User:Rustiznotch/TF2 Simple Instant Spawn Tutorial

From Valve Developer Community

Solution from joe at joe.to forums (http://forums.joe.to/viewtopic.php?f=185&t=43235)

logic_auto

  • Create / edit a logic_auto entity on the map.
  • In the outputs tab of the entity's properties, duplicate the following:
  • OnMultiNewRound, tf_gamerules, setblueteamrespawnwavetime, 0
  • OnMultiNewRound, tf_gamerules, setredteamrespawnwavetime, 0
  • OnMultiNewMap, tf_gamerules, setblueteamrespawnwavetime, 0
  • OnMultiNewMap, tf_gamerules, setredteamrespawnwavetime, 0
  • OnMapSpawn, tf_gamerules, setblueteamrespawnwavetime, 0
  • OnMapSpawn, tf_gamerules, setredteamrespawnwavetime, 0
image:rustiznotch-logic_auto-instantspawn.jpg
  • Done, unless the map is multi-phase.
  • If the map is multi-phase, create / edit a team_round_timer entity on the map.
  • In the outputs tab of the entity's properties, duplicate the following:
  • On4MinRemain, tf_gamerules, addblueteamrespawnwavetime, 0
  • On3MinRemain, tf_gamerules, addblueteamrespawnwavetime, 0
  • On2MinRemain, tf_gamerules, addblueteamrespawnwavetime, 0
  • On4MinRemain, tf_gamerules, addredteamrespawnwavetime, 0
  • On3MinRemain, tf_gamerules, addredteamrespawnwavetime, 0
  • On2MinRemain, tf_gamerules, addredteamrespawnwavetime, 0
  • OnRoundStart, tf_gamerules, setredteamrespawnwavetime, 0
  • OnRoundStart, tf_gamerules, setblueteamrespawnwavetime, 0
image:rustiznotch-team_round_timer-instantspawn.jpg