User:PiMuRho

From Valve Developer Community

Lead designer, mapper and modeller on an unannounced project My Development Diary (http://www.dirigible-games.com/diary)

Open letter to Valve about Source tools (http://www.dirigible-games.com/diary/?p=15)

Making a game as a near-solo effort is a nightmarish amount of work - trust me on this.

Level designer for Zombie Master

I love entity I/O. There's nothing better than successfully pulling off a particularly complex system. Of course, a visual system like UE3's UnrealKismet (http://www.unrealtechnology.com/html/technology/ue30.shtml) would help immeasurably


Explosive decompression on Source? Bodies being sucked out into space? Why, certainly! (http://www.dirigible-games.com/diary/?p=11)

More decompression? Unfeasible! (http://www.dirigible-games.com/diary/?p=12) Actually all part of our cunning and wonderful Environmental Control System.