weapon_{{{weapon}}}_spawn
class hierarchy |
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[[{{{class}}}]]
{{CD no superclass found in Template:CD superclass|:}} |
weapon_{{{weapon}}}_spawn
is a point entity available in Left 4 Dead series. It is possible spawn point for {{{weapon}}}.
Flags
- [
1
] : Enable Physics - [
2
] : Must Exist
Keyvalues
- Count
(count)
<integer> - Max number of weapons given before disappearing.
- Weapon Skin
(weaponskin)
<integer> - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range
(glowrange)
<float> - Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple
(glowbackfacemult)
<float> (only in ) !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Outputs
OnItemSpawn
(only in )- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
See Also
weapon_item_spawn
info_map_parameters
info_map_parameters_versus
[[weapon_{{{weapon}}}|weapon_{{{weapon}}}]]