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env_player_surface_trigger

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env_player_surface_trigger is a point entity available in all Source Source games.It monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.

Class hierarchy
CEnvPlayerSurfaceTrigger
CPointEntity
CBaseEntity
env_player_surface_trigger.cpp

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Game Material to Watch (gamematerial) <choices>
The material to watch. When the player stands on/off this material, this entity's outputs will be fired.
Literal value Description
0 None (player's in the air)
67 Concrete
77 Metal
68 Dirt
86 Vent
71 Grate
84 Tile
83 Slosh
87 Wood
80 Computer
89 Glass
70 Flesh
73 Clip
79 Foliage
78 Sand

"Slosh" Type does not to work to detect players in volumetric water, only on solid surfaces marked with "water" or "slime" surface properties.

Inputs

Enable
Start watching the player's surface.
Disable
Stop watching the player's surface.

Outputs

OnSurfaceChangedToTarget
Fired when the player moves onto the specified game material.
OnSurfaceChangedFromTarget
Fired when the player moves off the specified game material.