User:Campaignjunkie/Pacing
From Valve Developer Community
This article is a stub. You can help by adding to it (http://developer.valvesoftware.com/w/index.php?title=User:Campaignjunkie/Pacing&action=edit).
(still heavily under construction, will add much more later, just making this so I remember to do it)
Pacing refers to the organization and timing of gameplay in a single-player level.
(how am I going to diagram pacing? a timeline?)
| Table of contents |
[edit]
Implementation
[edit]
Metastasis 1 (Source)
Why do I keep using this map? It's too perfect. I swear. (the part where player descends down portal array and expects crazy combat only to encounter deafening silence and corpses)
[edit]
Citadel (Source)
[edit]
Lost Coast (Source)
The player arrives at the monastery and expects combat, only to encounter... nothing. (must... add.. more.)
