Template:Shaderparam/doc
This is a documentation subpage for Template:Shaderparam.
Don't forget to purge the contents of the base page upon creating or editing this subpage.
Don't forget to purge the contents of the base page upon creating or editing this subpage.
This template standardizes the beginning of articles about material shader parameters.
Parameters
Имя | Описание |
---|---|
{{{1}}} | The text that should appear instead of This (this text also changes the title of the page) |
{{{dx9}}} | Message (DX9+) |
{{{engine}}} | Available on what engine? |
{{{series}}} | Available in which series? |
{{{game}}} | Available in which game? / Starting from which game in the series is the material shader option available? |
{{{shader1}}} - {{{shader5}}} | For which shader? (from 1 to 5) |
Examples
{{Shaderparam|game=Left 4 Dead}}
{{Shaderparam}}
{{Shaderparam|engine={{source2|4}}|since=Half-Life: Alyx}}
{{Shaderparam|since=Left 4 Dead|shader1=VertexLitGeneric}}
This is a material shader parameter available in all Source games since Left 4 Dead for
VertexLitGeneric
.
{{Shaderparam|series=Left 4 Dead|game=Left 4 Dead 2|shader1=UnlitGeneric|shader2=VertexLitGeneric}}
This is a material shader parameter available in the Left 4 Dead series (since Left 4 Dead 2) for
UnlitGeneric
, VertexLitGeneric
.