 0 | client, replicated | Whether clients compile random maps rather than getting sent them |
asw_client_chatter_enabled | 1 | server | If zero cl_chatter is played only for the player who issued the command |
asw_client_chatter_rate | 1 | client | The time to wait before the next allowed marine chatter. |
asw_clientside_avoidance | 1 | cheat, client | |
asw_clientside_avoidance_scale | 1 | cheat, client | |
asw_cluster_grenade_child_fuse_max | 1 | cheat, server | Cluster grenade child cluster's maximum fuse length |
asw_cluster_grenade_child_fuse_min | 0 | cheat, server | Cluster grenade child cluster's minimum fuse length |
asw_cluster_grenade_fuse | 2 | cheat, server | Fuse length of cluster grenade |
asw_cluster_grenade_min_detonation_time | 0 | cheat, server | Min. time before cluster grenade can detonate |
asw_cluster_grenade_radius_check_interval | 0 | cheat, server | How often the cluster grenade checks for nearby drones to explode against |
asw_cluster_grenade_radius_check_scale | 0 | cheat, server | What fraction of the grenade's damage radius is used for the early detonation check |
asw_colonist_goto | cmd | Selected Colonist(s) will go to the location that the player is looking Arguments: none | |
asw_colonist_health | 40 | cheat, server | |
asw_colonist_selectall | cmd | Make all colonists nearby follow. Arguments: none | |
asw_compliment_chatter_interval_max | 240 | server | Max time between kill compliments |
asw_compliment_chatter_interval_min | 180 | server | Min time between kill compliments |
asw_controller_focus_list | cmd | Lists panels receiving controller focus | |
asw_controller_lag | 40 | client | |
asw_controls | 1 | cheat, client, replicated | Default camera/control scheme mode |
asw_controls_spectator_override | -1 | client | Force a value for asw_controls while spectating. |
asw_controls_vehicle | 2 | cheat, client, replicated | Default camera/control scheme mode when in a vehicle |
asw_conv | cmd | Test a conversation | |
asw_conversation | cmd | Triggers a conversation | |
asw_corpse | cmd | Test create a clientside corpse | |
asw_create_generic_emitters_for_drone_gibs | 1 | client | Create generic emitters for drone gibs |
asw_credits | cmd | Test shows credits | |
asw_crosshair_progress_size | 20 | archive, client | |
asw_crosshair_use_perspective | 1 | archive, client | Show the crosshair that has perspective or the old version? |
asw_custom_skill_points | 0 | cheat, server | If set, marines will start with no skill points and will spend them as they progress through the campaign. |
asw_damage_indicator | 1 | cheat, server | If set, directional damage indicator is shown |
asw_damage_spark_rate | 0 | cheat, client | Base number of seconds between spark sounds/effects at critical damage. |
asw_damageindicator_alpha | 0 | client | Alpha of the HUD damage indicator |
asw_damageindicator_bullets_alpha | 0 | client | Scales alpha of the bullets in the HUD damage indicator. |
asw_damageindicator_hurt_flash_alpha | 0 | client | The alpha of the screen flash when the player is at low health (0.0 - 1.0) |
asw_damageindicator_scale | 0 | client | Scales the HUD damage indicator |
asw_damageindicator_slash_alpha | 0 | client | Scales alpha of the slashes in the HUD damage indicator. |
asw_damageindicator_slash_radius | 0 | client | Scales the slashes in the HUD damage indicator |
asw_damageindicator_slash_scale | 0 | client | Scales the slashes in the HUD damage indicator |
asw_debug_air_move | 0 | cheat, client, replicated | Gives debug info on air moving |
asw_debug_alien_damage | 0 | server | Print damage aliens receive |
asw_debug_aliens | 0 | cheat, server | |
asw_debug_button_skin | 0 | cheat, server | If set, button panels will output skin setting details |
asw_debug_charging | 0 | cheat, server | Visualize charging |
asw_debug_clientside_avoidance | 0 | cheat, client | |
asw_debug_combat_status | 0 | cheat, server | Show marine's combat status on the screen |
asw_debug_commander_list | 0 | client | Display fake names in commander list |
asw_debug_drone | 0 | cheat, server | Enable drone debug messages |
asw_debug_drone_pose | 0 | client | Set to drone entity index to output drone pose params |
asw_debug_fade | 0 | client | |
asw_debug_hud | 0 | client | Draw debug info for the HUD |
asw_debug_jump_behavior | 0 | server | |
asw_debug_marine_ai_followspot | 0 | server | |
asw_debug_marine_aim | 0 | cheat, server | Shows debug info on marine aiming |
asw_debug_marine_can_see | 0 | cheat, server | Display lines for waking up aliens |
asw_debug_marine_chatter | 0 | server | Show debug info about when marine chatter is triggered |
asw_debug_marine_damage | 0 | cheat, server | Show damage marines are taking |
asw_debug_marine_hints | 0 | server | |
asw_debug_medals | 0 | server | Print debug info about medals |
asw_debug_mine | 0 | cheat, server | Turn on debug messages for Incendiary Mines |
asw_debug_mortarbug | 0 | server | Display mortarbug debug info |
asw_debug_npcs | 0 | cheat, server | Enables debug overlays for various NPCs |
asw_debug_pvs | 0 | cheat, server | |
asw_debug_scanner_sound | 0 | cheat, client | Prints debug output on scanner pulses |
asw_debug_server_cursor | cmd | Server shows a marker where it thinks your cursor is | |
asw_debug_shieldbug | 0 | cheat, server | Display shieldbug debug messages |
asw_debug_simple_alien | 0 | cheat, server | Print debug text for simple aliens |
asw_debug_spawners | 0 | cheat, server | Displays debug messages for the asw_spawners |
asw_debug_spectator | cmd | Prints info on spectator | |
asw_debug_spectator_server | cmd | Prints whether a player wants to spectate | |
asw_debug_squad_movement | 0 | server | Draw debug overlays for squad movement |
asw_debug_steps | 0 | cheat, client, replicated | Gives debug info on moving up/down steps |
asw_debug_throw | 0 | cheat, server | Show node debug info on throw visibility checks |
asw_debug_tile_connections | 0 | client, replicated | Print debug info for tile connections |
asw_debug_xp | cmd | Lists XP details for local player | |
asw_debuganimstate | 0 | client, replicated | |
asw_DebugAutoAim | 0 | cheat, client, replicated | |
asw_default_campaign | 0 | archive, server | Default campaign used when dedicated server restarts |
asw_default_extra_0 | 11 | archive, client | Default extra equip for marine with this number |
asw_default_extra_1 | 10 | archive, client | Default extra equip for marine with this number |
asw_default_extra_2 | 7 | archive, client | Default extra equip for marine with this number |
asw_default_extra_3 | 7 | archive, client | Default extra equip for marine with this number |
asw_default_extra_4 | 11 | archive, client | Default extra equip for marine with this number |
asw_default_extra_5 | 7 | archive, client | Default extra equip for marine with this number |
asw_default_extra_6 | 17 | archive, client | Default extra equip for marine with this number |
asw_default_extra_7 | 10 | archive, client | Default extra equip for marine with this number |
asw_default_extra_8 | -1 | archive, client | Default extra equip for marine with this number |
asw_default_primary_0 | 3 | archive, client | Default primary equip for marine with this number |
asw_default_primary_1 | 23 | archive, client | Default primary equip for marine with this number |
asw_default_primary_2 | 24 | archive, client | Default primary equip for marine with this number |
asw_default_primary_3 | 21 | archive, client | Default primary equip for marine with this number |
asw_default_primary_4 | 3 | archive, client | Default primary equip for marine with this number |
asw_default_primary_5 | 15 | archive, client | Default primary equip for marine with this number |
asw_default_primary_6 | 26 | archive, client | Default primary equip for marine with this number |
asw_default_primary_7 | 18 | archive, client | Default primary equip for marine with this number |
asw_default_primary_8 | -1 | archive, client | Default primary equip for marine with this number |
asw_default_secondary_0 | 20 | archive, client | Default secondary equip for marine with this number |
asw_default_secondary_1 | 7 | archive, client | Default secondary equip for marine with this number |
asw_default_secondary_2 | 9 | archive, client | Default secondary equip for marine with this number |
asw_default_secondary_3 | 20 | archive, client | Default secondary equip for marine with this number |
asw_default_secondary_4 | 20 | archive, client | Default secondary equip for marine with this number |
asw_default_secondary_5 | 7 | archive, client | Default secondary equip for marine with this number |
asw_default_secondary_6 | 20 | archive, client | Default secondary equip for marine with this number |
asw_default_secondary_7 | 20 | archive, client | Default secondary equip for marine with this number |
asw_default_secondary_8 | -1 | archive, client | Default secondary equip for marine with this number |
asw_demo_camera | cmd | ||
asw_difficulty_alien_damage_step | 0 | cheat, server | How much alien damage is changed per mission difficulty level |
asw_difficulty_alien_health_step | 0 | cheat, server | How much alien health is changed per mission difficulty level |
asw_directional_shadows | 1 | archive, client | Whether aliens should have flashlight directional shadows |
asw_director_debug | 0 | cheat, server | Displays director status on screen |
asw_director_peak_max_time | 3 | cheat, server | Max time that director keeps spawning aliens when marine intensity has peaked |
asw_director_peak_min_time | 1 | cheat, server | Min time that director keeps spawning aliens when marine intensity has peaked |
asw_director_relaxed_max_time | 40 | cheat, server | Max time that director stops spawning aliens |
asw_director_relaxed_min_time | 25 | cheat, server | Min time that director stops spawning aliens |
asw_dlight_list | 0 | client | Lists dynamic lights |
asw_door_damage_base | 1000 | cheat, server | Damage being hit by a door does on Normal. |
asw_door_damage_step | 0 | cheat, server | Increase/decrease in damage from being hit by a door for every mission difficulty above/below 5. |
asw_door_drone_damage_scale | 2 | cheat, server | Damage scale for drones hitting doors |
asw_door_explosion_boost | 2 | cheat, server | Sets damage scale for grenades vs doors |
asw_door_healthbars | 2 | client | 0=no health bars, 1=health bar at cursor, 2=show all door health bars |
asw_door_normal_health_base | 1800 | cheat, client, replicated | Base health for a non-reinforced door on Normal. |
asw_door_normal_health_step | 0 | cheat, client, replicated | Increase/decrease in health for a non-reinforced door on for every mission difficulty above/below 5. |
asw_door_physics | 0 | cheat, server | If set, doors will turn into vphysics objects upon death. |
asw_door_reinforced_health_base | 2400 | cheat, server | Base health for a reinforced door on Normal. |
asw_door_reinforced_health_step | 0 | cheat, server | Increase/decrease in health for a reinforced door on for every mission difficulty above/below 5. |
asw_door_seal_damage_reduction | 0 | cheat, server | Alien damage scale when door is fully sealed |
asw_draw_awake_ai | 0 | cheat, server | Lists how many of each AI are awake |
asw_draw_blips_real_time | 1 | archive, client | Draw alien blips in realtime. |
asw_draw_hud | 1 | client | Draw the HUD or not |
asw_draw_kills | 0 | client | |
asw_draw_scanner_rings | 1 | client | |
asw_drawplayermesh | 0 | client | Draw the player entity or not |
asw_drone_acceleration | 5 | cheat, server | How fast the swarm drone accelerates, as a multiplier on his ideal speed |
asw_drone_attack_speed | 1 | cheat, server | |
asw_drone_attack_speed_on_fire | 1 | cheat, server | |
asw_drone_attacks | 1 | cheat, server | Whether the drones attack or not |
asw_drone_auto_speed_scale | 0 | cheat, server | Speed scale for the drones while melee attacking |
asw_drone_cycle | cmd | Lists drones along with cycle and weight | |
asw_drone_death_force | 5 | cheat, server | Scale for alien death forces |
asw_drone_death_force_pitch | -10 | cheat, server | Tilt the angle of death forces on alien ragdolls |
asw_drone_door_distance | 60 | cheat, server | How near to the door a drone needs to be to bash it |
asw_drone_door_distance_min | 40 | cheat, server | Nearest a drone can be to a door when attacking |
asw_drone_fade_time_max | 4 | client | Maximum time a Swarm Drone ragdoll will stay around before fading |
asw_drone_fade_time_min | 2 | client | Minimum time a Swarm Drone ragdoll will stay around before fading |
asw_drone_friction | 0 | cheat, server | Velocity loss due to friction |
asw_drone_gib_chance | 0 | cheat, server | Chance of drone gibbing instead of ragdoll |
asw_drone_gib_time_max | 0 | client | Maximum time a Swarm Drone ragdoll will stay around before gibbing |
asw_drone_gib_time_min | 0 | client | Minimum time a Swarm Drone ragdoll will stay around before gibbing |
asw_drone_gib_velocity | 1 | cheat, client | Drone gibs will inherit the velocity of the parent ragdoll scaled by this |
asw_drone_health | 40 | cheat, server | How much health the Swarm drones have |
asw_drone_hurl_chance | 0 | server | Chance that an alien killed by explosives will hurl towards the camera. |
asw_drone_hurl_interval | 10 | server | Minimum number of seconds that must pass between alien bodies flung at camera. |
asw_drone_jump_pitch_max | 45 | client | Min pitch for drone's jumping pose parameter |
asw_drone_jump_pitch_min | -45 | client | Min pitch for drone's jumping pose parameter |
asw_drone_jump_pitch_speed | 3 | client | Speed for drone's pitch jumping pose parameter transition |
asw_drone_melee_force | 1 | cheat, server | Force of the drone's melee attack |
asw_drone_melee_range | 60 | cheat, server | Range of the drone's melee attack |
asw_drone_override_attack | 1 | cheat, server | Enable to make Swarm drones use custom override movement to attack their enemy |
asw_drone_override_move | 0 | cheat, server | Enable to make Swarm drones use custom override movement to chase their enemy |
asw_drone_override_speedboost | 0 | cheat, server | boost speed for the alien drones when in override mode |
asw_drone_ridiculous | 0 | cheat, client | If true, hurl drone ragdolls at camera in a ridiculous fashion. |
asw_drone_run_speed | 1 | cheat, server | |
asw_drone_show_facing | 0 | cheat, server | Show which way the drone is facing |
asw_drone_show_override | 0 | cheat, server | Show a yellow arrow if drone is using override movement |
asw_drone_smooth_speed | 200 | cheat, server | How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement |
asw_drone_speedboost | 1 | cheat, server | boost speed for the alien drones |
asw_drone_start_melee_range | 100 | cheat, server | Range at which the drone starts his melee attack |
asw_drone_touch_damage | 0 | cheat, server | Damage caused by drones on touch |
asw_drone_uber_health | 500 | cheat, server | How much health the uber Swarm drones have |
asw_drone_weak_from_behind | 0 | cheat, client, replicated | Drones take double damage from behind |
asw_drone_yaw_speed | 32 | cheat, server | How fast the swarm drone can turn |
asw_drone_yaw_speed_attacking | 8 | cheat, server | How fast the swarm drone can turn while doing a melee attack |
asw_drone_yaw_speed_attackprep | 64 | cheat, server | How fast the swarm drone can turn while starting his melee attack |
asw_drone_zig_zag_length | 144 | cheat, server | Length of drone zig zagging |
asw_drone_zig_zagging | 0 | cheat, server | If set, aliens will try to zig zag up to their enemy instead of approaching directly |
asw_drones_friendly | cmd | Makes drones friendly to marines | |
ASW_Drop | cmd | Makes your marine drop his current weapon | |
asw_drop_ammo | cmd | Drops ammo from an ammo bag | |
asw_drop_money | 1 | cheat, server | Do aliens drop money? |
asw_drop_powerups | 0 | cheat, server | Do aliens drop powerups? |
ASW_DropExtra | cmd | Makes your marine drop his current extra item | |
asw_edit_panel | cmd | ASW Edit a VGUI panel by name | |
ASW_EditEmitterFrame | cmd | The vgui panel used to edit emitters | |
asw_egg_respawn | 0 | cheat, server | If set, eggs will respawn the parasite inside |
asw_electrified_armor_duration | 12 | cheat, client, replicated | Duration of electrified armor when activated |
asw_emitter_max_collision_speed | 80 | cheat, client | Maximum speed that makes a full volume |
asw_emitter_min_collision_speed | 50 | cheat, client | Minimum speed to make a sound |
asw_encounter_display | 1 | ||
asw_encounter_radius_max | 512 | cheat | |
asw_encounter_radius_min | 384 | cheat | |
asw_encounters_distance_min | 900 | cheat | Min distance between edges of encounter circles |
asw_engine_finished_building_map | cmd | Notify engine that we've finished building a map | |
asw_ent_create | cmd | Creates an entity of the given type in front of the current marine. | |
asw_ent_teleport | cmd | Teleport the specified entity to the crosshair location. Format: ent_teleport <entity name> | |
asw_entindex | cmd | Returns the entity index of the player | |
asw_facefronttime | 2 | client, replicated | How many seconds before marine faces front when standing still. |
asw_fade_duration | 0 | client | |
asw_fail_sound_delay | 0 | cheat, client | Delay before playing mission fail music |
asw_fast_reload_enabled | 1 | cheat, client, replicated | Use fast reload mechanic? |
asw_fast_reload_under_marine | 1 | archive, client | Draw the active reload bar under the marine? |
asw_feetyawrate | 300 | client, replicated | How many degrees per second that we can turn our feet or upper body. |
asw_fire_alien_damage_scale | 3 | cheat, server | |
asw_fire_glow | 0 | cheat, server | If 1 env_fire and fire mines will have dynamic lights(asw_dynamic_light). Dynamic lights can decrease framerate significantly i |
asw_fire_glow_radius | 280 | cheat, server | |
asw_fire_spread_scale | 2 | cheat, server | |
asw_fist_finisher_damage_scale | 40 | cheat, client, replicated | Damage scale applied (in addition to passive scale) on combo finisher with fist |
asw_fist_passive_damage_scale | 3 | cheat, client, replicated | Damage scale applied from charged fist passive item |
asw_fist_ragdoll_chance | 0 | server | |
asw_fix_cam | -1 | cheat, client | Set to 1 to fix the camera in place. |
asw_fixed_movement_playback_rate | 0 | client, replicated | Movement animation playback is always unscaled |
asw_flamer_debug | 0 | cheat, server | Visualize flamer projectile collision |
asw_flamer_force | 0 | cheat, server | Force imparted by the flamer projectiles |
asw_flamer_light_b | 160 | cheat, client | Alters the colour of the flamer dynamic light |
asw_flamer_light_exponent | 5 | cheat, client | Alters the flamer dynamic light |
asw_flamer_light_g | 192 | cheat, client | Alters the colour of the flamer dynamic light |
asw_flamer_light_r | 255 | cheat, client | Alters the colour of the flamer dynamic light |
asw_flamer_light_scale | 0 | cheat, client | Alters the size of the flamer dynamic light |
asw_flamer_size | 40 | cheat, server | Radius at which flamer projectiles set aliens on fire |
asw_flare_anim_speed | 1 | client, replicated | Playback rate of the flare throw anim |
asw_flare_autoaim_radius | 250 | cheat, client, replicated | Radius of autoaim effect from flares |
asw_flare_b | 200 | client | Colour of flares |
asw_flare_g | 255 | client | Colour of flares |
asw_flare_launch_delay | 0 | client, replicated | Delay before flares are thrown |
asw_flare_lifetime | 30 | cheat, server | Time before a thrown flare burns out. |
asw_flare_r | 240 | client | Colour of flares |
asw_flare_refire_time | 0 | client, replicated | Time between starting a new flare throw |
asw_flare_throw_speed | 50 | cheat, server | Velocity of thrown flares |
asw_flashlight | cmd | Flashlight toggle for marine | |
asw_flashlight_dlight_b | 250 | client | Blue component of flashlight colour |
asw_flashlight_dlight_g | 250 | client | Green component of flashlight colour |
asw_flashlight_dlight_offsetx | 60 | client | Offset of the flashlight dlight |
asw_flashlight_dlight_offsety | 0 | cheat, client | Offset of the flashlight dlight |
asw_flashlight_dlight_offsetz | 40 | client | Offset of the flashlight dlight |
asw_flashlight_dlight_r | 250 | client | Red component of flashlight colour |
asw_flashlight_dlight_radius | 500 | client | Radius of the light around the marine. |
asw_flashlight_marine_ambient | 0 | cheat, client | Ambient light of the marine with flashlight on |
asw_flashlight_marine_lightscale | 1 | cheat, client | Light scale on the marine with flashlight on |
asw_flip_door | cmd | Flip all door meshes | |
asw_floating_number_combine | 0 | archive, client | |
asw_floating_number_combine_window | 0 | client | |
asw_floating_number_type | 0 | archive, client | 1 = vgui, 2 = particles |
asw_follow_hint_max_range | 300 | server | If bot is this far from leader it starts to move closer |
asw_follow_hint_max_z_dist | 120 | cheat, server | |
asw_follow_slow_distance | 1200 | cheat, server | Marines will follow their leader slowly during combat if he's within this distance |
asw_follow_threshold | 40 | cheat, server | Marines in diamond formation will move after leader has moved this much |
asw_follow_use_hints | 2 | server | 0 = follow formation, 1 = use hints when in combat, 2 = always use hints |
asw_follow_velocity_predict | 0 | cheat, server | Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds |
asw_fonts | cmd | Shows all AS:I fonts | |
asw_force_ai_fire | 0 | cheat, server | Forces all AI marines to fire constantly |
asw_g_jeepexitspeed | 100 | cheat, server | |
asw_gas_grenade_cloud_width | 100 | cheat, client, replicated | Width of the gas grenade cloud |
asw_gas_grenade_damage | 20 | cheat, client, replicated | Damage the gas grenade inflicts |
asw_gas_grenade_damage_interval | 0 | cheat, client, replicated | Interval of the gas grenade damage |
asw_gas_grenade_duration | 30 | cheat, client, replicated | Duration of the gas grenade |
asw_gas_grenade_fuse | 1 | cheat, client, replicated | Fuse time on gas grenades |
asw_gas_grenade_launch_delay | 0 | client, replicated | Delay before gas_grenades are thrown |
asw_gas_grenade_refire_time | 0 | client, replicated | Time between starting a new gas_grenade throw |
asw_gas_grenade_throw_speed | 50 | cheat, server | Velocity of thrown gas_grenades |
asw_gib_bleed_time | 1 | client | How long drone gibs bleed for |
asw_gimme_33hp | cmd | Sets marine hp to 33 | |
asw_gimme_ammo | cmd | Refills all marine ammo | |
asw_gimme_health | cmd | Refills all marine health | |
asw_god | 0 | cheat, server | Set to 1 to make marines invulnerable |
asw_god_effects | 0 | cheat, server | If 1, marine health will not be affected by damage, but they will still take other effects |
asw_goo_burning_damage | 2 | cheat, server | Damage applied per interval while burning |
asw_goo_volume | 1 | cheat, server | Volume of the alien goo looping sound |
asw_grenade_gravity | 0 | cheat, server | Gravity of rifle's grenade |
asw_grenade_launcher_gravity | 2 | cheat, client, replicated | Gravity of grenade launcher grenades |
asw_grenade_launcher_speed | 2 | cheat, server | Scale speed of grenade launcher grenades |
asw_grenade_lifetime | 1 | cheat, server | Lifetime of the rifle's grenade, in seconds |
asw_grenade_radius | 350 | cheat, server | Radius of the rifle's grenade explosion |
asw_grenade_throw_delay | 0 | cheat, client, replicated | Delay before grenade entity is spawned when throwing |
asw_grentrail_brightness | 128 | server | |
asw_grentrail_fade | 100 | server | |
asw_grentrail_lifetime | 0 | server | |
asw_grentrail_width | 6 | server | |
asw_grentrail_widthend | 1 | server | |
asw_ground_secondary | 1 | client | Set to 1 to make marines aim grenades at the floor instead of firing them straight |
asw_hack_cycle_time | 0 | cheat, client | |
asw_hacking_fraction | 0 | cheat, server | |
asw_harverter_suppress_children | 0 | cheat, server | If set to 1, harvesters won't spawn xenomites |
asw_harvester_max_critters | 5 | cheat, server | maximum critters the harvester can spawn |
asw_harvester_new | 1 | cheat, server | If set to 1, use the new model |
asw_harvester_spawn_height | 16 | cheat, server | Height above harvester origin to spawn xenomites at |
asw_harvester_spawn_interval | 1 | cheat, server | Time between spawning a harvesite and starting to spawn another |
asw_harvester_speedboost | 1 | cheat, server | boost speed for the harvesters |
asw_harvester_touch_damage | 5 | cheat, server | Damage caused by harvesters on touch |
asw_heal_gun_heal_fade | 0 | cheat, client, replicated | Fade time for heal gun's heal sound |
asw_heal_gun_start_heal_fade | 0 | cheat, client, replicated | Crossfade time between heal gun's search and heal sound |
asw_healgrenade | -14145446 | client | Color of grenades |
asw_healgrenade_gravity | 1000 | cheat, server | Gravity of healgrenades |
asw_healgrenade_refire_time | 1 | cheat, client, replicated | Time between starting a new healgrenade throw |
asw_hear_fixed | 0 | client | If set, hearing audio position is locked in place. Use asw_set_hear_pos to set the fixed position to the current audio locatio |
asw_hear_from_marine | 0 | client | Audio hearing position is at current marine's ears |
asw_hear_height | 256 | client | If set, hearing audio position is this many units above the marine. If number is negative, then hear position is number of uni |
asw_hear_pos_debug | 0 | client | Shows audio hearing position |
asw_hide_marine | cmd | Toggle drawing of the current marine | |
asw_hl2_camera | 0 | cheat, client, replicated | |
asw_holdout_announce_time | 5 | cheat, server | How many seconds between announcing a wave and actually starting a wave. |
asw_holdout_debug | 0 | cheat, client, replicated | Show debug text for holdout mode |
asw_holdout_resupply_time | 20 | cheat, server | How many seconds marines have to pick new weapons in the resupply stage. |
asw_holdout_start_wave | cmd | Starts a holdout wave | |
asw_holdout_wave_score_time | 5 | cheat, server | How many seconds to show the end wave scores for. |
asw_horde_interval_max | 65 | cheat, server | Min time between hordes |
asw_horde_interval_min | 45 | cheat, server | Min time between hordes |
asw_horde_max_distance | 1500 | cheat, server | Maximum distance away from the marines the horde can spawn |
asw_horde_min_distance | 800 | cheat, server | Minimum distance away from the marines the horde can spawn |
asw_horde_override | 0 | client, replicated | Forces hordes to spawn |
asw_horizontal_autoaim | 1 | archive, client | Applies horizontal correction towards best aim ent. |
asw_hotbar_self | 1 | client | Show your own items on the hotbar |
asw_hotbar_simple | 1 | client | Show only 1 item per AI marine on the squad hotbar |
asw_hud_alpha | 192 | client | Alpha of the black parts of the HUD (0->255) |
asw_hud_jeephint_numentries | 10 | server | |
asw_hud_scale | 0 | client | Scale of the HUD overall |
asw_hud_swaps | 1 | client | Show weapon swap icons on the HUD |
asw_ignore_need_two_player_requirement | 1 | client, replicated | If set to 1, ignores the mission setting that states two players are needed to start the mission. |
asw_infest_angle | 0 | server | Angle adjustment for parasite infestation attachment |
asw_infest_pitch | -45 | server | Angle adjustment for parasite infestation attachment |
asw_info_sound_continue | 1 | archive, client | Info message sounds continue after you close the window |
asw_inhabit_npc | cmd | inhabit targeted NPC | |
asw_inspect_profile | cmd | Display a marine's profile | |
asw_instant_restart | 1 | server | Whether the game should use the instant restart (if not, it'll do a full reload of the map). |
asw_instant_restart_cleanup | 1 | client | remove corpses, gibs, and decals when performing an instant restart |
asw_instant_restart_debug | 0 | server | Write a lot of developer messages to the console during an instant restart. |
asw_intensity_decay_time | 20 | cheat, server | Seconds to decay full intensity to zero |
asw_intensity_far_range | 200 | cheat, server | Enemies killed past this distance will only slightly increase intensity |
asw_intensity_inhibit_delay | 3 | cheat, server | Seconds before intensity starts to decay after an increase |
asw_intensity_scale | 0 | cheat, server | Scales intensity increases for marines |
asw_interval_change_max | 0 | cheat, server | Director: Max scale applied to alien spawn interval each spawn |
asw_interval_change_min | 0 | cheat, server | Director: Min scale applied to alien spawn interval each spawn |
asw_interval_initial_max | 7 | cheat, server | Director: Max time between alien spawns when first entering spawning state |
asw_interval_initial_min | 5 | cheat, server | Director: Min time between alien spawns when first entering spawning state |
asw_interval_min | 1 | cheat, server | Director: Alien spawn interval will never go lower than this |
asw_inventory | cmd | Lists marine's inventory | |
ASW_InvLast | cmd | Switches between primary and secondary weapons | |
ASW_InvNext | cmd | Makes your marine select the next weapon | |
ASW_InvPrev | cmd | Makes your marine select the previous weapon | |
asw_jump_jet_height | 160 | client, replicated | |
asw_jump_jet_pounce_height | 60 | client, replicated | |
asw_jump_jet_time | 0 | cheat, client, replicated | |
asw_key_atten | 1 | client | |
asw_key_falloff | 0 | client | |
asw_key_innerCone | 20 | client | |
asw_key_outerCone | 30 | client | |
asw_key_range | 0 | client | |
asw_knockdown_interval | 3 | cheat, server | Min time between knockdowns |
asw_laser_sight | 1 | archive, client | |
asw_laser_sight_min_distance | 9999 | client | The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction |
asw_last_marine_dead_delay | 0 | cheat, server | How long to wait after the last marine has died before failing the mission |
asw_leadership_accuracy_scale | 2 | cheat, server | Damage scale from leadership bonus |
asw_leadership_radius | 600 | cheat, client, replicated | Radius of the leadership field around NCOs with the leadership skill |
asw_leadership_resist_scale | 0 | cheat, server | Incoming damage scale for leadership bonus. |
asw_LeaveMarine | cmd | Uninhabits your current marine | |
asw_left_hand_ik | 0 | cheat, client | IK the marine's left hand to his weapon |
asw_list_cached_emitters | cmd | Lists all emitter templates currently loaded | |
asw_list_equipment | cmd | list weapons and their IDs | |
asw_live_marines | cmd | Reports if you have live marines | |
ASW_LoadCampaign | cmd | Loads a previously saved campaign game | |
asw_local_dlight_b | 250 | cheat, client | Blue component of local colour |
asw_local_dlight_exponent | 3 | cheat, client | Exponent of local colour |
asw_local_dlight_g | 250 | cheat, client | Green component of local colour |
asw_local_dlight_offsetx | 0 | cheat, client | Offset of the local dlight |
asw_local_dlight_offsety | -15 | cheat, client | Offset of the local local |
asw_local_dlight_offsetz | 95 | cheat, client | Offset of the flashlight dlight |
asw_local_dlight_r | 250 | cheat, client | Red component of local colour |
asw_local_dlight_radius | 0 | cheat, client | Radius of the light around the marine. |
asw_local_dlight_rotate | 0 | cheat, client | Whether local dlight's offset is rotated by marine facing |
asw_location_grid_debug | 0 | Outputs mission grid hexes for server and client | |
asw_mad_firing_break | 4 | cheat, server | Point at which the mad firing counter triggers the mad firing speech |
asw_mad_firing_decay | 0 | cheat, server | Tick down rate of the mad firing counter |
asw_magazine_under_marine | 0 | archive, client | Enable an ammo notification on low magazine count. (1 = warn at 100% ammo) |
asw_magazine_under_marine_frequency | 20 | archive, client | Time between low ammo notification flashes in seconds. |
asw_magazine_under_marine_offscreen | 0 | archive, client | Enable an ammo notification if the marine is offscreen. |
asw_magazine_under_marine_recall_time | 1 | archive, client | Time the Ammo Call Emote will be remembered and displayed at the left of a marine if enabled |
asw_map_range | 1200 | cheat, client | Range in world units of the minimap |
asw_marine_ai_acceleration | 4 | cheat, server | Acceleration boost for marine AI |
asw_marine_aim_error_decay_multiplier | 0 | cheat, server | Value multiplied per turn to reduce aim error over time |
asw_marine_aim_error_max | 20 | cheat, server | Maximum firing error angle for AI marines with base accuracy skill |
asw_marine_aim_error_min | 5 | cheat, server | Minimum firing error angle for AI marines with base accuracy skill |
asw_marine_ambient | 0 | cheat, client | Ambient light of the marine |
asw_marine_auto_hack | 0 | cheat, server | If set to 1, marine will automatically hack nearby computers and button panels |
asw_marine_box_collision | 1 | cheat, client, replicated | |
asw_marine_burn_time_easy | 6 | cheat, server | Amount of time marine burns for when ignited on easy difficulty |
asw_marine_burn_time_hard | 12 | cheat, server | Amount of time marine burns for when ignited on hard difficulty |
asw_marine_burn_time_insane | 15 | cheat, server | Amount of time marine burns for when ignited on insane difficulty |
asw_marine_burn_time_normal | 8 | cheat, server | Amount of time marine burns for when ignited on normal difficulty |
asw_marine_collision | 0 | client, replicated | Whether marines collide with each other or not, in a multiplayer game |
asw_marine_damage_force_scale | 0 | cheat, server | Damage force in marine damage is applied as a velocity impulse scaled by this factor |
asw_marine_death_cam | 0 | archive, client | Use death cam |
asw_marine_death_cam_slowdown | 0 | archive, server | Slow down time when a marine dies |
asw_marine_death_cam_time | 0 | cheat, client, replicated | Time to do the slowdown death cam |
asw_marine_death_cam_time_hold | 1 | cheat, client, replicated | Time to hold on the dying marine at time ramps back up |
asw_marine_death_cam_time_interp | 0 | cheat, client, replicated | Time to blend into the death cam |
asw_marine_death_cam_time_interp_out | 0 | cheat, client, replicated | Time to blend out of the death cam |
asw_marine_death_cam_time_local_hold | 5 | cheat, client, replicated | Time to hold on the dying marine at time ramps back up if they died |
asw_marine_death_cam_time_scale | 0 | cheat, client, replicated | Time scale during death cam |
asw_marine_death_protection | 1 | cheat, server | Prevents marines from dying in one hit, unless on 1 health |
asw_marine_debug_movement | 0 | cheat, server | Debug overall marine movement direction |
asw_marine_edge_names | 1 | client | Prevent marine names from going off the edge of the screen |
asw_marine_explosion_protection | 0 | cheat, server | Reduction of explosion radius against marines |
asw_marine_face_last_enemy_time | 5 | cheat, server | Amount of time that AI marines will face their last enemy after losing it while in follow mode |
asw_marine_fall_damage | 0 | cheat, server | Marines take falling damage |
asw_marine_ff | 1 | cheat, server | Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max) |
asw_marine_ff_absorption | 1 | client, replicated | Friendly fire absorption style (0=none 1=ramp up 2=ramp down) |
asw_marine_ff_absorption_build_rate | 0 | cheat, server | Rate of FF absorption decay build up when being shot by friendlies |
asw_marine_ff_absorption_decay_rate | 0 | cheat, server | Rate of FF absorption decay |
asw_marine_ff_dmg_base | 1 | cheat, server | Amount of friendly fire damage on mission difficulty 5 |
asw_marine_ff_dmg_step | 0 | cheat, server | Amount friendly fire damage is modified per mission difficuly level away from 5 |
asw_marine_ff_guard_time | 5 | cheat, server | Amount of time firing is disabled for when activating friendly fire guard |
asw_marine_force_combat_status | 0 | cheat, server | |
asw_marine_fraction_turn_scale | 0 | cheat, client | Scale for the fractional marine turning (large turns) |
asw_marine_friction | 10 | cheat, client, replicated | Marine movement friction. |
asw_marine_gravity | 800 | cheat, client, replicated | Marine gravity. |
asw_marine_gun_offset_x | 25 | cheat, client, replicated | |
asw_marine_gun_offset_y | 4 | cheat, client, replicated | |
asw_marine_gun_offset_z | 34 | cheat, client, replicated | |
asw_marine_labels_cursor_maxdist | 9000 | archive, client | Only marines within this distance of the cursor will get their health bar drawn |
asw_marine_lightscale | 4 | cheat, client | Light scale on the marine |
asw_marine_linear_turn_rate | 1000 | cheat, client | Linear turning rate of the marine (used as minimum when fractional turning is employed) |
asw_marine_melee_damage | 20 | cheat, server | How much damage the marine's kick does |
asw_marine_melee_distance | 50 | cheat, server | How far the marine can kick |
asw_marine_melee_force | 200000 | cheat, server | Marine kick force = this / dist |
asw_marine_melee_kick_lift | 0 | cheat, server | Upwards Z-Force given to kicked objects |
asw_marine_melee_max_force | 10000 | cheat, server | Maximum force allowed |
asw_marine_names | 1 | cheat, client, replicated | Whether to show the marine name |
asw_marine_nearby_angle | -75 | cheat, client, replicated | |
asw_marine_object_motion_blur_scale | 0 | client | |
asw_marine_passive_armor_scale | 0 | cheat, client, replicated | heavy armor will scale damage taken by this much |
asw_marine_random_yaw | 40 | server | Min/max angle the marine will change his yaw when idling in follow mode |
asw_marine_rolls | 1 | cheat, client, replicated | If set, marine will do rolls when jump is pressed |
asw_marine_scan_beams | 0 | cheat, server | Draw scan beams for marines holding position |
asw_marine_server_anim | cmd | Lists animation playing on the player's current marine serverside | |
asw_marine_server_ragdoll | 0 | cheat, server | If set, marines will have server ragdolls instead of clientside ones. |
asw_marine_shadows | 1 | client | If set to one, marines will have shadows. |
asw_marine_shoulderlight | 2 | client | Should marines have a shoulder light effect on them. |
asw_marine_skill | cmd | Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of the current marine in that skill asw_marine_spe | |
asw_marine_special_heal_chatter_chance | 0 | server | Chance of medic saying a special healing line. Wounded special chance is this times 5. |
asw_marine_special_idle_chatter_chance | 0 | cheat, server | Chance of marine doing a special idle chatter |
asw_marine_spectate | cmd | Usage: asw_marine_spectate [marine_num] | |
asw_marine_speed_scale_adrenaline | 1 | cheat, client, replicated | |
asw_marine_speed_scale_easy | 0 | cheat, client, replicated | |
asw_marine_speed_scale_hard | 1 | cheat, client, replicated | |
asw_marine_speed_scale_insane | 1 | cheat, client, replicated | |
asw_marine_speed_scale_normal | 1 | cheat, client, replicated | |
asw_marine_speed_type | 2 | client, replicated | 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed |
asw_marine_stumble_on_damage | 1 | cheat, server | Marine stumbles when he takes damage |
asw_marine_switch_blend_max_dist | 1500 | client | Maximum distance apart marines can be for a camera blend to occur |
asw_marine_switch_blend_speed | 2 | client | How quickly the camera blends between marines when switching |
asw_marine_time_until_ignite | 0 | cheat, server | Amount of time before a marine ignites from taking repeated burn damage |
asw_marine_toggle_crouch_chance | 0 | server | Chance of AI changing between crouched and non-crouched while idling in follow mode |
asw_marine_turn_firing_fraction | 0 | cheat, client | Fractional turning value while firing, if using asw_marine_fraction_turn_scale |
asw_marine_turn_normal_fraction | 0 | cheat, client | Fractional turning value if using asw_marine_fraction_turn_scale |
asw_marine_turn_y_pos | 0 | client | Normalized height position for where the cursor changes the player from looking north to south. |
asw_marine_update_visibility | cmd | Updates marine visibility | |
asw_marine_view_cone_cost | 5 | cheat, server | Extra pathing cost if a node is visible to a marine |
asw_marine_view_cone_dist | 700 | client, replicated | Distance for marine view cone checks |
asw_marine_view_cone_dot | 0 | client, replicated | Dot for marine view cone checks |
asw_marine_yaw_interval_max | 8 | server | Max time between AI marine shifting his yaw |
asw_marine_yaw_interval_min | 3 | server | Min time between AI marine shifting his yaw |
asw_MarineInvuln | cmd | Makes your marines invulnerable | |
asw_max_alien_batch | 10 | cheat, server | Max number of aliens spawned in a horde batch |
asw_max_body_yaw | 30 | client, replicated | Max angle body yaw can turn either side before feet snap. |
asw_max_saves | 200 | archive | Maximum number of multiplayer saves that will be stored on this server. |
asw_medal_accuracy | 0 | cheat, server | Minimum accuracy needed to win the accuracy medal |
asw_medal_barrel_kills | 5 | cheat, server | Minimum aliens killed with barrels to get the Collateral damage medal |
asw_medal_blood_heal_amount | 150 | cheat, server | How much health must be healed to win the blood halo medal |
asw_medal_egg_kills | 10 | cheat, server | Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map |
asw_medal_explosive_kills | 6 | cheat, server | How many aliens have to be killed from one explosion to get the explosives merit medal |
asw_medal_firefighter | 10 | cheat, server | Minimum fires needed to put out to get the firefighter medal |
asw_medal_grub_kills | 10 | cheat, server | Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map |
asw_medal_info | cmd | Give medal info on a particular marine | |
asw_medal_lifesaver_dist | 100 | cheat, server | How close an alien has to be a fellow marine to count for the lifesaver medal |
asw_medal_lifesaver_kills | 1 | cheat, server | How many aliens you have to kill that were close to a teammate to get the lifesaver medal |
asw_medal_melee_hits | 20 | cheat, server | Minimum kicks needed to get the iron fist medal |
asw_medal_mine_burns | 60 | cheat, server | How many mine kills needed to get the mine medal |
asw_medal_parasite_kills | 50 | cheat, server | Minimum kills needed to get the parasite medal |
asw_medal_reckless_explosive_kills | 1 | cheat, server | How many aliens have to be killed from kicked grenades to get the reckless explosive merit |
asw_medal_sentry_kills | 60 | cheat, server | Minimum kills needed to win the sentry medal |
asw_medal_silver_heal_amount | 200 | cheat, server | How much health must be healed to win the silver halo medal |
asw_medic_under_marine | 0 | archive, client | Enable a medic notification on low health. (1 = warn at 100% health) |
asw_medic_under_marine_frequency | 60 | archive, client | Time between medic notification flashes in seconds. |
asw_medic_under_marine_offscreen | 1 | archive, client | Enable a medic notification if the marine is offscreen. |
asw_medic_under_marine_recall_time | 1 | archive, client | Time the Medic Call Emote will be remembered and displayed at the left of a marine if enabled |
asw_melee_base_damage | 12 | cheat, client, replicated | The melee damage that marines do at level 1 (scales up with level) |
asw_melee_debug | 0 | cheat, client, replicated | Debugs the melee system. Set to 2 for position updates |
asw_melee_knockback_up_force | 1 | cheat, server | |
asw_melee_list_dps | cmd | Lists DPS for melee weapons | |
asw_melee_lock | 0 | cheat, client, replicated | Marine is moved to the nearest enemy when melee attacking |
asw_melee_lock_distance | 35 | cheat, client | Dist marine slides to when locked onto a melee target |
asw_melee_lock_slide_speed | 200 | cheat, client | Speed at which marine slides into place when target locked in melee |
asw_melee_reload | cmd | Reloads melee_attacks.txt | |
asw_melee_reload_server_only | cmd | Reloads melee_attacks.txt | |
asw_melee_require_contact | 0 | cheat, client, replicated | Melee requires contact to transition to the next combo |
asw_melee_require_key_release | 1 | cheat, client, replicated | Melee requires key release between attacks |
asw_mender_heal_biomass | 0 | cheat, server | Should menders heal biomass? |
asw_mender_prioritize_fire | 1 | cheat, server | Should menders heal burning aliens first? |
asw_mesh_emitter_test | cmd | Test spawning a clientside mesh emitter | |
ASW_MessageLog | cmd | Shows a log of info messages you've read so far in this mission | |
asw_minigun_pitch_max | 150 | cheat, client, replicated | Pitch of barrel spin sound |
asw_minigun_pitch_min | 50 | cheat, client, replicated | Pitch of barrel spin sound |
asw_minigun_spin_down_rate | 0 | cheat, client, replicated | Spin down speed of minigun |
asw_minigun_spin_rate_threshold | 0 | cheat, client, replicated | Minimum barrel spin rate before minigun will fire |
asw_minigun_spin_up_rate | 1 | cheat, client, replicated | Spin up speed of minigun |
asw_minimap_clicks | 1 | archive, client | Is enabled, clicking on the minimap will draw on it. If disabled, clicking there will fire your weapon as normal |
asw_minimap_scale | cmd | Overrides scale of the minimap | |
asw_mining_laser_run_fade | 0 | cheat, client, replicated | Fade time for mining laser run sound |
asw_mining_laser_start_run_fade | 0 | cheat, client, replicated | Crossfade time between mining laser's charge and run sound |
asw_mininglaser_damage_snd_interval | 1 | cheat, client, replicated | How often to play the damage sound when the laser beam is on |
asw_mission_chooser | cmd | asw_mission_chooser host [chooser] [campaign] - open mission chooser | |
asw_money | 0 | client, replicated | Can players collect money? |
asw_money_elasticity | 3 | cheat, server | |
asw_money_friction | -1 | cheat, server | |
asw_money_gravity | 0 | cheat, server | |
asw_mortar_round_child_fuse_max | 1 | cheat, server | Cluster grenade child cluster's maximum fuse length |
asw_mortar_round_child_fuse_min | 0 | cheat, server | Cluster grenade child cluster's minimum fuse length |
asw_mortar_round_fuse | 4 | cheat, server | Fuse length of cluster grenade |
asw_mortar_round_gravity | 0 | cheat, server | Gravity of mortar bug's mortar |
asw_mortar_round_min_detonation_time | 0 | cheat, server | Min. time before cluster grenade can detonate |
asw_mortar_round_radius_check_interval | 0 | cheat, server | How often the cluster grenade checks for nearby drones to explode against |
asw_mortar_round_radius_check_scale | 0 | cheat, server | What fraction of the grenade's damage radius is used for the early detonation check |
asw_mortarbug_face_target | 1 | cheat, server | Mortarbug faces his target when moving |
asw_mortarbug_shell_fuse | 3 | cheat, server | Time before mortarbug shell explodes |
asw_mortarbug_shell_gravity | 0 | cheat, server | Gravity of mortarbug shell |
asw_mortarbug_speedboost | 1 | cheat, server | boost speed for the mortarbug |
asw_mortarbug_spitspeed | 350 | cheat, server | Speed at which mortarbug grenade travels. |
asw_mortarbug_touch_damage | 5 | cheat, server | Damage caused by mortarbug on touch |
asw_motionblur | 0 | client | Motion Blur |
asw_motionblur_addalpha | 0 | client | Motion Blur Alpha |
asw_motionblur_check | cmd | check for anomalies in asw_motionblur | |
asw_motionblur_drawalpha | 1 | client | Motion Blur Draw Alpha |
asw_motionblur_forceupdate | 0 | client | update the motion blur buffer even if it's not being displayed |
asw_motionblur_time | 0 | cheat, client | The amount of time to wait until updating the FB |
asw_mouse_order_dist | 100 | client | Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi |
asw_move_marine | 1 | cheat, server | Activate remote control of named entity |
asw_movement_direction_interval | 0 | cheat, server | |
asw_movement_direction_tolerance | 30 | cheat, server | |
asw_muzzle_flash_new_type | 0 | cheat, client | |
asw_muzzle_light | 104907008.000 | cheat, client | |
asw_muzzle_light_radius_max | 100 | cheat, client | |
asw_muzzle_light_radius_min | 50 | cheat, client | |
asw_network_id | cmd | returns network id | |
asw_new_drone | 1 | cheat, server | Set to 1 to use the new drone model |
ASW_NextMarine | cmd | Select your next marine | |
asw_night_vision_duration | 20 | cheat, client, replicated | |
asw_night_vision_fade_in_speed | 400 | cheat, client | |
asw_night_vision_fade_out_speed | 5000 | cheat, client | |
asw_night_vision_flash_max | 220 | cheat, client | |
asw_night_vision_flash_min | 0 | cheat, client | |
asw_night_vision_flash_speed | 1000 | cheat, client | |
asw_night_vision_self_illum_multiplier | 25 | cheat, client | For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. |
asw_npc_go | cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | |
asw_npc_go_do_run | 1 | cheat, server | Set whether should run on asw_npc_go |
asw_objective_slowdown_time | 1 | cheat, server | Length of time that the slowdown effect lasts. |
asw_old_shieldbug | 0 | cheat, server | 1= old shield bug, 0 = new model |
asw_OrderMarinesFollow | cmd | Orders nearest marine to follow | |
asw_OrderMarinesHold | cmd | Orders nearby marines to hold position | |
asw_override_footstep_volume | 0 | cheat, client | Overrides footstep volume instead of it being surface dependent |
asw_paint_ammo_bar | 1 | client | Set to 0 to do not paint bars under ammo drops |
asw_parasite_defanged_damage | 15 | cheat, server | Damage per hit from defanged parasites |
asw_parasite_inside | 0 | server | If set, parasites will burrow into their victims rather than staying attached |
asw_parasite_speedboost | 1 | cheat, server | boost speed for the parasites |
asw_particle_count | 0 | client | Shows how many particles are being drawn |
asw_path_end | cmd | mark end of pathfinding test | |
asw_path_start | cmd | mark start of pathfinding test | |
asw_pdw_max_shooting_distance | 400 | cheat, client, replicated | Maximum distance of the hitscan weapons. |
asw_pellet_trail_a | 40 | cheat, client | |
asw_pellet_trail_b | 255 | cheat, client | |
asw_pellet_trail_fade | 0 | cheat, client | |
asw_pellet_trail_g | 255 | cheat, client | |
asw_pellet_trail_life | 1 | cheat, client | |
asw_pellet_trail_material | 0 | cheat, client | |
asw_pellet_trail_r | 255 | cheat, client | |
asw_pellet_trail_width | 1 | cheat, client | |
ASW_PermaStim | cmd | Free long stim | |
ASW_PermaStimStop | cmd | Free long stim | |
asw_phys_prop_motion_blur_scale | 0 | client | |
ASW_PhysicsShove | cmd | Shove objects in front of you | |
asw_pick_stim_music | cmd | Shows a dialog for picking custom stim music | |
asw_pierce_spark_scale | 0 | client | Scale applied to piercing spark effect |
asw_player_avoidance | 1 | cheat, client, replicated | Enable/Disable player avoidance. |
asw_player_avoidance_bounce | 1 | cheat, client | Marine avoidance bounce. |
asw_player_avoidance_fakehull | 25 | cheat, client | Marine avoidance hull size. |
asw_player_avoidance_force | 1024 | cheat, client | Marine avoidance separation force. |
asw_player_lb_color_b | 0 | archive, client | The b value of the player name color in the range of 0 to 255 |
asw_player_lb_color_g | 255 | archive, client | The g value of the player name color in the range of 0 to 255 |
asw_player_lb_color_r | 255 | archive, client | The r value of the player name color in the range of 0 to 255 |
asw_player_names | 3 | archive, client | Whether to show player names under marines or not. Set to 2 to show both player and marine name. Set to 3 for colorful names. |
asw_powerup_elasticity | 0 | cheat, client, replicated | |
asw_powerup_friction | 0 | cheat, client, replicated | |
asw_powerup_gravity | 1 | cheat, client, replicated | |
asw_precache_speech | 0 | cheat, server | If set, server will precache all speech files (increases load times a lot!) |
asw_prevent_ai_crouch | 0 | cheat, client | Prevents AI from crouching when they hold position |
ASW_PrevMarine | cmd | Select your previous marine | |
asw_queen_debug | 0 | cheat, server | Display debug info about the queen |
asw_queen_diver_interval | 20 | cheat, server | Time it takes queen's divers to recharge |
asw_queen_flame_flinch_chance | 0 | cheat, server | Chance of queen flinching when she takes fire damage |
asw_queen_grabber_dmg | 1 | cheat, server | Damager per pump per grabber |
asw_queen_grabber_health | 20 | cheat, server | Initial health of the queen grabbers |
asw_queen_has_damage_resistances | 1 | cheat, server | Is the queen resistant to certain damage types |
asw_queen_health_bars | 5 | cheat, client, replicated | Number of health bar segments for queen |
asw_queen_health_normal | 3500 | cheat, server | Initial health of the Swarm Queen |
asw_queen_max_mslash | 350 | cheat, server | Max Range of Swarm Queen moving slash attack |
asw_queen_max_parasites | 5 | cheat, server | Max live parasites for queen |
asw_queen_min_mslash | 160 | cheat, server | Min Range of Swarm Queen moving slash attack |
asw_queen_parasite_interval | 45 | cheat, server | Time it takes for queen to ready more parasites |
asw_queen_slash_damage | 5 | cheat, server | Damage caused by the Swarm Queen's slash attack |
asw_queen_slash_debug | 0 | cheat, server | Visualize Swarm Queen slash collision |
asw_queen_slash_range | 200 | cheat, server | Range of Swarm Queen slash attack |
asw_queen_slash_size | 100 | cheat, server | Padding around the Swarm Queen's claw when calculating melee attack collision |
asw_queen_spit_autoaim_angle | 10 | cheat, server | Angle in degrees in which the Queen's spit attack will adjust to fire at a marine |
asw_queen_spit_damage | 10 | cheat, server | Damage caused by the queen's goo spit |
asw_queen_spit_interval | 30 | cheat, server | Time it takes the queen to ready another spit |
asw_queen_spit_radius | 350 | cheat, server | Radius of the queen's goo spit attack |
asw_r_JeepFOV | 90 | cheat, client | |
asw_r_JeepViewBlendTo | 1 | cheat, client | |
asw_r_JeepViewBlendToScale | 0 | cheat, client | |
asw_r_JeepViewBlendToTime | 1 | cheat, client | |
asw_ragdoll_blend_test | cmd | Ragdoll blending test | |
asw_ragdoll_marine | cmd | Toggle ragdolling of the current marine | |
asw_railgun_beam_lifetime | 0 | client | How long the railgun beam trails last |
asw_railgun_beam_width | 20 | client | Initial width of the railgun beam trail |
asw_railgun_force_scale | 60 | client, replicated | Force of railgun shots |
asw_ranger_health | 101 | cheat, server | |
asw_realistic_death_chatter | 0 | cheat, server | If true, only 1 nearby marine will shout about marine deaths |
asw_reconnect_after_outro | 0 | client | If set, client will reconnect to server after outro |
asw_red_muzzle_b | 128 | client | |
asw_red_muzzle_g | 128 | client | |
asw_red_muzzle_r | 255 | client | |
asw_report_difficulty | cmd | Reports current skill and mission difficulty level | |
asw_reserve_marine_time | 30 | server | Number of seconds marines are reserved for at briefing start |
asw_respawn_marine_enable | 0 | cheat, server | Enables respawning marines. |
asw_restart_mission | cmd | Restarts the current mission | |
asw_return_chat | cmd | ||
asw_rg_explosion | 0 | client | Should the rg tracer have an explosion at the end? |
asw_rim_atten | 0 | client | |
asw_rim_falloff | 0 | client | |
asw_rim_innerCone | 20 | client | |
asw_rim_outerCone | 30 | client | |
asw_rim_range | 0 | client | |
asw_rocket_acceleration | 60 | cheat, server | |
asw_rocket_debug | 0 | cheat, server | |
asw_rocket_drag | 0 | cheat, server | |
asw_rocket_homing_range | 640000 | cheat, server | |
asw_rocket_hover_height | 10 | cheat, server | |
asw_rocket_hover_thrust | 60 | cheat, server | |
asw_rocket_lifetime | 3 | cheat, server | |
asw_rocket_max_speed | 600 | cheat, server | |
asw_rocket_min_speed | 280 | cheat, server | |
asw_rocket_trail_a | 40 | cheat, client | |
asw_rocket_trail_b | 128 | cheat, client | |
asw_rocket_trail_fade | 0 | cheat, client | |
asw_rocket_trail_g | 255 | cheat, client | |
asw_rocket_trail_life | 0 | cheat, client | |
asw_rocket_trail_material | 0 | cheat, client | |
asw_rocket_trail_r | 255 | cheat, client | |
asw_rocket_trail_width | 1 | cheat, client | |
asw_rocket_volume_time | 0 | client | Time taken to fade in rocket loop sound |
asw_rocket_wobble_amp | 90 | cheat, server | |
asw_rocket_wobble_freq | 0 | cheat, server | |
asw_room_info | cmd | Shows details about the current room in a randomly generated map | |
asw_roster_select_bypass_steam | 0 | cheat, client | Bypass checking if data has been downloaded from steam when selecting a Marine. |
asw_rts_controls | 0 | cheat, client, replicated | |
asw_run_fixed_blend | 0 | client, replicated | |
asw_run_speed | 380 | client, replicated | Test of movement speed returned in animstate code |
asw_run_speed_scale | 1 | client, replicated | |
asw_sb_gallop_max_range | 130 | cheat, server | Max range to do ram attack |
asw_sb_gallop_min_range | 50 | cheat, server | Min range to do ram attack |
asw_scanner_background | 1 | client | Draw black background behind minimap |
asw_scanner_classic | 0 | client | Scanner has white blips, is always pinging. |
asw_scanner_idle_sound | 3 | client | Which scanner idle sound is used (from 1 to 4) |
asw_scanner_idle_volume | 0 | client | Volume of scanner idle loop |
asw_scanner_interlace_alpha | 0 | client | Alpha of interlace effect on the scanner |
asw_scanner_noise_alpha | 0 | client | Alpha of noise effect on the scanner |
asw_scanner_pitch_base | 1 | client | Starting pitch |
asw_scanner_pitch_change | 0 | client | Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine |
asw_scanner_ring_scale | 1 | cheat, client | Overdraw in the scanner ring size from the blip boundary |
asw_scanner_scanline_alpha | 80 | client | Alpha of scanlines on the scanner |
asw_scanner_scanline_double | 0 | client | Whether scanlines should be single or double pixel |
asw_scanner_warning_sound | 1 | client | Which scanner warning sound is used (from 1 to 3) |
asw_scanner_warning_volume | 0 | client | Volume of scanner warning beeps |
asw_screenflash | 0 | cheat, server | Alpha of damage screen flash |
ASW_SelectPrimary | cmd | Select primary weapon | |
ASW_SelectSecondary | cmd | Select secondary weapon | |
asw_sentry_debug_aim | 0 | cheat, server | Draw debug lines for sentry gun aim |
asw_sentry_friendly_fire_scale | 0 | client, replicated | Damage scale for sentry gun friendly fire |
asw_sentry_friendly_target | 0 | cheat, server | If 1, sentries ignore AI relationships and fire at all targets. |
asw_sentry_gun_type | -1 | cheat, server | Force the type of sentry guns built to this. -1, the default, reads from the marine attributes. |
asw_sentry_health_base | 300 | cheat, server | |
asw_sentry_health_step | 0 | cheat, server | |
asw_sentry_infinite_ammo | 0 | cheat, server | |
asw_sentry_top_cannon_dmg_override | 0 | cheat, server | Overrides sentry cannon base damage. 0 means no override is done |
asw_sentry_top_cannon_fire_rate | 1 | cheat, server | Time in seconds between each shot of sentry cannon |
asw_sentry_top_flamer_dmg_override | 0 | cheat, server | Overrides sentry flamer's damage. 0 means no override is done |
asw_sentry_top_machinegun_dmg_override | 0 | cheat, server | Overrides sentry machinegun's damage. 0 means no override is done |
asw_sentry_top_machinegun_fire_rate | 0 | cheat, server | Time in seconds between each shot of sentry machinegun |
asw_sequence_speed_cap | 160 | client, replicated | |
ASW_Server_LoadCampaign | cmd | Server loads a previously saved campaign game | |
ASW_Server_StartCampaign | cmd | Server starts a new campaign game | |
asw_set_drone_skin | cmd | Sets skin index of all drones and simple drones | |
asw_set_hear_pos | cmd | Sets fixed audio position to the current position | |
asw_set_solid | cmd | Sets solid status of current marine | |
asw_shake | cmd | Shake the screen. Requires asw_camera_shake 1. | |
asw_shaman_aim_ahead_time | 1 | cheat, server | Look ahead time for shaman's heal target |
asw_shaman_health | 59 | cheat, server | |
asw_shieldbug_death_force | 65000 | client | this sets the custom death force for the exploding shieldbug |
asw_shieldbug_defending_speedboost | 1 | cheat, server | Boost speed for the shieldbug when defending |
asw_shieldbug_force_defend | 0 | cheat, server | 0 = no force, 1 = force open, 2 = force defend |
asw_shieldbug_knockdown | 1 | cheat, server | If set shieldbug will knock marines down with his melee attacks |
asw_shieldbug_knockdown_force | 500 | cheat, server | Magnitude of knockdown force for shieldbug's melee attack |
asw_shieldbug_knockdown_lift | 300 | cheat, server | Upwards force for shieldbug's melee attack |
asw_shieldbug_melee_force | 2 | cheat, server | Melee force of the shieldbug |
asw_shieldbug_screen_shake | 1 | cheat, server | Should the shieldbug cause screen shake? |
asw_shieldbug_speedboost | 1 | cheat, server | boost speed for the shieldbug |
asw_shotgun_shell_delay | 0 | client | Delay on shell casing after firing shotgun |
asw_show_marine_hints | cmd | Show hint manager spots | |
asw_show_mouse_entity | 0 | cheat, client | Show entity under the mouse cursor |
asw_show_stats_in_singleplayer | 1 | client | Show stats screen in singleplayer |
asw_show_xp | cmd | Print local player's XP and level | |
asw_show_xp_details | 0 | client, replicated | Output XP rewards to the console |
asw_simple_hacking | 0 | cheat, server | Use simple progress bar computer hacking |
asw_sk_jeep_gauss_damage | 15 | server | |
asw_skill | 2 | client, replicated | Game skill level (1-5). |
asw_skill_accuracy_ar2_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_ar2_dmg_step | 2 | cheat, client, replicated | |
asw_skill_accuracy_deagle_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_deagle_dmg_step | 0 | cheat, client, replicated | |
asw_skill_accuracy_devastator_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_devastator_dmg_step | 1 | cheat, client, replicated | |
asw_skill_accuracy_flamer_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_flamer_dmg_step | 0 | cheat, client, replicated | |
asw_skill_accuracy_heavy_rifle_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_heavy_rifle_dmg_step | 2 | cheat, client, replicated | |
asw_skill_accuracy_medrifle_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_medrifle_dmg_step | 2 | cheat, client, replicated | |
asw_skill_accuracy_pdw_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_pdw_dmg_step | 1 | cheat, client, replicated | |
asw_skill_accuracy_pistol_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_pistol_dmg_step | 4 | cheat, client, replicated | |
asw_skill_accuracy_prifle_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_prifle_dmg_step | 1 | cheat, client, replicated | |
asw_skill_accuracy_railgun_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_railgun_dmg_step | 10 | cheat, client, replicated | |
asw_skill_accuracy_rifle_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_rifle_dmg_step | 1 | cheat, client, replicated | |
asw_skill_accuracy_shotgun_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_shotgun_dmg_step | 2 | cheat, client, replicated | |
asw_skill_accuracy_sniper_rifle_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_sniper_rifle_dmg_step | 20 | cheat, client, replicated | |
asw_skill_accuracy_tesla_cannon_dmg_base | 0 | cheat, client, replicated | |
asw_skill_accuracy_tesla_cannon_dmg_step | 0 | cheat, client, replicated | |
asw_skill_agility_movespeed_base | 290 | cheat, client, replicated | |
asw_skill_agility_movespeed_step | 10 | cheat, client, replicated | |
asw_skill_agility_reload_step | 0 | cheat, client, replicated | |
asw_skill_autogun_base | 0 | cheat, client, replicated | |
asw_skill_autogun_step | 1 | cheat, client, replicated | |
asw_skill_drugs_base | 5 | cheat, client, replicated | |
asw_skill_drugs_healamp_base | 90 | cheat, client, replicated | |
asw_skill_drugs_healamp_step | 20 | cheat, client, replicated | |
asw_skill_drugs_step | 0 | cheat, client, replicated | |
asw_skill_engineering_firerate_base | 0 | cheat, client, replicated | |
asw_skill_engineering_firerate_step | 0 | cheat, client, replicated | |
asw_skill_engineering_sentry_base | 1 | cheat, client, replicated | |
asw_skill_engineering_sentry_step | 0 | cheat, client, replicated | |
asw_skill_engineering_welding_base | 0 | cheat, client, replicated | |
asw_skill_engineering_welding_step | 0 | cheat, client, replicated | |
asw_skill_grenades_cluster_dmg_base | 0 | cheat, client, replicated | |
asw_skill_grenades_cluster_dmg_step | 10 | cheat, client, replicated | |
asw_skill_grenades_clusters_base | 0 | cheat, client, replicated | |
asw_skill_grenades_clusters_step | 1 | cheat, client, replicated | |
asw_skill_grenades_dmg_base | 128 | cheat, client, replicated | |
asw_skill_grenades_dmg_step | 20 | cheat, client, replicated | |
asw_skill_grenades_flechette_dmg_base | 10 | cheat, client, replicated | |
asw_skill_grenades_flechette_dmg_step | 1 | cheat, client, replicated | |
asw_skill_grenades_freeze_duration_base | 3 | cheat, client, replicated | |
asw_skill_grenades_freeze_duration_step | 0 | cheat, client, replicated | |
asw_skill_grenades_freeze_radius_base | 210 | cheat, client, replicated | |
asw_skill_grenades_freeze_radius_step | 0 | cheat, client, replicated | |
asw_skill_grenades_hornet_count_base | 8 | cheat, client, replicated | |
asw_skill_grenades_hornet_count_step | 0 | cheat, client, replicated | |
asw_skill_grenades_hornet_dmg_base | 50 | cheat, client, replicated | |
asw_skill_grenades_hornet_dmg_step | 1 | cheat, client, replicated | |
asw_skill_grenades_hornet_interval_base | 0 | cheat, client, replicated | |
asw_skill_grenades_hornet_interval_step | 0 | cheat, client, replicated | |
asw_skill_grenades_incendiary_dmg_base | 20 | cheat, client, replicated | |
asw_skill_grenades_incendiary_dmg_step | 0 | cheat, client, replicated | |
asw_skill_grenades_radius_base | 280 | cheat, client, replicated | |
asw_skill_grenades_radius_step | 20 | cheat, client, replicated | |
asw_skill_grenades_smart_count_base | 32 | cheat, client, replicated | |
asw_skill_grenades_smart_count_step | 0 | cheat, client, replicated | |
asw_skill_grenades_smart_interval_base | 0 | cheat, client, replicated | |
asw_skill_grenades_smart_interval_step | 0 | cheat, client, replicated | |
asw_skill_hacking_speed_base | 2 | cheat, client, replicated | |
asw_skill_hacking_speed_step | 0 | cheat, client, replicated | |
asw_skill_healing_amp_gun_charges_base | 20 | cheat, client, replicated | |
asw_skill_healing_amp_gun_charges_step | 5 | cheat, client, replicated | |
asw_skill_healing_charges_base | 4 | cheat, client, replicated | |
asw_skill_healing_charges_step | 1 | cheat, client, replicated | |
asw_skill_healing_grenade_base | 120 | cheat, client, replicated | |
asw_skill_healing_grenade_step | 30 | cheat, client, replicated | |
asw_skill_healing_gun_base | 5 | cheat, client, replicated | |
asw_skill_healing_gun_charges_base | 40 | cheat, client, replicated | |
asw_skill_healing_gun_charges_step | 10 | cheat, client, replicated | |
asw_skill_healing_gun_step | 1 | cheat, client, replicated | |
asw_skill_healing_hps_base | 25 | cheat, client, replicated | |
asw_skill_healing_hps_step | 8 | cheat, client, replicated | |
asw_skill_healing_medkit_hps_base | 50 | cheat, client, replicated | |
asw_skill_healing_medkit_hps_step | 5 | cheat, client, replicated | |
asw_skill_healing_medrifle_healing_charges_base | 50 | cheat, client, replicated | |
asw_skill_healing_medrifle_healing_charges_step | 0 | cheat, client, replicated | |
asw_skill_health_base | 80 | cheat, client, replicated | |
asw_skill_health_step | 15 | cheat, client, replicated | |
asw_skill_laser_mines_base | 1 | cheat, client, replicated | Number of laser mines to deploy by marines with no Explosives skills |
asw_skill_laser_mines_expert | 3 | cheat, client, replicated | Number of laser mines to deploy by marines with expert(>3) Explosives skills. Currently only Jaeger have it |
asw_skill_laser_mines_moderate | 2 | cheat, client, replicated | Number of laser mines to deploy by marines with moderate(>1) Explosives skills |
asw_skill_leadership_accuracy_chance_base | 0 | cheat, client, replicated | |
asw_skill_leadership_accuracy_chance_step | 0 | cheat, client, replicated | |
asw_skill_leadership_damage_resist_base | 0 | cheat, client, replicated | |
asw_skill_leadership_damage_resist_step | 0 | cheat, client, replicated | |
asw_skill_melee_dmg_base | 30 | cheat, client, replicated | |
asw_skill_melee_dmg_step | 6 | cheat, client, replicated | |
asw_skill_melee_force_base | 10 | cheat, client, replicated | |
asw_skill_melee_force_step | 1 | cheat, client, replicated | |
asw_skill_melee_speed_base | 1 | cheat, client, replicated | |
asw_skill_melee_speed_step | 0 | cheat, client, replicated | |
asw_skill_mines_duration_base | 10 | cheat, client, replicated | |
asw_skill_mines_duration_step | 5 | cheat, client, replicated | |
asw_skill_mines_fires_base | 1 | cheat, client, replicated | |
asw_skill_mines_fires_step | 0 | cheat, client, replicated | |
asw_skill_muzzle_flash_base | 1 | cheat, client, replicated | |
asw_skill_muzzle_flash_step | 0 | cheat, client, replicated | |
asw_skill_particle_count | 20 | client | How many particles are spawned for each edge of the skill button |
asw_skill_particle_deviation | 0 | client | Random deviation applied to initial velocity of skill spending particles |
asw_skill_particle_gravity | 0 | client | Gravity for particles for the skill spending effect |
asw_skill_particle_inset | 10 | client | How many pixels inset inside the skill button to spawn particles |
asw_skill_particle_size | 40 | client | Size of particles for the skill spending effect |
asw_skill_particle_speed | 50 | client | Initial speed of skill spend particles |
asw_skill_particle_speed_up | 0 | client | Upward boost given to skill spend particles |
asw_skill_piercing_base | 0 | cheat, client, replicated | |
asw_skill_piercing_step | 0 | cheat, client, replicated | |
asw_skill_reloading_base | 1 | cheat, client, replicated | |
asw_skill_reloading_fast_base | 1 | cheat, client, replicated | |
asw_skill_reloading_fast_step | 0 | cheat, client, replicated | |
asw_skill_reloading_step | 0 | cheat, client, replicated | |
asw_skill_scanner_base | 600 | cheat, client, replicated | |
asw_skill_scanner_step | 150 | cheat, client, replicated | |
asw_skill_self_healing_charges_base | 2 | cheat, client, replicated | |
asw_skill_self_healing_charges_step | 0 | cheat, client, replicated | |
asw_skill_vindicator_dmg_base | 0 | cheat, client, replicated | |
asw_skill_vindicator_dmg_step | 2 | cheat, client, replicated | |
asw_skill_vindicator_pellets_base | 7 | cheat, client, replicated | |
asw_skill_vindicator_pellets_step | 0 | cheat, client, replicated | |
asw_skill_xenowounds_base | 100 | cheat, client, replicated | |
asw_skill_xenowounds_step | -25 | cheat, client, replicated | |
asw_sniper_scope_radius | 52 | cheat, client | |
asw_sniper_scope_self_illum_multiplier | 0 | cheat, client | For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value. |
asw_sniper_shell_delay | 0 | client | Delay on shell casing after firing rifle |
asw_solid_info | cmd | Shows solid status of current marine | |
asw_sounds | cmd | lists sounds playing | |
asw_spawn_alien | cmd | Make the named asw_spawner spit out an alien | |
asw_spawn_buzzer | cmd | Spawn a buzzer above marine. Format: asw_spawn_buzzer <z height above marine> | |
asw_spawn_parasite_pack | cmd | Spawns a group of parasites somewhere randomly in the map | |
asw_spawn_shieldbug | cmd | Spawns a shieldbug somewhere randomly in the map | |
asw_spawning_enabled | 1 | cheat, server | If set to 0, asw_spawners won't spawn aliens |
asw_spectate_npc | cmd | spectate targeted NPC | |
asw_spinning_stim_cam | 1 | client | If set, slow motion will display a small spinning camera view |
asw_springcol | 1 | cheat, server | Use soft alien collision |
asw_springcol_core | 0 | cheat, server | Fraction of the alien's pushaway radius that is a solid capped core |
asw_springcol_debug | 0 | cheat, server | Display the direction of the pushaway vector. Set to entity index or -1 to show all. |
asw_springcol_force_scale | 3 | cheat, server | Multiplier for each individual push force |
asw_springcol_push_cap | 33 | cheat, server | Cap on the total push vector |
asw_springcol_radius | 50 | cheat, server | Radius of the alien's pushaway cylinder |
asw_squad_hotbar | cmd | Activate a squad hotbar button | |
asw_squad_inventory | cmd | Shows squad inventory | |
ASW_StartCampaign | cmd | Starts a new campaign game | |
asw_StartStim | cmd | Activates a stim pack | |
asw_stats_leaderboard_debug | 0 | client | |
asw_stats_scrub_time | 6 | cheat, client | Time that it takes to do the full stats time scrub. |
asw_stats_skip_marines_test | 0 | cheat, client | Tests removing marines 1 and 3 from the stats screen |
asw_stats_verbose | 0 | server | Turn on//off verbose logging of stats. |
asw_steam_cloud | 1 | client | Whether Swarm data should be stored in the Steam Cloud |
asw_steam_cloud_debug | 1 | client | Print Steam Cloud messages |
asw_stim_cam_pitch | 10 | client | Controls angle of the small in-picture Stim camera |
asw_stim_cam_roll | 0 | client | Controls angle of the small in-picture Stim camera |
asw_stim_cam_rotate_speed | 0 | client | Rotation speed of the stim camera |
asw_stim_cam_time | 0 | cheat, client | When time scale drops below this value, the stim cam will show |
asw_stim_cam_x | -20 | client | Controls offset of the small in-picture Stim camera |
asw_stim_cam_y | -30 | client | Controls offset of the small in-picture Stim camera |
asw_stim_cam_yaw | 15 | client | Controls angle of the small in-picture Stim camera |
asw_stim_cam_z | 70 | client | Controls offset of the small in-picture Stim camera |
asw_stim_music | 0 | archive, client | Custom music file used for stim music |
asw_stim_time_scale | 0 | cheat, client, replicated | Time scale during stimpack slomo |
asw_stop_burning | cmd | Makes your marine stop burning | |
asw_stumble_interval | 2 | cheat, server | Min time between stumbles |
asw_stumble_knockback | 300 | cheat, server | Velocity given to aliens that get knocked back |
asw_stumble_lift | 300 | cheat, server | Upwards velocity given to aliens that get knocked back |
asw_stun_grenade_time | 6 | cheat, server | How long stun grenades stun aliens for |
asw_success_sound_delay | 0 | cheat, client | Delay before playing mission success music |
asw_suicide | cmd | Kills your current marine | |
asw_sv_maxspeed | 500 | cheat, client, replicated | |
asw_synup_chatter_chance | 0 | cheat, server | Chance of the synup chatter happening |
asw_tech_order_hack_range | 1200 | cheat, server | Max range when searching for a nearby AI tech to hack for you |
asw_teleport | cmd | Usage: asw_teleport <target entity>Teleports your current marine to the named entity | |
asw_test_marinenearby | cmd | Tests the marine nearby util shared function | |
asw_test_music | cmd | lists music pointer | |
asw_test_turret | cmd | Test remote turret | |
asw_test_wave_announce | cmd | Shows wave announce panel | |
ASW_TestLoad | cmd | Tests loading a savegame | |
ASW_TestRoute | cmd | Tests loading a savegame | |
asw_tilegen | cmd | Experimental tile based level generator. | |
asw_tilegen_theme | 0 | archive | Default theme selected in TileGen |
asw_time_scale_delay | 0 | cheat, client, replicated | Delay before timescale changes to give a chance for the client to comply and predict. |
asw_tracer_count | cmd | Shows number of tracers spawned | |
asw_tracer_style | 1 | cheat, client | Specify tracer style. 0=none 1=normal 2=grey line |
asw_trail_beam_lifetime | 0 | client | How long the pellet trails last |
asw_trail_beam_width | 3 | client | Initial width of the pellet trails |
asw_tumbler_debug | 0 | cheat, client | Debug info on tumbler offsets |
asw_turret_debug_limits | 0 | cheat, client | Prints debug info about turret turning limits |
asw_turret_dmg_override | 0 | cheat, client, replicated | Overrides remote turret's damage. 0 means no override is done |
asw_turret_dot | 0 | cheat, client | Dot angle above which potential targets are shown in the remote turret view |
asw_turret_fire_rate | 0 | cheat, client, replicated | Firing rate of remote controlled turrets |
asw_turret_fog_end | 1200 | client | Fog end distance for turret view |
asw_turret_fog_start | 900 | client | Fog start distance for turret view |
asw_turret_turn_rate | 50 | cheat, client, replicated | Turning rate of remote controlled turrets |
asw_tutorial_save_stage | 0 | archive, server | How far through the tutorial the player has got |
asw_uber_auto_speed_scale | 0 | cheat, server | Speed scale of uber drones when attacking |
asw_uber_speed_scale | 0 | cheat, server | Speed scale of uber drone compared to normal |
asw_unlock_all_locations | 0 | cheat | Unlocks all mission hexes |
asw_unlock_all_weapons | 0 | cheat, client | If enabled, all weapons will be available in the briefing |
asw_update_binds | cmd | Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons) | |
asw_use_blip_colors | 1 | client | Set to 1 to use custom blip colors |
asw_use_particle_tracers | 1 | cheat, client, replicated | Use particle tracers instead of the old school HL2 ones |
asw_vehicle_cam_dist | 380 | cheat, client | |
asw_vehicle_cam_height | 0 | cheat, client | |
asw_vehicle_cam_pitch | 5 | cheat, client | |
asw_vehicle_cam_shift_2_enable | 0 | cheat, client, replicated | |
asw_vehicle_cam_shift_enable | 0 | cheat, client | |
asw_vehicle_cam_speed | 200 | cheat, client | |
asw_vindicator_grenade_elasticity | 1 | cheat, server | elasticity of vindicator grenade |
asw_vindicator_grenade_friction | -1 | cheat, server | Time before grenade can |
asw_vindicator_grenade_fuse | 3 | cheat, server | Fuse time on incendiary grenades |
asw_vindicator_grenade_gravity | 0 | cheat, server | Gravity of vindicator grenade |
asw_vindicator_grenade_mass | 10 | cheat, server | Mass of indendiary/cluster grenade |
asw_vindicator_grenade_min_detonation_time | 0 | cheat, server | Minimum before this grenade can detonate |
asw_vindicator_grenade_velocity | 3 | cheat, server | Scale to the vindicator grenade initial velocity |
asw_vindicator_grenade_velocity_fp | 900 | cheat, server | Vindicator grenade initial velocity in first person |
asw_visrange_generic | 400 | cheat, client, replicated | Vismon range |
asw_voice_side_icon | 0 | archive, client | Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names |
asw_vote_cooldown_duration | 75 | server | For how long to impose a cooldown to a player who has started map votes too often. Cooldown resets on map change. |
asw_vote_duration | 20 | client, replicated | Time allowed to vote on a map/campaign/saved game change. |
asw_vote_kick_fraction | 0 | client, replicated | Fraction of players needed to activate a kick vote |
asw_vote_leader_fraction | 0 | client, replicated | Fraction of players needed to activate a leader vote |
asw_vote_limit | 2 | server | How many recent map votes are considered to be vote spam and cooldown kicks in. |
asw_vote_map_fraction | 0 | client, replicated | Fraction of players needed to activate a map vote |
asw_vote_spam_time | 30 | server | How much time has to pass from previous map vote from the same user so that the next map vote does not count as recent (spam). |
asw_walk_fixed_blend | 0 | client, replicated | |
asw_walk_point | 200 | client, replicated | |
asw_walk_sequence_speed_cap | 50 | client, replicated | |
asw_walk_speed | 175 | client, replicated | |
asw_walk_speed_scale | 1 | client, replicated | |
asw_wanderer_override | 0 | client, replicated | Forces wanderers to spawn |
asw_weapon_force_scale | 1 | client, replicated | Force of weapon shots |
asw_weapon_max_shooting_distance | 1500 | client, replicated | Maximum distance of the hitscan weapons. |
asw_weapon_pitch | 12 | client | |
asw_weapon_safety_hull | 0 | cheat, server | Size of hull used to check for AI shots going too near a friendly |
asw_welding_scale | 0 | cheat, server | Overrides welding skills |
asw_wire_full_random | 0 | cheat, server | Fully randomize wire hacks |
asw_world_healthbar_class_icon | 1 | archive, client | Show class icon on mouse over |
asw_world_healthbars | 1 | cheat, client, replicated | Shows health bars in the game world |
asw_world_usingbars | 1 | cheat, client, replicated | Shows using bars in the game world |
asw_ww_chatter_interval_max | 260 | server | Max time between wildcat and wolfe conversation |
asw_ww_chatter_interval_min | 200 | server | Min time between wildcat and wolfe conversation |
asw_xp_screen_debug | 0 | cheat, client | If enabled, XP screen will show dummy player slots |
async_allow_held_files | 1 | Allow AsyncBegin/EndRead() | |
async_mode | 0 | Set the async filesystem mode (0 = async, 1 = synchronous) | |
async_resume | cmd | ||
async_serialize | 0 | Force async reads to serialize for profiling | |
async_simulate_delay | 0 | Simulate a delay of up to a set msec per file operation | |
async_suspend | cmd | ||
audit_save_in_memory | cmd | Audit the memory usage and files in the save-to-memory system | |
autoaim_max_deflect | 0 | server | |
autoaim_max_dist | 2160 | server | |
autosave | cmd | Autosave | |
autosavedangerous | cmd | AutoSaveDangerous | |
autosavedangerousissafe | cmd | ||
ai_debug_cover | 0 | server | |
ai_debug_tactical_los | 0 | server | |
ai_disable_path_simplification | 0 | server | |
ai_draw_motor_movement | 0 | server | |
ai_old_check_stand_position | 0 | server | |
ai_test_move_solver | cmd | Tests the AI move solver system | |
ai_test_nav_failure_handling | 0 | server | |
asw_grenade_launcher_velocity | 28 | cheat, replicated, server | Velocity multiplier for grenade launcher grenades |
asw_marine_skill_bastille_0 | 5 | cheat, replicated, server | index of Bastille's first skill slot type |
asw_marine_skill_bastille_1 | 6 | cheat, replicated, server | index of Bastille's second skill slot type |
asw_marine_skill_bastille_2 | 11 | cheat, replicated, server | index of Bastille's third skill slot type |
asw_marine_skill_bastille_3 | 15 | cheat, replicated, server | index of Bastille's fourth skill slot type |
asw_marine_skill_bastille_4 | 7 | cheat, replicated, server | index of Bastille's fifth skill slot type |
asw_marine_skill_crash_0 | 9 | cheat, replicated, server | index of Crash's first skill slot type |
asw_marine_skill_crash_1 | 10 | cheat, replicated, server | index of Crash's second skill slot type |
asw_marine_skill_crash_2 | 11 | cheat, replicated, server | index of Crash's third skill slot type |
asw_marine_skill_crash_3 | 15 | cheat, replicated, server | index of Crash's fourth skill slot type |
asw_marine_skill_crash_4 | 12 | cheat, replicated, server | index of Crash's fifth skill slot type |
asw_marine_skill_faith_0 | 5 | cheat, replicated, server | index of Faith's first skill slot type |
asw_marine_skill_faith_1 | 6 | cheat, replicated, server | index of Faith's second skill slot type |
asw_marine_skill_faith_2 | 11 | cheat, replicated, server | index of Faith's third skill slot type |
asw_marine_skill_faith_3 | 15 | cheat, replicated, server | index of Faith's fourth skill slot type |
asw_marine_skill_faith_4 | 16 | cheat, replicated, server | index of Faith's fifth skill slot type |
asw_marine_skill_jaeger_0 | 0 | cheat, replicated, server | index of Jaeger's first skill slot type |
asw_marine_skill_jaeger_1 | 1 | cheat, replicated, server | index of Jaeger's second skill slot type |
asw_marine_skill_jaeger_2 | 12 | cheat, replicated, server | index of Jaeger's third skill slot type |
asw_marine_skill_jaeger_3 | 13 | cheat, replicated, server | index of Jaeger's fourth skill slot type |
asw_marine_skill_jaeger_4 | 14 | cheat, replicated, server | index of Jaeger's fifth skill slot type |
asw_marine_skill_points_bastille_0 | 4 | cheat, replicated, server | number of points in Bastille's first skill slot |
asw_marine_skill_points_bastille_1 | 1 | cheat, replicated, server | number of points in Bastille's second skill slot |
asw_marine_skill_points_bastille_2 | 3 | cheat, replicated, server | number of points in Bastille's third skill slot |
asw_marine_skill_points_bastille_3 | 3 | cheat, replicated, server | number of points in Bastille's fourth skill slot |
asw_marine_skill_points_bastille_4 | 3 | cheat, replicated, server | number of points in Bastille's fifth skill slot |
asw_marine_skill_points_crash_0 | 3 | cheat, replicated, server | number of points in Crash's first skill slot |
asw_marine_skill_points_crash_1 | 1 | cheat, replicated, server | number of points in Crash's second skill slot |
asw_marine_skill_points_crash_2 | 3 | cheat, replicated, server | number of points in Crash's third skill slot |
asw_marine_skill_points_crash_3 | 4 | cheat, replicated, server | number of points in Crash's fourth skill slot |
asw_marine_skill_points_crash_4 | 2 | cheat, replicated, server | number of points in Crash's fifth skill slot |
asw_marine_skill_points_faith_0 | 5 | cheat, replicated, server | number of points in Faith's first skill slot |
asw_marine_skill_points_faith_1 | 3 | cheat, replicated, server | number of points in Faith's second skill slot |
asw_marine_skill_points_faith_2 | 1 | cheat, replicated, server | number of points in Faith's third skill slot |
asw_marine_skill_points_faith_3 | 2 | cheat, replicated, server | number of points in Faith's fourth skill slot |
asw_marine_skill_points_faith_4 | 3 | cheat, replicated, server | number of points in Faith's fifth skill slot |
asw_marine_skill_points_jaeger_0 | 3 | cheat, replicated, server | number of points in Jaeger's first skill slot |
asw_marine_skill_points_jaeger_1 | 5 | cheat, replicated, server | number of points in Jaeger's second skill slot |
asw_marine_skill_points_jaeger_2 | 4 | cheat, replicated, server | number of points in Jaeger's third skill slot |
asw_marine_skill_points_jaeger_3 | 3 | cheat, replicated, server | number of points in Jaeger's fourth skill slot |
asw_marine_skill_points_jaeger_4 | 2 | cheat, replicated, server | number of points in Jaeger's fifth skill slot |
asw_marine_skill_points_sarge_0 | 5 | cheat, replicated, server | number of points in Sarge's first skill slot |
asw_marine_skill_points_sarge_1 | 3 | cheat, replicated, server | number of points in Sarge's second skill slot |
asw_marine_skill_points_sarge_2 | 2 | cheat, replicated, server | number of points in Sarge's third skill slot |
asw_marine_skill_points_sarge_3 | 4 | cheat, replicated, server | number of points in Sarge's fourth skill slot |
asw_marine_skill_points_sarge_4 | 3 | cheat, replicated, server | number of points in Sarge's fifth skill slot |
asw_marine_skill_points_vegas_0 | 3 | cheat, replicated, server | number of points in Vegas's first skill slot |
asw_marine_skill_points_vegas_1 | 3 | cheat, replicated, server | number of points in Vegas's second skill slot |
asw_marine_skill_points_vegas_2 | 3 | cheat, replicated, server | number of points in Vegas's third skill slot |
asw_marine_skill_points_vegas_3 | 2 | cheat, replicated, server | number of points in Vegas's fourth skill slot |
asw_marine_skill_points_vegas_4 | 4 | cheat, replicated, server | number of points in Vegas's fifth skill slot |
asw_marine_skill_points_wildcat_0 | 4 | cheat, replicated, server | number of points in Wildcat's first skill slot |
asw_marine_skill_points_wildcat_1 | 2 | cheat, replicated, server | number of points in Wildcat's second skill slot |
asw_marine_skill_points_wildcat_2 | 4 | cheat, replicated, server | number of points in Wildcat's third skill slot |
asw_marine_skill_points_wildcat_3 | 3 | cheat, replicated, server | number of points in Wildcat's fourth skill slot |
asw_marine_skill_points_wildcat_4 | 4 | cheat, replicated, server | number of points in Wildcat's fifth skill slot |
asw_marine_skill_points_wolfe_0 | 5 | cheat, replicated, server | number of points in Wolfe's first skill slot |
asw_marine_skill_points_wolfe_1 | 3 | cheat, replicated, server | number of points in Wolfe's second skill slot |
asw_marine_skill_points_wolfe_2 | 2 | cheat, replicated, server | number of points in Wolfe's third skill slot |
asw_marine_skill_points_wolfe_3 | 2 | cheat, replicated, server | number of points in Wolfe's fourth skill slot |
asw_marine_skill_points_wolfe_4 | 3 | cheat, replicated, server | number of points in Wolfe's fifth skill slot |
asw_marine_skill_sarge_0 | 0 | cheat, replicated, server | index of Sarge's first skill slot type |
asw_marine_skill_sarge_1 | 1 | cheat, replicated, server | index of Sarge's second skill slot type |
asw_marine_skill_sarge_2 | 12 | cheat, replicated, server | index of Sarge's third skill slot type |
asw_marine_skill_sarge_3 | 13 | cheat, replicated, server | index of Sarge's fourth skill slot type |
asw_marine_skill_sarge_4 | 11 | cheat, replicated, server | index of Sarge's fifth skill slot type |
asw_marine_skill_vegas_0 | 9 | cheat, replicated, server | index of Vegas's first skill slot type |
asw_marine_skill_vegas_1 | 10 | cheat, replicated, server | index of Vegas's second skill slot type |
asw_marine_skill_vegas_2 | 13 | cheat, replicated, server | index of Vegas's third skill slot type |
asw_marine_skill_vegas_3 | 15 | cheat, replicated, server | index of Vegas's fourth skill slot type |
asw_marine_skill_vegas_4 | 14 | cheat, replicated, server | index of Vegas's fifth skill slot type |
asw_marine_skill_wildcat_0 | 2 | cheat, replicated, server | index of Wildcat's first skill slot type |
asw_marine_skill_wildcat_1 | 4 | cheat, replicated, server | index of Wildcat's second skill slot type |
asw_marine_skill_wildcat_2 | 11 | cheat, replicated, server | index of Wildcat's third skill slot type |
asw_marine_skill_wildcat_3 | 15 | cheat, replicated, server | index of Wildcat's fourth skill slot type |
asw_marine_skill_wildcat_4 | 16 | cheat, replicated, server | index of Wildcat's fifth skill slot type |
asw_marine_skill_wolfe_0 | 2 | cheat, replicated, server | index of Wolfe's first skill slot type |
asw_marine_skill_wolfe_1 | 4 | cheat, replicated, server | index of Wolfe's second skill slot type |
asw_marine_skill_wolfe_2 | 11 | cheat, replicated, server | index of Wolfe's third skill slot type |
asw_marine_skill_wolfe_3 | 15 | cheat, replicated, server | index of Wolfe's fourth skill slot type |
asw_marine_skill_wolfe_4 | 13 | cheat, replicated, server | index of Wolfe's fifth skill slot type |
'
Command | Default Value | Flags | Description |
---|---|---|---|
'-alt1' | cmd | ||
'+alt1' | cmd | ||
'-alt2' | cmd | ||
'+alt2' | cmd | ||
'+attack' | cmd | ||
'-attack' | cmd | ||
'-attack2' | cmd | ||
'+attack2' | cmd | ||
'-back' | cmd | ||
'+back' | cmd | ||
'-break' | cmd | ||
'+break' | cmd | ||
'-camdistance' | cmd | ||
'+camdistance' | cmd | ||
'+camin' | cmd | ||
'-camin' | cmd | ||
'+cammousemove' | cmd | ||
'-cammousemove' | cmd | ||
'-camout' | cmd | ||
'+camout' | cmd | ||
'+campitchdown' | cmd | ||
'-campitchdown' | cmd | ||
'+campitchup' | cmd | ||
'-campitchup' | cmd | ||
'+camyawleft' | cmd | ||
'-camyawleft' | cmd | ||
'+camyawright' | cmd | ||
'-camyawright' | cmd | ||
'+commandermousemove' | cmd | ||
'-commandermousemove' | cmd | ||
'+demoui2' | cmd | Bring the advanced demo player UI (demoui2) to foreground. | |
'-demoui2' | cmd | Send the advanced demo player UI (demoui2) to background. | |
'+duck' | cmd | ||
'-duck' | cmd | ||
'-forward' | cmd | ||
'+forward' | cmd | ||
'-graph' | cmd | ||
'+graph' | cmd | ||
'-grenade1' | cmd | ||
'+grenade1' | cmd | ||
'-grenade2' | cmd | ||
'+grenade2' | cmd | ||
'-holdorder' | cmd | ||
'+holdorder' | cmd | ||
'+jlook' | cmd | ||
'-jlook' | cmd | ||
'-jump' | cmd | ||
'+jump' | cmd | ||
'-klook' | cmd | ||
'+klook' | cmd | ||
'-left' | cmd | ||
'+left' | cmd | ||
'-lookdown' | cmd | ||
'+lookdown' | cmd | ||
'-lookspin' | cmd | ||
'+lookspin' | cmd | ||
'+lookup' | cmd | ||
'-lookup' | cmd | ||
'+mat_texture_list' | cmd | ||
'-mat_texture_list' | cmd | ||
'+mouse_menu' | cmd | Opens a menu while held | |
'-mouse_menu' | cmd | Executes the highlighted button on the radial menu (if cl_fastradial is 1) | |
'+movedown' | cmd | ||
'-movedown' | cmd | ||
'+moveleft' | cmd | ||
'-moveleft' | cmd | ||
'+moveright' | cmd | ||
'-moveright' | cmd | ||
'+moveup' | cmd | ||
'-moveup' | cmd | ||
'+posedebug' | cmd | Turn on pose debugger or add ents to pose debugger UI | |
'-posedebug' | cmd | Turn off pose debugger or hide ents from pose debugger UI | |
'+reload' | cmd | ||
'-reload' | cmd | ||
'+right' | cmd | ||
'-right' | cmd | ||
'+score' | cmd | ||
'-score' | cmd | ||
'+secondary' | cmd | ||
'-secondary' | cmd | ||
'+selectmarine1' | cmd | ||
'-selectmarine1' | cmd | ||
'+selectmarine2' | cmd | ||
'-selectmarine2' | cmd | ||
'+selectmarine3' | cmd | ||
'-selectmarine3' | cmd | ||
'-selectmarine4' | cmd | ||
'+selectmarine4' | cmd | ||
'+selectmarine5' | cmd | ||
'-selectmarine5' | cmd | ||
'+selectmarine6' | cmd | ||
'-selectmarine6' | cmd | ||
'-selectmarine7' | cmd | ||
'+selectmarine7' | cmd | ||
'+selectmarine8' | cmd | ||
'-selectmarine8' | cmd | ||
'+showbudget' | cmd | ||
'-showbudget' | cmd | ||
'-showbudget_texture' | cmd | ||
'+showbudget_texture' | cmd | ||
'-showbudget_texture_global' | cmd | ||
'+showbudget_texture_global' | cmd | ||
'-showscores' | cmd | ||
'+showscores' | cmd | ||
'-showvprof' | cmd | ||
'+showvprof' | cmd | ||
'+speed' | cmd | ||
'-speed' | cmd | ||
'+strafe' | cmd | ||
'-strafe' | cmd | ||
'-use' | cmd | ||
'+use' | cmd | ||
'-vgui_drawtree' | cmd | ||
'+vgui_drawtree' | cmd | ||
'-voicerecord' | cmd | ||
'+voicerecord' | cmd | ||
'+walk' | cmd | ||
'-walk' | cmd | ||
'-zoom' | cmd | ||
'+zoom' | cmd |
B
Command | Default Value | Flags | Description |
---|---|---|---|
banid | cmd | Add a user ID to the ban list. | |
banip | cmd | Add an IP address to the ban list. | |
bench_end | cmd | Ends gathering of info. | |
bench_start | cmd | Starts gathering of info. Arguments: filename to write results into | |
bench_upload | cmd | Uploads most recent benchmark stats to the Valve servers. | |
benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | |
bind | cmd | Bind a key. | |
BindToggle | cmd | Performs a bind <key> 'increment var <cvar> 0 1 1' | |
blackbox | 1 | ||
blackbox_dump | cmd | Dump the contents of the blackbox | |
blackbox_record | cmd | Record an entry into the blackbox | |
BlendBonesMode | 2 | client, replicated | |
blink_duration | 0 | client | How many seconds an eye blink will last. |
box | cmd | Draw a debug box. | |
breakable_disable_gib_limit | 0 | server | |
breakable_multiplayer | 1 | server | |
budget_averages_window | 30 | archive | number of frames to look at when figuring out average frametimes |
budget_background_alpha | 128 | archive | how translucent the budget panel is |
budget_bargraph_background_alpha | 128 | archive | how translucent the budget panel is |
budget_bargraph_range_ms | 16 | archive | budget bargraph range in milliseconds |
budget_history_numsamplesvisible | 100 | archive | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
budget_history_range_ms | 66 | archive | budget history range in milliseconds |
budget_panel_bottom_of_history_fraction | 0 | archive | number between 0 and 1 |
budget_panel_height | 384 | archive | height in pixels of the budget panel |
budget_panel_width | 512 | archive | width in pixels of the budget panel |
budget_panel_x | 0 | archive | number of pixels from the left side of the game screen to draw the budget panel |
budget_panel_y | 50 | archive | number of pixels from the top side of the game screen to draw the budget panel |
budget_peaks_window | 30 | archive | number of frames to look at when figuring out peak frametimes |
budget_show_averages | 0 | archive | enable/disable averages in the budget panel |
budget_show_history | 1 | archive | turn history graph off and on. . good to turn off on low end |
budget_show_peaks | 1 | archive | enable/disable peaks in the budget panel |
budget_toggle_group | cmd | Turn a budget group on/off | |
bug | cmd | Show the bug reporting UI. | |
bugbait_radius | 300 | cheat, server | |
bugreporter_console_bytes | 15000 | Max # of console bytes to put into bug report body (full text still attached). | |
bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | |
bugreporter_snapshot_delay | 0 | Frames to delay before taking snapshot | |
bugreporter_uploadasync | 0 | archive | Upload attachments asynchronously |
bugreporter_username | 0 | archive | Username to use for bugreporter |
buildcubemaps | cmd | Rebuild cubemaps. | |
building_cubemaps | 0 |
C
Command | Default Value | Flags | Description |
---|---|---|---|
c_maxdistance | 1000 | archive, client | |
c_maxpitch | 360 | archive, client | |
c_maxyaw | 135 | archive, client | |
c_mindistance | 30 | archive, client | |
c_minpitch | 0 | archive, client | |
c_minyaw | -135 | archive, client | |
c_orthoheight | 100 | archive, client | |
c_orthowidth | 100 | archive, client | |
c_thirdpersonshoulder | 0 | archive, client | |
c_thirdpersonshoulderaimdist | 120 | archive, client | |
c_thirdpersonshoulderdist | 40 | archive, client | |
c_thirdpersonshoulderheight | 5 | archive, client | |
c_thirdpersonshoulderoffset | 20 | archive, client | |
cache_print | cmd | cache_print [section]Print out contents of cache memory. | |
cache_print_lru | cmd | cache_print_lru [section]Print out contents of cache memory. | |
cache_print_summary | cmd | cache_print_summary [section]Print out a summary contents of cache memory. | |
cam_collision | 1 | archive, client | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
cam_command | cmd | Tells camera to change modes | |
cam_idealdelta | 4 | archive, client | Controls the speed when matching offset to ideal angles in thirdperson view |
cam_idealdist | 412 | archive, client | |
cam_ideallag | 4 | archive, client | Amount of lag used when matching offset to ideal angles in thirdperson view |
cam_idealpitch | 90 | archive, client | |
cam_idealyaw | 0 | archive, client | |
cam_showangles | 0 | cheat, client | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
cam_snapto | 0 | archive, client | |
camortho | cmd | Switch to orthographic camera. | |
cancelselect | cmd | ||
cast_hull | cmd | Tests hull collision detection | |
cast_ray | cmd | Tests collision detection | |
cc_captiontrace | 1 | client | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
cc_emit | cmd | Emits a closed caption | |
cc_lang | 0 | archive, client | Current close caption language (emtpy = use game UI language) |
cc_linger_time | 1 | archive, client | Close caption linger time. |
cc_minvisibleitems | 1 | client | Minimum number of caption items to show. |
cc_norepeat | 5 | server | In multiplayer games, don't repeat captions more often than this many seconds. |
cc_predisplay_time | 0 | archive, client | Close caption delay before showing caption. |
cc_sentencecaptionnorepeat | 4 | client | How often a sentence can repeat. |
cc_showmissing | 0 | client, replicated | Show missing closecaption entries. |
cc_subtitles | 0 | archive, client | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
centerview | cmd | ||
changelevel | cmd | Change server to the specified map | |
changelevel2 | cmd | Transition to the specified map in single player | |
chet_debug_idle | 0 | server | If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info |
circle_paintsplat_alpha_offset | 1 | cheat, replicated | alpha offset from max radius of the splat circle, -1 = no offset |
circle_paintsplat_bias | 0 | cheat, replicated | Change bias value for computing circle buffer |
circle_paintsplat_enabled | 1 | cheat, replicated | |
circle_paintsplat_max_alpha_noise | 128 | cheat, replicated | Max noise value of circle alpha |
circle_paintsplat_noise_enabled | 1 | cheat, replicated | |
circle_paintsplat_radius | 4 | cheat, replicated | Change the radius of circle in paintmap |
cl_aggregate_particles | 1 | client | |
cl_alien_extra_interp | 0 | client | Extra interpolation for aliens. |
cl_allowdownload | 0 | archive | Client downloads customization files |
cl_allowupload | 0 | archive | Client uploads customization files |
cl_ambient_light_disableentities | 0 | client | Disable map ambient light entities. |
cl_anglespeedkey | 0 | cheat, client | |
cl_asw_drone_travel_yaw | 0 | cheat, client | Show the clientside estimated travel yaw for swarm drones |
cl_asw_drone_travel_yaw_rate | 4 | cheat, client | How fast the drones alter their move_yaw param |
cl_asw_smooth | 1 | client | Smooth marine's render origin after prediction errors |
cl_asw_smoothtime | 0 | client | Smooth marine's render origin after prediction error over this many seconds |
cl_auto_restart_mission | 0 | archive, client | After failed mission, if you are the leader will auto restart on the client side. |
cl_backspeed | 450 | cheat, client | |
cl_blobulator_freezing_max_metaball_radius | 25 | client | Setting this can create more complex surfaces on large hitboxes at the cost of performance. |
cl_blurClearAlpha | 0 | client | 0-255, but 0 has errors at the moment |
cl_blurDebug | 0 | client | |
cl_blurPasses | 1 | client | |
cl_blurTapSize | 0 | client | |
cl_burninggibs | 0 | client | A burning player that gibs has burning gibs. |
cl_camera_follow_bone_index | -2 | cheat, client | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
cl_chat_active | 0 | client | |
cl_chatcolor | -1 | archive, client | Default chat message color |
cl_chatfilters | 31 | client | Stores the chat filter settings |
cl_class | 0 | archive, client, userinfo | Default class when joining a game |
cl_clearhinthistory | cmd | Clear memory of client side hints displayed to the player. | |
cl_clock_correction | 1 | cheat | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | cheat | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
cl_clock_correction_adjustment_max_offset | 90 | cheat | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
cl_clock_correction_adjustment_min_offset | 10 | cheat | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | cheat | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | cheat | Show debugging info about the clock drift. |
cl_clockdrift_max_ms | 150 | cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_clockdrift_max_ms_threadmode | 0 | cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdrate | 60 | userinfo | Max number of command packets sent to server per second |
cl_colorfastpath | 0 | client | |
cl_customsounds | 0 | client | Enable customized player sound playback |
cl_debug_inventory_dynamic_props | 0 | client | print debugging messages about dynamic property updates |
cl_demoviewoverride | 0 | client | Override view during demo playback |
cl_detail_multiplier | 1 | cheat, client | extra details to create |
cl_detaildist | 1024 | client | Distance at which detail props are no longer visible |
cl_detailfade | 400 | client | Distance across which detail props fade in |
cl_disable_ragdolls | 0 | cheat, client | |
cl_disable_water_render_targets | 0 | client | |
cl_downloadfilter | 0 | archive | Determines which files can be downloaded from the server (all, none, nosounds) |
cl_drawhud | 1 | cheat, client | Enable the rendering of the hud |
cl_drawleaf | -1 | cheat, client | |
cl_drawmaterial | 0 | cheat, client | Draw a particular material over the frame |
cl_drawmonitors | 1 | client | |
cl_drawshadowtexture | 0 | cheat, client | |
cl_dump_particle_stats | cmd | dump particle profiling info to particle_profile.csv | |
cl_dumpplayer | cmd | Dumps info about a player | |
cl_dumpsplithacks | cmd | Dump split screen workarounds. | |
cl_ejectbrass | 1 | client | |
cl_enable_remote_splitscreen | 0 | client | Allows viewing of nonlocal players in a split screen fashion |
cl_ent_absbox | cmd | Displays the client's absbox for the entity under the crosshair. | |
cl_ent_bbox | cmd | Displays the client's bounding box for the entity under the crosshair. | |
cl_ent_rbox | cmd | Displays the client's render box for the entity under the crosshair. | |
cl_entityreport | 0 | cheat | For debugging, draw entity states to console |
cl_extrapolate | 1 | cheat, client | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | cheat, client | Set how many seconds the client will extrapolate entities for. |
cl_fastdetailsprites | 1 | cheat, client | whether to use new detail sprite system |
cl_fasttempentcollision | 5 | client | |
cl_find_ent | cmd | Find and list all client entities with classnames that contain the specified substring.Format: cl_find_ent <substring> | |
cl_find_ent_index | cmd | Display data for clientside entity matching specified index.Format: cl_find_ent_index <index> | |
cl_flushentitypacket | 0 | cheat | For debugging. Force the engine to flush an entity packet. |
cl_forcepreload | 1 | archive | Whether we should force preloading. |
cl_forwardspeed | 450 | cheat, client | |
cl_foundry_ShowEntityHighlights | 1 | client | |
cl_fullupdate | cmd | Forces the server to send a full update packet | |
cl_globallight_freeze | 0 | client | |
cl_globallight_xoffset | -800 | client | |
cl_globallight_yoffset | 1600 | client | |
cl_idealpitchscale | 0 | archive, client | |
cl_ignore_vpk_assocation | 1 | archive, client | Do not ask to set vpk assocation |
cl_ignorepackets | 0 | cheat | Force client to ignore packets (for debugging). |
cl_interp | 0 | client, userinfo | Sets the interpolation amount (bounded on low side by server interp ratio settings and cl_interp_ratio). |
cl_interp_all | 0 | client | Disable interpolation list optimizations. |
cl_interp_npcs | 0 | client | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interp_ratio | 1 | client, userinfo | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_interp_threadmodeticks | 0 | client | Additional interpolation ticks to use when interpolating with threaded engine mode set. |
cl_jiggle_bone_debug | 0 | cheat, client | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints | 0 | cheat, client | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints | 0 | cheat, client | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_invert | 0 | cheat, client | |
cl_jiggle_bone_sanity | 1 | client | Prevent jiggle bones from pointing directly away from their target in case of numerical instability. |
cl_lagcomp_errorcheck | 0 | client | Player index of other player to check for position errors. |
cl_lagcompensation | 1 | client, userinfo | Perform server side lag compensation of weapon firing events. |
cl_language | 0 | userinfo | Language (from Steam API) |
cl_leafsystemvis | 0 | cheat, client | |
cl_leveloverview | 0 | cheat, client | |
cl_leveloverviewmarker | 0 | cheat, client | |
cl_localnetworkbackdoor | 0 | Enable network optimizations for single player games. | |
cl_logofile | 0 | archive | Spraypoint logo decal. |
cl_mapspawn_nut_exec | 0 | client | If set to 1, client will execute scripts/vscripts/mapspawn.nut file |
cl_maxrenderable_dist | 3000 | cheat, client | Max distance from the camera at which things will be rendered |
cl_modelfastpath | 1 | client | |
cl_mouseenable | 1 | client | |
cl_mouselook | 1 | archive, client, userinfo | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_overdraw_test | 0 | cheat, client | |
cl_panelanimation | cmd | blank for all panels>. | |
cl_particle_batch_mode | 1 | client | |
cl_particle_fallback_base | 0 | client | Base for falling back to cheaper effects under load. |
cl_particle_fallback_multiplier | 1 | client | Multiplier for falling back to cheaper effects under load. |
cl_particle_max_count | 0 | client | |
cl_particle_retire_cost | 0 | cheat, client | |
cl_particle_sim_fallback_base_multiplier | 5 | client | How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time |
cl_particle_sim_fallback_threshold_ms | 6 | client | Amount of simulation time that can elapse before new systems start falling back to cheaper versions |
cl_particles_dump_effects | cmd | ||
cl_particles_dumplist | cmd | Dump all new particles, optional name substring. | |
cl_particles_show_bbox | 0 | cheat, client | |
cl_pclass | 0 | cheat, client | Dump entity by prediction classname. |
cl_pdump | -1 | cheat, client | Dump info about this entity to screen. |
cl_phys_block_dist | 1 | client | |
cl_phys_block_fraction | 0 | client | |
cl_phys_maxticks | 2 | client | Sets the max number of physics ticks allowed for client-side physics (ragdolls) |
cl_phys_timescale | 1 | cheat, client | Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown | 89 | cheat, client | |
cl_pitchspeed | 225 | cheat, client | |
cl_pitchup | 89 | cheat, client | |
cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. | |
cl_playerspraydisable | 0 | archive, client | Disable player sprays. |
cl_precacheinfo | cmd | Show precache info (client). | |
cl_pred_doresetlatch | 1 | client | |
cl_pred_error_verbose | 0 | client | Show more field info when spewing prediction errors. |
cl_pred_optimize | 2 | client | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) |
cl_pred_track | cmd | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | |
cl_predict | 1 | client, userinfo | Perform client side prediction. WARNING: Turning this off will cause extreme lag and break certain interactions like melee anim |
cl_predictioncopy_describe | cmd | Describe datamap_t for entindex | |
cl_predictionlist | 0 | cheat, client | Show which entities are predicting |
cl_predictweapons | 1 | client, userinfo | Perform client side prediction of weapon effects. |
cl_quick_join_panel_accel | 0 | client | Acceleration for the y position of the panel when items are added or removed. |
cl_quick_join_panel_fakecount | -1 | client | |
cl_quick_join_panel_tall | 14 | client | The spacing between panels. |
cl_quick_join_scroll_max | 4 | client | Max players shown in the friend scrolling ticker. |
cl_quick_join_scroll_offset | 16 | client | Offset of the friend scrolling ticker from the title. |
cl_quick_join_scroll_rate | 90 | client | Rate of the friend scrolling ticker. |
cl_quick_join_scroll_start | 1 | client | Number of players available to start friend scrolling ticker. |
cl_ragdoll_collide | 0 | client | |
cl_ragdoll_gravity | 386 | cheat, client | Sets the gravity client-side ragdolls |
cl_removedecals | cmd | Remove the decals from the entity under the crosshair. | |
cl_report_soundpatch | cmd | reports client-side sound patch count | |
cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |
cl_retire_low_priority_lights | 1 | Low priority dlights are replaced by high priority ones | |
cl_rosetta_debug | 0 | client | |
cl_rosetta_line_inner_radius | 25 | client | |
cl_rosetta_line_outer_radius | 45 | client | |
cl_screenshotname | 0 | Custom Screenshot name | |
cl_select_loadout | cmd | Toggles a briefing panel which allows to select marine and loadout | |
cl_select_loadout_noclose | cmd | Show a briefing panel which allows to select marine and loadout. Does nothing if panel is already shown | |
cl_SetupAllBones | 0 | client | |
cl_shadowtextureoverlaysize | 256 | cheat, client | |
cl_show_bounds_errors | 0 | client | |
cl_show_splashes | 1 | client | |
cl_showanimstate_activities | 1 | cheat, client | Show activities in the (client) animation state display. |
cl_ShowBoneSetupEnts | 0 | client | Show which entities are having their bones setup each frame. |
cl_showchatmsg | 1 | client | Enable/disable chat messages printing on the screen. |
cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | |
cl_showents | cmd | Dump entity list to console. | |
cl_showerror | 0 | client | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents | 0 | cheat | Print event firing info in the console |
cl_showfps | 0 | client | Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) |
cl_showhelp | 1 | archive, client, userinfo | Set to 0 to not show on-screen help |
cl_showpausedimage | 1 | client | Show the 'Paused' image when game is paused. |
cl_showpluginmessages | 1 | archive | Allow plugins to display messages to you |
cl_showpos | 0 | client | Draw current position at top of screen |
cl_ShowSunVectors | 0 | client | |
cl_showtextmsg | 1 | client | Enable/disable text messages printing on the screen. |
cl_sidespeed | 450 | cheat, client | |
cl_simdbones | 0 | client, replicated | Use SIMD bone setup. |
cl_skipfastpath | 0 | cheat, client | Set to 1 to stop all models that go through the model fast path from rendering |
cl_skipslowpath | 0 | cheat | Set to 1 to skip any models that don't go through the model fast path |
cl_smooth | 1 | client | Smooth view/eye origin after prediction errors |
cl_smoothtime | 0 | client | Smooth client's view after prediction error over this many seconds |
cl_soundfile | 0 | archive | Jingle sound file. |
cl_soundscape_flush | cmd | Flushes the client side soundscapes | |
cl_soundscape_printdebuginfo | cmd | print soundscapes | |
cl_spec_mode | 1 | client, userinfo | spectator mode |
cl_spewscriptintro | 0 | server | |
cl_sporeclipdistance | 512 | cheat, client | |
cl_ss_origin | cmd | print origin in script format | |
cl_sun_decay_rate | 0 | cheat, client | |
cl_sunlight_depthbias | 0 | client | |
cl_sunlight_ortho_size | 0 | cheat, client | Set to values greater than 0 for ortho view render projections. |
cl_support_vpk_assocation | 0 | client | Whether vpk associations are enabled for this mod |
cl_team | 0 | archive, client, userinfo | Default team when joining a game |
cl_threaded_bone_setup | 0 | client | Enable parallel processing of C_BaseAnimating::SetupBones() |
cl_threaded_init | 0 | client | |
cl_timeout | 30 | archive | After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_tlucfastpath | 1 | client | |
cl_tracer_whiz_distance | 72 | client | |
cl_tree_sway_dir | cmd | sets tree sway wind direction and strength | |
cl_updaterate | 60 | userinfo | Number of packets per second of updates you are requesting from the server |
cl_updatevisibility | cmd | Updates visibility bits. | |
cl_upspeed | 320 | cheat, client | |
cl_use_simd_bones | 1 | client, replicated | 1 use SIMD bones 0 use scalar bones. |
cl_view | cmd | Set the view entity index. | |
cl_voice_filter | 0 | Filter voice by name substring | |
cl_winddir | 0 | cheat, client | Weather effects wind direction angle |
cl_windspeed | 0 | cheat, client | Weather effects wind speed scalar |
cl_workshop_debug | 0 | client | If 1 workshop debugging messages will be printed in console |
cl_yawspeed | 210 | cheat, client | |
clear | cmd | Clear all console output. | |
clear_debug_overlays | cmd | clears debug overlays | |
clientport | 27005 | Host game client port | |
closecaption | 0 | archive, userinfo | Enable close captioning. |
cmd | cmd | Forward command to server. | |
cmd1 | cmd | sets userinfo string for split screen player in slot 1 | |
cmd2 | cmd | sets userinfo string for split screen player in slot 2 | |
cmd3 | cmd | sets userinfo string for split screen player in slot 3 | |
cmd4 | cmd | sets userinfo string for split screen player in slot 4 | |
collision_shake_amp | 0 | server | |
collision_shake_freq | 0 | server | |
collision_shake_time | 0 | server | |
collision_test | cmd | Tests collision system | |
colorcorrectionui | cmd | Show/hide the color correction tools UI. | |
commentary | 0 | archive, server | Desired commentary mode state. |
commentary_available | 0 | server | Automatically set by the game when a commentary file is available for the current map. |
commentary_cvarsnotchanging | cmd | ||
commentary_finishnode | cmd | ||
commentary_showmodelviewer | cmd | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | |
con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). | |
con_enable | 1 | archive | Allows the console to be activated. |
con_filter_enable | 0 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot | |
con_filter_text | 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | |
con_filter_text_out | 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | |
con_logfile | 0 | Console output gets written to this file | |
con_notifytime | 8 | How long to display recent console text to the upper part of the game window | |
con_nprint_bgalpha | 50 | Con_NPrint background alpha. | |
con_nprint_bgborder | 5 | Con_NPrint border size. | |
con_timestamp | 0 | Prefix console.log entries with timestamps | |
con_trace | 0 | Print console text to low level printout. | |
condump | cmd | dump the text currently in the console to condumpXX.log | |
connect | cmd | Connect to specified server. | |
contimes | 8 | Number of console lines to overlay for debugging. | |
coop | 0 | Cooperative play. | |
cpu_level | 2 | CPU Level - Default: High | |
crash | cmd | Cause the engine to crash (Debug!!) | |
create_flashlight | cmd | ||
CreatePredictionError | cmd | Create a prediction error | |
creditsdone | cmd | ||
crosshair | 1 | cheat, client | |
cvarlist | cmd | Show the list of convars/concommands. |
D
Command | Default Value | Flags | Description |
---|---|---|---|
datacachesize | 32 | Size in MB. | |
dbg_demofile | 0 | ||
dbghist_addline | cmd | Add a line to the debug history. Format: <category id> <line> | |
dbghist_dump | cmd | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc | |
deathmatch | 1 | Running a deathmatch server. | |
debug_circle_splat | 0 | cheat, replicated | |
debug_materialmodifycontrol | 0 | server | |
debug_materialmodifycontrol_client | 0 | client | |
debug_overlay_fullposition | 0 | server | |
debug_paint_seam | 0 | cheat, replicated | |
debug_physimpact | 0 | server | |
debug_touchlinks | 0 | server | Spew touch link activity |
debug_visibility_monitor | 0 | cheat, server | |
debugsystemui | cmd | Show/hide the debug system UI. | |
decalfrequency | 10 | server | |
default_fov | 75 | cheat, client | |
demo_avellimit | 2000 | Angular velocity limit before eyes considered snapped for demo playback. | |
demo_debug | 0 | Demo debug info. | |
demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | |
demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | |
demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | |
demo_gototick | cmd | Skips to a tick in demo. | |
demo_interplimit | 4000 | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. | |
demo_interpolateview | 1 | Do view interpolation during dem playback. | |
demo_legacy_rollback | 1 | Use legacy view interpolation rollback amount in demo playback. | |
demo_pause | cmd | Pauses demo playback. | |
demo_pauseatservertick | 0 | Pauses demo playback at server tick | |
demo_quitafterplayback | 0 | Quits game after demo playback. | |
demo_recordcommands | 1 | cheat | Record commands typed at console into .dem files. |
demo_resume | cmd | Resumes demo playback. | |
demo_timescale | cmd | Sets demo replay speed. | |
demo_togglepause | cmd | Toggles demo playback. | |
demolist | cmd | Print demo sequence list. | |
demos | cmd | Demo demo file sequence. | |
demoui | cmd | Show/hide the demo player UI. | |
demoui2 | cmd | Show/hide the advanced demo player UI (demoui2). | |
developer | 0 | Set developer message level | |
devshots_nextmap | cmd | Used by the devshots system to go to the next map in the devshots maplist. | |
devshots_screenshot | cmd | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | |
differences | cmd | Show all convars which are not at their default values. | |
disable_static_prop_loading | 0 | cheat | If non-zero when a map loads, static props won't be loaded |
disconnect | cmd | Disconnect game from server. | |
disp_dynamic | 0 | ||
dispcoll_drawplane | 0 | server | |
display_elapsedtime | cmd | Displays how much time has elapsed since the game started | |
display_game_events | 0 | cheat | |
displaysoundlist | 0 | server | |
dlight_debug | cmd | Creates a dlight in front of the player | |
drawcross | cmd | Draws a cross at the given location Arguments: x y z | |
drawline | cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |
dsp_automatic | 0 | ||
dsp_db_min | 80 | ||
dsp_db_mixdrop | 0 | ||
dsp_dist_max | 1440 | cheat | |
dsp_dist_min | 0 | cheat | |
dsp_enhance_stereo | 0 | archive | |
dsp_facingaway | 0 | ||
dsp_mix_max | 0 | ||
dsp_mix_min | 0 | ||
dsp_off | 0 | cheat | |
dsp_player | 0 | ||
dsp_reload | cmd | ||
dsp_room | 0 | ||
dsp_slow_cpu | 0 | archive | |
dsp_spatial | 40 | ||
dsp_speaker | 50 | ||
dsp_vol_2ch | 1 | ||
dsp_vol_4ch | 0 | ||
dsp_vol_5ch | 0 | ||
dsp_volume | 0 | archive | |
dsp_water | 14 | ||
dt_ShowPartialChangeEnts | 0 | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). | |
dt_UsePartialChangeEnts | 1 | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. | |
dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | |
dtwarning | 0 | Print data table warnings? | |
dtwatchclass | 0 | Watch all fields encoded with this table. | |
dtwatchent | -1 | Watch this entities data table encoding. | |
dtwatchvar | 0 | Watch the named variable. | |
dump_entity_sizes | cmd | Print sizeof(entclass) | |
dump_globals | cmd | Dump all global entities/states | |
dumpentityfactories | cmd | Lists all entity factory names. | |
dumpeventqueue | cmd | Dump the contents of the Entity I/O event queue to the console. | |
dumpgamestringtable | cmd | Dump the contents of the game string table to the console. | |
dumpsavedir | cmd | List the contents of the save directory in memory | |
dumpstringtables | cmd | Print string tables to console. |
E
Command | Default Value | Flags | Description |
---|---|---|---|
echo | cmd | Echo text to console. | |
editdemo | cmd | Edit a recorded demo file (.dem ). | |
editor_toggle | cmd | Disables the simulation and returns focus to the editor | |
enable_debug_overlays | 1 | cheat, server | Enable rendering of debug overlays |
enable_skeleton_draw | 0 | cheat, client | Render skeletons in wireframe |
endmovie | cmd | Stop recording movie frames. | |
english | 1 | client, userinfo | If set to 1, running the english language set of assets. |
ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar | |
ent_attachments | cmd | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo | |
ent_autoaim | cmd | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay | |
ent_cancelpendingentfires | cmd | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | |
ent_create | cmd | Creates an entity of the given type where the player is looking. | |
ent_debugkeys | 0 | server | |
ent_dump | cmd | Usage: ent_dump <entity name> | |
ent_fire | cmd | Usage: ent_fire <target> [action] [value] [delay] | |
ent_info | cmd | Usage: ent_info <class name> | |
ent_keyvalue | cmd | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v | |
ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes | |
ent_messages_draw | 0 | cheat, server | Visualizes all entity input/output activity. |
ent_name | cmd | ||
ent_orient | cmd | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt | |
ent_pause | cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess | |
ent_pivot | cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class | |
ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar | |
ent_remove | cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_remove_all | cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name} | |
ent_rotate | cmd | Rotates an entity by a specified # of degrees | |
ent_script_dump | cmd | Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume | |
ent_setang | cmd | Set entity angles | |
ent_setname | cmd | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh | |
ent_setpos | cmd | Move entity to position | |
ent_show_contexts | 0 | server | Show entity contexts in ent_text display |
ent_show_response_criteria | cmd | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / | |
ent_step | cmd | When 'ent_pause' is set this will step through one waiting input / output message at a time. | |
ent_teleport | cmd | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> | |
ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | |
ent_viewoffset | cmd | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha | |
envmap | cmd | ||
er_colwidth | 100 | ||
er_graphwidthfrac | 0 | ||
er_maxname | 14 | ||
escape | cmd | Escape key pressed. | |
exec | cmd | Execute script file. | |
execifexists | cmd | Execute script file if file exists. | |
exit | cmd | Exit the engine. |
F
Command | Default Value | Flags | Description |
---|---|---|---|
fadein | cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |
fadeout | cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |
failadvice_dump_values | cmd | Gives a list of all current points. | |
fast_fogvolume | 0 | ||
filesystem_buffer_size | 0 | Size of per file buffers. 0 for none | |
filesystem_max_stdio_read | 16 | ||
filesystem_native | 1 | Use native FS or STDIO | |
filesystem_report_buffered_io | 0 | ||
filesystem_unbuffered_io | 1 | ||
filesystem_use_overlapped_io | 1 | ||
find | cmd | Find concommands with the specified string in their name/help text. | |
find_ent | cmd | Find and list all entities with classnames or targetnames that contain the specified substring.Format: find_ent <substring> | |
find_ent_index | cmd | Display data for entity matching specified index.Format: find_ent_index <index> | |
findflags | cmd | Find concommands by flags. | |
fire_absorbrate | 3 | server | |
fire_dmgbase | 1 | server | |
fire_dmginterval | 1 | server | |
fire_dmgscale | 0 | server | |
fire_extabsorb | 5 | server | |
fire_extscale | 12 | server | |
fire_growthrate | 1 | server | |
fire_heatscale | 1 | server | |
fire_incomingheatscale | 0 | server | |
fire_maxabsorb | 50 | server | |
firetarget | cmd | ||
firstperson | cmd | Switch to firstperson camera. | |
fish_debug | 0 | cheat, client | Show debug info for fish |
fish_dormant | 0 | cheat, replicated, server | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
flex_expression | 0 | server | |
flex_looktime | 5 | server | |
flex_maxawaytime | 1 | server | |
flex_maxplayertime | 7 | server | |
flex_minawaytime | 0 | server | |
flex_minplayertime | 5 | server | |
flex_rules | 1 | client | Allow flex animation rules to run. |
flex_smooth | 1 | client | Applies smoothing/decay curve to flex animation controller changes. |
flex_talk | 0 | server | |
flush | cmd | Flush unlocked cache memory. | |
flush_locked | cmd | Flush unlocked and locked cache memory. | |
fog_color | -1 | cheat, client | |
fog_colorskybox | -1 | cheat, client | |
fog_enable | 1 | cheat, client | |
fog_enable_water_fog | 1 | cheat | |
fog_enableskybox | 1 | cheat, client | |
fog_end | -1 | cheat, client | |
fog_endskybox | -1 | cheat, client | |
fog_hdrcolorscale | -1 | cheat, client | |
fog_hdrcolorscaleskybox | -1 | cheat, client | |
fog_maxdensity | -1 | cheat, client | |
fog_maxdensityskybox | -1 | cheat, client | |
fog_override | 0 | cheat, client | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
fog_start | -1 | cheat, client | |
fog_startskybox | -1 | cheat, client | |
fog_volume_debug | 0 | server | If enabled, prints diagnostic information about the current fog volume |
fogui | cmd | Show/hide fog control UI. | |
force_centerview | cmd | ||
forcebind | cmd | Bind a command to an available key. (forcebind command opt:suggestedKey) | |
foundry_engine_get_mouse_control | cmd | Give the engine control of the mouse. | |
foundry_engine_release_mouse_control | cmd | Give the control of the mouse back to Hammer. | |
foundry_select_entity | cmd | Select the entity under the crosshair or select entities with the specified name. | |
foundry_sync_hammer_view | cmd | Move Hammer's 3D view to the same position as the engine's 3D view. | |
foundry_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
fov_desired | 90 | client, userinfo | Sets the base field-of-view. |
fps_max | 61 | Frame rate limiter | |
fps_max_splitscreen | 300 | Frame rate limiter, splitscreen | |
free_pass_peek_debug | 0 | server | |
fs_clear_open_duplicate_times | cmd | Clear the list of files that have been opened. | |
fs_dump_open_duplicate_times | cmd | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was | |
fs_monitor_read_from_pack | 0 | 0:Off, 1:Any, 2:Sync only | |
fs_printopenfiles | cmd | Show all files currently opened by the engine. | |
fs_report_long_reads | 0 | 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold | |
fs_report_sync_opens | 0 | 0:Off, 1:Always, 2:Not during load | |
fs_syncdvddevcache | cmd | Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. | |
fs_warning_level | cmd | Set the filesystem warning level. | |
fs_warning_mode | 0 | 0:Off, 1:Warn main thread, 2:Warn other threads | |
func_break_max_pieces | 15 | client, replicated | |
func_break_reduction_factor | 0 | server | |
func_breakdmg_bullet | 0 | server | |
func_breakdmg_club | 1 | server | |
func_breakdmg_explosive | 1 | server | |
fx_glass_velocity_cap | 600 | client | Maximum downwards speed of shattered glass particles |
G
Command | Default Value | Flags | Description |
---|---|---|---|
g15_dumpplayer | cmd | Spew player data. | |
g15_reload | cmd | Reloads the Logitech G-15 Keyboard configs. | |
g15_update_msec | 250 | archive, client | Logitech G-15 Keyboard update interval. |
g_ai_threadedgraphbuild | 0 | server | If true, use experimental threaded node graph building. |
g_antlion_cascade_push | 1 | cheat, server | |
g_antlionguard_hemorrhage | 1 | server | If 1, guard will emit a bleeding particle effect when wounded. |
g_debug_angularsensor | 0 | cheat, server | |
g_debug_antlion | 0 | cheat, server | |
g_debug_antlion_worker | 0 | server | |
g_debug_antlionguard | 0 | cheat, server | |
g_debug_basehelicopter | 0 | cheat, server | |
g_debug_basescanner | 0 | cheat, server | |
g_debug_constraint_sounds | 0 | cheat, server | Enable debug printing about constraint sounds. |
g_debug_cscanner | 0 | server | |
g_debug_doors | 0 | server | |
g_debug_dropship | 0 | cheat, server | |
g_debug_gunship | 0 | cheat, server | |
g_debug_headcrab | 0 | cheat, server | |
g_debug_hunter_charge | 0 | cheat, server | |
g_debug_npc_vehicle_roles | 0 | server | |
g_debug_ragdoll_removal | 0 | cheat, client, replicated | |
g_debug_ragdoll_visualize | 0 | cheat, client | |
g_debug_trackpather | 0 | cheat, server | |
g_debug_transitions | 0 | server | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities |
g_debug_vehiclebase | 0 | cheat, server | |
g_debug_vehicledriver | 0 | cheat, server | |
g_debug_vehicleexit | 0 | cheat, server | |
g_debug_vehiclesound | 0 | cheat, server | |
g_drone_maxgibs | 16 | client | |
g_helicopter_bomb_danger_radius | 120 | cheat, server | |
g_helicopter_bullrush_bomb_enemy_distance | 0 | cheat, server | |
g_helicopter_bullrush_bomb_speed | 850 | cheat, server | The maximum distance the player can be from the chopper before it stops firing |
g_helicopter_bullrush_bomb_time | 10 | cheat, server | |
g_helicopter_bullrush_distance | 5000 | cheat, server | |
g_helicopter_bullrush_mega_bomb_health | 0 | cheat, server | Fraction of the health of the chopper before it mega-bombs |
g_helicopter_bullrush_shoot_height | 650 | cheat, server | The maximum distance the player can be from the chopper before it stops firing |
g_helicopter_chargetime | 2 | cheat, server | How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires |
g_helicopter_idletime | 3 | cheat, server | How much time we have to wait (on average) after we fire before we can charge up again |
g_helicopter_maxfiringdist | 2500 | cheat, server | The maximum distance the player can be from the chopper before it stops firing |
g_Language | 0 | client, replicated | |
g_ragdoll_fadespeed | 600 | client | |
g_ragdoll_important_maxcount | 2 | client, replicated | |
g_ragdoll_lvfadespeed | 0 | client | |
g_ragdoll_maxcount | 8 | client, replicated | |
g_test_new_antlion_jump | 1 | cheat, server | |
gameinstructor_dump_open_lessons | cmd | Gives a list of all currently open lessons. | |
gameinstructor_enable | 1 | archive, client | Display in game lessons that teach new players. |
gameinstructor_find_errors | 0 | cheat, client | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
gameinstructor_reload_lessons | cmd | Shuts down all open lessons and reloads them from the script file. | |
gameinstructor_reset_counts | cmd | Resets all display and success counts to zero. | |
gameinstructor_start_sound_cooldown | 4 | client | Number of seconds forced between similar lesson start sounds. |
gameinstructor_verbose | 0 | cheat, client | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
gameinstructor_verbose_lesson | 0 | cheat, client | Display more verbose information for lessons have this name. |
gameui_activate | cmd | Shows the game UI | |
gameui_allowescape | cmd | Escape key allowed to hide game UI | |
gameui_allowescapetoshow | cmd | Escape key allowed to show game UI | |
gameui_hide | cmd | Hides the game UI | |
gameui_preventescape | cmd | Escape key doesn't hide game UI | |
gameui_preventescapetoshow | cmd | Escape key doesn't show game UI | |
gameui_xbox | 0 | ||
getpos | cmd | dump position and angles to the console | |
getpos_exact | cmd | dump origin and angles to the console | |
givecurrentammo | cmd | Give a supply of ammo for current weapon.. | |
gl_clear | 0 | client | |
gl_clear_randomcolor | 0 | cheat, client | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
global_event_log_enabled | 0 | cheat, server | Enables the global event log system |
global_set | cmd | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | |
glow_outline_color_active | -3368551 | client | |
glow_outline_color_alien | -15034035 | client | |
glow_outline_color_ammo | -4168192 | client | |
glow_outline_color_inactive | -11711155 | client | |
glow_outline_color_weapon | -4168192 | client | |
glow_outline_effect_enable | 1 | cheat, client | Enable entity outline glow effects. |
glow_outline_width | 6 | cheat, client | Width of glow outline effect in screen space. |
gpu_level | 3 | GPU Level - Default: High | |
gpu_mem_level | 2 | Memory Level - Default: High | |
groundlist | cmd | Display ground entity list <index> |
H
Command | Default Value | Flags | Description |
---|---|---|---|
hammer_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
hammer_update_safe_entities | cmd | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit | |
heartbeat | cmd | Force heartbeat of master servers | |
help | cmd | Find help about a convar/concommand. | |
hideconsole | cmd | Hide the console. | |
hidehud | 0 | cheat, client | |
hidepanel | cmd | Hides a viewport panel <name> | |
hl2_episodic | 1 | cheat, client, replicated | |
host_flush_threshold | 12 | Memory threshold below which the host should flush caches between server instances | |
host_framerate | 0 | Set to lock per-frame time elapse. | |
host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |
host_map | 0 | Current map name. | |
host_profile | 0 | ||
host_runofftime | cmd | Run off some time without rendering/updating sounds | |
host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | |
host_ShowIPCCallCount | 0 | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. | |
host_sleep | 0 | cheat | Force the host to sleep a certain number of milliseconds each frame. |
host_speeds | 0 | Show general system running times. | |
host_threaded_sound | 0 | Run the sound on a thread (independent of mix) | |
host_timescale | 1 | cheat, replicated | Prescale the clock by this amount. |
host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | |
host_writeconfig_ss | cmd | Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. | |
hostfile | 0 | server | The HOST file to load. |
hostip | -1407422464.000 | Host game server ip | |
hostname | 0 | Hostname for server. | |
hostport | 27015 | Host game server port | |
hud_autoreloadscript | 0 | client | Automatically reloads the animation script each time one is ran |
hud_drawhistory_time | 5 | client | |
hud_fastswitch | 2 | archive, client | |
hud_reloadscheme | cmd | Reloads hud layout and animation scripts. | |
hud_saytext_time | 12 | client | |
hud_takesshots | 0 | archive, client | Auto-save a scoreboard screenshot at the end of a map. |
hunk_print_allocations | cmd | ||
hunk_track_allocation_types | 0 | cheat | |
hunter_allow_dissolve | 1 | cheat, server | |
hunter_allow_nav_jump | 0 | cheat, server | |
hunter_charge | 1 | cheat, server | |
hunter_charge_min_delay | 10 | cheat, server | |
hunter_charge_pct | 25 | cheat, server | |
hunter_charge_test | 0 | cheat, server | |
hunter_cheap_explosions | 1 | cheat, server | |
hunter_clamp_shots | 1 | cheat, server | |
hunter_disable_patrol | 0 | cheat, server | |
hunter_dodge_debug | 0 | cheat, server | |
hunter_dodge_warning | 1 | cheat, server | |
hunter_dodge_warning_cone | 0 | cheat, server | |
hunter_dodge_warning_width | 180 | cheat, server | |
hunter_first_flechette_delay | 0 | cheat, server | |
hunter_flechette_delay | 0 | cheat, server | |
hunter_flechette_explode_delay | 2 | cheat, server | |
hunter_flechette_max_concurrent_volleys | 2 | cheat, server | |
hunter_flechette_max_range | 1200 | cheat, server | |
hunter_flechette_min_range | 100 | cheat, server | |
hunter_flechette_speed | 2000 | cheat, server | |
hunter_flechette_test | 0 | cheat, server | |
hunter_flechette_volley_end_max_delay | 2 | cheat, server | |
hunter_flechette_volley_end_min_delay | 1 | cheat, server | |
hunter_flechette_volley_size | 8 | cheat, server | |
hunter_flechette_volley_start_max_delay | 0 | cheat, server | |
hunter_flechette_volley_start_min_delay | 0 | cheat, server | |
hunter_free_knowledge | 10 | cheat, server | |
hunter_hate_attached_striderbusters | 1 | cheat, server | |
hunter_hate_held_striderbusters | 1 | cheat, server | |
hunter_hate_held_striderbusters_delay | 0 | cheat, server | |
hunter_hate_held_striderbusters_tolerance | 2000 | cheat, server | |
hunter_hate_thrown_striderbusters | 1 | cheat, server | |
hunter_hate_thrown_striderbusters_tolerance | 300 | cheat, server | |
hunter_jostle_car_max_speed | 600 | cheat, server | |
hunter_jostle_car_min_speed | 100 | cheat, server | |
hunter_melee_delay | 2 | cheat, server | |
hunter_plant_adjust_z | 12 | cheat, server | |
hunter_random_expressions | 0 | cheat, server | |
hunter_retreat_striderbusters | 1 | cheat, server | If true, the hunter will retreat when a buster is glued to him. |
hunter_seek_thrown_striderbusters_tolerance | 400 | cheat, server | |
hunter_shoot_flechette | cmd | Fires a hunter flechette where the player is looking. | |
hunter_show_weapon_los_condition | 0 | cheat, server | |
hunter_show_weapon_los_z | 0 | cheat, server | |
hunter_siege_frequency | 12 | cheat, server | |
hunter_stand_still | 0 | cheat, server | |
HurtMyMarine | cmd | Gives your marine 1-10 damage |
I
Command | Default Value | Flags | Description |
---|---|---|---|
impulse | cmd | ||
in_forceuser | 0 | cheat | Force user input to this split screen player. |
in_lock_mouse_to_window | 1 | archive | If set, mouse will be locked inside the game window. |
in_usekeyboardsampletime | 1 | client | Use keyboard sample time smoothing. |
incrementvar | cmd | Increment specified convar value. | |
ingamebriefing | cmd | Shows the mission briefing panel | |
invnext | cmd | ||
invprev | cmd | ||
ip | 0 | Overrides IP for multihomed hosts |
J
Command | Default Value | Flags | Description |
---|---|---|---|
joy_accel_filter | 0 | client | |
joy_accelmax | 1 | archive, client | |
joy_accelscale | 1 | archive, client | |
joy_advanced | 1 | archive, client | |
joy_advaxisr | 2 | archive, client | |
joy_advaxisu | 4 | archive, client | |
joy_advaxisv | 0 | archive, client | |
joy_advaxisx | 3 | archive, client | |
joy_advaxisy | 1 | archive, client | |
joy_advaxisz | 0 | archive, client | |
joy_aim_to_movement | 1 | archive, client | Aim in the direction of movement if the aiming stick is not in use |
joy_aim_to_movement_time | 1 | archive, client | Time before the player automatically aims in the direction of movement. |
joy_autoaimdampen | 0 | archive, client, userinfo | How much to scale user stick input when the gun is pointing at a valid target. |
joy_autoaimdampenrange | 0 | archive, client | The stick range where autoaim dampening is applied. 0 = off |
joy_autoattack | 0 | archive, client | If enabled, marine will fire when you push the right analog stick |
joy_autoattack_angle | 10 | archive, client | Facing has to be within this many degrees of aim for the marine to auto fire |
joy_autoattack_threshold | 0 | archive, client | Threshold for joy_autoattack |
joy_autosprint | 0 | client | Automatically sprint when moving with an analog joystick |
joy_autowalk | 0 | archive, client | If enabled, marine will walk when you push the right analog stick |
joy_autowalk_threshold | 0 | archive, client | Threshold for joy_autowalk |
joy_axisbutton_threshold | 0 | archive | Analog axis range before a button press is registered. |
joy_cfg_preset | 0 | client | |
joy_circle_correct | 1 | archive, client | |
joy_cursor_scale | 1 | archive, client | Cursor extent scale of joystick when used in targeting mode |
joy_cursor_speed | 2 | archive, client | Cursor speed of joystick when used in targeting mode |
joy_deadzone_mode | 0 | 0 => Cross-shaped deadzone (default), 1 => Square deadzone. | |
joy_diagonalpov | 0 | archive, client | POV manipulator operates on diagonal axes, too. |
joy_disable_movement_in_ui | 1 | client | Disables joystick character movement when UI is active. |
joy_display_input | 0 | archive, client | |
joy_forwardsensitivity | -1 | archive, client | |
joy_forwardthreshold | 0 | archive, client | |
joy_inverty | 0 | archive, client | Whether to invert the Y axis of the joystick for looking. |
joy_lock_firing_angle | 0 | archive, client | If enabled, your facing direction will be locked while firing instead of aiming to movement |
joy_lookspin_default | 0 | client | |
joy_lowend | 0 | archive, client | |
joy_lowmap | 0 | archive, client | |
joy_movement_stick | 0 | archive, client | Which stick controls movement (0 is left stick) |
joy_name | 0 | archive, client | |
joy_pan_camera | 0 | archive, client | |
joy_pegged | 0 | client | |
joy_pitchsensitivity | 1 | archive, client | |
joy_pitchsensitivity_default | -1 | client | |
joy_pitchthreshold | 0 | archive, client | |
joy_radius_snap_factor | 2 | archive, client | Rate at which joystick targeting radius tracks the current cursor radius |
joy_response_look | 1 | archive, client | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
joy_response_move | 5 | archive, client | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity |
joy_response_move_vehicle | 6 | client | |
joy_sensitive_step0 | 0 | archive, client | |
joy_sensitive_step1 | 0 | archive, client | |
joy_sensitive_step2 | 0 | archive, client | |
joy_sidesensitivity | 1 | archive, client | |
joy_sidethreshold | 0 | archive, client | |
joy_tilted_view | 0 | archive, client | Set to 1 when using maps with tilted view to rotate player movement. |
joy_variable_frametime | 1 | client | |
joy_vehicle_turn_lowend | 0 | client | |
joy_vehicle_turn_lowmap | 0 | client | |
joy_virtual_peg | 0 | client | |
joy_wingmanwarrior_centerhack | 0 | archive | Wingman warrior centering hack. |
joy_wingmanwarrior_turnhack | 0 | archive, client | Wingman warrior hack related to turn axes. |
joy_xcontroller_cfg_loaded | 0 | client | If 0, the 360controller.cfg file will be executed on startup & option changes. |
joy_xcontroller_found | 0 | Automatically set to 1 if an xcontroller has been detected. | |
joy_yawsensitivity | -1 | archive, client | |
joy_yawsensitivity_default | -1 | client | |
joy_yawthreshold | 0 | archive, client | |
joyadvancedupdate | cmd | ||
joystick | 1 | archive, client | True if the joystick is enabled, false otherwise. |
jpeg | cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |
jpeg_quality | 90 | jpeg screenshot quality. | |
jump_jet_forward | 320 | cheat, client, replicated | |
jump_jet_height | 150 | cheat, client, replicated |
K
Command | Default Value | Flags | Description |
---|---|---|---|
kdtree_test | cmd | Tests spatial partition for entities queries. | |
key_findbinding | cmd | Find key bound to specified command string. | |
key_listboundkeys | cmd | List bound keys with bindings. | |
key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | |
kick | cmd | Kick a player by name. | |
kickid | cmd | Kick a player by userid or uniqueid, with a message. | |
killserver | cmd | Shutdown the server. | |
kv_editor | cmd |
L
Command | Default Value | Flags | Description |
---|---|---|---|
lastinv | cmd | ||
light_crosshair | cmd | Show texture color at crosshair | |
lightcache_maxmiss | 2 | cheat | |
lightprobe | cmd | Samples the lighting environment.Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material | |
linefile | cmd | Parses map leak data from .lin file | |
listdemo | cmd | List demo file contents. | |
listid | cmd | Lists banned users. | |
listip | cmd | List IP addresses on the ban list. | |
listmarineresources | cmd | Shows contents of the marine resource array | |
listmarineresources_server | cmd | Shows contents of the marine resources array | |
listmodels | cmd | List loaded models. | |
listobjectives | cmd | Shows names of objectives in the objectives array | |
listRecentNPCSpeech | cmd | Displays a list of the last 5 lines of speech from NPCs. | |
listroster | cmd | Shows which marines in the roster are selected | |
listroster_server | cmd | Shows which marines in the roster are selected | |
load | cmd | Load a saved game. | |
loader_defer_non_critical_jobs | 0 | ||
loader_dump_table | cmd | ||
loader_spew_info | 0 | 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All | |
loader_throttle_io | 1 | ||
locator_background_border_color | -2145509888.000 | client | The default color for the border. |
locator_background_border_thickness | 2 | client | How many pixels the background borders the left and right. |
locator_background_color | -2147483648 | client | The default color for the background. |
locator_background_shift_x | 3 | client | How many pixels the background is shifted right. |
locator_background_shift_y | 1 | client | How many pixels the background is shifted down. |
locator_background_style | 1 | client | Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. |
locator_background_thickness_x | 4 | client | How many pixels the background borders the left and right. |
locator_background_thickness_y | 0 | client | How many pixels the background borders the top and bottom. |
locator_fade_time | 0 | client | Number of seconds it takes for a lesson to fully fade in/out. |
locator_icon_max_size_non_ss | 1 | client | Maximum scale of the icon on the screen |
locator_icon_min_size_non_ss | 0 | client | Minimum scale of the icon on the screen |
locator_lerp_rest | 0 | client | Number of seconds before moving from the center. |
locator_lerp_speed | 5 | client | Speed that static lessons move along the Y axis. |
locator_lerp_time | 1 | client | Number of seconds to lerp before reaching final destination |
locator_pulse_time | 1 | client | Number of seconds to pulse after changing icon or position |
locator_split_len | 0 | cheat, client | |
locator_split_maxwide_percent | 0 | cheat, client | |
locator_start_at_crosshair | 1 | client | Start position at the crosshair instead of the top middle of the screen. |
locator_target_offset_x | -75 | client | How many pixels to offset the locator from the target position. |
locator_target_offset_y | -110 | client | How many pixels to offset the locator from the target position. |
locator_text_drop_shadow | 0 | client | If enabled, a drop shadow is drawn behind caption text. PC only. |
locator_text_glow | 1 | client | If enabled, a glow is drawn behind caption text |
locator_text_glow_color | -2131044864.000 | client | Color of text glow |
locator_topdown_style | 1 | client | Topdown games set this to handle distance and offscreen location differently. |
log | cmd | off >. | |
log_color | cmd | Set the color of a logging channel. | |
log_dumpchannels | cmd | Dumps information about all logging channels. | |
log_flags | cmd | Set the flags on a logging channel. | |
log_level | cmd | Set the spew level of a logging channel. | |
logaddress_add | cmd | Set address and port for remote host <ip:port>. | |
logaddress_del | cmd | Remove address and port for remote host <ip:port>. | |
logaddress_delall | cmd | Remove all udp addresses being logged to | |
logaddress_list | cmd | List all addresses currently being used by logaddress. | |
lookspring | 0 | archive, client | |
lookstrafe | 0 | archive, client | |
lservercfgfile | 0 | server |
M
Command | Default Value | Flags | Description |
---|---|---|---|
m_customaccel | 0 | archive, client | Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).Formula: mousesensitivity = ( raw |
m_customaccel_exponent | 1 | archive, client | Mouse move is raised to this power before being scaled by scale factor. |
m_customaccel_max | 0 | archive, client | Max mouse move scale factor, 0 for no limit |
m_customaccel_scale | 0 | archive, client | Custom mouse acceleration value. |
m_filter | 0 | archive, client | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
m_forward | 1 | archive, client | Mouse forward factor. |
m_mouseaccel1 | 0 | archive, client | Windows mouse acceleration initial threshold (2x movement). |
m_mouseaccel2 | 0 | archive, client | Windows mouse acceleration secondary threshold (4x movement). |
m_mousespeed | 1 | archive, client | Windows mouse speed factor (range 1 to 20). |
m_pitch | 0 | archive, client | Mouse pitch factor. |
m_side | 0 | archive, client | Mouse side factor. |
m_yaw | 0 | archive, client | Mouse yaw factor. |
make_game_friends_only | cmd | Changes access for the current game to friends only. | |
make_game_public | cmd | Changes access for the current game to public. | |
map | cmd | Start playing on specified map. | |
map_background | cmd | Runs a map as the background to the main menu. | |
map_commentary | cmd | Start playing, with commentary, on a specified map. | |
map_edit | cmd | ||
map_noareas | 0 | Disable area to area connection testing. | |
mapcyclefile | 0 | server | Name of the .txt file used to cycle the maps on multiplayer servers |
maps | cmd | Displays list of maps. | |
marine_dispcoll_drawplane | 0 | server | |
MarineHealths | cmd | List health of all marines | |
marinephysicsshadowupdate_render | 0 | server | |
mat_aaquality | 0 | ||
mat_accelerate_adjust_exposure_down | 3 | cheat, client | |
mat_allow_parallax_cubemaps | 1 | ||
mat_allow_parallax_textures | 1 | ||
mat_ambient_light_b | 0 | cheat | |
mat_ambient_light_b_forced | -1 | client | |
mat_ambient_light_g | 0 | cheat | |
mat_ambient_light_g_forced | -1 | client | |
mat_ambient_light_r | 0 | cheat | |
mat_ambient_light_r_forced | -1 | client | |
mat_antialias | 4 | ||
mat_autoexposure_max | 2 | client | |
mat_autoexposure_min | 0 | client | |
mat_bloom_scalefactor_scalar | 1 | archive, client | |
mat_bloomamount_rate | 0 | cheat, client | |
mat_bloomscale | 2 | client | |
mat_bufferprimitives | 1 | ||
mat_bumpbasis | 0 | cheat | |
mat_bumpmap | 1 | ||
mat_camerarendertargetoverlaysize | 128 | cheat, client | |
mat_clipz | 1 | client | |
mat_colcorrection_disableentities | 0 | Disable map color-correction entities | |
mat_colcorrection_editor | 0 | ||
mat_colcorrection_forceentitiesclientside | 0 | cheat, client | Forces color correction entities to be updated on the client |
mat_compressedtextures | 1 | ||
mat_configcurrent | cmd | show the current video control panel config for the material system | |
mat_crosshair | cmd | Display the name of the material under the crosshair | |
mat_crosshair_edit | cmd | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor | |
mat_crosshair_explorer | cmd | open the material under the crosshair in explorer and highlight the vmt file | |
mat_crosshair_printmaterial | cmd | print the material under the crosshair | |
mat_crosshair_reloadmaterial | cmd | reload the material under the crosshair | |
mat_debug | cmd | Activates debugging spew for a specific material. | |
mat_debug_bloom | 0 | cheat, client | |
mat_debug_postprocessing_effects | 0 | client | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
mat_debugalttab | 0 | cheat | |
mat_debugdepth | 0 | ||
mat_debugdepthmode | 0 | ||
mat_debugdepthval | 128 | ||
mat_debugdepthvalmax | 256 | ||
mat_defaultlightmap | 1 | Default brightness for lightmaps where none have been created in the level. | |
mat_depth_blur_focal_distance_override | -1 | ||
mat_depth_blur_strength_override | -1 | archive | |
mat_depthbias_shadowmap | 0 | ||
mat_dest_alpha_range | 3000 | client | Amount to scale depth values before writing into destination alpha ([0,1] range). |
mat_diffuse | 1 | ||
mat_disable_bloom | 0 | client | |
mat_disable_fancy_blending | 0 | ||
mat_disable_lightwarp | 0 | ||
mat_displacementmap | 1 | cheat | |
mat_do_not_shrink_dynamic_vb | 1 | Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. | |
mat_dof_enabled | 1 | client | |
mat_dof_far_blur_depth | 1000 | client | |
mat_dof_far_blur_radius | 5 | client | |
mat_dof_far_focus_depth | 250 | client | |
mat_dof_max_blur_radius | 10 | ||
mat_dof_near_blur_depth | 20 | client | |
mat_dof_near_blur_radius | 10 | client | |
mat_dof_near_focus_depth | 100 | client | |
mat_dof_override | 0 | client | |
mat_dof_quality | 0 | ||
mat_drawflat | 0 | cheat | |
mat_drawTexture | 0 | client | Enable debug view texture |
mat_drawTextureScale | 1 | client | Debug view texture scale |
mat_drawTitleSafe | 0 | Enable title safe overlay | |
mat_drawwater | 1 | client | |
mat_dynamic_tonemapping | 1 | cheat | |
mat_dynamiclightmaps | 0 | cheat | |
mat_edit | cmd | Bring up the material under the crosshair in the editor | |
mat_envmapsize | 128 | ||
mat_envmaptgasize | 32 | ||
mat_excludetextures | 0 | ||
mat_exposure_center_region_x | 0 | cheat, client | |
mat_exposure_center_region_y | 0 | cheat, client | |
mat_fastclip | 0 | cheat | |
mat_fastnobump | 0 | cheat | |
mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |
mat_fillrate | 0 | cheat | |
mat_filterlightmaps | 1 | ||
mat_filtertextures | 1 | ||
mat_flesh_flashlight | 0 | ||
mat_force_alpha_to_coverage | 1 | make the default value of $allowalphatocoverage 1 if $alphatest is set | |
mat_force_bloom | 0 | cheat, client | |
mat_force_tonemap_scale | 0 | cheat | |
mat_forceaniso | 4 | ||
mat_forcedynamic | 0 | cheat | |
mat_forcehardwaresync | 1 | ||
mat_frame_sync_enable | 1 | cheat | |
mat_frame_sync_force_texture | 0 | cheat | Force frame syncing to lock a managed texture. |
mat_framebuffercopyoverlaysize | 128 | client | |
mat_freeze_leafvis | 0 | If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move | |
mat_fullbright | 0 | cheat | |
mat_grain_enable | 1 | client | |
mat_grain_scale_override | 1 | ||
mat_hdr_enabled | cmd | Report if HDR is enabled for debugging | |
mat_hdr_level | 2 | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. | |
mat_hdr_manual_tonemap_rate | 1 | client | |
mat_hdr_tonemapscale | 1 | cheat, server | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. |
mat_hdr_uncapexposure | 0 | cheat, client | |
mat_hsv | 0 | cheat, client | |
mat_info | cmd | Shows material system info | |
mat_leafvis | 0 | cheat | Draw wireframe of current leaf |
mat_leafvis_draw_mask | -1 | A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an | |
mat_levelflush | 1 | ||
mat_lightmap_pfms | 0 | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. | |
mat_lightmappedgeneric_ps30 | 1 | ||
mat_loadtextures | 1 | cheat | |
mat_local_contrast_edge_scale_override | -1000 | ||
mat_local_contrast_enable | 1 | client | |
mat_local_contrast_midtone_mask_override | -1 | ||
mat_local_contrast_scale_override | 0 | ||
mat_local_contrast_vignette_end_override | -1 | ||
mat_local_contrast_vignette_start_override | -1 | ||
mat_lpreview_mode | -1 | cheat, client | |
mat_luxels | 0 | cheat | |
mat_max_worldmesh_vertices | 65536 | ||
mat_maxframelatency | 1 | ||
mat_measurefillrate | 0 | cheat | |
mat_mipmaptextures | 1 | ||
mat_monitorgamma | 2 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | |
mat_monitorgamma_tv_enabled | 0 | archive | |
mat_monitorgamma_tv_exp | 2 | ||
mat_monitorgamma_tv_range_max | 255 | ||
mat_monitorgamma_tv_range_min | 16 | ||
mat_morphstats | 0 | cheat | |
mat_motion_blur_enabled | 0 | ||
mat_motion_blur_falling_intensity | 1 | client | |
mat_motion_blur_falling_max | 20 | client | |
mat_motion_blur_falling_min | 10 | client | |
mat_motion_blur_forward_enabled | 0 | client | |
mat_motion_blur_percent_of_screen_max | 4 | ||
mat_motion_blur_rotation_intensity | 1 | client | |
mat_motion_blur_strength | 1 | client | |
mat_non_hdr_bloom_scalefactor | 0 | client | |
mat_norendering | 0 | cheat | |
mat_normalmaps | 0 | cheat | |
mat_normals | 0 | cheat | |
mat_object_motion_blur_enable | 0 | client | |
mat_object_motion_blur_model_scale | 1 | client | |
mat_paint_enabled | 0 | ||
mat_parallaxmap | 1 | ||
mat_parallaxmapsamplesmax | 50 | ||
mat_parallaxmapsamplesmin | 12 | ||
mat_pbr_force_20b | 0 | cheat | |
mat_pbr_parallaxmap | 1 | ||
mat_phong | 1 | ||
mat_picmip | -1 | ||
mat_postprocess_enable | 1 | client | |
mat_postprocess_x | 4 | client | |
mat_postprocess_y | 1 | client | |
mat_processtoolvars | 1 | ||
mat_proxy | 0 | cheat | |
mat_queue_mode | -1 | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued | |
mat_queue_priority | 1 | ||
mat_reloadallmaterials | cmd | Reloads all materials | |
mat_reloadmaterial | cmd | Reloads a single material | |
mat_reloadtextures | cmd | Reloads all textures | |
mat_remoteshadercompile | 0 | cheat | |
mat_report_queue_status | 0 | ||
mat_reporthwmorphmemory | cmd | Reports the amount of size in bytes taken up by hardware morph textures. | |
mat_reversedepth | 0 | cheat | |
mat_savechanges | cmd | saves current video configuration to the registry | |
mat_screen_blur_override | -1 | ||
mat_setvideomode | cmd | sets the width, height, windowed state of the material system | |
mat_shadercount | cmd | display count of all shaders and reset that count | |
mat_shadowstate | 1 | ||
mat_show_histogram | 0 | client | |
mat_show_texture_memory_usage | 0 | cheat | Display the texture memory usage on the HUD. |
mat_showcamerarendertarget | 0 | cheat, client | |
mat_showenvmapmask | 0 | ||
mat_showframebuffertexture | 0 | cheat, client | |
mat_showlightmappage | -1 | client | |
mat_showlowresimage | 0 | ||
mat_showmaterials | cmd | Show materials. | |
mat_showmaterialsverbose | cmd | Show materials (verbose version). | |
mat_showmiplevels | 0 | cheat | color-code miplevels 2: normalmaps, 1: everything else |
mat_showtextures | cmd | Show used textures. | |
mat_showwatertextures | 0 | cheat, client | |
mat_slopescaledepthbias_shadowmap | 4 | ||
mat_software_aa_blur_one_pixel_lines | 0 | client | How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) |
mat_software_aa_debug | 0 | client | Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a |
mat_software_aa_edge_threshold | 1 | client | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more |
mat_software_aa_quality | 0 | client | Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) |
mat_software_aa_strength | -1 | client | Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o |
mat_software_aa_strength_vgui | -1 | client | Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. |
mat_software_aa_tap_offset | 1 | client | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im |
mat_softwarelighting | 0 | ||
mat_softwareskin | 0 | cheat | |
mat_specular | 1 | Enable/Disable specularity for perf testing. Will cause a material reload upon change. | |
mat_spew_long_frames | 0 | warn about frames that go over 66ms for CERT purposes. | |
mat_spewalloc | 0 | archive | |
mat_spewvertexandpixelshaders | cmd | Print all vertex and pixel shaders currently loaded to the console | |
mat_stub | 0 | cheat, client | |
mat_suppress | cmd | Supress a material from drawing | |
mat_surfaceid | 0 | cheat | |
mat_surfacemat | 0 | cheat | |
mat_tessellation_accgeometrytangents | 0 | cheat | |
mat_tessellation_cornertangents | 1 | cheat | |
mat_tessellation_update_buffers | 1 | cheat | |
mat_tessellationlevel | 6 | cheat | |
mat_texture_limit | -1 | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying | |
mat_texture_list | 0 | For debugging, show a list of used textures per frame | |
mat_texture_list_all | 0 | If this is nonzero, then the texture list panel will show all currently-loaded textures. | |
mat_texture_list_all_frames | 2 | How many frames to sample texture memory for all textures. | |
mat_texture_list_exclude | cmd | 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file | |
mat_texture_list_exclude_editing | 0 | ||
mat_texture_list_txlod | cmd | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution | |
mat_texture_list_txlod_sync | cmd | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files | |
mat_texture_list_view | 1 | If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. | |
mat_tonemap_algorithm | 1 | cheat, client | 0 = Original Algorithm 1 = New Algorithm |
mat_tonemap_min_avglum | 3 | cheat, client | |
mat_tonemap_percent_bright_pixels | 2 | cheat, client | |
mat_tonemap_percent_target | 60 | cheat, client | |
mat_tonemapping_occlusion_use_stencil | 0 | client | |
mat_triplebuffered | 0 | This means we want triple buffering if we are fullscreen and vsync'd | |
mat_use_compressed_hdr_textures | 1 | ||
mat_viewportscale | 1 | cheat, client | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
mat_vignette_enable | 1 | client | |
mat_vsync | 1 | Force sync to vertical retrace | |
mat_wateroverlaysize | 128 | client | |
mat_wireframe | 0 | cheat | |
mat_yuv | 0 | cheat, client | |
maxplayers | cmd | Change the maximum number of players allowed on this server. | |
mem_compact | cmd | ||
mem_dump | cmd | Dump memory stats to text file. | |
mem_dumpstats | 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | |
mem_dumpvballocs | cmd | Dump VB memory allocation stats. | |
mem_eat | cmd | ||
mem_force_flush | 0 | Force cache flush of unlocked resources on every alloc | |
mem_force_flush_section | 0 | Cache section to restrict mem_force_flush | |
mem_incremental_compact | cmd | ||
mem_incremental_compact_rate | 0 | cheat | Rate at which to attempt internal heap compation |
mem_level | 2 | Memory Level - Default: High | |
mem_max_heapsize | 256 | Maximum amount of memory to dedicate to engine hunk and datacache (in mb) | |
mem_max_heapsize_dedicated | 64 | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) | |
mem_min_heapsize | 48 | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) | |
mem_periodicdumps | 0 | Write periodic memstats dumps every n seconds. | |
mem_test | cmd | ||
mem_test_each_frame | 0 | Run heap check at end of every frame | |
mem_test_every_n_seconds | 0 | Run heap check at a specified interval | |
mem_test_quiet | 0 | Don't print stats when memtesting | |
mem_vcollide | cmd | Dumps the memory used by vcollides | |
mem_verify | cmd | Verify the validity of the heap | |
memory | cmd | Print memory stats. | |
memory_diff | cmd | show memory stats relative to snapshot | |
memory_list | cmd | dump memory list (linux only) | |
memory_mark | cmd | snapshot current allocation status | |
memory_status | cmd | show memory stats (linux only) | |
menuselect | cmd | menuselect | |
miniprofiler_dump | 0 | ||
minisave | cmd | Saves game (for current level only!) | |
mission_reload | cmd | Reload mission metadata | |
mm_datacenter_debugprint | cmd | Shows information retrieved from data center | |
mm_debugprint | cmd | Show debug information about current matchmaking session | |
mm_dedicated_force_servers | 0 | Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.Use sy | |
mm_dedicated_search_maxping | 150 | Longest preferred ping to dedicated servers for games | |
mm_dlcs_mask_extras | 0 | ||
mm_dlcs_mask_fake | 0 | ||
mm_heartbeat_seconds | 300 | ||
mm_heartbeat_seconds_xlsp | 60 | ||
mm_heartbeat_timeout | 10 | ||
mm_heartbeat_timeout_legacy | 15 | ||
mm_matchmaking_dlcsquery | 2 | ||
mm_matchmaking_version | 9 | ||
mm_max_players | 32 | client, replicated | Max players for matchmaking system |
mm_server_search_lan_ports | 27015 | archive | Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. |
mm_tu_string | 0 | ||
mod_check_vcollide | 0 | Check all vcollides on load | |
mod_dont_load_vertices | 0 | For the dedicated server, supress loading model vertex data | |
mod_forcedata | 1 | Forces all model file data into cache on model load. | |
mod_forcetouchdata | 1 | Forces all model file data into cache on model load. | |
mod_load_anims_async | 0 | ||
mod_load_fakestall | 0 | Forces all ANI file loading to stall for specified ms | |
mod_load_mesh_async | 0 | ||
mod_load_showstall | 0 | 1 - show hitches , 2 - show stalls | |
mod_load_vcollide_async | 0 | ||
mod_lock_mdls_on_load | 1 | ||
mod_lock_meshes_on_load | 1 | ||
mod_test_mesh_not_available | 0 | ||
mod_test_not_available | 0 | ||
mod_test_verts_not_available | 0 | ||
mod_touchalldata | 1 | Touch model data during level startup | |
mod_trace_load | 0 | ||
morph_debug | 0 | ||
morph_path | 7 | ||
motdfile | 0 | server | The MOTD file to load. |
movie_fixwave | cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | |
mp_allowNPCs | 1 | server | |
mp_allowspectators | 1 | client, replicated | toggles whether the server allows spectator mode or not |
mp_autocrosshair | 1 | server | |
mp_bonusroundtime | 15 | client, replicated | Time after round win until round restarts |
mp_chattime | 10 | client, replicated | amount of time players can chat after the game is over |
mp_clan_ready_signal | 0 | server | Text that team leader from each team must speak for the match to begin |
mp_clan_readyrestart | 0 | server | If non-zero, game will restart once someone from each team gives the ready signal |
mp_defaultteam | 0 | server | |
mp_disable_autokick | cmd | Prevents a userid from being auto-kicked | |
mp_disable_respawn_times | 0 | client, replicated | |
mp_fadetoblack | 0 | client, replicated | fade a player's screen to black when he dies |
mp_falldamage | 0 | server | |
mp_flashlight | 0 | server | |
mp_footsteps | 1 | server | |
mp_forcecamera | 1 | client, replicated | Restricts spectator modes for dead players |
mp_forcerespawn | 1 | server | |
mp_fraglimit | 0 | server | |
mp_friendlyfire | 1 | client, replicated | Allows team members to injure other members of their team |
mp_maxrounds | 0 | client, replicated | max number of rounds to play before server changes maps |
mp_respawnwavetime | 10 | client, replicated | Time between respawn waves. |
mp_restartgame | 0 | server | If non-zero, game will restart in the specified number of seconds |
mp_teamlist | 0 | server | |
mp_teamoverride | 1 | server | |
mp_teamplay | 0 | server | |
mp_teams_unbalance_limit | 1 | client, replicated | Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |
mp_timelimit | 0 | client, replicated | game time per map in minutes |
mp_tournament | 0 | client, replicated | |
mp_usehwmmodels | -1 | client | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |
mp_usehwmvcds | -1 | client | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |
mp_waitingforplayers_cancel | 0 | server | Set to 1 to end the WaitingForPlayers period. |
mp_waitingforplayers_restart | 0 | server | Set to 1 to start or restart the WaitingForPlayers period. |
mp_waitingforplayers_time | 0 | server | WaitingForPlayers time length in seconds |
mp_weaponstay | 0 | server | |
mp_winlimit | 0 | client, replicated | Max score one team can reach before server changes maps |
multvar | cmd | Multiply specified convar value. | |
muzzleflash_light | 1 | archive, client | |
mat_depthbias_normal | 0 | cheat |
N
Command | Default Value | Flags | Description |
---|---|---|---|
name | 0 | archive, userinfo | Current user name |
nav_add_to_selected_set | cmd | Add current area to the selected set. | |
nav_add_to_selected_set_by_id | cmd | Add specified area id to the selected set. | |
nav_analyze | cmd | Re-analyze the current Navigation Mesh and save it to disk. | |
nav_area_bgcolor | 503316480 | cheat, server | RGBA color to draw as the background color for nav areas while editing. |
nav_area_max_size | 50 | cheat, server | Max area size created in nav generation |
nav_avoid | cmd | Toggles the 'avoid this area when possible' flag used by the AI system. | |
nav_begin_area | cmd | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and | |
nav_begin_deselecting | cmd | Start continuously removing from the selected set. | |
nav_begin_drag_deselecting | cmd | Start dragging a selection area. | |
nav_begin_drag_selecting | cmd | Start dragging a selection area. | |
nav_begin_selecting | cmd | Start continuously adding to the selected set. | |
nav_begin_shift_xy | cmd | Begin shifting the Selected Set. | |
nav_build_ladder | cmd | Attempts to build a nav ladder on the climbable surface under the cursor. | |
nav_check_file_consistency | cmd | Scans the maps directory and reports any missing/out-of-date navigation files. | |
nav_check_floor | cmd | Updates the blocked/unblocked status for every nav area. | |
nav_check_stairs | cmd | Update the nav mesh STAIRS attribute | |
nav_chop_selected | cmd | Chops all selected areas into their component 1x1 areas | |
nav_clear_attribute | cmd | Remove given nav attribute from all areas in the selected set. | |
nav_clear_selected_set | cmd | Clear the selected set. | |
nav_clear_walkable_marks | cmd | Erase any previously placed walkable positions. | |
nav_compress_id | cmd | Re-orders area and ladder ID's so they are continuous. | |
nav_connect | cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a | |
nav_coplanar_slope_limit | 0 | cheat, server | |
nav_coplanar_slope_limit_displacement | 0 | cheat, server | |
nav_corner_adjust_adjacent | 18 | cheat, server | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
nav_corner_lower | cmd | Lower the selected corner of the currently marked Area. | |
nav_corner_place_on_ground | cmd | Places the selected corner of the currently marked Area on the ground. | |
nav_corner_raise | cmd | Raise the selected corner of the currently marked Area. | |
nav_corner_select | cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. | |
nav_create_area_at_feet | 0 | cheat, server | Anchor nav_begin_area Z to editing player's feet |
nav_create_place_on_ground | 0 | cheat, server | If true, nav areas will be placed flush with the ground when created by hand. |
nav_crouch | cmd | Toggles the 'must crouch in this area' flag used by the AI system. | |
nav_debug_blocked | 0 | cheat, server | |
nav_delete | cmd | Deletes the currently highlighted Area. | |
nav_delete_marked | cmd | Deletes the currently marked Area (if any). | |
nav_disconnect | cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec | |
nav_displacement_test | 10000 | cheat, server | Checks for nodes embedded in displacements (useful for in-development maps) |
nav_dont_hide | cmd | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | |
nav_drag_selection_volume_zmax_offset | 32 | replicated, server | The offset of the nav drag volume top from center |
nav_drag_selection_volume_zmin_offset | 32 | replicated, server | The offset of the nav drag volume bottom from center |
nav_draw_limit | 500 | cheat, server | The maximum number of areas to draw in edit mode |
nav_edit | 0 | cheat, server | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
nav_end_area | cmd | Defines the second corner of a new Area or Ladder and creates it. | |
nav_end_deselecting | cmd | Stop continuously removing from the selected set. | |
nav_end_drag_deselecting | cmd | Stop dragging a selection area. | |
nav_end_drag_selecting | cmd | Stop dragging a selection area. | |
nav_end_selecting | cmd | Stop continuously adding to the selected set. | |
nav_end_shift_xy | cmd | Finish shifting the Selected Set. | |
nav_flood_select | cmd | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | |
nav_gen_cliffs_approx | cmd | Mark cliff areas, post-processing approximation | |
nav_generate | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_fencetops | 1 | cheat, server | Autogenerate nav areas on fence and obstacle tops |
nav_generate_fixup_jump_areas | 1 | cheat, server | Convert obsolete jump areas into 2-way connections |
nav_generate_incremental | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_incremental_range | 2000 | cheat, server | |
nav_generate_incremental_tolerance | 0 | cheat, server | Z tolerance for adding new nav areas. |
nav_jump | cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. | |
nav_ladder_flip | cmd | Flips the selected ladder's direction. | |
nav_load | cmd | Loads the Navigation Mesh for the current map. | |
nav_lower_drag_volume_max | cmd | Lower the top of the drag select volume. | |
nav_lower_drag_volume_min | cmd | Lower the bottom of the drag select volume. | |
nav_make_sniper_spots | cmd | Chops the marked area into disconnected sub-areas suitable for sniper spots. | |
nav_mark | cmd | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | |
nav_mark_attribute | cmd | Set nav attribute for all areas in the selected set. | |
nav_mark_unnamed | cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |
nav_mark_walkable | cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate | |
nav_max_view_distance | 0 | cheat, server | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
nav_max_vis_delta_list_length | 64 | cheat, server | |
nav_merge | cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm | |
nav_merge_mesh | cmd | Merges a saved selected set into the current mesh. | |
nav_no_hostages | cmd | Toggles the 'hostages cannot use this area' flag used by the AI system. | |
nav_no_jump | cmd | Toggles the 'dont jump in this area' flag used by the AI system. | |
nav_place_floodfill | cmd | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli | |
nav_place_list | cmd | Lists all place names used in the map. | |
nav_place_pick | cmd | Sets the current Place to the Place of the Area under the cursor. | |
nav_place_replace | cmd | Replaces all instances of the first place with the second place. | |
nav_place_set | cmd | Sets the Place of all selected areas to the current Place. | |
nav_potentially_visible_dot_tolerance | 0 | cheat, server | |
nav_precise | cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. | |
nav_quicksave | 1 | cheat, server | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
nav_raise_drag_volume_max | cmd | Raise the top of the drag select volume. | |
nav_raise_drag_volume_min | cmd | Raise the bottom of the drag select volume. | |
nav_recall_selected_set | cmd | Re-selects the stored selected set. | |
nav_remove_from_selected_set | cmd | Remove current area from the selected set. | |
nav_remove_jump_areas | cmd | Removes legacy jump areas, replacing them with connections. | |
nav_run | cmd | Toggles the 'traverse this area by running' flag used by the AI system. | |
nav_save | cmd | Saves the current Navigation Mesh to disk. | |
nav_save_selected | cmd | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | |
nav_select_blocked_areas | cmd | Adds all blocked areas to the selected set | |
nav_select_damaging_areas | cmd | Adds all damaging areas to the selected set | |
nav_select_half_space | cmd | Selects any areas that intersect the given half-space. | |
nav_select_invalid_areas | cmd | Adds all invalid areas to the Selected Set. | |
nav_select_obstructed_areas | cmd | Adds all obstructed areas to the selected set | |
nav_select_overlapping | cmd | Selects nav areas that are overlapping others. | |
nav_select_radius | cmd | Adds all areas in a radius to the selection set | |
nav_select_stairs | cmd | Adds all stairway areas to the selected set | |
nav_selected_set_border_color | -16751516 | cheat, server | Color used to draw the selected set borders while editing. |
nav_selected_set_color | 1623785472.000 | cheat, server | Color used to draw the selected set background while editing. |
nav_set_place_mode | cmd | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_shift | cmd | Shifts the selected areas by the specified amount | |
nav_show_approach_points | 0 | cheat, server | Show Approach Points in the Navigation Mesh. |
nav_show_area_info | 0 | cheat, server | Duration in seconds to show nav area ID and attributes while editing |
nav_show_compass | 0 | cheat, server | |
nav_show_continguous | 0 | cheat, server | Highlight non-contiguous connections |
nav_show_danger | 0 | cheat, server | Show current 'danger' levels. |
nav_show_light_intensity | 0 | cheat, server | |
nav_show_node_grid | 0 | cheat, server | |
nav_show_node_id | 0 | cheat, server | |
nav_show_nodes | 0 | cheat, server | |
nav_show_player_counts | 0 | cheat, server | Show current player counts in each area. |
nav_show_potentially_visible | 0 | cheat, server | Show areas that are potentially visible from the current nav area |
nav_simplify_selected | cmd | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | |
nav_slope_limit | 0 | cheat, server | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
nav_slope_tolerance | 0 | cheat, server | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
nav_snap_to_grid | 0 | cheat, server | Snap to the nav generation grid when creating new nav areas |
nav_solid_props | 0 | cheat, server | Make props solid to nav generation/editing |
nav_splice | cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |
nav_split | cmd | To split an Area into two, align the split line using your cursor and invoke the split command. | |
nav_split_place_on_ground | 0 | cheat, server | If true, nav areas will be placed flush with the ground when split. |
nav_stand | cmd | Toggles the 'stand while hiding' flag used by the AI system. | |
nav_stop | cmd | Toggles the 'must stop when entering this area' flag used by the AI system. | |
nav_store_selected_set | cmd | Stores the current selected set for later retrieval. | |
nav_strip | cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |
nav_subdivide | cmd | Subdivides all selected areas. | |
nav_test_node | 0 | cheat, server | |
nav_test_node_crouch | 0 | cheat, server | |
nav_test_node_crouch_dir | 4 | cheat, server | |
nav_test_stairs | cmd | Test the selected set for being on stairs | |
nav_toggle_deselecting | cmd | Start or stop continuously removing from the selected set. | |
nav_toggle_in_selected_set | cmd | Remove current area from the selected set. | |
nav_toggle_place_mode | cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_toggle_place_painting | cmd | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |
nav_toggle_selected_set | cmd | Toggles all areas into/out of the selected set. | |
nav_toggle_selecting | cmd | Start or stop continuously adding to the selected set. | |
nav_transient | cmd | Toggles the 'area is transient and may become blocked' flag used by the AI system. | |
nav_unmark | cmd | Clears the marked Area or Ladder. | |
nav_update_blocked | cmd | Updates the blocked/unblocked status for every nav area. | |
nav_update_lighting | cmd | Recomputes lighting values | |
nav_update_visibility_on_edit | 0 | cheat, server | If nonzero editing the mesh will incrementally recompue visibility |
nav_use_place | cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |
nav_walk | cmd | Toggles the 'traverse this area by walking' flag used by the AI system. | |
nav_warp_to_mark | cmd | Warps the player to the marked area. | |
nav_world_center | cmd | Centers the nav mesh in the world | |
net_allow_multicast | 0 | archive | |
net_blockmsg | 0 | cheat | 1|name> |
net_channels | cmd | Shows net channel info | |
net_compressvoice | 0 | Attempt to compress out of band voice payloads (360 only). | |
net_drawslider | 0 | Draw completion slider during signon | |
net_droppackets | 0 | cheat | Drops next n packets on client |
net_dumpeventstats | cmd | Dumps out a report of game event network usage | |
net_dumptest | 0 | ||
net_fakejitter | 0 | cheat | Jitter fakelag packet time |
net_fakelag | 0 | cheat | Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss | 0 | cheat | Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_graph | 5 | archive, client | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. |
net_graphheight | 1051 | archive, client | Height of netgraph panel |
net_graphmsecs | 400 | archive, client | The latency graph represents this many milliseconds. |
net_graphpos | 0 | archive, client | |
net_graphproportionalfont | 0 | archive, client | Determines whether netgraph font is proportional or not |
net_graphshowinterp | 1 | archive, client | Draw the interpolation graph. |
net_graphshowlatency | 1 | archive, client | Draw the ping/packet loss graph. |
net_graphsolid | 0 | archive, client | |
net_graphtext | 1 | archive, client | Draw text fields |
net_maxcleartime | 4 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). | |
net_maxfilesize | 16 | Maximum allowed file size for uploading in MB | |
net_maxfragments | 1200 | Max fragment bytes per packet | |
net_maxroutable | 1200 | archive, userinfo | Requested max packet size before packets are 'split'. |
net_megasnapshot | 1 | ||
net_paranoid | 1 | ||
net_public_adr | 0 | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' | |
net_queue_trace | 0 | ||
net_queued_packet_thread | 1 | Use a high priority thread to send queued packets out instead of sending them each frame. | |
net_scale | 5 | archive, client | |
net_showeventlisteners | 0 | Show listening addition/removals | |
net_showevents | 0 | Dump game events to console (1=client only, 2=all). | |
net_showfragments | 0 | Show netchannel fragments | |
net_showpeaks | 0 | Show messages for large packets only: <size> | |
net_showreliablesounds | 0 | cheat | |
net_showsplits | 0 | Show info about packet splits | |
net_showtcp | 0 | Dump TCP stream summary to console | |
net_showudp | 0 | Dump UDP packets summary to console | |
net_showudp_remoteonly | 0 | Dump non-loopback udp only | |
net_showusercmd | 0 | client | Show user command encoding |
net_splitpacket_maxrate | 15000 | Max bytes per second when queueing splitpacket chunks | |
net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | |
net_start | cmd | Inits multiplayer network sockets | |
net_status | cmd | Shows current network status | |
net_steamcnx_allowrelay | 1 | archive | Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel |
net_steamcnx_debug | 1 | Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. | |
net_steamcnx_enabled | 2 | Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. | |
net_steamcnx_status | cmd | Print status of steam connection sockets. | |
net_usesocketsforloopback | 0 | Use network sockets layer even for listen server local player's packets (multiplayer only). | |
next | 0 | cheat | Set to 1 to advance to next frame ( when singlestep == 1 ) |
nextdemo | cmd | Play next demo in sequence. | |
nextlevel | 0 | server | If set to a valid map name, will change to this map during the next changelevel |
noclip_fixup | 1 | cheat, server | |
npc_ally_deathmessage | 1 | cheat, server | |
npc_ammo_deplete | cmd | Subtracts half of the target's ammo | |
npc_bipass | cmd | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s | |
npc_combat | cmd | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} | |
npc_conditions | cmd | Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a | |
npc_create | cmd | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen | |
npc_create_aimed | cmd | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at | |
npc_create_equipment | 0 | cheat, server | |
npc_destroy | cmd | Removes the given NPC(s) from the universeArguments: {npc_name} / {npc_class_name} / no argument picks what player is looki | |
npc_destroy_unselected | cmd | Removes all NPCs from the universe that aren't currently selected | |
npc_enemies | cmd | Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable | |
npc_focus | cmd | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np | |
npc_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments | |
npc_freeze_unselected | cmd | Freeze all NPCs not selected | |
npc_go | cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | |
npc_go_do_run | 1 | cheat, server | Set whether should run on NPC go |
npc_go_random | cmd | Sends all selected NPC(s) to a random node. Arguments: -none- | |
npc_heal | cmd | Heals the target back to full health | |
npc_height_adjust | 1 | cheat, server | Enable test mode for ik height adjustment |
npc_kill | cmd | Kills the given NPC(s)Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
npc_nearest | cmd | Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i | |
npc_relationships | cmd | Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha | |
npc_reset | cmd | Reloads schedules for all NPC's from their script files Arguments: -none- | |
npc_route | cmd | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang | |
npc_select | cmd | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg | |
npc_sentences | 0 | server | |
npc_set_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments | |
npc_set_freeze_unselected | cmd | Freeze all NPCs not selected | |
npc_speakall | cmd | Force the npc to try and speak all their responses | |
npc_squads | cmd | Obsolete. Replaced by npc_combat | |
npc_steering | cmd | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n | |
npc_steering_all | cmd | Displays the steering obstructions of all NPCs (used to perform local avoidance) | |
npc_strider_height_adj | 0 | cheat, server | |
npc_strider_shake_ropes_magnitude | 150 | cheat, server | |
npc_strider_shake_ropes_radius | 1200 | cheat, server | |
npc_task_text | cmd | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu | |
npc_tasks | cmd | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A | |
npc_teleport | cmd | Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- | |
npc_thinknow | cmd | Trigger NPC to think | |
npc_viewcone | cmd | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent | |
npc_vphysics | 0 | server |
O
Command | Default Value | Flags | Description |
---|---|---|---|
old_radiusdamage | 0 | cheat, client, replicated | |
openserverbrowser | cmd | Opens server browser | |
option_duck_method | 1 | client, replicated | |
overview_alpha | 1 | archive, client | Overview map translucency. |
overview_health | 1 | archive, client | Show player's health in map overview. |
overview_locked | 1 | archive, client | Locks map angle, doesn't follow view angle. |
overview_mode | cmd | 1|2> | |
overview_names | 1 | archive, client | Show player's names in map overview. |
overview_tracks | 1 | archive, client | Show player's tracks in map overview. |
overview_zoom | cmd | Sets overview map zoom: <zoom> [ |
P
Command | Default Value | Flags | Description |
---|---|---|---|
paint_sample_size | 4 | cheat, replicated | |
paintmap_scale | 1 | cheat, replicated | |
panel_test_title_safe | 0 | cheat | Test vgui panel positioning with title safe indentation |
particle_sim_alt_cores | 2 | client | |
particle_simulateoverflow | 0 | cheat, client | Used for stress-testing particle systems. Randomly denies creation of particles. |
particle_test_attach_attachment | 0 | cheat, server | Attachment index for attachment mode |
particle_test_attach_mode | 0 | cheat, server | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
particle_test_file | 0 | cheat, server | Name of the particle system to dynamically spawn |
particle_test_start | cmd | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl | |
particle_test_stop | cmd | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe | |
password | 0 | archive | Current server access password |
path | cmd | Show the engine filesystem path. | |
pause | cmd | Toggle the server pause state. | |
perfui | cmd | Show/hide the level performance tools UI. | |
perfvisualbenchmark | cmd | ||
perfvisualbenchmark_abort | cmd | ||
phonemedelay | 0 | client | Phoneme delay to account for sound system latency. |
phonemefilter | 0 | client | Time duration of box filter to pass over phonemes. |
phonemesnap | 2 | client | Lod at level at which visemes stops always considering two phonemes, regardless of duration. |
phys_enable_query_cache | 1 | ||
phys_impactforcescale | 1 | server | |
phys_penetration_error_time | 10 | server | Controls the duration of vphysics penetration error boxes. |
phys_pushscale | 1 | client, replicated | |
phys_speeds | 0 | server | |
phys_stressbodyweights | 5 | server | |
phys_timescale | 1 | cheat, server | Scale time for physics |
phys_upimpactforcescale | 0 | server | |
physics_budget | cmd | Times the cost of each active object | |
physics_constraints | cmd | Highlights constraint system graph for an entity | |
physics_debug_entity | cmd | Dumps debug info for an entity | |
physics_highlight_active | cmd | Turns on the absbox for all active physics objects | |
physics_report_active | cmd | Lists all active physics objects | |
physics_select | cmd | Dumps debug info for an entity | |
physicsshadowupdate_render | 0 | server | |
PhysPMC | 0 | ||
picker | cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play | |
ping | cmd | Display ping to server. | |
ping_max_green | 70 | client | |
ping_max_red | 250 | client | |
ping_max_yellow | 140 | client | |
pingserver | cmd | Ping a server for info | |
pipeline_static_props | 1 | ||
pixelvis_debug | cmd | Dump debug info | |
play | cmd | Play a sound. | |
playdemo | cmd | Play a recorded demo file (.dem ). | |
player_debug_print_damage | 0 | cheat, server | When true, print amount and type of all damage received by player to console. |
player_old_armor | 0 | server | |
playerlist | cmd | Shows the player list and allows voting | |
playflush | cmd | Play a sound, reloading from disk in case of changes. | |
playgamesound | cmd | Play a sound from the game sounds txt file | |
playsoundscape | cmd | Forces a soundscape to play | |
playvideo | cmd | Plays a video: <filename> [width height] | |
playvideo_exitcommand | cmd | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
playvideo_exitcommand_nointerrupt | cmd | Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
playvideo_nointerrupt | cmd | Plays a video without ability to skip: <filename> [width height] | |
playvol | cmd | Play a sound at a specified volume. | |
plugin_load | cmd | plugin_load <filename> : loads a plugin | |
plugin_pause | cmd | plugin_pause <index> : pauses a loaded plugin | |
plugin_pause_all | cmd | pauses all loaded plugins | |
plugin_print | cmd | Prints details about loaded plugins | |
plugin_unload | cmd | plugin_unload <index> : unloads a plugin | |
plugin_unpause | cmd | plugin_unpause <index> : unpauses a disabled plugin | |
plugin_unpause_all | cmd | unpauses all disabled plugins | |
print_colorcorrection | cmd | Display the color correction layer information. | |
progress_enable | cmd | ||
prop_active_gib_limit | 999999 | server | |
prop_active_gib_max_fade_time | 999999 | server | |
prop_crosshair | cmd | Shows name for prop looking at | |
prop_debug | cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys | |
prop_dynamic_create | cmd | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |
prop_physics_create | cmd | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |
props_break_max_pieces | -1 | client, replicated | Maximum prop breakable piece count (-1 = model default) |
props_break_max_pieces_perframe | -1 | client, replicated | Maximum prop breakable piece count per frame (-1 = model default) |
pwatchent | -1 | cheat, client | Entity to watch for prediction system changes. |
pwatchvar | 0 | cheat, client | Entity variable to watch in prediction system for changes. |
phys_dontprintint | 1 | server | Don't print inter-penetration warnings. |
Q
Command | Default Value | Flags | Description |
---|---|---|---|
quit | cmd | Exit the engine. |
R
Command | Default Value | Flags | Description |
---|---|---|---|
r_3dsky | 1 | client | Enable the rendering of 3d sky boxes |
r_AirboatViewDampenDamp | 1 | cheat, client, replicated | |
r_AirboatViewDampenFreq | 7 | cheat, client, replicated | |
r_AirboatViewZHeight | 0 | cheat, client, replicated | |
r_ambientboost | 1 | Set to boost ambient term if it is totally swamped by local lights | |
r_ambientfactor | 5 | Boost ambient cube by no more than this factor | |
r_ambientfraction | 0 | cheat | Fraction of direct lighting used to boost lighting when model requests |
r_ambientlightingonly | 0 | cheat | Set this to 1 to light models with only ambient lighting (and no static lighting). |
r_ambientmin | 0 | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright | |
r_aspectratio | 0 | ||
r_asw_vehicleBrakeRate | 1 | cheat, client | |
r_asw_vehicleDrawDebug | 0 | cheat, client | |
r_avglight | 1 | cheat | |
r_avglightmap | 0 | cheat | |
r_bloomtintb | 1 | ||
r_bloomtintexponent | 1 | ||
r_bloomtintg | 1 | ||
r_bloomtintr | 1 | ||
r_cheapwaterend | cmd | ||
r_cheapwaterstart | cmd | ||
r_cleardecals | cmd | Usage r_cleardecals <permanent>. | |
r_ClipAreaPortals | 1 | cheat | |
r_colorstaticprops | 0 | cheat | |
r_debug_sequencesets | -2 | client | |
r_debugcheapwater | 0 | cheat, client | |
r_debugrandomstaticlighting | 0 | cheat | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
r_decal_cover_count | 4 | ||
r_decal_overlap_area | 0 | ||
r_decal_overlap_count | 3 | ||
r_decals | 2048 | ||
r_decalstaticprops | 1 | Decal static props test | |
r_depthoverlay | 0 | cheat, client | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
r_DispBuildable | 0 | cheat | |
r_DispWalkable | 0 | cheat | |
r_dopixelvisibility | 1 | client | |
r_drawallrenderables | 0 | cheat, client | Draw all renderables, even ones inside solid leaves. |
r_drawbatchdecals | 1 | Render decals batched. | |
r_DrawBeams | 1 | cheat | 0=Off, 1=Normal, 2=Wireframe |
r_drawbrushmodels | 1 | cheat | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
r_drawclipbrushes | 0 | cheat | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
r_drawdecals | 1 | cheat | Render decals. |
r_DrawDetailProps | 1 | client | 0=Off, 1=Normal, 2=Wireframe |
r_DrawDisp | 1 | cheat | Toggles rendering of displacment maps |
r_drawentities | 1 | cheat | |
r_drawflecks | 1 | client | |
r_drawfuncdetail | 1 | cheat | Render func_detail |
r_drawleaf | -1 | cheat | Draw the specified leaf. |
r_drawlightcache | 0 | cheat | 0: off1: draw light cache entries2: draw rays |
r_drawlightinfo | 0 | cheat | |
r_drawlights | 0 | cheat | |
r_drawmodeldecals | 1 | ||
r_DrawModelLightOrigin | 0 | cheat | |
r_drawmodelstatsoverlay | 0 | cheat | |
r_drawmodelstatsoverlaydistance | 500 | cheat | |
r_drawmodelstatsoverlaymax | 1 | archive | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
r_drawmodelstatsoverlaymin | 0 | archive | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
r_drawopaquerenderables | 1 | cheat, client | |
r_drawopaqueworld | 1 | cheat, client | |
r_drawothermodels | 1 | cheat, client | 0=Off, 1=Normal, 2=Wireframe |
r_drawparticles | 1 | cheat, client | Enable/disable particle rendering |
r_drawpixelvisibility | 0 | client | Show the occlusion proxies |
r_DrawPortals | 0 | cheat | |
r_DrawRain | 1 | cheat, client | Enable/disable rain rendering. |
r_drawrenderboxes | 0 | cheat, client | |
r_drawropes | 1 | client | |
r_drawskybox | 1 | cheat | |
r_DrawSpecificStaticProp | -1 | ||
r_drawsprites | 1 | client | |
r_drawstaticprops | 1 | cheat | 0=Off, 1=Normal, 2=Wireframe |
r_drawtracers | 1 | cheat, client | |
r_drawtracers_firstperson | 1 | client | |
r_drawtranslucentrenderables | 1 | cheat, client | |
r_drawtranslucentworld | 1 | cheat | |
r_drawvgui | 1 | cheat | Enable the rendering of vgui panels |
r_drawviewmodel | 1 | cheat, client | |
r_drawworld | 1 | cheat | Render the world. |
r_dscale_basefov | 90 | cheat | |
r_dscale_fardist | 2000 | cheat | |
r_dscale_farscale | 4 | cheat | |
r_dscale_neardist | 100 | cheat | |
r_dscale_nearscale | 1 | cheat | |
r_dynamic | 1 | ||
r_dynamiclighting | 1 | cheat | |
r_emulategl | 0 | ||
r_entityclips | 1 | client | |
r_eyeglintlodpixels | 20 | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |
r_eyegloss | 1 | archive, client | |
r_eyemove | 1 | archive | |
r_eyes | 1 | ||
r_eyeshift_x | 0 | archive | |
r_eyeshift_y | 0 | archive | |
r_eyeshift_z | 0 | archive | |
r_eyesize | 0 | archive | |
r_eyewaterepsilon | 7 | cheat, client | |
r_fade360style | 1 | client | |
r_farz | -1 | cheat, client | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_fastzreject | 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware | |
r_fastzrejectdisp | 0 | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. | |
r_flashlight_topdown | 1 | client | |
r_flashlightambient | 0 | cheat, client | |
r_flashlightbacktraceoffset | 0 | cheat, client | |
r_flashlightbrightness | 0 | cheat | |
r_flashlightclip | 0 | cheat | |
r_flashlightconstant | 0 | cheat, client | |
r_flashlightculldepth | 1 | ||
r_flashlightdepth_drawtranslucents | 0 | client | |
r_flashlightdepthres | 1024 | client | |
r_flashlightdepthreshigh | 2048 | client | |
r_flashlightdepthtexture | 1 | ||
r_FlashlightDetailProps | 1 | client | Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) |
r_flashlightdrawclip | 0 | cheat | |
r_flashlightdrawdepth | 0 | ||
r_flashlightdrawfrustum | 0 | client | |
r_flashlightdrawfrustumbbox | 0 | client | |
r_flashlightdrawsweptbbox | 0 | ||
r_flashlightfar | 750 | cheat, client | |
r_flashlightfov | 53 | cheat, client | |
r_flashlightladderdist | 40 | cheat, client | |
r_flashlightlinear | 100 | cheat, client | |
r_flashlightlockposition | 0 | cheat, client | |
r_flashlightmodels | 1 | client | |
r_flashlightmuzzleflashfov | 120 | cheat, client | |
r_flashlightnear | 4 | cheat, client | |
r_flashlightnearoffsetscale | 1 | cheat, client | |
r_flashlightnodraw | 0 | ||
r_flashlightoffsetforward | 0 | cheat, client | |
r_flashlightoffsetright | 5 | cheat, client | |
r_flashlightoffsetup | -5 | cheat, client | |
r_flashlightquadratic | 0 | cheat, client | |
r_flashlightrender | 1 | ||
r_flashlightrendermodels | 1 | ||
r_flashlightrenderworld | 1 | ||
r_flashlightscissor | 0 | ||
r_flashlightshadowatten | 0 | cheat, client | |
r_flashlighttracedistcutoff | 128 | client | |
r_flashlightupdatedepth | 1 | ||
r_flashlightvisualizetrace | 0 | cheat, client | |
r_flashlightvolumetrics | 1 | client | |
r_flex | 1 | ||
r_flushlod | cmd | Flush and reload LODs. | |
r_ForceRestore | 0 | ||
r_ForceWaterLeaf | 1 | client | Enable for optimization to water - considers view in leaf under water for purposes of culling |
r_frustumcullworld | 1 | ||
r_glint_alwaysdraw | 0 | ||
r_glint_procedural | 0 | ||
r_hunkalloclightmaps | 1 | ||
r_hwmorph | 0 | cheat | |
r_impacts_alt_orientation | 1 | client | |
r_itemblinkmax | 0 | cheat | |
r_itemblinkrate | 4 | cheat | |
r_JeepFOV | 82 | cheat, replicated, server | |
r_JeepViewBlendTo | 1 | cheat, client | |
r_JeepViewBlendToScale | 0 | cheat, client | |
r_JeepViewBlendToTime | 1 | cheat, client | |
r_JeepViewDampenDamp | 1 | cheat, client, replicated | |
r_JeepViewDampenFreq | 7 | cheat, client, replicated | |
r_JeepViewZHeight | 10 | cheat, client, replicated | |
r_jiggle_bones | 1 | client | |
r_lightaverage | 1 | Activates/deactivate light averaging | |
r_lightcache_invalidate | cmd | ||
r_lightcache_numambientsamples | 162 | cheat | number of random directions to fire rays when computing ambient lighting |
r_lightcache_radiusfactor | 1000 | cheat | Allow lights to influence lightcaches beyond the lights' radii |
r_lightcache_zbuffercache | 0 | ||
r_lightcachecenter | 1 | cheat | |
r_lightcachemodel | -1 | cheat | |
r_lightinterp | 5 | cheat | Controls the speed of light interpolation, 0 turns off interpolation |
r_lightmap | -1 | cheat | |
r_lightstyle | -1 | cheat | |
r_lightwarpidentity | 0 | cheat | |
r_lockpvs | 0 | cheat | Lock the PVS so you can fly around and inspect what is being drawn. |
r_lod | -1 | ||
r_mapextents | 16384 | cheat, client | Set the max dimension for the map. This determines the far clipping plane |
r_maxdlights | 32 | ||
r_maxmodeldecal | 50 | ||
r_maxnewsamples | 6 | ||
r_maxsampledist | 128 | ||
r_minnewsamples | 3 | ||
r_modelwireframedecal | 0 | cheat | |
r_nohw | 0 | cheat | |
r_norefresh | 0 | ||
r_nosw | 0 | cheat | |
r_novis | 0 | cheat | Turn off the PVS. |
r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |
r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |
r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. | |
r_occlusion | 1 | Activate/deactivate the occlusion system. | |
r_occlusionspew | 0 | cheat | Activate/deactivates spew about what the occlusion system is doing. |
r_oldlightselection | 0 | cheat | Set this to revert to HL2's method of selecting lights |
r_overlayfadeenable | 0 | ||
r_overlayfademax | 2000 | ||
r_overlayfademin | 1750 | ||
r_overlaywireframe | 0 | ||
r_particle_sim_spike_threshold_ms | 5 | client | |
r_particle_timescale | 1 | client | |
r_partition_level | -1 | cheat | Displays a particular level of the spatial partition system. Use -1 to disable it. |
r_PhysPropStaticLighting | 1 | client | |
r_pix_recordframes | 0 | ||
r_pix_start | 0 | ||
r_pixelfog | 1 | ||
r_pixelvisibility_partial | 1 | client | |
r_pixelvisibility_spew | 0 | client | |
r_portalscloseall | 0 | ||
r_portalsopenall | 0 | cheat | Open all portals |
r_PortalTestEnts | 1 | cheat, client | Clip entities against portal frustums. |
r_printdecalinfo | cmd | ||
r_proplightingfromdisk | 1 | 0=Off, 1=On, 2=Show Errors | |
r_proplightingpooling | -1 | cheat | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset |
r_propsmaxdist | 1200 | client | Maximum visible distance |
r_queued_decals | 0 | Offloads a bit of decal rendering setup work to the material system queue when enabled. | |
r_queued_post_processing | 0 | client | |
r_queued_ropes | 1 | client | |
r_radiosity | 4 | cheat | 0: no radiosity1: radiosity with ambient cube (6 samples)2: radiosity with 162 samples3: 162 samples for static props, 6 sam |
r_RainAllowInSplitScreen | 0 | client | Allows rain in splitscreen |
r_rainalpha | 0 | cheat, client | |
r_rainalphapow | 0 | cheat, client | |
r_RainCheck | 0 | cheat, client | Enable/disable IsInAir() check for rain drops? |
r_RainDebugDuration | 0 | cheat, client | Shows rain tracelines for this many seconds (0 disables) |
r_raindensity | 0 | cheat, client | |
r_RainHack | 0 | cheat, client | |
r_rainlength | 0 | cheat, client | |
r_RainParticleDensity | 1 | client | Density of Particle Rain 0-1 |
r_RainProfile | 0 | cheat, client | Enable/disable rain profiling. |
r_RainRadius | 1500 | cheat, client | |
r_RainSideVel | 130 | cheat, client | How much sideways velocity rain gets. |
r_RainSimulate | 1 | cheat, client | Enable/disable rain simulation. |
r_rainspeed | 600 | cheat, client | |
r_RainSplashPercentage | 20 | cheat, client | |
r_rainwidth | 0 | cheat, client | |
r_randomflex | 0 | cheat | |
r_renderoverlayfragment | 1 | ||
r_rimlight | 1 | cheat | |
r_rootlod | 0 | Root LOD | |
r_ropetranslucent | 1 | client | |
r_screenoverlay | cmd | Draw specified material as an overlay | |
r_sequence_debug | 0 | client | |
r_shader_srgb | 0 | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) | |
r_shadow_debug_spew | 0 | cheat, client | |
r_shadow_deferred | 0 | cheat | Toggle deferred shadow rendering |
r_shadow_deferred_downsample | 0 | client | Toggle low-res deferred shadow rendering |
r_shadow_deferred_simd | 0 | client | |
r_shadow_half_update_rate | 0 | client | Updates shadows at half the framerate |
r_shadow_lightpos_lerptime | 0 | client | |
r_shadow_shortenfactor | 2 | client | Makes shadows cast from local lights shorter |
r_shadowangles | cmd | Set shadow angles | |
r_shadowblobbycutoff | cmd | some shadow stuff | |
r_shadowcolor | cmd | Set shadow color | |
r_shadowdir | cmd | Set shadow direction | |
r_shadowdist | cmd | Set shadow distance | |
r_shadowfromanyworldlight | 0 | cheat, client | |
r_shadowfromworldlights | 1 | client | Enable shadowing from world lights |
r_shadowfromworldlights_debug | 0 | cheat, client | |
r_shadowids | 0 | cheat | |
r_shadowmaxrendered | 32 | client | |
r_shadowrendertotexture | 1 | ||
r_shadows | 1 | ||
r_shadows_gamecontrol | -1 | cheat | |
r_shadows_on_renderables_enable | 0 | client | Support casting RTT shadows onto other renderables |
r_shadowwireframe | 0 | cheat | |
r_showenvcubemap | 0 | cheat | |
r_ShowViewerArea | 0 | ||
r_showz_power | 1 | cheat | |
r_skin | 0 | cheat | |
r_skybox | 1 | cheat, client | Enable the rendering of sky boxes |
r_slowpathwireframe | 0 | cheat | |
r_snapportal | -1 | ||
r_SnowColorBlue | 200 | cheat, client | Snow. |
r_SnowColorGreen | 175 | cheat, client | Snow. |
r_SnowColorRed | 150 | cheat, client | Snow. |
r_SnowDebugBox | 0 | cheat, client | Snow Debug Boxes. |
r_SnowEnable | 1 | cheat, client | Snow Enable |
r_SnowEndAlpha | 255 | cheat, client | Snow. |
r_SnowEndSize | 0 | cheat, client | Snow. |
r_SnowFallSpeed | 1 | cheat, client | Snow fall speed scale. |
r_SnowInsideRadius | 256 | cheat, client | Snow. |
r_SnowOutsideRadius | 1024 | cheat, client | Snow. |
r_SnowParticles | 500 | cheat, client | Snow. |
r_SnowPosScale | 1 | cheat, client | Snow. |
r_SnowRayEnable | 1 | cheat, client | Snow. |
r_SnowRayLength | 8192 | cheat, client | Snow. |
r_SnowRayRadius | 256 | cheat, client | Snow. |
r_SnowSpeedScale | 1 | cheat, client | Snow. |
r_SnowStartAlpha | 25 | cheat, client | Snow. |
r_SnowStartSize | 1 | cheat, client | Snow. |
r_SnowWindScale | 0 | cheat, client | Snow. |
r_SnowZoomOffset | 384 | cheat, client | Snow. |
r_SnowZoomRadius | 512 | cheat, client | Snow. |
r_spray_lifetime | 10 | Number of rounds player sprays are visible | |
r_sse_s | 1 | client | sse ins for particle sphere create |
r_staticlight_streams | 1 | ||
r_staticprop_lod | -1 | ||
r_staticpropinfo | 0 | ||
r_swingflashlight | 1 | cheat, client | |
r_teeth | 1 | ||
r_threaded_particles | 1 | client | |
r_threaded_shadow_clip | 0 | ||
r_threadeddetailprops | 1 | client | enable threading of detail prop drawing |
r_twopasspaint | 1 | HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this | |
r_unlimitedrefract | 0 | client | |
r_unloadlightmaps | 0 | ||
r_updaterefracttexture | 1 | cheat, client | |
r_vehicleBrakeRate | 1 | cheat, server | |
r_VehicleViewClamp | 1 | cheat, client | |
r_VehicleViewDampen | 1 | cheat, client, replicated | |
r_visambient | 0 | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work | |
r_visocclusion | 0 | cheat | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
r_visualizelighttraces | 0 | cheat | |
r_visualizelighttracesshowfulltrace | 0 | cheat | |
r_visualizeproplightcaching | 0 | client | |
r_visualizetraces | 0 | cheat | |
r_WaterDrawReflection | 1 | client | Enable water reflection |
r_WaterDrawRefraction | 1 | client | Enable water refraction |
r_waterforceexpensive | 1 | cheat, client | |
r_waterforcereflectentities | 0 | client | |
r_worldlightmin | 0 | ||
r_worldlights | 4 | number of world lights to use per vertex | |
r_worldlistcache | 1 | client | |
radialmenu | cmd | Opens a radial menu | |
ragdoll_sleepaftertime | 5 | client | After this many seconds of being basically stationary, the ragdoll will go to sleep. |
rate | 120000 | userinfo | Max bytes/sec the host can receive data |
rcon | cmd | Issue an rcon command. | |
rcon_address | 0 | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | |
rcon_password | 0 | remote console password. | |
rd_add_bots | 0 | cheat, client, replicated | 1 add bots to fill free slots, 0 don't add |
rd_adjust_mod_dont_load_vertices | 1 | server | Automatically disables loading of vertex data. |
rd_adjust_sv_maxrate | 1 | archive, server | If 1 for 8 slot listen server sv_maxrate will be set to 60000 |
rd_aim_marines | 0 | cheat, client, replicated | If 1 marines can aim at marines that are on different Z level |
rd_alien_instagib | 0 | server | If 1 forces aliens to instantly gib upon death, without any fancy animations |
rd_alien_num_max_players | 8 | cheat, client, replicated | with this many or more players, alien number scale will use the maximum value |
rd_alien_num_max_scale | 2 | cheat, client, replicated | the maximum alien number scale for co-op |
rd_alien_num_min_players | 4 | cheat, client, replicated | with this many or fewer players, alien number scale will use the minimum value |
rd_alien_num_min_scale | 1 | cheat, client, replicated | the minimum alien number scale for co-op |
rd_alien_speed_scale | 1 | cheat, client, replicated | the factor used to scale aliens' speed |
rd_allow_afk | 1 | client, replicated | If set to 0 players cannot use asw_afk command or Esc - Take a Break |
rd_allow_chat_in_singleplayer | 1 | client | Allow opening the chat panel when maxplayers is set to 1. |
rd_allow_flashlight | 0 | cheat, server | If set to 0 players cannot use asw_flashlight command |
rd_allow_revive | 0 | cheat, client, replicated | |
rd_ammo_bonus | 0 | cheat, client, replicated | |
rd_ammo_counter_under_marine | 1 | archive, client | Draw an ammo counter of the marine's active weapon under the marine? |
rd_ammo_counter_under_marine_alignment | 1 | archive, client | Aligns the ammo counter under the marine. 0 - Left, 1 - Center, 2 - Right |
rd_ammo_counter_under_marine_show_max_ammo | 0 | archive, client | Should the ammo counter under the marine also show max ammo? |
rd_ammo_under_marine | 1 | archive, client | Draw the marine's current ammo under the marine? |
rd_anniversary_week_debug | -1 | cheat, client, replicated | Set to 1 to force anniversary week logic (requires sv_cheats); 0 to force off |
rd_antlionguard_incavern | 1 | cheat, server | If 1 antlionguard behavior changes, more agile for tight places |
rd_antlionguardian_poison | 0 | cheat, server | If 1, antlion guardians poison marines down to 12 HP (it will slowly heal) |
rd_ar2_dmg_base | 0 | cheat, client, replicated | Base damage of AR2 |
rd_auto_fast_restart | 0 | server | Set to 1 to restart mission on fail automatically |
rd_auto_hide_mission_icon_loading | 1 | archive, client | hide the mission icon if the mission has a custom loading background |
rd_auto_kick_high_ping_player | 0 | cheat, server | Server auto kick players with pings higher than this cvar. |
rd_auto_kick_low_level_player | 0 | cheat, server | Server auto kicks players below level 30 from challenges which have this cvar set to 1. This cvar is meant for players who use |
rd_auto_kick_low_level_player_if_brutal_or_asbi | 0 | server | Server auto kicks players below level 30 if difficulty is brutal or official asbi is active |
rd_auto_kick_low_level_player_if_brutal_or_challenge | 0 | cheat, server | Server auto kicks players below level 30 if difficulty is brutal or a challenge is active |
rd_auto_record_auto_fix_times | 1 | client | If a demo has a negative duration, automatically fix the file's header. |
rd_auto_record_debug | 0 | client | |
rd_auto_record_delay_start_frames | 50 | client | Auto record will wait this number of client frames after an instant restart or the initial connection to a server to start a re |
rd_auto_record_demo_search_paths | 0 | client | Space-separated list of wildcards used to find demo files. |
rd_auto_record_fix_time | cmd | Recompute the duration of a demo file. | |
rd_auto_record_force_clean | cmd | Force a cleanup of the recordings directory | |
rd_auto_record_lobbies | 0 | archive, client, userinfo | Automatically keep this many lobby recordings. Executes the record and stop commands automatically. |
rd_auto_record_stop_on_retry | 1 | archive, client | Treat an instant restart the same way as a loading screen for auto recordings. |
rd_auto_record_ui | cmd | Displays demo list. | |
rd_autogun_dmg_base | 0 | cheat, client, replicated | Base damage of shotgun |
rd_biomass_damage_from_explosions | 0 | cheat, server | If 1, biomass will take damage from explosions |
rd_biomass_ignite_from_explosions | 0 | cheat, client, replicated | If 1, biomass will ignite from blast damage |
rd_biomass_ignite_from_flares | 0 | cheat, replicated, server | If 1, biomass will ignite from a flare |
rd_bot_melee_combo | 1 | server | can bots do melee combo attacks |
rd_bot_melee_losblocked | 1 | server | should bots melee if there is a friend between them and their enemy |
rd_bot_melee_mobbed | 1 | server | should bots melee if they are mobbed by enemies |
rd_bot_melee_noammo | 1 | server | should bots melee if they are out of ammo |
rd_bot_melee_object | 1 | server | should bots melee attack crates that are in their way |
rd_bot_strong | 1 | cheat, server | If 1, bots take only 25% of damage in a co-op game |
rd_botadd | cmd | Adds a bot by index from 1 to 8, where index is the character of bot | |
rd_bots_avoid_bombs | 1 | server | If 1 AI marines will try to find a safe place when they see alien explosives or some types of live grenades |
rd_bots_avoid_fire | 1 | server | If 1 AI marines will try to avoid standing near fires |
rd_bots_avoid_gas | 1 | server | If 1 AI marines will try to find a safe place when they see gas grenades or ruptured radioactive barrels |
rd_bots_flank_shieldbug | 1 | server | If 1 AI marines will try to get behind shieldbugs |
rd_bots_kick | cmd | Kicks all bots you added, currently deselects your marine too | |
rd_briefing_item_details_color1 | -4387 | client | |
rd_briefing_item_details_color2 | -1127254 | client | |
rd_briefing_item_details_delay | 3 | client | |
rd_briefing_item_details_displaytype | -5592406 | client | |
rd_buff_grenade_attach_sw | 1 | cheat, client, replicated | if set, special weapons deploy amp grenades to themselves, not to the floor |
rd_cam_marine_yaw_desired | 90 | cheat, client | The desired value of yaw. Camera yaw will linearly blend to the desired value |
rd_cam_marine_yaw_rate | 0 | cheat, client | Time in seconds needed to change camera yaw |
rd_camera_shake | 1 | archive, client | Enable camera shakes (2=all, 1=only forced, 0=none) |
rd_carnage_scale | 1 | cheat, client, replicated | the factor used to scale the amount of aliens in each drone spawner |
rd_chainsaw_dmg_base | 0 | cheat, client, replicated | Base damage of chainsaw |
rd_chainsaw_slows_down | 1 | cheat, client, replicated | If 0 chainsaw doesn't slow down when firing |
rd_challenge | 0 | client, replicated | Activates a challenge by ID |
rd_chat_colorful_player_names | 1 | archive, client | If set 1, the player name in the chat box will become colorful |
rd_chatter_about_ff | 1 | replicated, server | If 1 marines will shout about friendly fire done to them |
rd_chatter_about_marine_death | 1 | replicated, server | If 1 marines will shout Marine Down if marine dies |
rd_chatwipe | 0 | client | Set this to 0 to prevent chat wiping between missions |
rd_chatwipe_mainmenu | 1 | client | Set this to 0 to prevent chat wiping between games |
rd_check_clientdll_consistency | 1 | server | If 1, client.dll must match on the client and server. Default is 0 on beta, 1 on other branches. |
rd_clearhouse_on_mission_complete | 0 | server | If 1 all NPCs will be removed from map on round end |
rd_client_marine_backpacks | 0 | client | Show marine's un-equipped weapon on their back. |
rd_collections | cmd | open collections view | |
rd_collections_last_tab | 0 | archive, client | Remembers last accessed tab index of the collections screen. |
rd_combat_rifle_dmg_base | 0 | cheat, client, replicated | Base damage of combat rifle |
rd_combine_ball_first_hit_bonus | 10 | cheat, server | |
rd_commander_cam | 1 | client | If 0 disables the commander camera. |
rd_console_debug_xp | 0 | client | Show client-sided xp award messages in console |
rd_controller_analog_radius | 1 | archive, client | |
rd_controller_analog_radius_min | 0 | archive, client | The minimum crosshair stop position when rd_controller_analog_radius is active. |
rd_controller_radius_adjust | 0 | archive, client | Number of pixels to add to crosshair distance from marine, when using controller. Can be negative |
rd_damage_buff_scale | 2 | cheat, server | Damage amplifier's damage factor. 2.0 by default |
rd_deagle_bigalien_dmg_scale | 0 | cheat, client, replicated | Used to scale down desert eagles damage against Shieldbug, Mortarbug, Harvester, Drone Uber, Queen |
rd_deagle_dmg_base | 0 | cheat, client, replicated | Base damage of deagle |
rd_Deathmatch_enable | cmd | Enables Deathmatch game mode | |
rd_deathmatch_ending_time | 10 | client, replicated | Period of time after which the round ends after somebody has won |
rd_deathmatch_gungame_equipment_order | 8 | cheat, server | |
rd_deathmatch_last_game_mode | 0 | archive, server | |
rd_deathmatch_loadout_allowed | 0 | client, replicated | If set to 1 players can choose weapons they spawn with |
rd_deathmatch_respawn_hints | 1 | archive, client | Show keybind hints for spawning in Deathmatch mode. |
rd_deathmatch_spawn_bots_in_singleplayer | 1 | server | Causes Deathmatch mode to add random bots when a player marine is selected and maxplayers is 1. |
rd_deathmatch_team_colors | 2 | archive, client | 1: allies green enemies red / 2: Counter-Terrorists blue Terrorists yellow |
rd_debug_equipment_button | 0 | client, replicated | |
rd_debug_inspect_entire_inventory | cmd | inspect every item in your inventory | |
rd_debug_inspect_own_item | cmd | inspect an item you own by ID | |
rd_debug_print_inventory | cmd | ||
rd_debug_sentry_placement | 0 | cheat, client, replicated | |
rd_debug_string_tables | 0 | server | log the creation of string tables for the mission chooser |
rd_debug_wine_version | cmd | ||
rd_dedicated_high_resolution_timer_ms | 0 | server | Acquire timer with specified resolution in ms |
rd_dedicated_server_language | 0 | server | translation language to load on dedicated server |
rd_default_weapon | 0 | cheat, client, replicated | Index of the weapon that is given to marine after he spawns |
rd_devastator_dmg_base | 0 | cheat, client, replicated | Base damage of devastator |
rd_devastator_dynamic_bullet_spread | 1 | cheat, client, replicated | Controls if crouching decreases bullet spread for devastator |
rd_difficulty_tier | 0 | cheat, client, replicated | Used to make difficulties higher then Brutal. 0 - default difficulties, 1 - Easy is as hard as Brutal + 1, 2 - Easy is as hard |
rd_director_max_awake_aliens_for_horde | 25 | cheat, server | If there are more awake aliens than this number director will not spawn new hordes |
rd_director_max_awake_aliens_for_wanderers | 20 | cheat, server | If there are more awake aliens than this number director will not spawn new wanderers |
rd_director_spawner_bias | 0 | cheat, server | 0 (search from the node) to 1 (search from the nearest marine) |
rd_director_spawner_range | 600 | cheat, server | Radius around expected spawn point that the director can look for spawners |
rd_disable_briefing_camera | 0 | client | always render video backgrounds for briefing |
rd_door_melee_damage | 0 | cheat, server | Allow doors to take melee damage from marines. |
rd_download_workshop_previews | 0 | archive, client | If 0 game will not download preview images for workshop add-ons, improving performance at startup |
rd_draw_avatars_with_frags | 1 | archive, client | If 1 In PvP modes a panel with avatars and frags will be shown at top of the screen |
rd_draw_briefing_ui | 1 | cheat, client | |
rd_draw_marine_health_counter | 1 | archive, client | Display a numeric counter for marine health on the HUD |
rd_draw_minimap | 1 | client | |
rd_draw_portraits | 1 | client | |
rd_draw_timer | 1 | archive, client | Display the current mission time at the top of the screen |
rd_draw_timer_color | 771751936.000 | archive, client | The color of the current mission time |
rd_drone_uber_knockdown | 0 | cheat, server | Set to 1 to make uber drones knock down marines like shieldbugs do |
rd_drone_uber_knockdown_force | 10 | cheat, server | Magnitude of knockdown force for uber drone's melee attack, only works if rd_drone_uber_knockdown 1 |
rd_drone_uber_knockdown_lift | 10 | cheat, server | Upwards force for uber drone's melee attack, only works if rd_drone_uber_knockdown 1 |
rd_drone_uber_model_scale | 1 | cheat, server | Scales uber drone model size |
rd_drones_attack_sentry | cmd | Makes drones attack sentry gun | |
rd_drones_attack_sentry1 | cmd | Makes drones attack sentry gun base | |
rd_drop_magazine | 1 | client | Drop a magazine model when reloading weapons |
rd_drop_magazine_force | 50 | client | Amount of random force to apply to dropped magazine |
rd_drop_magazine_force_up | 50 | client | Amount of upward force to apply to the dropped magazine |
rd_drop_magazine_lifetime | 4 | client | Time before a dropped magazine fades |
rd_drop_magazine_spin | 1000 | client | Amount of random angular velocity to apply to dropped magazine |
rd_dump_alien_selection_set | cmd | ||
rd_dump_workshop_conflicts_client | cmd | ||
rd_dump_workshop_conflicts_server | cmd | ||
rd_dump_workshop_mapping_client | cmd | ||
rd_dump_workshop_mapping_server | cmd | ||
rd_econ_item_preview | cmd | inspect an item using a code from the Steam Community backpack | |
rd_enable_workshop_item | cmd | (dedicated servers only) enable a workshop addon by ID | |
rd_env_projectedtexture_enabled | 1 | archive, client | If 0 all projected textures are disabled(to improve performance) |
rd_explosive_autogun_bullets | 0 | cheat, server | |
rd_explosive_bullets | 0 | cheat, server | |
rd_explosive_bullets_dmg | 50 | cheat, server | |
rd_explosive_bullets_radius | 200 | cheat, server | |
rd_explosive_minigun_bullets | 0 | cheat, server | |
rd_explosive_railgun_bullets | 0 | cheat, server | |
rd_explosive_shotgun_pellets | 0 | cheat, server | |
rd_explosive_vindicator_pellets | 0 | cheat, server | |
rd_extinguisher_dmg_amount | 0 | cheat, replicated, server | The amount of damage the extinguisher does to entities |
rd_extinguisher_freeze_amount | 0 | cheat, replicated, server | The amount of freezing to apply to the extinguisher |
rd_fail_advice | 1 | archive, client | Show advice on mission failed. |
rd_fast_reload_explode_chance | 0 | cheat, server | 0-1 chance for marine to explode on failed fast reload |
rd_fast_reload_explode_damage | 50 | cheat, server | Damage of the fast reload fail explosion |
rd_fast_reload_explode_radius | 50 | cheat, server | Radius of the fast reload fail explosion |
rd_fast_reload_under_marine_height_scale | 0 | archive, client | Scales the original Fast Reload Bar. 0 to use the same rd_fast_reload_under_marine_scale |
rd_fast_reload_under_marine_scale | 1 | archive, client | Scales the original Fast Reload Bar |
rd_fire_extinguisher_infinite | 0 | cheat, client, replicated | If 1 the fire extinguisher has infinite ammo |
rd_firemine_target_marine | 0 | cheat, replicated, server | If 1 Incendiary(fire) Mines explode when marine is near them |
rd_first_person_aim_correction | 1 | client, userinfo | Make the gun point where the player is looking rather than straight forward. |
rd_first_person_aim_correction_weapon_length | 35 | client, userinfo | Scale down aim angle correction linearly when distance is below this. |
rd_flamer_dmg_base | 0 | cheat, client, replicated | Base damage of flamer |
rd_flamer_infinite_extinguisher | 0 | cheat, client, replicated | If 1 the flamer's extinguisher has infinite ammo |
rd_flashlight_dlight_enable | 0 | archive, client | If 1 adds additional dynamic light(ambient) to ordinary flashlight |
rd_flashlight_enable | 1 | client | If 1 an ordinary flashlight beam is used |
rd_flashlightshadows | 0 | archive, client | If 1 marine's flashlight will cast high quality shadows |
rd_flechette_speed | 2000 | cheat, server | |
rd_follow_hint_delay | 5 | server | The number of seconds marines will ignore follow hints after being told to follow |
rd_follow_hint_max_path_bloat | 450 | cheat, server | Maximum additional pathing distance where a bot can try to pick a hint (due to non-optimal node connection choices) |
rd_follow_hint_max_search_range | 300 | cheat, server | A range around leader used to search for a hint to move bot to |
rd_follow_hint_max_search_range_danger | 400 | cheat, server | A range around leader used to search for a hint to move bot to |
rd_follow_hint_pathfind | 1 | cheat, server | Avoid directing marines to stand in places that cannot be walked to by the squad leader. |
rd_follow_hint_pathfind_bad | 2 | server | Avoid directing marines to stand in places that cannot be walked to by the squad leader. Remember bad hints for this many secon |
rd_follow_hint_pathfind_good | 30 | server | Avoid directing marines to stand in places that cannot be walked to by the squad leader. Remember good hints for this many seco |
rd_force_all_marines_in_pvs | 3 | server | Send information about objects near all marines to all players. Helps record more complete demos, but increases memory and band |
rd_force_controller_glyph_set | -1 | archive, client | Use a specific controller button set for UI hints. 3=xbox, 10=switch, 13=ps5, 14=steam deck |
rd_force_spectate_marine | -1 | client | spectate this marine resource index if it exists |
rd_frags_limit | 20 | replicated, server | Number of frags a player must reach to win the round |
rd_func_precipitation_enable | 1 | archive, client | If 0 disables all func_precipitation drawing |
rd_gamepad_player_color | 1 | archive, client | Set controller LED color to player color when controlling a marine. |
rd_gamepad_soft_keyboard | 1 | archive, client | Automatically open Steam Deck style keyboard when focusing a text field. |
rd_gas_grenade_ff_dmg | 10 | cheat, server | Fixed friendly fire damage of gas grenade, marine to marine, done in asw_gas_grenade_damage_interval. |
rd_givemeweapon | cmd | Gives a specified weapon to me | |
rd_grenade_collision_fix | 1 | cheat, server | Set to 1 to not impact on dropped weapons & items |
rd_grenade_launcher_arm_time | 0 | cheat, server | Time in seconds until grenade launcher grenade is armed and can explode |
rd_grenade_launcher_direct_hit_damage_mult | 2 | cheat, client, replicated | Damage multiplier for direct hits with grenade launcher grenades. |
rd_grenade_launcher_dmg_base | 0 | cheat, client, replicated | Base damage of grenade launcher |
rd_grenade_launcher_explode_on_contact | 1 | cheat, server | If set to 0 grenade will not explode on contact with rigid world |
rd_grenade_launcher_grenade_preview | 0 | cheat, client, replicated | Draw a predictive arc for a grenade launcher |
rd_grenade_launcher_num_clusters | 0 | cheat, client, replicated | Number of clusters to spawn on grenade explosion |
rd_grenade_launcher_projectile_direct_dmg | 256 | cheat, server | The direct damage caused by non exploded grenade from GL |
rd_grenades_dmg_base | 0 | cheat, client, replicated | Base damage of hand grenades |
rd_ground_shooting | 0 | cheat, client, replicated | 1 enable ground shooting, 0 disabled |
rd_grub_health | 1 | cheat, server | |
rd_gungame_enable | cmd | Enables GunGame game mode | |
rd_hackall | 0 | cheat, client, replicated | If 1 all marines can hack doors and computers |
rd_harvester_always_release_xenomites | 0 | cheat, server | If set, harvesters will always release xenomites after death |
rd_harvester_health | 200 | cheat, server | Health of the harvester |
rd_headcrab_waterproof | 0 | cheat, server | Headcrabs don't drown in water. |
rd_health_counter_under_marine | 1 | archive, client | Draw a counter of the marine's current health under the marine? |
rd_health_counter_under_marine_alignment | 1 | archive, client | Aligns the health counter under the marine. 0 - Left, 1 - Center, 2 - Right |
rd_health_counter_under_marine_show_max_health | 0 | archive, client | Should the health counter under the marine also show max health? |
rd_health_decrease_interval | 5 | server | Interval between health decrease when incapacitated |
rd_health_effect | 1 | archive, client | If 0 disables the red blinking low health effect |
rd_hearbeat | 1 | archive, client | If 0 disables heartbeat low health effect |
rd_heavy_rifle_bigalien_dmg_scale | 1 | cheat, client, replicated | Used to scale up heavy rifle's damage against Shieldbug, Mortarbug, Harvester, Drone Uber, Queen |
rd_heavy_rifle_dmg_base | 0 | cheat, client, replicated | Base damage of heavy rifle |
rd_heavy_rifle_fastfire_dmg_scale | 2 | cheat, client, replicated | Used to scale up heavy rifle's damage during fast fire mode |
rd_heavy_rifle_fastfire_duration | 3 | cheat, client, replicated | Number of seconds fast fire lasts |
rd_heavy_rifle_fastfire_fire_rate_multiplier | 0 | cheat, client, replicated | A multiplier which is applied to rifle's fire rate during fast fire mode |
rd_heavy_scale | 1 | cheat, client, replicated | the factor used to scale aliens' health |
rd_highlight_active_character | 0 | archive, client | |
rd_hit_confirms_to_recorders | 1 | server | Send hit confirm user messages to players who are recording, not just players who are spectating the relevant character. |
rd_horde_from_exit | 1 | cheat, server | If 0 hordes and wanderers cannot spawn in map exit zone. 1 by default |
rd_horde_ignore_north_door | 0 | cheat, server | If 1 hordes can spawn behind sealed and locked doors to the north from marines. Excluding indestructible doors. |
rd_horde_retry_on_fail | 1 | cheat, server | When set to 1 will retry to spawn horde from opposite direction if previous direction spawn failed. |
rd_horde_two_sided | 0 | cheat, server | If 1 and Onslaught is enabled a 2nd horde will come from opposite side, e.g. north and south |
rd_hp_regen | 0 | cheat, client, replicated | 0 disable marines' health regeneration |
rd_hud_hide_clips | 0 | cheat, client, replicated | |
rd_hud_minimap_drawing | 1 | client | Allow drawing on the minimap. |
rd_increase_difficulty_by_number_of_marines | 0 | cheat, server | If enabled, difficulty will be increased when there are more than 4 marines. |
rd_infinite_ammo | 0 | cheat, server | Marine's active weapon will never run out of ammo |
rd_infinite_healgrenade | 0 | cheat, client, replicated | Set to 1 to enable infinite heal beacons |
rd_infinite_spawners | 0 | cheat, client, replicated | If 1 all spawners will be set to infinitely spawn aliens |
rd_info_particle_system_enabled | 1 | archive, client | If 0 all info_particle_system entities are disabled |
rd_instagib_enable | cmd | Enables InstaGib game mode | |
rd_interpenetrating_entities_warning | 0 | server | |
rd_jumpjet_knockdown_marines | 0 | cheat, client, replicated | If 1 Jump Jet knock down marines |
rd_kick_inactive_players | 0 | server | If positive, kick players who are inactive for this many seconds. |
rd_kick_inactive_players_warning | 0 | server | Warn players that they will be kicked after this fraction of the inactive time. |
rd_killingspree_time_limit | 3 | client, replicated | Time in seconds. If player doesn't kill anybody during this time his killing spree is ended |
rd_laser_mine_dmg | 100 | cheat, server | Damage of laser mines |
rd_laser_mine_dmg_radius | 256 | cheat, server | Damage radius of laser mines |
rd_laser_mine_takes_damage | 0 | cheat, server | If 1 laser mines can be destroyed by weapons |
rd_laser_mine_targets_everything | 0 | cheat, server | If 1 laser mines explode under marines and aliens |
rd_last_game_access | 0 | archive, client | Remembers the last game access setting (public or friends) for a lobby created from the main menu. |
rd_last_game_challenge | 0 | archive, client | Remembers the last game challenge ID (0 for none) for a lobby created from the main menu. |
rd_last_game_difficulty | 0 | archive, client | Remembers the last game difficulty setting (easy/normal/hard/insane/imba) for a lobby created from the main menu. |
rd_last_game_hardcoreff | 0 | archive, client | Remembers the last game hardcore friendly fire setting for a lobby created from the main menu. |
rd_last_game_maxplayers | 4 | archive, client | Remembers the last game max players setting for a lobby created from the main menu. |
rd_last_game_onslaught | 0 | archive, client | Remembers the last game onslaught setting for a lobby created from the main menu. |
rd_leaderboard_enabled | 1 | client, replicated | If 0 player leaderboard scores will not be updated on mission complete. Use this for modded servers. |
rd_leaderboard_enabled_client | 1 | archive, client | If 0 player leaderboard scores will not be set or updated on mission complete. Client only. |
rd_loading_image_per_map | 1 | archive, client | If set to 1 each map can have its own background image during loading screen, 0 means same image for every map |
rd_loading_status_text_visible | 1 | archive, client | If set to 1 status text is visible on the loading screen. |
rd_lobby_debug_clear | cmd | ||
rd_lobby_debug_current | cmd | ||
rd_lobby_debug_filter_distance | cmd | 1: close, 2: default, 3: far, 4: worldwide | |
rd_lobby_debug_filter_numerical | cmd | rd_lobby_debug_filter_numerical 'key' value compare | |
rd_lobby_debug_filter_string | cmd | rd_lobby_debug_filter_string 'key' 'value' compare | |
rd_lobby_debug_start_searching | cmd | ||
rd_lobby_debug_stop_searching | cmd | ||
rd_lobby_ping_high | 250 | client | lobbies with an estimated ping above this many milliseconds are considered 'high ping'. |
rd_lobby_ping_low | 120 | client | lobbies with an estimated ping below this many milliseconds are considered 'low ping'. |
rd_mapcycle_bonus | 2 | archive, server | Automatically select the next Bonus mission. |
rd_mapcycle_deathmatch | 1 | archive, server | Automatically select the next Deathmatch mission. |
rd_mapcycle_endless | 0 | archive, server | Automatically select the next Endless mission. |
rd_mapcycle_ignore | 0 | archive, server | Comma-separated list of map filenames (no .bsp) that cannot be selected by map cycle. |
rd_marine_chatter_enabled | 1 | server | If 0 marines will not speak anything |
rd_marine_explodes_into_gibs | 1 | archive, client | |
rd_marine_ff_fist | 0 | cheat, client, replicated | If set to 1, enables friendly fire for fist attacks. |
rd_marine_gear | 1 | client | Draw model overlays for marine gear items |
rd_marine_gear_hide_backpack | 1 | client | Disable body group 1 on the marine model when rendering certain model overlays |
rd_marine_gib_lifetime | 36000 | client | number of seconds before marine gibs fade |
rd_marine_gib_lifetime_dm | 15 | client | number of seconds before marine gibs fade in deathmatch mode |
rd_marine_gib_spin | 500 | client | how much do marine gibs spin? |
rd_marine_heal_range_max | 1536 | cheat, server | Maximum distance the AI medic will run to heal |
rd_marine_ignite_immediately | 0 | cheat, replicated, server | If 1 marines will will be ignited by flamer from single puff |
rd_marine_jump_height | 70 | cheat, client, replicated | Sets marine jump height. |
rd_marine_passive_armor_layer_protection_value | 0 | cheat, client, replicated | proportion of damage one layer of heavy armor absorbs |
rd_marine_passive_armor_layer_update_interval | 2 | cheat, client, replicated | how much time it takes each subsequent layer of heavy armor to restore |
rd_marine_passive_armor_layer_update_interval_initial | 4 | cheat, client, replicated | how much time it takes one layer of heavy armor to restore after damage |
rd_marine_passive_armor_layers_amount | 5 | cheat, client, replicated | heavy armor has this many exta layers of nanites |
rd_marine_passive_armor_layers_enabled | 1 | cheat, client, replicated | heavy armor can restore protection level |
rd_marine_poison_recover_delay | 2 | cheat, server | time after being poisoned before suit antitoxin begins to act |
rd_marine_poison_recover_tick | 0 | cheat, server | time between hitpoints restored by antitoxin |
rd_marine_spawn_zombine_on_death_chance | 0 | cheat, server | Chance to spawn a zombine when a marine dies from an alien |
rd_marine_stuck_in_extinguisher_pellets | 0 | cheat, client, replicated | If set, marines get stuck in extinguisher pellets and slightly teleport up. |
rd_marine_take_damage_from_ai_grenade | 1 | cheat, server | Players take damage from bots' grenade launchers |
rd_max_depth_texture_highres_shadows | 0 | client | |
rd_max_depth_texture_shadows | 1 | client | Specifies the maximum number of high quality shadows to render. Watch out for perfomance issues |
rd_max_drone_death_particles | 25 | archive, client | Maximum number of drone blood particle being created per 1 frame |
rd_max_marines | -1 | server | Sets how many marines can be selected |
rd_medgun_infinite_ammo | 0 | cheat, client, replicated | If 1 the medgun have infinite ammo |
rd_medgun_medkit_refill_amount | 0 | cheat, server | Amount of ammo given to refill a healgun from a medkit |
rd_medkit_overheal | 0 | cheat, client, replicated | If marine health is at max level medkit is used for additional small health boost |
rd_medkit_overheal_divider | 2 | cheat, client, replicated | Divider for medkit overhealth amount from base healing value. Bigger divider lesser health it adds |
rd_medrifle_dmg_base | 0 | cheat, client, replicated | Base damage of medical rifle |
rd_minigun_additional_piercing_chance | 0 | cheat, client, replicated | Additional piercing chance after rd_minigun_additional_piercing_delay of continuous shooting |
rd_minigun_additional_piercing_delay | 3 | cheat, client, replicated | After this time piercing chance increased |
rd_minigun_dmg_base | 0 | cheat, client, replicated | Base damage of minigun |
rd_mininglaser_dmg_base | 0 | cheat, client, replicated | Base damage of mining laser |
rd_mininglaser_slows_down | 1 | cheat, client, replicated | If 0 mining laser doesn't slow down when firing |
rd_mission_chooser_scroll_speed | 30 | client | Scroll speed in the mission chooser window in pixels. |
rd_mixer_volume_combat_damage | 1 | archive, client | Mixer volume multiplier for damage sound effects. |
rd_mixer_volume_combat_weapons | 1 | archive, client | Mixer volume multiplier for weapon sounds. |
rd_mixer_volume_environment_ambient | 1 | archive, client | Mixer volume multiplier for ambient sounds. |
rd_mixer_volume_environment_physics | 1 | archive, client | Mixer volume multiplier for physics/impact sound effects. |
rd_mixer_volume_explosions | 1 | archive, client | Mixer volume multiplier for explosions. |
rd_mixer_volume_interface | 1 | archive, client | Mixer volume multiplier for UI sounds. |
rd_mixer_volume_music_ingame | 0 | archive, client | Mixer volume multiplier for music played during missions. |
rd_mixer_volume_music_menus | 0 | archive, client | Mixer volume multiplier for music played on menus. |
rd_mixer_volume_other | 1 | archive, client | Mixer volume multiplier for sounds not matched by another mixer category. |
rd_mixer_volume_voice_aliens | 1 | archive, client | Mixer volume multiplier for alien vocalizations. |
rd_mixer_volume_voice_dialogue | 1 | archive, client | Mixer volume multiplier for NPC and marine dialogue. |
rd_mixer_volume_voice_players | 1 | archive, client | Mixer volume multiplier for player voice chat. |
rd_mortarbug_health | 350 | cheat, server | Health of the mortarbug |
rd_movement_relative_to_aim | 0 | archive, client, userinfo | In top-down view, makes commands like '+forward' move relative to the marine's facing rather than the camera position. |
rd_muted_color | -12434878 | archive, client | Color of the speaker icon in Player List window (F9) while muted |
rd_noclip | cmd | Toggle. Marine becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable | |
rd_notify_about_out_of_ammo | 1 | cheat, server | Chatter and print a yellow message when marine is out of ammo |
rd_override_alien_selection_challenge | 0 | cheat, server | |
rd_override_allow_rotate_camera | -1 | server | -1(default)-uses asw_gamerules setting, 0-disable rotation, 1-enable rotation |
rd_override_commander_level | -1 | client, replicated | |
rd_override_commander_promotion | -1 | client, replicated | |
rd_override_fps_max | 60 | server | overrides fps_max, this option sticks across map changes without touching newmapsettings |
rd_paint_boss_bars | 1 | client | Draw boss bars on the HUD when rd_boss_bar entities are active |
rd_paint_marine_blips | 1 | cheat, client, replicated | If 1 marines' position and facing is shown on minimap |
rd_paint_scanner_blips | 1 | cheat, client, replicated | If 1 scanner blips are shown on minimap |
rd_parasite_defanged_health | 10 | cheat, server | Health of the defanged parasite |
rd_parasite_health | 25 | cheat, server | Health of the parasite |
rd_pdw_dmg_base | 0 | cheat, client, replicated | Base damage of PDW |
rd_pistol_dmg_base | 0 | cheat, client, replicated | Base damage of twin pistols |
rd_pistols_drone_dualshot_health_bound | 105 | cheat, server | Drones below this health guaranteed to die in two (or one) pistol shots |
rd_pistols_min_delay | 0 | cheat, client, replicated | If more than 0 will set the delay between each shot of Twin Pistols in seconds. 0.1 recommended |
rd_pistols_uber_drone_additional_damage_health_percent | 12 | cheat, server | Special pistol bullets provide additional damage over heavy drones |
rd_player_bots_allowed | 1 | client, replicated | If 0 will prevent players from adding bots |
rd_points_decay | 0 | client, replicated | Amount that score change decays by per tick. |
rd_points_decay_tick | 0 | client, replicated | Number of seconds between score decay ticks. |
rd_points_delay | 1 | client, replicated | Number of seconds after the score changes before it starts decaying. |
rd_points_delay_max | 5 | client, replicated | Maximum number of seconds that the score can remain still without decaying. |
rd_points_report_to_chat | 1 | server | If 1 then all points errors will be printed in chat with yellow color. |
rd_prespawn_antlionguard | 0 | cheat, server | If 1 and Onslaught is enabled an npc_antlionguard will be prespawned somewhere on map |
rd_prespawn_scale | 0 | cheat, server | Director: will populate map with aliens at random positions |
rd_prifle_dmg_base | 0 | cheat, client, replicated | Base damage of prototype rifle |
rd_projected_texture_min_z | -64 | cheat, client, replicated | Projected textures that do not reach at least as high as this distance from the current marine's feet are considered non-visibl |
rd_pvp_marine_take_damage_from_bots | 1 | cheat, server | If 0 players will not take damage from bots in PvP |
rd_quake_sounds | 2 | client, replicated | Enable or disable quake sounds like doublekill, monsterkill |
rd_queen_hud_suppress_time | -1 | cheat, client, replicated | Hides the Swarm Queen's health HUD if not damaged for this long (-1 to always show) |
rd_radial_damage_no_falloff_distance | 16 | cheat, server | Distance from an explosion where damage starts to decrease based on distance. |
rd_railgun_dmg_base | 0 | cheat, client, replicated | Base damage of railgun |
rd_ray_trace_distance | 3000 | cheat, client, replicated | Increase this parameter for huge maps for grenade launcher to properly aim to far away distances |
rd_ready_mark_override | 0 | server | If set to 1 all players will be auto ready, the green ready mark will be set to checked state |
rd_reassign_marines | 1 | server | For dev, if 1 ReassignMarines function will be called |
rd_reduce_motion | 0 | archive, client | reduce ambient motion in menus |
rd_refill_secondary | 0 | cheat, client, replicated | 0 = false, 1 = true. If true the secondary ammo is picked up too |
rd_report_voted_players | 0 | archive, client | Automatically send a report when voting or muting a player on the player list. |
rd_represented_country | 0 | client, userinfo | If empty, this will be automatically set to your country based on your IP. Set to XX to not represent a country. |
rd_respawn_time | 0 | client, replicated | Number of seconds after you can respawn in Deathmatch |
rd_restart_mission_countdown | 1 | server | If set to 0 there will be no 5 seconds countdown timer if leader chooses to restart mission |
rd_revert_convars | 1 | archive, client | Resets FCVAR_REPLICATED variables to their default values when opening the main menu. |
rd_revive_duration | 2 | cheat, client, replicated | How long it takes to revive an incapacitated marine |
rd_revive_health | 10 | cheat, client, replicated | How much health a revived marine gets |
rd_ricochet_bounces | 3 | cheat, client, replicated | |
rd_ricochet_shotgun_bounces | 1 | cheat, client, replicated | |
rd_ricochet_shotgun_damage_scale | 0 | cheat, client, replicated | |
rd_ricochet_shotgun_pellets | 7 | cheat, client, replicated | |
rd_ricochet_shotgun_spread | 20 | cheat, client, replicated | |
rd_rifle_dmg_base | 0 | cheat, client, replicated | Base damage of rifle |
rd_rocket_target_marine | 0 | cheat, replicated, server | If 1 rockets from hornet barrage will be targeting enemy marines |
rd_scale_rates | 1 | client | Automatically change cl_updaterate and cl_cmdrate during slow motion. |
rd_scene_extend_caption_to_sound | 1 | server | Force closed caption duration in VCD scenes to be at least the duration of the associated sound. Uses sound length from host. |
rd_sentry_block_aliens | 1 | cheat, server | If 0 sentries don't collide with aliens |
rd_sentry_gib | 1 | client | should destroyed sentries create gibs? (if not, they just disappear) |
rd_sentry_gib_force | 150 | client | amount of random force to apply to sentry gibs |
rd_sentry_gib_lifetime | 30 | client | time in seconds before sentry gibs fade out |
rd_sentry_gib_lifetime_jitter | 1 | client | random time to add to lifetime to avoid all gibs fading at the same instant |
rd_sentry_gib_spin | 30 | client | amount of random spin to apply to sentry gibs |
rd_sentry_invincible | 0 | cheat, server | If set to 1 sentries will not take damage from anything |
rd_sentry_is_attacked_by_aliens | 1 | cheat, client, replicated | If set to 0 aliens will not try to damage sentries. |
rd_sentry_refilled_by_dismantling | 0 | cheat, server | If set to 1 marine will refill sentry ammo by dismantling it. |
rd_sentry_rotates_aim_instantly | 1 | cheat, server | If 1, rotating a sentry will instantly change its enemy acquisition arc. Otherwise, the arc changes as the sentry turns while i |
rd_sentry_take_damage_from_marine | 0 | cheat, replicated, server | If set to 1, players can destroy sentry by shooting at it. |
rd_server_marine_backpacks | 0 | cheat, client, replicated | Attach unactive weapon model to marine's back |
rd_server_shutdown_after_num_secs | 3600 | server | Server will shutdown after being online for this number of seconds. |
rd_server_shutdown_when_empty | 0 | server | Server will shutdown after last player left. |
rd_shaman_healing_speed | 0 | cheat, server | Number of health Mender gives per second. 0 means heal ~40% of maxhealth in 1 second |
rd_shieldbug_health | 1000 | cheat, server | Health of the shieldbug |
rd_shotgun_dmg_base | 0 | cheat, client, replicated | Base damage of shotgun |
rd_shotgun_fire_rate | 0 | cheat, client, replicated | Fire rate of shotgun |
rd_shotgun_secondary_delay | 0 | cheat, client, replicated | |
rd_show_arrow_to_marine | 1 | cheat, client, replicated | If 1 then arrows show where marines are |
rd_show_leaderboard_debrief | 1 | archive, client | Show leaderboard during debriefing |
rd_show_leaderboard_loading | 1 | archive, client | show friends' leaderboard entries on the loading screen |
rd_show_mission_icon_loading | 1 | archive, client | show mission icon on the loading screen |
rd_show_others_laser_pointer | 1 | cheat, client, replicated | Allows to show laser pointers of other marines, not my marine |
rd_simple_beacons | 0 | archive, client | If 1 heal beacon and damage amplifier will be rendered simple to improve performance |
rd_skip_all_dialogue | 0 | archive, client, userinfo | Tell the server not to send audio from asw_voiceover_dialogue. |
rd_slowmo | 1 | server | If 0 env_slomo will be deleted from map on round start(if present) |
rd_sniper_dmg_base | 0 | cheat, client, replicated | Base damage of sniper rifle |
rd_sniper_rifle_dmg_zoomed_bonus | 186 | cheat, client, replicated | Damage value added to sniper rifle in zoom mode |
rd_sniper_scope_weapon_switch | 0 | archive, client, userinfo | |
rd_sound_pitch_scale | 1 | cheat, client, replicated | Global audio pitch modifier. |
rd_spawn_ammo | 0 | cheat, client, replicated | Will spawn an ammo box from 51st killed alien if set to 51 |
rd_spawn_medkits | 0 | cheat, client, replicated | Will spawn a med kit from 31st killed alien is set to 31 |
rd_spawning_start_at_randomized_intervals | 0 | cheat, server | If set to 1, asw_spawners that start spawning aliens have a small random delay each before starting to spawn |
rd_speaking_color | -987136 | archive, client | Color of the speaker icon in Player List window (F9) while talking |
rd_steam_input_disable | cmd | ||
rd_steam_input_enable | cmd | ||
rd_stuck_bot_teleport | 1 | cheat, server | Teleport stuck bots |
rd_stuck_bot_teleport_max_range | 400 | cheat, server | Teleport stuck bots to a node within this range of the squad leader. -1 for unlimited. |
rd_stuck_bot_teleport_required_failures | 16 | cheat, server | Teleport stuck bots only after they've failed this many move attempts in the same number of seconds |
rd_stuck_bot_teleport_to_marine | 0 | cheat, server | Teleport stuck bots directly to a marine instead of to the nearest node |
rd_stuck_teleport_distance | 256 | cheat, server | Maximum distance to teleport a stuck marine to a node |
rd_suggest_difficulty | 1 | client | Suggest increasing or decreasing difficulty. |
rd_swarmopedia_global_stat_window_days | 30 | archive, client | Number of days to sum for global stats in the Swarmopedia. 0 for all time. |
rd_swarmopedia_grid | 0 | archive, client | Draw a grid in the Swarmopedia model viewer |
rd_swarmopedia_timescale | 0 | archive, client | Speed for Swarmopedia specimen animations |
rd_swarmopedia_units_per_foot | 16 | client | recommended: 12 to 16 |
rd_swarmopedia_units_per_meter | 52 | client | recommended: 39.37 to 52.49 |
rd_swarmopedia_units_preference | 0 | archive, client | 0=hammer, 1=metric, 2=imperial |
rd_team_change | cmd | Change your current team to another | |
rd_team_create | cmd | Create a new team, testing command | |
rd_team_report | cmd | Outputs debug team information | |
rd_team_report_client | cmd | Outputs debug team information | |
rd_TeamDeathmatch_enable | cmd | Enables TeamDeathmatch game mode | |
rd_techreq | 1 | cheat, client, replicated | If 0 tech will be not required to start a mission. Mission will not restart if tech dies. 1 is default |
rd_tesla_trap_ammo | 30 | cheat, server | |
rd_tesla_trap_area_damage | 0 | cheat, server | If 1 then tesla traps will cause area damage to all aliens near it |
rd_tesla_trap_area_damage_interval | 1 | cheat, server | |
rd_tesla_trap_dmg | 5 | cheat, server | |
rd_test_marine_gib | cmd | spawn marine gibs at the currently targeted point | |
rd_test_sentry_gib | cmd | spawn sentry gibs at the currently targeted point | |
rd_text_filtering | 1 | client | Filter text for content using the Steam API. |
rd_text_filtering_debug_no_steamid | 0 | client | (for testing) Fail all SteamID lookups for text filtering, causing 'friends' and 'self' special cases to not fire. |
rd_throttle_inventory_counter_updates | 60 | server | Only update inventory item counters once every this many seconds to save bandwidth. Staggered per player. |
rd_tilegen_seal_height | 2048 | ||
rd_tilegen_seal_lightmap | 256 | ||
rd_tilegen_seal_material | 0 | ||
rd_tilegen_seal_padding | 32 | ||
rd_tilegen_seal_texscale | 4 | ||
rd_tracer_tint_other | -1 | archive, client | Tint tracers and muzzle flashes from other marines |
rd_tracer_tint_self | -1 | archive, client | Tint tracers and muzzle flashes from own marine |
rd_tree_sway_enabled | 1 | client | If set, some trees sway in the wind. |
rd_tree_sway_strength | 1 | client | How strong is the wind. 0-16 |
rd_unmuted_color | -4276546 | archive, client | Color of the speaker icon in Player List window (F9) while silent |
rd_use_info_nodes | 0 | server | If there are no info_marine_hint nodes, info_node will be used instead |
rd_use_new_prediction_strategy | 1 | client | use a prediction error resolution strategy that handles moving platforms better |
rd_vindicator_dmg_base | 0 | cheat, client, replicated | Base damage of vindicator |
rd_waste_cpu_in_briefing | 0 | client | Waste CPU cycles in briefing to try to keep the CPU out of low power mode. |
rd_weapon_on_ground_time | 600 | replicated, server | Time in seconds, how much the dropped weapon will lay on the ground until it disappears |
rd_weapon_requirement_override | 0 | cheat, client, replicated | 0 = asw_equip_req wins, 1 = rd_weapons_<slot>_allowed wins |
rd_weapons_extra_allowed | -1 | cheat, client, replicated | Space separated array of allowed extra items IDs: 1 2 7 12. See asw_list_equipment |
rd_weapons_extra_allowed_inverted | 0 | cheat, client, replicated | If 1 inverts the allowed weapons for rd_weapons_extra_allowed |
rd_weapons_extra_class_unrestricted | -1 | cheat, client, replicated | Space separated array of unrestricted class weapon IDs: 11 17. See asw_list_equipment. -2 value will un-restrict all extra weap |
rd_weapons_regular_allowed | -1 | cheat, client, replicated | Space separated array of allowed weapon IDs: 0 6 9 15. See asw_list_equipment |
rd_weapons_regular_allowed_inverted | 0 | cheat, client, replicated | If 1 inverts the allowed weapons for rd_weapons_regular_allowed |
rd_weapons_regular_class_unrestricted | -1 | cheat, client, replicated | Space separated array of unrestricted class weapon IDs: 1 3 16. See asw_list_equipment. -2 value will un-restrict all regular w |
rd_weapons_show_hidden | 0 | cheat, client, replicated | If 1 will show the hidden weapons and extra items at briefing |
rd_wire_tile_alternate | 1 | archive, client | 1 = right click rotates counter-clockwise, 2 = right click rotates clockwise |
rd_wire_tile_charge | 1 | client | |
rd_workshop_allow_item_creation | 1 | archive, client | If set to 1 then you can create new workshop items. |
rd_workshop_list_vpk_paths | cmd | ||
rd_workshop_official_addons | 2 | server | 0 = load workshop.cfg on official dedicated servers, 1 = load official addon list, 2 = load both |
rd_workshop_query_cache | 0 | server | If set, caches all calls to SteamUGC for given seconds. Can reduce SteamUGC network calls. |
rd_workshop_temp_subscribe | 3 | client | Should the client download and load workshop addons the server needs? |
rd_workshop_unconditional_download_item | 0 | server | Dedicated server only. If nonzero, call ISteamUGC::DownloadItem every [number] map loads, even if the API reports it being up-t |
rd_workshop_use_reactivedrop_folder | 1 | server | If 1, use the reactivedrop folder. If 0, use the folder steam assigns by default |
rd_write_config_on_mission_start | 1 | archive, client | Update config.cfg when entering the in-game mission state. Useful for saving loadouts. |
rda_faster_radialmenu | 1 | client | Radial menu disappears faster and does not delay weapon's fire |
rda_faster_wire_hack_close | 1 | client | Wire hack closes faster |
rda_grenade_allow_electro_amped | 0 | cheat, server | Make grenades benefit from tesla additions |
rda_grenade_electrostun_duration | 0 | cheat, server | Electrostun duration time of amped grenades. Valid range 0.0 - 5.0 s |
rda_grenade_electrostun_range_multiplier | 1 | cheat, server | Electrostun range of amped grenades. Valid range 0.2 - 1.5 of current damage range |
rda_grenade_launcher_grenade_ricochet | 0 | cheat, server | If set to 1 GL grenades ricochet after world collision |
rda_grenade_max_ricochets | 1 | cheat, server | Set to change how many times GL grenade can bouncy, 0 = unlim till timer |
rda_grenade_post_ricochet_velocity_multiplier | 2 | cheat, server | Set to change GL grenade post ricochet velocity. Try values within [1..4] range |
rda_grenade_reflector_radius | 72 | cheat, server | If grenade hit something while reflector alien is this nearby grenade will be reflected |
rda_grenade_search_reflectors | 0 | cheat, server | Set to 1 to allow grenades to be reflected from reflector aliens |
rda_laser_mine_ownerless_alien_friendly | 0 | cheat, server | Mines unrelated to marines (VScript created) are alien friendly |
rda_marine_allow_strafe | 0 | cheat, server | Allow marines to use strafe command |
rda_marine_strafe_allow_air | 0 | cheat, server | If set to 1 marine able to strafe jump once in the air |
rda_marine_strafe_push_hor_velocity | 520 | cheat, server | Horizontal velocity for strafe push |
rda_marine_strafe_push_vert_velocity | 260 | cheat, server | Vertical velocity for strafe push |
rda_mortarbug_shells_by_alien_sizescale | 0 | cheat, server | Adjust number of shells fired by mortarbug model size |
rda_print_chat_objective_completion_time | 1 | archive, client | Print objective completion time to the chat |
rda_print_console_objective_completion_time | 0 | archive, client | Print objective completion time to the console |
rda_strafepush | cmd | Strafe push current marine | |
recompute_speed | cmd | Recomputes clock speed (for debugging purposes). | |
record | cmd | Record a demo. | |
record_tga_interval | 1 | How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f | |
reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). | |
reload_materials | 0 | ||
remote_bug | cmd | Starts a bug report with data from the currently connected rcon machine | |
removeid | cmd | Remove a user ID from the ban list. | |
removeip | cmd | Remove an IP address from the ban list. | |
report_cliententitysim | 0 | cheat, client | List all clientside simulations and time - will report and turn itself off. |
report_clientthinklist | 0 | cheat, client | List all clientside entities thinking and time - will report and turn itself off. |
report_entities | cmd | Lists all entities | |
report_simthinklist | cmd | Lists all simulating/thinking entities | |
report_soundpatch | cmd | reports sound patch count | |
report_touchlinks | cmd | Lists all touchlinks | |
res_restrict_access | 0 | ||
reset_gameconvars | cmd | Reset a bunch of game convars to default values | |
respawn_entities | cmd | Respawn all the entities in the map. | |
restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). | |
retry | cmd | Retry connection to last server. | |
rm_destroy_empty_weapon | 1 | server | If 1 the weapon with 0 clips will be destroyed, e.g. medkit |
rm_health_decrease_amount | 7 | server | Amount of health decreasing during incapacitation |
rm_health_regen_amount | 5 | server | Amount of health regenerating |
rm_health_regen_interval | 5 | server | Interval between health regeneration |
rm_item_regen_interval | 60 | server | Interval between item regeneration |
rm_prespawn_num_biomass | 3 | cheat, server | Num biomass to randomly spawn if rd_prespawn_scale 1 |
rm_prespawn_num_boomers | 3 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
rm_prespawn_num_buzzers | 1 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
rm_prespawn_num_drones | 15 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
rm_prespawn_num_harvesters | 4 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
rm_prespawn_num_mortars | 2 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
rm_prespawn_num_parasites | 7 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
rm_prespawn_num_rangers | 5 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
rm_prespawn_num_shamans | 5 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
rm_prespawn_num_shieldbugs | 1 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
rm_prespawn_num_uber_drones | 2 | cheat, server | Num aliens to randomly spawn if rd_prespawn_scale 1 |
rm_welcome_message | 0 | server | This message is displayed to a player after they join the game |
rm_welcome_message_delay | 10 | server | The number of seconds the welcome message is delayed. |
room_type | 0 | ||
rope_averagelight | 1 | client | Makes ropes use average of cubemap lighting instead of max intensity. |
rope_collide | 1 | client | Collide rope with the world |
rope_min_pixel_diameter | 2 | cheat | |
rope_rendersolid | 1 | client | |
rope_shake | 0 | client | |
rope_smooth | 1 | client | Do an antialiasing effect on ropes |
rope_smooth_enlarge | 1 | client | How much to enlarge ropes in screen space for antialiasing effect |
rope_smooth_maxalpha | 0 | client | Alpha for rope antialiasing effect |
rope_smooth_maxalphawidth | 1 | client | |
rope_smooth_minalpha | 0 | client | Alpha for rope antialiasing effect |
rope_smooth_minwidth | 0 | client | When using smoothing, this is the min screenspace width it lets a rope shrink to |
rope_solid_maxalpha | 1 | client | |
rope_solid_maxwidth | 1 | client | |
rope_solid_minalpha | 0 | client | |
rope_solid_minwidth | 0 | client | |
rope_subdiv | 2 | client | Rope subdivision amount |
rope_wind_dist | 1000 | client | Don't use CPU applying small wind gusts to ropes when they're past this distance. |
rotatecameraexact | cmd | Rotates marine camera to exact yaw angle | |
rotatecameraleft | cmd | Rotates marine camera by 90 degrees | |
rotatecameraright | cmd | Rotates marine camera by -90 degrees | |
rr_debug_qa | 0 | server | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. |
rr_debugresponseconcept | 0 | client | If set, rr_debugresponses will print only responses testing for the specified concept |
rr_debugresponseconcept_exclude | cmd | Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments | |
rr_debugresponses | 0 | client | Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f |
rr_debugrule | 0 | client | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. |
rr_dumpresponses | 0 | client | Dump all response_rules.txt and rules (requires restart) |
rr_followup_maxdist | 1800 | cheat, server | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. |
rr_forceconcept | cmd | fire a response concept directly at a given character.USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va | |
rr_reloadresponsesystems | cmd | Reload all response system scripts. | |
rr_reloadresponsesystems_client | cmd | Reload all response system scripts. | |
rr_remarkable_max_distance | 1200 | cheat, server | AIs will not even consider remarkarbles that are more than this many units away. |
rr_remarkable_world_entities_replay_limit | 1 | cheat, server | TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable |
rr_remarkables_enabled | 0 | cheat, server | If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. |
rr_thenany_score_slop | 0 | cheat, server | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere |
rd_drone_flinch_resets_attack | 0 | cheat, server | Set to 1 to revert the fix for drones being able to attack immediately after a flinch interrupts an attack animation |
rd_grenade_launcher_far_below_arc_modifier | 1 | cheat, replicated, server | A time value to force grenades launched 'far below' to use while calculating the arc. |
rd_grenade_launcher_far_below_distance | 512 | cheat, replicated, server | How far below the grenade's starting position the target has to be to use the arc modifier. |
rd_grenade_launcher_far_below_require_hit_world | 128 | cheat, replicated, server | Only use the 'far below' logic if the grenade would hit a static part of the world more than this many units away from the targ |
S
Command | Default Value | Flags | Description |
---|---|---|---|
save | cmd | Saves current game. | |
save_async | 1 | ||
save_asyncdelay | 0 | For testing, adds this many milliseconds of delay to the save operation. | |
save_console | 0 | Autosave on the PC behaves like it does on the consoles. | |
save_disable | 0 | ||
save_finish_async | cmd | ||
save_history_count | 1 | Keep this many old copies in history of autosaves and quicksaves. | |
save_huddelayframes | 1 | Number of frames to defer for drawing the Saving message. | |
save_in_memory | 0 | Set to 1 to save to memory instead of disk (Xbox 360) | |
save_noxsave | 0 | ||
save_screenshot | 1 | 0 = none, 1 = non-autosave, 2 = always | |
save_spew | 0 | ||
say | cmd | Display player message | |
say_team | cmd | Display player message to team | |
sb_quick_list_bit_field | -1 | ||
sb_showblacklists | 0 | If set to 1, blacklist rules will be printed to the console as they're applied. | |
scene_async_prefetch_spew | 0 | server | Display async .ani file loading info. |
scene_clamplookat | 1 | server | Clamp head turns to a MAX of 20 degrees per think. |
scene_clientflex | 1 | client, replicated | Do client side flex animation. |
scene_clientplayback | 1 | server | Play all vcds on the clients. |
scene_flatturn | 1 | server | |
scene_flush | cmd | Flush all .vcds from the cache and reload from disk. | |
scene_forcecombined | 0 | server | When playing back, force use of combined .wav files even in english. |
scene_maxcaptionradius | 1200 | server | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
scene_playvcd | cmd | Play the given VCD as an instanced scripted scene. | |
scene_print | 0 | client, replicated | When playing back a scene, print timing and event info to console. |
scene_showfaceto | 0 | archive, server | When playing back, show the directions of faceto events. |
scene_showlook | 0 | archive, server | When playing back, show the directions of look events. |
scene_showmoveto | 0 | archive, server | When moving, show the end location. |
scene_showunlock | 0 | archive, server | Show when a vcd is playing but normal AI is running. |
scene_vcdautosave | 0 | client | Create a savegame before VCD playback |
scr_centertime | 2 | client | |
screenshot | cmd | Take a screenshot. | |
script | cmd | Run the text as a script | |
script_client | cmd | Run the text as a script | |
script_debug | cmd | Connect the vscript VM to the script debugger | |
script_debug_client | cmd | Connect the vscript VM to the script debugger | |
script_dump_all | cmd | Dump the state of the VM to the console | |
script_dump_all_client | cmd | Dump the state of the VM to the console | |
script_execute | cmd | Run a vscript file | |
script_execute_client | cmd | Run a vscript file | |
script_help | cmd | Output help for script functions, optionally with a search string | |
script_help_client | cmd | Output help for script functions, optionally with a search string | |
script_reload_code | cmd | Execute a vscript file, replacing existing functions with the functions in the run script | |
script_reload_entity_code | cmd | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | |
script_reload_think | cmd | Execute an activation script, replacing existing functions with the functions in the run script | |
scripted_user_func | cmd | Call script from this user, with the value | |
sensitivity | 3 | archive, client | Mouse sensitivity. |
server_game_time | cmd | Gives the game time in seconds (server's curtime) | |
servercfgfile | 0 | server | |
setang | cmd | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | |
setang_exact | cmd | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | |
setinfo | cmd | Adds a new user info value | |
setmaster | cmd | add/remove/enable/disable master servers | |
setmodel | cmd | Changes's player's model | |
setpause | cmd | Set the pause state of the server. | |
setpos | cmd | Move player to specified origin (must have sv_cheats). | |
setpos_exact | cmd | Move player to an exact specified origin (must have sv_cheats). | |
setpos_player | cmd | Move specified player to specified origin (must have sv_cheats). | |
sfm_record_hz | 30 | client | |
shake | cmd | Shake the screen. | |
shake_show | 0 | client | Displays a list of the active screen shakes. |
shake_stop | cmd | Stops all active screen shakes. | |
shake_testpunch | cmd | Test a punch-style screen shake. | |
ShootMe | cmd | Does DMG_BULLET to marine | |
showbudget_texture | 0 | Enable the texture budget panel. | |
showbudget_texture_global_dumpstats | cmd | Dump all items in +showbudget_texture_global in a text form | |
showbudget_texture_global_sum | 0 | ||
showcompletemessage | cmd | Shows the mission complete message again | |
showconsole | cmd | Show the console. | |
showGameSettings | cmd | ||
showhitlocation | 0 | server | |
showinfo | cmd | Shows a info panel: <type> <title> <message> [<command>] | |
showpanel | cmd | Shows a viewport panel <name> | |
showparticlecounts | 0 | client | Display number of particles drawn per frame |
showtriggers | 0 | cheat, server | Shows trigger brushes |
showtriggers_toggle | cmd | Toggle show triggers | |
singlestep | 0 | cheat | Run engine in single step mode ( set next to 1 to advance a frame ) |
sk_ally_regen_time | 0 | cheat, server | Time taken for an ally to regenerate a point of health. |
sk_antlion_air_attack_dmg | 10 | cheat, server | |
sk_antlion_health | 24 | cheat, server | |
sk_antlion_jump_damage | 15 | cheat, server | |
sk_antlion_swipe_damage | 10 | cheat, server | |
sk_antlion_worker_burst_damage | 50 | cheat, server | How much damage is inflicted by an antlion worker's death explosion. |
sk_antlion_worker_burst_radius | 160 | cheat, server | Effect radius of an antlion worker's death explosion. |
sk_antlion_worker_health | 24 | cheat, server | Hitpoints of an antlion worker. |
sk_antlion_worker_spit_grenade_dmg | 10 | cheat, server | Total damage done by an individual antlion worker loogie. |
sk_antlion_worker_spit_grenade_poison_ratio | 0 | cheat, server | Percentage of an antlion worker's spit damage done as poison (which regenerates) |
sk_antlion_worker_spit_grenade_radius | 40 | cheat, server | Radius of effect for an antlion worker spit grenade. |
sk_antlion_worker_spit_speed | 600 | cheat, server | Speed at which an antlion spit grenade travels. |
sk_antlionguard_dmg_charge | 20 | cheat, server | |
sk_antlionguard_dmg_shove | 10 | cheat, server | |
sk_antlionguard_health | 500 | cheat, server | |
sk_asw_boomer_bomb_damage | 55 | cheat, server | |
sk_asw_boomer_melee_damage_max | 6 | cheat, server | |
sk_asw_boomer_melee_damage_min | 4 | cheat, server | |
sk_asw_buzzer_health | 30 | cheat, server | Health of the buzzer |
sk_asw_buzzer_melee_dmg | 15 | cheat, server | Damage caused by buzzer |
sk_asw_buzzer_melee_interval | 1 | cheat, server | Min time between causing damage to marines |
sk_asw_buzzer_v2 | 1 | cheat, server | |
sk_asw_drone_damage | 15 | cheat, server | Damage per swipe from the Drone |
sk_asw_mortarbug_shell_damage | 50 | cheat, server | |
sk_asw_parasite_infest_dmg_brutal | 280 | cheat, client, replicated | Total damage from parasite infestation |
sk_asw_parasite_infest_dmg_easy | 175 | cheat, client, replicated | Total damage from parasite infestation |
sk_asw_parasite_infest_dmg_hard | 270 | cheat, client, replicated | Total damage from parasite infestation |
sk_asw_parasite_infest_dmg_insane | 280 | cheat, client, replicated | Total damage from parasite infestation |
sk_asw_parasite_infest_dmg_normal | 225 | cheat, client, replicated | Total damage from parasite infestation |
sk_asw_ranger_volley_damage_direct | 6 | cheat, server | |
sk_asw_ranger_volley_damage_splash | 0 | cheat, server | |
sk_asw_shieldbug_damage | 25 | cheat, server | Damage per swipe from the shieldbug |
sk_autoaim_mode | 1 | client, replicated | |
sk_bullseye_health | 35 | cheat, server | |
sk_combine_ball_search_radius | 512 | cheat, server | |
sk_combine_guard_health | 70 | cheat, server | |
sk_combine_guard_kick | 15 | cheat, server | |
sk_combine_s_health | 50 | cheat, server | |
sk_combine_s_kick | 10 | cheat, server | |
sk_combineball_guidefactor | 1 | cheat, server | |
sk_combineball_seek_angle | 15 | cheat, server | |
sk_combineball_seek_kill | 0 | cheat, server | |
sk_dropship_container_health | 750 | cheat, server | |
sk_env_headcrabcanister_shake_amplitude | 50 | cheat, server | |
sk_env_headcrabcanister_shake_radius | 1024 | cheat, server | |
sk_env_headcrabcanister_shake_radius_vehicle | 2500 | cheat, server | |
sk_fraggrenade_radius | 250 | cheat, server | |
sk_gunship_burst_dist | 768 | cheat, server | |
sk_gunship_burst_min | 800 | cheat, server | |
sk_gunship_burst_size | 15 | cheat, server | |
sk_gunship_health_increments | 5 | cheat, server | |
sk_headcrab_fast_health | 10 | cheat, server | |
sk_headcrab_health | 10 | cheat, server | |
sk_headcrab_melee_dmg | 5 | cheat, server | |
sk_headcrab_poison_health | 35 | cheat, server | |
sk_headcrab_poison_npc_damage | 20 | cheat, server | |
sk_helicopter_burstcount | 12 | cheat, server | How many shot bursts to fire after charging up. The bigger the number, the longer the firing is |
sk_helicopter_drone_speed | 450 | cheat, server | How fast does the zapper drone move? |
sk_helicopter_firingcone | 20 | cheat, server | The angle in degrees of the cone in which the shots will be fired |
sk_helicopter_grenade_puntscale | 1 | cheat, server | When physpunting a chopper's grenade, scale its velocity by this much. |
sk_helicopter_grenadedamage | 30 | cheat, server | The amount of damage the helicopter grenade deals. |
sk_helicopter_grenadeforce | 55000 | cheat, server | The physics force that the helicopter grenade exerts. |
sk_helicopter_grenaderadius | 275 | cheat, server | The damage radius of the helicopter grenade. |
sk_helicopter_health | 5600 | cheat, server | |
sk_helicopter_num_bombs1 | 3 | cheat, server | |
sk_helicopter_num_bombs2 | 5 | cheat, server | |
sk_helicopter_num_bombs3 | 5 | cheat, server | |
sk_helicopter_roundsperburst | 5 | cheat, server | How many shots to fire in a single burst |
sk_hunter_buckshot_damage_scale | 0 | cheat, server | |
sk_hunter_bullet_damage_scale | 0 | cheat, server | |
sk_hunter_charge_damage_scale | 2 | cheat, server | |
sk_hunter_citizen_damage_scale | 0 | cheat, server | |
sk_hunter_dmg_charge | 20 | cheat, server | |
sk_hunter_dmg_charge_npc | 250 | cheat, server | |
sk_hunter_dmg_flechette | 4 | cheat, server | |
sk_hunter_dmg_from_striderbuster | 150 | cheat, server | |
sk_hunter_dmg_one_slash | 20 | cheat, server | |
sk_hunter_flechette_explode_dmg | 12 | cheat, server | |
sk_hunter_flechette_explode_radius | 128 | cheat, server | |
sk_hunter_health | 210 | cheat, server | |
sk_hunter_vehicle_damage_scale | 2 | cheat, server | |
sk_max_ar2 | 180 | cheat, client, replicated | |
sk_max_ar2_altfire | 3 | cheat, client, replicated | |
sk_max_asw_50calmg | 0 | cheat, client, replicated | |
sk_max_asw_ag | 250 | cheat, client, replicated | |
sk_max_asw_asg | 70 | cheat, client, replicated | |
sk_max_asw_cryo | 1800 | cheat, client, replicated | |
sk_max_asw_cs | 1111 | cheat, client, replicated | |
sk_max_asw_deagle | 63 | cheat, client, replicated | |
sk_max_asw_devastator | 70 | cheat, client, replicated | |
sk_max_asw_eshield | 8 | cheat, client, replicated | |
sk_max_asw_ext | 0 | cheat, client, replicated | |
sk_max_asw_f | 400 | cheat, client, replicated | |
sk_max_asw_flares | 0 | cheat, client, replicated | |
sk_max_asw_flechette | 420 | cheat, client, replicated | |
sk_max_asw_gas_grenades | 0 | cheat, client, replicated | |
sk_max_asw_gl | 18 | cheat, client, replicated | |
sk_max_asw_hg | 0 | cheat, client, replicated | |
sk_max_asw_hr | 490 | cheat, client, replicated | |
sk_max_asw_hr_g | 5 | cheat, client, replicated | |
sk_max_asw_medkit | 0 | cheat, client, replicated | |
sk_max_asw_medrifle | 504 | cheat, client, replicated | |
sk_max_asw_medsat | 0 | cheat, client, replicated | |
sk_max_asw_medself | 0 | cheat, client, replicated | |
sk_max_asw_mines | 0 | cheat, client, replicated | |
sk_max_asw_ml | 250 | cheat, client, replicated | |
sk_max_asw_p | 240 | cheat, client, replicated | |
sk_max_asw_pdw | 480 | cheat, client, replicated | |
sk_max_asw_r | 490 | cheat, client, replicated | |
sk_max_asw_r_g | 8 | cheat, client, replicated | |
sk_max_asw_rg | 72 | cheat, client, replicated | |
sk_max_asw_sg | 48 | cheat, client, replicated | |
sk_max_asw_sg_g | 0 | cheat, client, replicated | |
sk_max_asw_sniper | 60 | cheat, client, replicated | |
sk_max_asw_stim | 0 | cheat, client, replicated | |
sk_max_asw_tg | 260 | cheat, client, replicated | |
sk_max_asw_welder | 0 | cheat, client, replicated | |
sk_npc_arm | 1 | cheat, server | |
sk_npc_chest | 1 | cheat, server | |
sk_npc_dmg_ar2 | 5 | cheat, client, replicated | |
sk_npc_dmg_asw_50calmg | 0 | cheat, client, replicated | |
sk_npc_dmg_asw_ag | 9 | cheat, client, replicated | |
sk_npc_dmg_asw_asg | 10 | cheat, client, replicated | |
sk_npc_dmg_asw_cryo | 2 | cheat, client, replicated | |
sk_npc_dmg_asw_cs | 8 | cheat, client, replicated | |
sk_npc_dmg_asw_deagle | 75 | cheat, client, replicated | |
sk_npc_dmg_asw_devastator | 10 | cheat, client, replicated | |
sk_npc_dmg_asw_eshield | 10 | cheat, client, replicated | |
sk_npc_dmg_asw_ext | 1 | cheat, client, replicated | |
sk_npc_dmg_asw_f | 5 | cheat, client, replicated | |
sk_npc_dmg_asw_flares | 1 | cheat, client, replicated | |
sk_npc_dmg_asw_flechette | 7 | cheat, client, replicated | |
sk_npc_dmg_asw_gas_grenades | 0 | cheat, client, replicated | |
sk_npc_dmg_asw_gl | 0 | cheat, client, replicated | |
sk_npc_dmg_asw_hg | 0 | cheat, client, replicated | |
sk_npc_dmg_asw_hr | 7 | cheat, client, replicated | |
sk_npc_dmg_asw_hr_g | 1 | cheat, client, replicated | |
sk_npc_dmg_asw_medkit | 1 | cheat, client, replicated | |
sk_npc_dmg_asw_medrifle | 7 | cheat, client, replicated | |
sk_npc_dmg_asw_medsat | 1 | cheat, client, replicated | |
sk_npc_dmg_asw_medself | 1 | cheat, client, replicated | |
sk_npc_dmg_asw_mines | 1 | cheat, client, replicated | |
sk_npc_dmg_asw_ml | 50 | cheat, client, replicated | |
sk_npc_dmg_asw_p | 22 | cheat, client, replicated | |
sk_npc_dmg_asw_pdw | 4 | cheat, client, replicated | |
sk_npc_dmg_asw_r | 7 | cheat, client, replicated | |
sk_npc_dmg_asw_r_g | 100 | cheat, client, replicated | |
sk_npc_dmg_asw_rg | 45 | cheat, client, replicated | |
sk_npc_dmg_asw_sg | 10 | cheat, client, replicated | |
sk_npc_dmg_asw_sg_g | 0 | cheat, client, replicated | |
sk_npc_dmg_asw_sniper | 0 | cheat, client, replicated | |
sk_npc_dmg_asw_stim | 1 | cheat, client, replicated | |
sk_npc_dmg_asw_tg | 50 | cheat, client, replicated | |
sk_npc_dmg_asw_welder | 0 | cheat, client, replicated | |
sk_npc_dmg_buckshot | 3 | cheat, server | |
sk_npc_dmg_combineball | 45 | cheat, server | |
sk_npc_dmg_dropship | 2 | cheat, server | Dropship container cannon damage. |
sk_npc_dmg_fraggrenade | 75 | cheat, server | |
sk_npc_dmg_helicopter | 6 | cheat, server | Damage helicopter shots deal to everything but the player |
sk_npc_dmg_helicopter_to_plr | 3 | cheat, server | Damage helicopter shots deal to the player |
sk_npc_dmg_smg1 | 3 | cheat, server | |
sk_npc_head | 3 | cheat, server | |
sk_npc_leg | 1 | cheat, server | |
sk_npc_stomach | 1 | cheat, server | |
sk_player_arm | 1 | cheat, server | |
sk_player_chest | 1 | cheat, server | |
sk_player_head | 3 | cheat, server | |
sk_player_leg | 1 | cheat, server | |
sk_player_stomach | 1 | cheat, server | |
sk_plr_dmg_ar2 | 15 | cheat, client, replicated | |
sk_plr_dmg_asw_50calmg | 0 | cheat, client, replicated | |
sk_plr_dmg_asw_ag | 9 | cheat, client, replicated | |
sk_plr_dmg_asw_asg | 10 | cheat, client, replicated | |
sk_plr_dmg_asw_cryo | 2 | cheat, client, replicated | |
sk_plr_dmg_asw_cs | 8 | cheat, client, replicated | |
sk_plr_dmg_asw_deagle | 75 | cheat, client, replicated | |
sk_plr_dmg_asw_devastator | 10 | cheat, client, replicated | |
sk_plr_dmg_asw_eshield | 10 | cheat, client, replicated | |
sk_plr_dmg_asw_ext | 1 | cheat, client, replicated | |
sk_plr_dmg_asw_f | 5 | cheat, client, replicated | |
sk_plr_dmg_asw_flares | 1 | cheat, client, replicated | |
sk_plr_dmg_asw_flechette | 7 | cheat, client, replicated | |
sk_plr_dmg_asw_gas_grenades | 0 | cheat, client, replicated | |
sk_plr_dmg_asw_hr | 7 | cheat, client, replicated | |
sk_plr_dmg_asw_hr_g | 1 | cheat, client, replicated | |
sk_plr_dmg_asw_medkit | 1 | cheat, client, replicated | |
sk_plr_dmg_asw_medrifle | 7 | cheat, client, replicated | |
sk_plr_dmg_asw_medsat | 1 | cheat, client, replicated | |
sk_plr_dmg_asw_medself | 1 | cheat, client, replicated | |
sk_plr_dmg_asw_mines | 1 | cheat, client, replicated | |
sk_plr_dmg_asw_ml | 50 | cheat, client, replicated | |
sk_plr_dmg_asw_p | 22 | cheat, client, replicated | |
sk_plr_dmg_asw_pdw | 4 | cheat, client, replicated | |
sk_plr_dmg_asw_r | 7 | cheat, client, replicated | |
sk_plr_dmg_asw_r_g | 100 | cheat, client, replicated | |
sk_plr_dmg_asw_rg | 45 | cheat, client, replicated | |
sk_plr_dmg_asw_sg | 10 | cheat, client, replicated | |
sk_plr_dmg_asw_sg_g | 0 | cheat, client, replicated | |
sk_plr_dmg_asw_stim | 1 | cheat, client, replicated | |
sk_plr_dmg_asw_tg | 50 | cheat, client, replicated | |
sk_plr_dmg_asw_welder | 0 | cheat, client, replicated | |
sk_plr_dmg_fraggrenade | 125 | cheat, server | |
sk_scanner_dmg_dive | 25 | cheat, server | |
sk_scanner_health | 30 | cheat, server | |
sk_strider_health | 350 | cheat, server | |
sk_strider_num_missiles1 | 5 | cheat, server | |
sk_strider_num_missiles2 | 7 | cheat, server | |
sk_strider_num_missiles3 | 7 | cheat, server | |
sk_weapon_ar2_alt_fire_duration | 2 | cheat, server | |
sk_weapon_ar2_alt_fire_mass | 150 | cheat, server | |
sk_weapon_ar2_alt_fire_radius | 10 | cheat, server | |
sk_zombie_dmg_both_slash | 25 | cheat, server | |
sk_zombie_dmg_one_slash | 10 | cheat, server | |
sk_zombie_fast_health | 50 | cheat, server | |
sk_zombie_health | 50 | cheat, server | |
sk_zombie_poison_dmg_spit | 20 | cheat, server | |
sk_zombie_poison_health | 175 | cheat, server | |
sk_zombie_soldier_health | 100 | cheat, server | |
skill | 1 | archive | Game skill level (1-3). |
slot0 | cmd | ||
slot1 | cmd | ||
slot10 | cmd | ||
slot2 | cmd | ||
slot3 | cmd | ||
slot4 | cmd | ||
slot5 | cmd | ||
slot6 | cmd | ||
slot7 | cmd | ||
slot8 | cmd | ||
slot9 | cmd | ||
smoothstairs | 1 | client, replicated | Smooth player eye z coordinate when traversing stairs. |
snapto | cmd | ||
snd_async_flush | cmd | Flush all unlocked async audio data | |
snd_async_fullyasync | 1 | All playback is fully async (sound doesn't play until data arrives). | |
snd_async_minsize | 262144 | ||
snd_async_showmem | cmd | Show async memory stats | |
snd_async_showmem_music | cmd | Show async memory stats for just non-streamed music | |
snd_async_showmem_summary | cmd | Show brief async memory stats | |
snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. | |
snd_async_stream_fail | 0 | Spew stream pool failures. | |
snd_async_stream_spew | 0 | Spew streaming info ( 0=Off, 1=streams, 2=buffers | |
snd_cull_duplicates | 0 | If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe | |
snd_debug_gaincurve | 0 | Visualize sound gain fall off | |
snd_debug_gaincurvevol | 1 | Visualize sound gain fall off | |
snd_defer_trace | 1 | ||
snd_delay_sound_shift | 0 | ||
snd_disable_mixer_duck | 0 | ||
snd_disable_mixer_solo | 0 | ||
snd_duckerattacktime | 0 | archive | |
snd_duckerreleasetime | 2 | archive | |
snd_duckerthreshold | 0 | archive | |
snd_ducktovolume | 1 | archive | |
snd_dump_filepaths | cmd | ||
snd_dumpclientsounds | cmd | Dump sounds to console | |
snd_dvar_dist_max | 3000 | Play full 'far' sound at this distance | |
snd_dvar_dist_min | 480 | Play full 'near' sound at this distance | |
snd_filter | 0 | cheat | |
snd_foliage_db_loss | 4 | cheat | foliage dB loss per 1200 units |
snd_gain | 1 | cheat | |
snd_gain_max | 1 | cheat | |
snd_gain_min | 0 | cheat | |
snd_getmixer | cmd | Get data related to mix group matching string | |
snd_legacy_surround | 0 | archive | |
snd_list | 0 | ||
snd_list_mix_groups | cmd | List all mix groups to dev console. | |
snd_list_mixers | cmd | List all mixers to dev console. | |
snd_lockpartial | 1 | ||
snd_max_same_sounds | 4 | ||
snd_max_same_weapon_sounds | 3 | ||
snd_mergemethod | 1 | Sound merge method (0 == sum and clip, 1 == max, 2 == avg). | |
snd_mix_async | 0 | ||
snd_mix_minframetime | 0 | ||
snd_mixahead | 0 | archive | |
snd_mixer_master_dsp | 1 | ||
snd_mixer_master_level | 1 | ||
snd_moviefix | 1 | Defer sound recording until next tick when laying off movies. | |
snd_noextraupdate | 0 | ||
snd_obscured_gain_dB | -2 | cheat | |
snd_pitchquality | 1 | archive | |
snd_playsounds | cmd | Play sounds from the game sounds txt file at a given location | |
snd_pre_gain_dist_falloff | 1 | cheat | |
snd_prefetch_common | 1 | Prefetch common sounds from directories specified in scripts/sound_prefetch.txt | |
snd_profile | 0 | ||
snd_rebuildaudiocache | cmd | rebuild audio cache for current language | |
snd_refdb | 60 | cheat | Reference dB at snd_refdist |
snd_refdist | 36 | cheat | Reference distance for snd_refdb |
snd_restart | cmd | Restart sound system. | |
snd_setmixer | cmd | Set named Mixgroup of current mixer to mix vol, mute, solo. | |
snd_setmixlayer | cmd | Set named Mixgroup of named mix layer to mix vol, mute, solo. | |
snd_setmixlayer_amount | cmd | Set named mix layer mix amount. | |
snd_setsoundparam | cmd | Set a sound paramater | |
snd_show | 0 | Show sounds info | |
snd_showclassname | 0 | ||
snd_showmixer | 0 | ||
snd_showstart | 0 | cheat | |
snd_ShowThreadFrameTime | 0 | ||
snd_soundmixer | 0 | ||
snd_soundmixer_flush | cmd | Reload soundmixers.txt file. | |
snd_soundmixer_parse_debug | 0 | ||
snd_soundmixer_version | 2 | ||
snd_spatialize_roundrobin | 0 | Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized | |
snd_store_filepaths | 0 | ||
snd_surround_speakers | 2 | ||
snd_updateaudiocache | cmd | checks _master.cache based on file sizes and rebuilds any change/new entries | |
snd_visualize | 0 | cheat | Show sounds location in world |
snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. | |
snd_vox_globaltimeout | 300 | ||
snd_vox_sectimetout | 300 | ||
snd_vox_seqtimetout | 300 | ||
snd_writemanifest | cmd | If running a game, outputs the precache manifest for the current level | |
sndplaydelay | cmd | ||
soundfade | cmd | Fade client volume. | |
soundinfo | cmd | Describe the current sound device. | |
soundlist | cmd | List all known sounds. | |
soundpatch_captionlength | 2 | client, replicated | How long looping soundpatch captions should display for. |
soundscape_debug | 0 | cheat, server | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar |
soundscape_dumpclient | cmd | Dumps the client's soundscape data. | |
soundscape_fadetime | 3 | cheat, client | Time to crossfade sound effects between soundscapes |
soundscape_flush | cmd | Flushes the server & client side soundscapes | |
soundscape_message | 0 | client | |
soundscape_radius_debug | 0 | cheat, client | Prints current volume of radius sounds |
speak | cmd | Play a constructed sentence. | |
spec_autodirector | 1 | client | Auto-director chooses best view modes while spectating |
spec_freeze_distance_max | 200 | cheat, client | Maximum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_distance_min | 96 | cheat, client | Minimum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_time | 4 | cheat, client, replicated | Time spend frozen in observer freeze cam. |
spec_freeze_traveltime | 0 | cheat, client, replicated | Time taken to zoom in to frame a target in observer freeze cam. |
spec_mode | cmd | Set spectator mode | |
spec_next | cmd | Spectate next player | |
spec_player | cmd | Spectate player by name | |
spec_pos | cmd | dump position and angles to the console | |
spec_prev | cmd | Spectate previous player | |
spec_scoreboard | 0 | archive, client | |
spec_track | 0 | client | Tracks an entity in spec mode |
spike | cmd | generates a fake spike | |
ss_enable | 0 | client | Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT |
ss_map | cmd | Start playing on specified map with max allowed splitscreen players. | |
ss_splitmode | 0 | archive, client | Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr |
ss_verticalsplit | 1 | client | Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). |
ss_voice_hearpartner | 0 | Route voice between splitscreen players on same system. | |
star_memory | cmd | Dump memory stats | |
startdemos | cmd | Play demos in demo sequence. | |
startmovie | cmd | Start recording movie frames. | |
startupmenu | cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer | |
stats | cmd | Prints server performance variables | |
status | cmd | Display map and connection status. | |
step_spline | 0 | server | |
stop | cmd | Finish recording demo. | |
stopdemo | cmd | Stop playing back a demo. | |
stopsound | cmd | ||
stopsoundscape | cmd | Stops all soundscape processing and fades current looping sounds | |
stopvideos | cmd | Stops all videos playing to the screen | |
strider_always_use_procedural_height | 0 | cheat, server | |
strider_ar2_altfire_dmg | 25 | cheat, server | |
strider_distributed_fire | 1 | cheat, server | |
strider_eyepositions | 0 | cheat, server | |
strider_free_knowledge | 0 | cheat, server | |
strider_free_pass_after_escorts_dead | 2 | cheat, server | |
strider_free_pass_cover_dist | 120 | cheat, server | |
strider_free_pass_duration | 2 | cheat, server | |
strider_free_pass_move_tolerance | 320 | cheat, server | |
strider_free_pass_refill_rate | 0 | cheat, server | |
strider_free_pass_start_time | 3 | cheat, server | |
strider_free_pass_tolerance_after_escorts_dead | 600 | cheat, server | |
strider_idle_test | 0 | cheat, server | |
strider_immolate | 0 | cheat, server | |
strider_missile_suppress_dist | 240 | cheat, server | |
strider_missile_suppress_time | 3 | cheat, server | |
strider_pct_height_no_crouch_move | 90 | cheat, server | |
strider_peek_eye_dist | 1 | cheat, server | |
strider_peek_eye_dist_z | 4 | cheat, server | |
strider_peek_time | 0 | cheat, server | |
strider_peek_time_after_damage | 4 | cheat, server | |
strider_show_cannonlos | 0 | cheat, server | |
strider_show_focus | 0 | cheat, server | |
strider_show_weapon_los_condition | 0 | cheat, server | |
strider_show_weapon_los_z | 0 | cheat, server | |
strider_test_height | 0 | cheat, server | |
stringtable_alwaysrebuilddictionaries | 0 | Rebuild dictionary file on every level load | |
stringtable_usedictionaries | 1 | Use dictionaries for string table networking | |
stringtabledictionary | cmd | Create dictionary for current strings. | |
stuck | cmd | Teleports marine to the nearest free node | |
studio_queue_mode | 1 | ||
stuffcmds | cmd | Parses and stuffs command line + commands to command buffer. | |
suitvolume | 0 | archive, server | |
surfaceprop | cmd | Reports the surface properties at the cursor | |
sv_accelerate | 10 | cheat, client, replicated | |
sv_airaccelerate | 10 | cheat, client, replicated | |
sv_allchat | 1 | server | Players can receive all other players' text chat, no death restrictions |
sv_allow_lobby_connect_only | 1 | If set, players may only join this server from matchmaking lobby, may not connect directly. | |
sv_allow_wait_command | 1 | replicated | Allow or disallow the wait command on clients connected to this server. |
sv_allowdownload | 1 | Allow clients to download files | |
sv_allowupload | 1 | Allow clients to upload customizations files | |
sv_alltalk | 0 | server | Players can hear all other players, no team restrictions |
sv_alternateticks | 0 | If set, server only simulates entities on even numbered ticks. | |
sv_always_full_flush | 0 | cheat | |
sv_autobunnyhopping | 0 | cheat, client, replicated | Marines automatically re-jump while holding jump button |
sv_autosave | 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers. | |
sv_benchmark_autovprofrecord | 0 | server | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. |
sv_benchmark_force_start | cmd | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | |
sv_benchmark_numticks | 3300 | server | If > 0, then it only runs the benchmark for this # of ticks. |
sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. | |
sv_cheats | 0 | replicated | Allow cheats on server |
sv_clamp_unsafe_velocities | 1 | client, replicated | Whether the server will attempt to clamp velocities that could cause physics bugs or crashes. |
sv_clearhinthistory | cmd | Clear memory of server side hints displayed to the player. | |
sv_client_cmdrate_difference | 20 | replicated | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |
sv_client_max_interp_ratio | 5 | replicated | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ |
sv_client_min_interp_ratio | 1 | replicated | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 |
sv_client_predict | -1 | replicated | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se |
sv_clockcorrection_msecs | 60 | server | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
sv_consistency | 1 | replicated | Whether the server enforces file consistency for critical files |
sv_contact | 0 | Contact email for server sysop | |
sv_debug_inventory_dynamic_props | 0 | server | print debugging messages about dynamic property updates |
sv_debug_player_use | 0 | client, replicated | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | |
sv_debugtempentities | 0 | Show temp entity bandwidth usage. | |
sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |
sv_deltatime | 0 | Enable profiling of CalcDelta calls | |
sv_downloadurl | 0 | replicated | Location from which clients can download missing files |
sv_draw_debug_overlays_release | 1 | server | To Allow drawing debug overlays in release builds |
sv_dumpstringtables | 0 | cheat | |
sv_enablebunnyhopping | 0 | cheat, client, replicated | Allow marine speed to exceed maximum running speed |
sv_enableoldqueries | 0 | Enable support for old style (HL1) server queries | |
sv_extra_client_connect_time | 15 | Seconds after client connect during which extra frames are buffered to prevent non-delta'd update | |
sv_filterban | 1 | Set packet filtering by IP mode | |
sv_findsoundname | cmd | Find sound names which reference the specified wave files. | |
sv_forcepreload | 0 | archive | Force server side preloading. |
sv_frametime_limit | 3 | cheat, server | When exceed this number of frames, switch to more efficient ai |
sv_gameinstructor_disable | 0 | client, replicated | Force all clients to disable their game instructors. |
sv_gametypes | 0 | client, replicated | Game modes that can be selected on this server. |
sv_gravity | 800 | cheat, client, replicated | World gravity. |
sv_hibernate_ms | 20 | # of milliseconds to sleep per frame while hibernating | |
sv_hibernate_ms_vgui | 20 | # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend | |
sv_hibernate_postgame_delay | 5 | # of seconds to wait after final client leaves before hibernating. | |
sv_hibernate_when_empty | 1 | Puts the server into extremely low CPU usage mode when no clients connected | |
sv_infinite_ammo | 0 | cheat, server | Player's active weapon will never run out of ammo |
sv_lagcompensationforcerestore | 1 | cheat, server | Don't test validity of a lag comp restore, just do it. |
sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
sv_log_onefile | 0 | archive | Log server information to only one file. |
sv_logbans | 0 | archive | Log server bans in the server logs. |
sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | |
sv_logdownloadlist | 0 | ||
sv_logecho | 1 | archive | Echo log information to the console. |
sv_logfile | 1 | archive | Log server information in the log file. |
sv_logflush | 0 | archive | Flush the log file to disk on each write (slow). |
sv_logsdir | 0 | archive | Folder in the game directory where server logs will be stored. |
sv_mapspawn_nut_exec | 0 | server | If set to 1, server will execute scripts/vscripts/mapspawn.nut file |
sv_massreport | 0 | server | |
sv_master_legacy_mode | 0 | Use (outside-of-Steam) code to communicate with master servers. | |
sv_master_share_game_socket | 1 | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm | |
sv_max_queries_sec | 3 | Maximum queries per second to respond to from a single IP address. | |
sv_max_queries_sec_global | 60 | Maximum queries per second to respond to from anywhere. | |
sv_max_queries_window | 30 | Window over which to average queries per second averages. | |
sv_max_usercmd_future_ticks | 8 | server | Prevents clients from running usercmds too far in the future. Prevents speed hacks. |
sv_maxclientframes | 128 | ||
sv_maxcmdrate | 40 | replicated | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
sv_maxrate | 30000 | replicated | Max bandwidth rate allowed on server, 0 == unlimited |
sv_maxreplay | 0 | Maximum replay time in seconds | |
sv_maxroutable | 1200 | Server upper bound on net_maxroutable that a client can use. | |
sv_maxupdaterate | 60 | replicated | Maximum updates per second that the server will allow |
sv_memlimit | 0 | cheat | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
sv_mincmdrate | 0 | replicated | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
sv_minrate | 5000 | replicated | Min bandwidth rate allowed on server, 0 == unlimited |
sv_minupdaterate | 10 | replicated | Minimum updates per second that the server will allow |
sv_multiplayer_maxtempentities | 32 | ||
sv_multiplayer_sounds | 20 | ||
sv_new_delta_bits | 1 | ||
sv_noclipaccelerate | 5 | client, replicated | |
sv_noclipduringpause | 0 | cheat, client, replicated | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipspeed | 5 | client, replicated | |
sv_npc_talker_maxdist | 1024 | server | NPCs over this distance from the player won't attempt to speak. |
sv_parallel_packentities | 1 | ||
sv_parallel_sendsnapshot | 1 | ||
sv_password | 0 | Server password for entry into multiplayer games | |
sv_pausable | 0 | Is the server pausable. | |
sv_playerperfhistorycount | 20 | server | Number of samples to maintain in player perf history |
sv_precacheinfo | cmd | Show precache info. | |
sv_pure | cmd | Show user data. | |
sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |
sv_pvsskipanimation | 1 | archive, server | Skips SetupBones when npc's are outside the PVS |
sv_querycache_stats | cmd | Display status of the query cache (client only) | |
sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |
sv_rcon_log | 1 | Enable/disable rcon logging. | |
sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |
sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |
sv_region | -1 | The region of the world to report this server in. | |
sv_reservation_grace | 5 | Time in seconds given for a lobby reservation. | |
sv_reservation_timeout | 45 | Time in seconds before lobby reservation expires. | |
sv_script_think_interval | 0 | server | |
sv_search_key | 0 | When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. | |
sv_search_team_key | 0 | When initiating team search, set this key to match with known opponents team | |
sv_showhitboxes | -1 | cheat, server | Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). |
sv_showladders | 0 | server | Show bbox and dismount points for all ladders (must be set before level load.) |
sv_showlagcompensation | 0 | cheat, server | Show lag compensated hitboxes whenever a player is lag compensated. |
sv_showtags | cmd | Describe current gametags. | |
sv_shutdown | cmd | Sets the server to shutdown when all games have completed | |
sv_skip_velocities_warnings | 1 | client, replicated | Do not show console warnings for unsafe velocities |
sv_skyname | 0 | client, replicated | Current name of the skybox texture |
sv_sound_discardextraunreliable | 1 | ||
sv_soundemitter_filecheck | cmd | Report missing wave files for sounds and game_sounds files. | |
sv_soundemitter_flush | cmd | Flushes the sounds.txt system (server only) | |
sv_soundemitter_spew | cmd | Print details about a sound. | |
sv_soundemitter_trace | -1 | client, replicated | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve |
sv_soundscape_printdebuginfo | cmd | print soundscapes | |
sv_specaccelerate | 5 | client, replicated | |
sv_specnoclip | 1 | client, replicated | |
sv_specspeed | 3 | client, replicated | |
sv_stats | 1 | Collect CPU usage stats | |
sv_steamgroup | 0 | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm | |
sv_steamgroup_exclusive | 0 | If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser | |
sv_stickysprint_default | 0 | client | |
sv_strict_notarget | 0 | server | If set, notarget will cause entities to never think they are in the pvs |
sv_sync_client_updates | 0 | (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c | |
sv_tags | 0 | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. | |
sv_test_scripted_sequences | 0 | server | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu |
sv_teststepsimulation | 1 | server | |
sv_thinktimecheck | 0 | server | Check for thinktimes all on same timestamp. |
sv_threaded_init | 0 | server | |
sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped | |
sv_timeout_when_fully_connected | 30 | server | Once fully connected, player will be kicked if he doesn't send a network message within this interval. |
sv_turbophysics | 0 | client, replicated | Turns on turbo physics |
sv_unlag_alien_projectiles | 1 | server | If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines. |
sv_unlockedchapters | 1 | archive | Highest unlocked game chapter. |
sv_vehicle_autoaim_scale | 8 | server | |
sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | |
sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
sv_voiceenable | 1 | archive | |
sv_vote_kick_ban_duration | 5 | server | How long should a kick vote ban someone from the server? (in minutes) |
sv_workshop_debug | 0 | server | If 1 workshop debugging messages will be printed in console |
sys_minidumpexpandedspew | 0 | ||
sys_minidumpspewlines | 500 | Lines of crash dump console spew to keep. | |
snd_musicvolume | 1 | archive, userinfo | Music volume |
sv_debug_inventory | 0 | server | print debugging messages about inventory service calls |
T
Command | Default Value | Flags | Description |
---|---|---|---|
template_debug | 0 | server | |
Test_CreateEntity | cmd | ||
test_dispatcheffect | cmd | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau | |
Test_EHandle | cmd | ||
test_entity_blocker | cmd | Test command that drops an entity blocker out in front of the player. | |
test_freezeframe | cmd | Test the freeze frame code. | |
Test_InitRandomEntitySpawner | cmd | ||
Test_Loop | cmd | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | |
Test_LoopCount | cmd | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | |
Test_LoopForNumSeconds | cmd | Test_LoopForNumSeconds <loop name> | |
test_outtro_stats | cmd | ||
Test_ProxyToggle_EnableProxy | cmd | ||
Test_ProxyToggle_EnsureValue | cmd | Test_ProxyToggle_EnsureValue | |
Test_ProxyToggle_SetValue | cmd | ||
Test_RandomChance | cmd | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta | |
Test_RandomizeInPVS | cmd | ||
Test_RandomPlayerPosition | cmd | ||
Test_RemoveAllRandomEntities | cmd | ||
Test_RunFrame | cmd | ||
Test_SendKey | cmd | ||
Test_SpawnRandomEntities | cmd | ||
Test_StartLoop | cmd | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | |
Test_StartScript | cmd | Start a test script running.. | |
Test_Wait | cmd | ||
Test_WaitForCheckPoint | cmd | ||
testhudanim | cmd | Test a hud element animation. Arguments: <anim name> | |
testscript_debug | 0 | Debug test scripts. | |
texture_budget_background_alpha | 128 | archive | how translucent the budget panel is |
texture_budget_panel_bottom_of_history_fraction | 0 | archive | number between 0 and 1 |
texture_budget_panel_global | 0 | Show global times in the texture budget panel. | |
texture_budget_panel_height | 284 | archive | height in pixels of the budget panel |
texture_budget_panel_width | 512 | archive | width in pixels of the budget panel |
texture_budget_panel_x | 0 | archive | number of pixels from the left side of the game screen to draw the budget panel |
texture_budget_panel_y | 450 | archive | number of pixels from the top side of the game screen to draw the budget panel |
tf_arena_max_streak | 5 | client, replicated | Teams will be scrambled if one team reaches this streak |
tf_arena_preround_time | 10 | client, replicated | Length of the Pre-Round time |
tf_dingaling_lasthit_pitch_override | -1 | client | If set, pitch for last hit sounds. |
tf_dingaling_lasthit_pitchmaxdmg | 100 | archive, client | Desired pitch of the last hit sound when a maximum damage hit (>= 150 health) is done. |
tf_dingaling_lasthit_pitchmindmg | 100 | archive, client | Desired pitch of the last hit sound when a minimal damage hit (<= 10 health) is done. |
tf_dingaling_lasthit_volume | 0 | archive, client | Desired volume of the last hit sound. |
tf_dingaling_pitch_override | -1 | client | If set, pitch for all hit sounds. |
tf_dingaling_pitchmaxdmg | 100 | archive, client | Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done. |
tf_dingaling_pitchmindmg | 100 | archive, client | Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done. |
tf_dingaling_volume | 0 | archive, client | Desired volume of the hit sound. |
tf_dingalingaling | 0 | archive, client | If set to 1, play a sound every time you injure an enemy.The sound can be customized by replacing the 'sound/ui/hitsound.wav' f |
tf_dingalingaling_effect | 0 | archive, client | Which Dingalingaling sound is used |
tf_dingalingaling_last_effect | 0 | archive, client | Which final hit sound to play when the target expires. |
tf_dingalingaling_lasthit | 0 | archive, client | If set to 1, play a sound whenever one of your attacks kills an enemy.The sound can be customized by replacing the 'sound/ui/ki |
tf_dingalingaling_repeat_delay | 0 | archive, client | Desired repeat delay of the hit sound.Set to 0 to play a sound for every instance of damage dealt. |
tf_escort_score_rate | 1 | cheat, server | Score for escorting the train, in points per second |
think_limit | 10 | client, replicated | Maximum think time in milliseconds, warning is printed if this is exceeded. |
thirdperson | cmd | Switch to thirdperson camera. | |
thirdperson_mayamode | cmd | Switch to thirdperson Maya-like camera controls. | |
thirdperson_platformer | 0 | client | Player will aim in the direction they are moving. |
thirdperson_screenspace | 0 | client | Movement will be relative to the camera, eg: left means screen-left |
thirdpersonshoulder | cmd | Switch to thirdperson-shoulder camera. | |
thread_test_tslist | cmd | ||
thread_test_tsqueue | cmd | ||
threadpool_affinity | 1 | Enable setting affinity | |
threadpool_cycle_reserve | cmd | Cycles threadpool reservation by powers of 2 | |
threadpool_reserve | 0 | Consume the specified number of threads in the thread pool | |
threadpool_run_tests | cmd | ||
tilegen_break_on_iteration | -1 | cheat | If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached. |
tilegen_preprocess_mission | 0 | cheat | If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt. |
tilegen_retry_count | 20 | cheat | The number of level generation retries to attempt after which tilegen will give up. |
timedemo | cmd | Play a demo and report performance info. | |
timedemo_vprofrecord | cmd | Play a demo and report performance info. Also record vprof data for the span of the demo | |
timedemoquit | cmd | Play a demo, report performance info, and then exit | |
timerefresh | cmd | Profile the renderer. | |
tir_maxpitch | 15 | cheat, client | TrackIR Max Pitch |
tir_maxroll | 90 | cheat, client | TrackIR Max Roll |
tir_maxx | 4 | cheat, client | TrackIR Max X |
tir_maxy | 6 | cheat, client | TrackIR Max Y |
tir_maxyaw | 90 | cheat, client | TrackIR Max Yaw |
tir_maxz | 1 | cheat, client | TrackIR Max Z |
tir_start | 0 | client | TrackIR Start |
tir_stop | 0 | client | TrackIR Stop |
toggle | cmd | Toggles a convar on or off, or cycles through a set of values. | |
toggleconsole | cmd | Show/hide the console. | |
toolload | cmd | Load a tool. | |
toolunload | cmd | Unload a tool. | |
trace_report | 0 | server | |
tracer_extra | 1 | client | |
tv_allow_camera_man | 1 | server | Auto director allows spectators to become camera man |
tv_allow_static_shots | 1 | server | Auto director uses fixed level cameras for shots |
tv_autorecord | 0 | Automatically records all games as SourceTV demos. | |
tv_autoretry | 1 | Relay proxies retry connection after network timeout | |
tv_chatgroupsize | 0 | Set the default chat group size | |
tv_chattimelimit | 8 | Limits spectators to chat only every n seconds | |
tv_clients | cmd | Shows list of connected SourceTV clients. | |
tv_debug | 0 | SourceTV debug info. | |
tv_delay | 30 | server | SourceTV broadcast delay in seconds |
tv_delaymapchange | 0 | server | Delays map change until broadcast is complete |
tv_deltacache | 2 | Enable delta entity bit stream cache | |
tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | |
tv_enable | 0 | Activates SourceTV on server. | |
tv_maxclients | 128 | Maximum client number on SourceTV server. | |
tv_maxrate | 8000 | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | |
tv_msg | cmd | Send a screen message to all clients. | |
tv_name | 0 | SourceTV host name | |
tv_nochat | 0 | archive, userinfo | Don't receive chat messages from other SourceTV spectators |
tv_overridemaster | 0 | Overrides the SourceTV master root address. | |
tv_password | 0 | SourceTV password for all clients | |
tv_port | 27020 | Host SourceTV port | |
tv_record | cmd | Starts SourceTV demo recording. | |
tv_relay | cmd | Connect to SourceTV server and relay broadcast. | |
tv_relaypassword | 0 | SourceTV password for relay proxies | |
tv_relayvoice | 1 | Relay voice data: 0=off, 1=on | |
tv_retry | cmd | Reconnects the SourceTV relay proxy. | |
tv_snapshotrate | 16 | Snapshots broadcasted per second | |
tv_status | cmd | Show SourceTV server status. | |
tv_stop | cmd | Stops the SourceTV broadcast. | |
tv_stoprecord | cmd | Stops SourceTV demo recording. | |
tv_timeout | 30 | SourceTV connection timeout in seconds. | |
tv_title | 0 | Set title for SourceTV spectator UI | |
tv_transmitall | 0 | replicated | Transmit all entities (not only director view) |
U
Command | Default Value | Flags | Description |
---|---|---|---|
ugc_create | cmd | Usage: ugc_create 'C:\Path\to\content.vpk' 'C:\Path\to\preview\image.jpeg' 'Title' 'Description' 'Tag1' 'Tag2' ...Campaign, Ch | |
ugc_update | cmd | Usage: ugc_update 826481632 'C:\Path\to\content.vpk' 'C:\Path\to\preview.jpg' 'Description of changes line 1' 'Description of c | |
ugc_updatetags | cmd | Usage: ugc_updatetags 826481632 'Tag1' 'Tag2' ...(the number should be the number in the address of your workshop item after h | |
ui_gameui_debug | 0 | client | |
ui_gameui_modal | 1 | client | If set, the game UI pages will take modal input focus. |
ui_play_online_browser | 1 | client | Whether play online displays a browser or plain search dialog. |
ui_posedebug_fade_in_time | 0 | cheat, client | Time during which a new pose activity layer is shown in green in +posedebug UI |
ui_posedebug_fade_out_time | 0 | cheat, client | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
ui_public_lobby_filter_campaign | 0 | archive, client | Filter type for campaigns on the public lobby display |
ui_public_lobby_filter_challenge | 0 | archive, client | Filter type for challenge on the public lobby display |
ui_public_lobby_filter_deathmatch | 0 | archive, client | Filter type for deathmatch on the public lobby display |
ui_public_lobby_filter_dedicated_servers | 0 | client | Filter dedicated servers from the public lobby display |
ui_public_lobby_filter_difficulty2 | 0 | archive, client | Filter type for difficulty on the public lobby display |
ui_public_lobby_filter_distance | 0 | archive, client | Filter type for distance on the public lobby display |
ui_public_lobby_filter_onslaught | 0 | archive, client | Filter type for Onslaught mode on the public lobby display |
ui_public_lobby_filter_status | 0 | archive, client | Filter type for game status on the public lobby display |
ui_reloadscheme | cmd | Reloads the resource files for the active UI window | |
ui_start_dlc_time_corrupt | 300 | client | |
ui_start_dlc_time_loaded | 150 | client | |
ui_start_dlc_time_pump | 30 | client | |
ui_volume_max | 1 | ||
unbind | cmd | Unbind a key. | |
unbindall | cmd | Unbind all keys. | |
unload_all_addons | cmd | Reloads the search paths for game addons. | |
unpause | cmd | Unpause the game. | |
update_addon_paths | cmd | Reloads the search paths for game addons. | |
use | cmd | Use a particular weapon Arguments: <weapon_name> | |
user | cmd | Show user data. | |
users | cmd | Show user info for players on server. | |
UseNetworkVars | 1 | cheat, server | For profiling, toggle network vars. |
V
Command | Default Value | Flags | Description |
---|---|---|---|
v_centermove | 0 | client | |
v_centerspeed | 500 | client | |
vcollide_wireframe | 0 | cheat, client | Render physics collision models in wireframe |
vehicle_flushscript | cmd | Flush and reload all vehicle scripts | |
version | cmd | Print version info string. | |
vgui_drawfocus | 0 | Report which panel is under the mouse. | |
vgui_drawkeyfocus | 0 | Report which panel has keyboard focus. | |
vgui_drawtree | 0 | cheat | Draws the vgui panel hiearchy to the specified depth level. |
vgui_drawtree_bounds | 0 | Show panel bounds. | |
vgui_drawtree_clear | cmd | ||
vgui_drawtree_draw_selected | 0 | Highlight the selected panel | |
vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. | |
vgui_drawtree_hidden | 0 | Draw the hidden panels. | |
vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. | |
vgui_drawtree_panelptr | 0 | Show the panel pointer values in the vgui_drawtree view. | |
vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | |
vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. | |
vgui_drawtree_scheme | 0 | Show scheme file for each panel | |
vgui_drawtree_visible | 1 | Draw the visible panels. | |
vgui_dump_panels | cmd | vgui_dump_panels [visible] | |
vgui_spew_fonts | cmd | ||
vgui_togglepanel | cmd | show/hide vgui panel by name. | |
viewanim_addkeyframe | cmd | ||
viewanim_create | cmd | viewanim_create | |
viewanim_load | cmd | load animation from file | |
viewanim_reset | cmd | reset view angles! | |
viewanim_save | cmd | Save current animation to file | |
viewanim_test | cmd | test view animation | |
viewmodel_fov | 54 | cheat, client | |
viewmodel_offset_x | 0 | archive, client | |
viewmodel_offset_y | 0 | archive, client | |
viewmodel_offset_z | 0 | archive, client | |
violence_ablood | 1 | Draw alien blood | |
violence_agibs | 1 | Show alien gib entities | |
violence_hblood | 1 | Draw human blood | |
violence_hgibs | 1 | Show human gib entities | |
vis_force | 0 | cheat, server | |
vismon_poll_frequency | 0 | cheat, server | |
vismon_trace_limit | 12 | cheat, server | |
vm_debug | 0 | cheat, client | |
vm_draw_always | 0 | client | |
voice_all_icons | 0 | client | Draw all players' voice icons |
voice_avggain | 0 | ||
voice_clientdebug | 0 | client | |
voice_debugfeedback | 0 | ||
voice_debugfeedbackfrom | 0 | ||
voice_enable | 0 | archive | Toggle voice transmit and receive. |
voice_fadeouttime | 0 | ||
voice_forcemicrecord | 1 | archive | |
voice_head_icon_height | 20 | client | Voice icons are this many inches over player eye positions |
voice_head_icon_size | 6 | client | Size of voice icon over player heads in inches |
voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | |
voice_local_icon | 0 | client | Draw local player's voice icon |
voice_loopback | 0 | userinfo | |
voice_maxgain | 10 | ||
voice_menu_1 | cmd | Opens voice menu 1 | |
voice_menu_2 | cmd | Opens voice menu 2 | |
voice_menu_3 | cmd | Opens voice menu 3 | |
voice_minimum_gain | 0 | ||
voice_mixer_boost | 0 | archive | |
voice_mixer_mute | 0 | archive | |
voice_mixer_volume | 0 | archive | |
voice_modenable | 1 | archive, client | Enable/disable voice in this mod. |
voice_mute | cmd | Mute a specific Steam user | |
voice_overdrive | 1 | ||
voice_overdrivefadetime | 0 | ||
voice_player_speaking_delay_threshold | 0 | cheat, server | |
voice_profile | 0 | ||
voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
voice_reset_mutelist | cmd | Reset all mute information for all players who were ever muted. | |
voice_scale | 0 | archive | |
voice_serverdebug | 0 | server | |
voice_show_mute | cmd | Show whether current players are muted. | |
voice_showchannels | 0 | ||
voice_showincoming | 0 | ||
voice_steal | 2 | ||
voice_threshold | 2000 | archive | |
voice_thresold_delay | 0 | ||
voice_unmute | cmd | Unmute a specific Steam user, or `all` to unmute all connected players. | |
voice_vox | 0 | archive, client | Voice chat uses a vox-style always on |
voice_writevoices | 0 | Saves each speaker's voice data into separate .wav files | |
voice_xsend_debug | 0 | ||
voicerecord_toggle | cmd | ||
volume | 0 | archive | Sound volume |
vox_reload | cmd | Reload sentences.txt file | |
voxeltree_box | cmd | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | |
voxeltree_playerview | cmd | View entities in the voxel-tree at the player position. | |
voxeltree_sphere | cmd | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | |
voxeltree_view | cmd | View entities in the voxel-tree. | |
vphys_sleep_timeout | cmd | set sleep timeout: large values mean stuff won't ever sleep | |
vphysics_threadmode | 1 | ||
vpk_download | cmd | Download a VPK file. Usage: vpk_download [url] | |
vprof | cmd | Toggle VProf profiler | |
vprof_adddebuggroup1 | cmd | add a new budget group dynamically for debugging | |
vprof_cachemiss | cmd | Toggle VProf cache miss checking | |
vprof_cachemiss_off | cmd | Turn off VProf cache miss checking | |
vprof_cachemiss_on | cmd | Turn on VProf cache miss checking | |
vprof_child | cmd | ||
vprof_collapse_all | cmd | Collapse the whole vprof tree | |
vprof_counters | 0 | ||
vprof_counters_show_minmax | 0 | ||
vprof_dump_counters | cmd | Dump vprof counters to the console | |
vprof_dump_groupnames | cmd | Write the names of all of the vprof groups to the console. | |
vprof_dump_oninterval | 0 | Interval (in seconds) at which vprof will batch up data and dump it to the console. | |
vprof_dump_spikes | 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump | |
vprof_dump_spikes_budget_group | 0 | Budget gtNode to start report from when doing a dump spikes | |
vprof_dump_spikes_hiearchy | 0 | Set to 1 to get a hierarchy report whith vprof_dump_spikes | |
vprof_dump_spikes_node | 0 | Node to start report from when doing a dump spikes | |
vprof_dump_spikes_terse | 0 | Whether to use most terse output | |
vprof_expand_all | cmd | Expand the whole vprof tree | |
vprof_expand_group | cmd | Expand a budget group in the vprof tree by name | |
vprof_generate_report | cmd | Generate a report to the console. | |
vprof_generate_report_AI | cmd | Generate a report to the console. | |
vprof_generate_report_AI_only | cmd | Generate a report to the console. | |
vprof_generate_report_budget | cmd | Generate a report to the console based on budget group. | |
vprof_generate_report_hierarchy | cmd | Generate a report to the console. | |
vprof_generate_report_hierarchy_per_frame_and_count_only | cmd | Generate a minimal hiearchical report to the console. | |
vprof_generate_report_map_load | cmd | Generate a report to the console. | |
vprof_graph | 0 | Draw the vprof graph. | |
vprof_graphheight | 256 | archive | |
vprof_graphwidth | 512 | archive | |
vprof_nextsibling | cmd | ||
vprof_off | cmd | Turn off VProf profiler | |
vprof_on | cmd | Turn on VProf profiler | |
vprof_parent | cmd | ||
vprof_playback_average | cmd | Average the next N frames. | |
vprof_playback_start | cmd | Start playing back a recorded .vprof file. | |
vprof_playback_step | cmd | While playing back a .vprof file, step to the next tick. | |
vprof_playback_stepback | cmd | While playing back a .vprof file, step to the previous tick. | |
vprof_playback_stop | cmd | Stop playing back a recorded .vprof file. | |
vprof_prevsibling | cmd | ||
vprof_record_start | cmd | Start recording vprof data for playback later. | |
vprof_record_stop | cmd | Stop recording vprof data | |
vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentication) | |
vprof_remote_stop | cmd | Stop an existing remote VProf data request | |
vprof_reset | cmd | Reset the stats in VProf profiler | |
vprof_reset_peaks | cmd | Reset just the peak time in VProf profiler | |
vprof_scope | 0 | Set a specific scope to start showing vprof tree | |
vprof_scope_entity_gamephys | 0 | server | |
vprof_scope_entity_thinks | 0 | server | |
vprof_server_spike_threshold | 999 | ||
vprof_server_thread | 0 | ||
vprof_think_limit | 0 | server | |
vprof_to_csv | cmd | Convert a recorded .vprof file to .csv. | |
vprof_unaccounted_limit | 0 | archive | number of milliseconds that a node must exceed to turn red in the vprof panel |
vprof_verbose | 1 | archive | Set to one to show average and peak times |
vprof_vtune_group | cmd | enable vtune for a particular vprof group ('disable' to disable) | |
vprof_warningmsec | 10 | archive | Above this many milliseconds render the label red to indicate slow code. |
vtune | cmd | Controls VTune's sampling. |
W
Command | Default Value | Flags | Description |
---|---|---|---|
wc_air_edit_further | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play | |
wc_air_edit_nearer | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | |
wc_air_node_edit | cmd | When in WC edit mode, toggles laying down or air nodes instead of ground nodes | |
wc_create | cmd | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select | |
wc_destroy | cmd | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | |
wc_destroy_undo | cmd | When in WC edit mode restores the last deleted node | |
wc_edit_emitter | cmd | When in WC edit mode, this lets you modify a generic particle emitter | |
wc_link_edit | cmd | ||
weapon_showproficiency | 0 | server | |
windows_speaker_config | 4 | archive | |
wipe_nav_attributes | cmd | Clear all nav attributes of selected area. | |
writeid | cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. | |
writeip | cmd | Save the ban list to banned_ip.cfg. |
X
Command | Default Value | Flags | Description |
---|---|---|---|
x360_audio_english | 0 | client | Keeps track of whether we're forcing english in a localized language. |
xbox_autothrottle | 1 | archive, server | |
xbox_steering_deadzone | 0 | server | |
xbox_throttlebias | 100 | archive, server | |
xbox_throttlespoof | 200 | archive, server | |
xc_crouch_debounce | 0 | server | |
xload | cmd | Load a saved game from a 360 storage device. | |
xlook | cmd | ||
xmove | cmd | ||
xsave | cmd | Saves current game to a 360 storage device. |
Z
Command | Default Value | Flags | Description |
---|---|---|---|
z_ragdoll_impact_strength | 500 | client | |
zombie_ambushdist | 16000 | server | |
zombie_basemax | 100 | server | |
zombie_basemin | 100 | server | |
zombie_changemax | 0 | server | |
zombie_changemin | 0 | server | |
zombie_decaymax | 0 | server | |
zombie_decaymin | 0 | server | |
zombie_moanfreq | 1 | server | |
zombie_stepfreq | 4 | server | |
zoom_sensitivity_ratio | 1 | client | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |