info_no_dynamic_shadow
		
		
		
		
		
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Note:This entire entity class is a hack to mask shadows appearing on the wrong side of walls.
Note:This is an internal entity. When the map is compiled by VBSP, it is processed and then removed; it does not exist when the map is running.
		
	
info_no_dynamic_shadow  is an  internal logical entity  available in all 
 Source games.
It is used to mark surfaces that shouldn't receive dynamic shadows. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.
Keyvalues
- Brush faces (sides) <sidelist>
 - List of brush sides that shouldn't receive dynamic shadows.