Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
Catwalk (Portal 2)
Catwalks are architectural elements found in Portal 2, usually in behind the scenes sections of the game. They are constructed from a series of models found under the prefix
hanging_
in the folder props_bts
. They can be placed in the game as a prop_static
using these as world models. There are also animated versions of catwalks with no collision found in the folder catwalk_destruction
, which are catwalks being demolished.
Contents
List of models
Still models (under the folder props_bts)
Large platforms
- hanging_platform_a
- hanging_platform_b
Stairs
- hanging_stair_128
- hanging_stair_256
- hanging_stair_32
- hanging_stair_64
- hanging_stair_exit
- hanging_stair_landing_a
- hanging_stair_landing_b
Walkways
- hanging_walkway_512a
- hanging_walkway_256a
- hanging_walkway_128a
- hanging_walkway_128b
- hanging_walkway_128c
- hanging_walkway_128d
- hanging_walkway_64a
- hanging_walkway_64b
- hanging_walkway_64c
- hanging_walkway_64d
- hanging_walkway_64e
- hanging_walkway_32a
- hanging_walkway_32b
- hanging_walkway_32c
- hanging_walkway_16a
- hanging_walkway_angle_30
- hanging_walkway_corner
- hanging_walkway_end_a
- hanging_walkway_end_b
- hanging_walkway_end_cap
- hanging_walkway_l
- hanging_walkway_l_norail
- hanging_walkway_t
- hanging_walkway_t_norail
- hanging_walkway_x
Other elements
- hanging_walkway_gate_a
- hanging_walkway_gate_door
- hanging_walkway_gate_frame
- hanging_walkway_hanger_a
- hanging_walkway_support_128
- hanging_walkway_support_256
- hanging_walkway_support_a
- hanging_walkway_support_bracket
Animated models (no collision, under the folder catwalk_destruction)
- catwalk_fx_a
- catwalk_fx_b
- catwalk_fx_c
- catwalk_fx_d
- catwalk_fx_e1
- catwalk_fx_e2
- catwalk_fx_e3