User:Zevensoft

From Valve Developer Community

I'm an experienced mapper with the Half-Life engine, worked on mods such as UP and NNC, and I am currently working on a TC.

Currently attending University of Ballarat studying "Bachelor of Applied Computer - Games Technologies" and helping teach "Certificate IV in Information Technology - Games".

Wiki Contributions (http://developer.valvesoftware.com/w/index.php?title=Special:Contributions&hideminor=0&namespace=&target=Zevensoft&limit=500&offset=0)

Table of contents

Mod Experience

  • Half-Life 1 Uncrossable Parallel (http://www.planethalflife.com/uncrossable) - Head Mapper, Technical Mapping Expert
  • Half-Life 1 Naruto Ninja Chronicles - Mapper
  • Half-Life 1 Half-Life Rally - Beta Tester
  • Half-Life 1 Bloodhound: A Detective Story - Art Director, Head Mapper
  • <Half-Life 2> D'ni Legacy: Source - Level Design

Maps

Deathmatch Classic

  • The Forge (http://www.snarkpit.net/maps.php?map=500)
  • Hydrophobia (http://www.snarkpit.net/maps.php?map=501)
  • Colosseum (http://www.snarkpit.net/maps.php?map=650)
  • Aquaplex (http://www.snarkpit.net/maps.php?map=652) (Incomplete)

Half-Life Rally

  • Swerve Shot (http://www.snarkpit.net/maps.php?map=995)
  • Right On Cue (http://www.snarkpit.net/maps.php?map=1258)
  • Citypark (http://www.snarkpit.net/maps.php?map=1007)
  • Ridge Racer (http://www.snarkpit.net/maps.php?map=900) (Incomplete)
  • Alpine (http://www.snarkpit.net/maps.php?map=1248) (Incomplete)

Naruto Ninja Chronicles

  • Preliminary (http://www.snarkpit.net/maps.php?map=1931)
  • Konoha (In Progress)

Uncrossable Parallel (http://www.planethalflife.com/uncrossable)

  • Redemption (http://www.planethalflife.com/uncrossable/ztg/maps/up_redemption.jpg)
  • Scorched (http://dorm.tunkeymicket.com/zeven/up_scorched0014.jpg)
  • Mansion (http://dorm.tunkeymicket.com/zeven/up_mansioninside1.jpg)
  • Deserted (http://dorm.tunkeymicket.com/zeven/up_deserted0000.jpg)
  • City (http://dorm.tunkeymicket.com/zeven/up_city/up_city0000.jpg)
  • Catacombs (http://dorm.tunkeymicket.com/zeven/up_catacombs0002.jpg)
  • Forest (http://dorm.tunkeymicket.com/zeven/foresttest0002.jpg)
  • Domination (http://www.planethalflife.com/uncrossable/mediaroot/up5media/maps/upt_domination/upt_domination1.jpg) (Tech Demo)
  • CS-Style Rounds (Tech Demo)
  • TFC-Style Push (Tech Demo)

Models

coolpic50nj.jpg

Steam Locomotive

Tools

Zevensoft Terrain Generator (http://www.planethalflife.com/uncrossable/ztg/index.html)

ZTG is a terrain (http://dorm.tunkeymicket.com/zeven/up_mansion0000.jpg) generation program, which takes a basic black and white bitmap, and turns it into a MAP file, ready for editing in the Half-Life editing program, Valve Hammer. The first version (http://www.planethalflife.com/uncrossable/ztg/screenshots/ztg_old.jpg) of ZTG was fairly buggy, and was written in my first year of programming. ZTG 1.5 (http://www.planethalflife.com/uncrossable/ztg/screenshots/ztg_new.jpg) was the breakthrough version of ZTG. With it, I added a 3D, shaded, preview (http://www.planethalflife.com/uncrossable/ztg/screenshots/ztg_preview.jpg) of the terrain being edited. This was also the first time ZTG had ever been used in an official map, being used to create the terrorist spawn in the map de_chateau (http://www.planethalflife.com/uncrossable/ztg/maps/de_chateau.jpg) by MacMan. Version 1.5 also added many user-friendly features, such as a built-in editor, and terrain processing functions. In development now, ZTG 3 will be the next big thing in terrain generation. Supporting a whole new interface, scripting support, and hardware acceleration, ZTG3 will provide all of your terrain generating and editing needs.

Download ZTG 1.9.1 (http://www.planethalflife.com/uncrossable/ztg/old_ztg.zip)

Half-Life Rally Track Creator

The HLR Track Creator takes a basic overhead plan view of a track (created using the mouse) and can apply smoothing, and then export that track to .MAP format.

Half-Life Rally Content Delivery System (http://content.zevensoft.hn.org/)

The HLR Content System enables users to not only update their base installation with the latest files, but also allows the user to choose optional upgrade packs (http://img469.imageshack.us/img469/6261/screen30zz.png) to install, for example extra maps (http://img359.imageshack.us/img359/9656/screen27wd.png), models, or even gameplay modifications.

Links

Contact

  • zevensoft @ googles email service.