Env player surface trigger

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity Description

An entity that monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • gamematerial <choices>
The material to watch. When the player stands on/off this material, this entity's outputs will be fired.
Literal value Description
0 None (player's in the air)
67 Concrete
77 Metal
68 Dirt
86 Vent
71 Grate
84 Tile
83 Slosh
87 Wood
80 Computer
89 Glass
70 Flesh
73 Clip
79 Foliage
78 Sand

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • Enable
Start watching the player's surface.
  • Disable
Stop watching the player's surface.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnSurfaceChangedToTarget
Fired when the player moves onto the specified game material.
  • OnSurfaceChangedFromTarget
Fired when the player moves off the specified game material.