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Counter-Strike.rad

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RAD files for various vanilla Counter-Strike Counter-Strike maps.
Some of the maps may have also been compiled using one of the default lights.rad from the Half-Life SDK Half-Life SDK, see Lights.rad/Half-Life SDK.

Icon-Important.pngImportant:Due to changes in modern compilers, brightness values will not be a 1:1 match for the original maps.

de_cbble

de_cbble.rad
rad
EMERGLIGHTB2 232 248 255 1 +0~FIFTIES_LGT2 180 187 224 450 +A~FIFTIES_LGT2 180 187 224 1 +0~WHITE 255 255 255 1 EMERGLIGHT 255 224 192 150

de_chateau

de_chateau.rad
rad
cxsolidb 255 252 173 5

de_dust

de_dust.rad
rad
+0~FIFTIES_LGT2 230 231 240 30

de_dust2

de_dust2.rad
rad
+0~FIFTIES_LGT2 230 231 240 30

de_piranesi

de_piranesi.rad
rad
PI_LANTERN 255 224 160 150 ~TRN_LT1 248 255 176 50 EXIT1 255 64 64 70 +AEXIT 64 255 96 50

de_vegas

de_vegas.rad
rad
popdog_front_re 255 72 72 500 popdog_front_b1 0 0 255 100 +0lv_fruit1 255 255 0 15 +0lv_fruit3 255 255 0 15 +0lv_sign_hax 128 192 255 1024 +0lv_sign_si 255 96 96 800 ad_mcl01 120 208 230 7 ad_afd01 220 255 184 6 ad_mcl02 120 208 230 7 ad_afd02 220 255 184 6 ad_mcl03 120 208 230 7 ad_afd03 220 255 184 6 HangingLight01 255 255 192 200 lv_babylon 255 128 128 600 lv_hotel 255 96 96 800 +0~FIFTIES_LGT2 180 187 220 1200 +0~FIFTS_LGHT01 160 170 220 700 +0~TNNL_LGT4 170 130 105 700 EXIT1 255 255 128 100 +aexit 128 255 128 5 flatbed_lite1 255 255 192 100 RED 255 0 0 200 SKKYLITE 165 230 255 500 ~LIGHT3C 220 215 190 230 ~LIGHT5B 220 215 190 5 ~SPOTYELLOW 255 255 192 120 GENERIC89A 75 75 130 200