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Dynamic RTT shadow angles in Source 2007
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Slam12f 4:41, 21 May 2013 (UTC)
Saul Rennison - you my hero!!! :) That's really fantastic code!!! Very big thanks!!!
errors i got
Ze Voidah 7:01, 13 January 2019 (UTC)
Error 1 error LNK2019: unresolved external symbol "public: bool __thiscall CWorldLights::GetBrightestLightSource(class Vector const &,class Vector &,class Vector &)" (?GetBrightestLightSource@CWorldLights@@QAE_NABVVector@@AAV2@1@Z) referenced in function "private: void __thiscall CClientShadowMgr::UpdateShadowDirectionFromLocalLightSource(unsigned short)" (?UpdateShadowDirectionFromLocalLightSource@CClientShadowMgr@@AAEXG@Z) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)
Error 2 error LNK2001: unresolved external symbol "class CWorldLights * g_pWorldLights" (?g_pWorldLights@@3PAVCWorldLights@@A) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)
Error 3 error LNK1120: 2 unresolved externals G:\Meem.P\src\game\client\Release_mod_hl2mp\\client.dll 1 1 Client (HL2MP)
and yes im using mp, how do fix
SDK 2013 Compatible ?
Greenyred 0:14, 17 December 2019 (UTC)
Does this work for Source SDK 2013 ? I followed all the steps and it didnt worked... Maybe there are few fixes to bring here and there so it's 2013 compatible ?
Avanate 1:12, 20 December 2019 (UTC)
It works for both 2007 and 2013 bases, what sort of issue did you happen to stumble upon?
Shadow lerp fix?
Phoenixwhitefire2000 13:50, 31 January 2013 (UTC)
At the top of the page, it says that there is a bug with the dynamic angle implementation that causes issues when standing inbetween two light sources. This is very visible and I am wondering if anyone found a fix?