tf_logic_cp_timer

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January 2024
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Class hierarchy
CCPTimerLogic
CPointEntity
CBaseEntity
tf_gamerules.cpp

tf_logic_cp_timer is a point entity available in Team Fortress 2 Team Fortress 2. It runs a timeout timer for a control point and adds itself to the HUD for that point. This entity is used for DeGroot Keep's final point.

Icon-Bug.pngBug*:When The assigned control point is captured, the logic tied to OnCountdownStart will be ran extremely quickly, roughly every 20 ticks. Make sure all logic tied to this entities outputs are controlled by logic_relays, as the logic inside those will not be triggered.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD
Control Point ([todo internal name (i)]) <string>
The control point the timer applies to
Timer length (in seconds) ([todo internal name (i)]) <integer>
How long the timer should be, in seconds.

Outputs

OnCountdownStart
The countdown has begun, since the control point is now available for capture.
OnCountdownEnd
The time has counted down and the capture point is no longer eligible for overtime.