Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.

CBaseModFrame

From Valve Developer Community
Jump to: navigation, search

CBaseModFrame is the basic C++ class that each user interface window in GameUI inherits from.

Simple example

#include "gameui\swarm\basemodui.h"

using namespace BaseModUI;

class MyWindow : public CBaseModFrame
{
	DECLARE_CLASS_SIMPLE( MyWindow, CBaseModFrame );

public:
	MyWindow(vgui::Panel *parent, const char *panelName):BaseClass(parent, panelName) { }
};

A "MyWindow.res" layout script is also required in resource\ui\basemodui\:

Resource/UI/MyWindow.res
{
	MyWindow
	{
		ControlName		Frame
		fieldName		MyWindow
		xpos			c
		ypos			c
		wide			1024
		tall			768
		autoResize		0
		pinCorner		0
		visible			1
		enabled			1
		tabPosition		0
		usetitlesafe		1
	}
}

Key functions

  • void OnOpen()
  • void OnClose()
  • void SetDataSettings(KeyValues*)
  • CBaseModFrame* SetNavBack(CBaseModFrame*)
  • CBaseModFrame* GetNavBack()
  • void PushModalInputFocus()
    • void PopModalInputFocus()
  • void RunFrame()
  • void AddFrameListener(IBaseModFrameListener*)
    • void RemoveFrameListener(IBaseModFrameListener*)
    • void RunFrameOnListeners()

See also