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Alien Swarm Deferred.fgd

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From Alien Swarm Deferred Alien Swarm Deferred

Location File\swarm-deferred\deferred.fgd

deferred.fgd
Forge Game Data
@include "base.fgd" @PointClass base(Targetname, Parentname, Angles) iconsprite("editor/light.vmt") sphere(radius) = light_deferred [ spawnflags(flags) = [ 1 : "Enabled" : 1 2 : "Enable shadow" : 0 4 : "Enable cookie" : 0 8 : "Enable volumetrics" : 0 16 : "Enable lightstyle" : 0 ] light_type(Choices) : "Light type" : 0 : "" = [ 0 : "Point" 1 : "Spot" ] diffuse(color255) : "Color diffuse" : "255 255 255 255" : "" ambient(color255) : "Color ambient" : "10 10 10 255" : "" radius(float) : "Radius" : "256.0" : "" power(float) : "Falloff power" : "2.0" : "" spot_cone_inner(float) : "Spotlight cone inner" : "35.0" : "" spot_cone_outer(float) : "Spotlight cone outer" : "45.0" : "" vis_dist(integer) : "Visible distance" : 2048 : "" vis_range(integer) : "Visible fade range" : 512 : "" shadow_dist(integer) : "Shadow distance" : 1536 : "" shadow_range(integer) : "Shadow fade range" : 512 : "" cookietex(string) : "Cookie texture" : : "Path to vtf or vgui projectable factory name." style_seed(integer) : "Lightstyle seed" : -1 : "" style_amt(float) : "Lightstyle amount" : "0.5" : "" style_speed(float) : "Lightstyle speed" : "0.3" : "" style_smooth(float) : "Lightstyle smoothing" : "0.5" : "" style_random(float) : "Lightstyle random" : "0.5" : "" ] @PointClass base(Targetname, Angles) iconsprite("editor/light_env.vmt") = light_deferred_global [ spawnflags(flags) = [ 1 : "Enabled" : 1 2 : "Enable shadow" : 1 4 : "Enable transitions" : 1 ] diffuse(color255) : "Color diffuse" : "255 255 255 255" : "" ambient_high(color255) : "Color ambient high" : "20 40 80 255" : "" ambient_low(color255) : "Color ambient low" : "40 20 10 255" : "" fadetime(float) : "Fade interval time" : "1.0" : "" ]