Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.

$texture2/en

From Valve Developer Community
Jump to: navigation, search

VMT syntax

"UnlitTwoTexture"
{
   "$basetexture" "Path/TextureA" 
   "$texture2" "Path/TextureB" 
      "$texture2transform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
      "$texture2scale" 1.0
}

Additional Parameters

$texture2transform

$texture2transform <>
The default position is center .5 .5 scale 1 1 rotate 0 translate 0 0.
  1. center defines the point of rotation. Only useful if rotate is being used.
  2. scale fits the texture into the material the given number of times. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
  3. rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
  4. translate shifts the texture by the given numbers. .5 will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note.pngNote:All values must be included!
Icon-Bug.pngBug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.
Icon-Bug.pngBug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.
  • Dx9 only?

$texture2scale

$texture2scale <>
  • Blank image.pngTodo: dx8 transform scale?