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$no draw/en
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$no_draw
is a material shader parameter available in all Source games. It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture.
Similar to %CompileNoDraw, except this can be applied to models. This can be used as a workaround to the broken "Removemodel" on $lod.
![Icon-Bug.png](/w/images/thumb/b/b4/Icon-Bug.png/10px-Icon-Bug.png)
$alphatest
texture that is completely transparent. (tested in ![Day of Defeat: Source](/w/images/thumb/6/65/Dods_icon.png/16px-Dods_icon.png)
Example
VertexLitGeneric
{
$no_draw 1
}