UTIL_VecToYaw()

From Valve Developer Community
Jump to: navigation, search

Stub

This article or section is a stub. You can help by adding to it.

Is an utility function used to determine a Yaw value from a Vector. It is defined in ..\game\shared\util_shared.cpp

It does an atan2( y, x ) on the components of the Vector passed in parameter, converts it in degrees and ensure it's between 0-360 degrees ( and not between 180 to -180 ).

Declaration

Declared in ..\game\shared\util_shared.h

//-----------------------------------------------------------------------------
// Pitch + yaw
//-----------------------------------------------------------------------------
float		UTIL_VecToYaw			(const Vector &vec);