team_round_timer
From Valve Developer Community
(Redirected from Team Round timer)
Contents |
Entity description
Round Timer. Timer starts paused by default.
Availability
Team round timer is a point entity that is available in Team Fortress 2.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
EnableDisable:
- Start Disabled
<bool> - Stay dormant until activated (probably with the Enable input).
- timer_length
- <integer> Initial timer length. (in seconds)
- max_length
- <integer> Maximum timer length (0 = no max). This value is used to ensure the timer never goes above this value when SetTime and AddTime are used. (in seconds)
- start_paused
- <boolean> Should the timer start paused? (will need to send a Resume input to start the timer if this is set).
- setup_length
- <integer> Length of setup time before the round begins and the timer starts to countdown the normal time. (0 = no setup time) Setup time is run at the beginning of every round before the normal time begins. (in seconds)
- reset_time
- <boolean> Reset the timer time after a round restart. This is not the setup time, but the normal round time.
- auto_countdown
- <boolean> Let the timer automatically count down the end of a round.
- show_in_hud
- <boolean> Note: You can only show one timer in the HUD at a time.
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
-
EnableDisable:
-
Enable -
Disable - Enable/disable this entity from performing its task. It might also disappear from view.
- Pause
- Pause the timer.
- Resume
- Resume the timer.
- SetTime
- <integer> Set the timer to this value (in seconds).
- AddTime
- <integer> Add time to the timer (in seconds). Added time cannot excede the max timer length.
- AddTeamTime
- <string> Input takes a string (space delimited) with the team number and the time to be added (in seconds) because of the team (2 for red, 3 for blue, and 0 for no team...but you could just use AddTime for that). Added time cannot excede the max timer length. Example: 2 600 (adds 10 minutes because of team red)
- Restart
- Restart the timer.
- ShowInHUD
- <integer> Show this timer in the HUD (0 no, 1 yes).
- SetMaxTime
- <integer> Set the max timer length to this value (in seconds). The timer's time will never excede this value.
- AutoCountdown
- <integer> Turn off/on the auto countdown feature (0 no, 1 yes).
- SetSetupTime
- <integer> Set the setup time length to this value (in seconds).
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- On5MinRemain
- Sent when 5 minutes remain.
- On4MinRemain
- Sent when 4 minutes remain.
- On3MinRemain
- Sent when 3 minutes remain.
- On2MinRemain
- Sent when 2 minutes remain.
- On1MinRemain
- Sent when 1 minute remains.
- On30SecRemain
- Sent when 30 seconds remain.
- On10SecRemain
- Sent when 10 seconds remain.
- On5SecRemain
- Sent when 5 seconds remain.
- On4SecRemain
- Sent when 4 seconds remain.
- On3SecRemain
- Sent when 3 seconds remain.
- On2SecRemain
- Sent when 2 seconds remain.
- On1SecRemain
- Sent when 1 second remains.
- OnRoundStart
- Sent when the round starts.
- OnFinished
- Sent when the timer is finished.
- OnSetupStart
- Sent when the setup time begins.
- OnSetupFinished
- Sent when the setup time is finished.
