func_pushable
func_pushable
is a brush entity available in all GoldSrc and Source games.
A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in Half-Life and Half-Life: Source.
Flags
- [
128
] : Breakable - Allow the brush to be broken like func_breakable.
- [
256
] : No Use (only in Half-Life: Source) !FGD - Prevent the player from picking up the brush with +use.
Key Values
- Friction
(???)
<float> - The amount of friction in the brush.
- Buoyancy
(???)
<float> - The amount of buoyancy in the brush.
- Hull size
(???)
<choices> - The size of the brushes' hull
Value Description 0
Point size 1
Player size 2
Big size 3
Player duck
- Spawn on break
(???)
<string> - What entity to spawn when this brush breaks.
- Target on break
(???)
<targetname> - What entity to fire an input to when this brush breaks.
- Explosion magnitude
(???)
<float> - How large should an explosion be when this brush breaks (if any)?
- Material type
(???)
<choices> - What material this brush uses. Will affect what kind of gibs are produced.
Value Description 0
Glass 1
Wood 2
Metal 3
Flesh 4
Cinder block 5
Ceiling tile 6
Computer 7
Unbreakable glass 8
Rock
- Gib model
(???)
<string> - Used to specify a custom model to use when this brush breaks.