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  • ...pril 27th, 2023, with the Steam client now being rendered using CEF, Steam skins '''completely lost support''' and only work through community based patchin ...oved, with the new CEF-based UI not providing any official way of changing skins, it was unofficially replaced by '''[https://steambrew.app Millennium for S
    2 KB (290 words) - 07:55, 17 May 2025
  • #REDIRECT [[Multiple Skins for a Single Model]]
    47 bytes (7 words) - 11:40, 15 March 2008
  • #REDIRECT [[Multiple Skins for a Single Model]]
    48 bytes (7 words) - 00:23, 13 March 2006
  • ...e model. It's easy to add more variety to your custom models with multiple skins without creating a totally new model. The advantage of having several skins in one model instead of compiling several new models are:
    4 KB (505 words) - 11:02, 18 June 2025
  • [[File:plasticcrate01.jpg|frame|center|{723x111px|1 modello, 5 skins]]In alcuni casi può essere d’aiuto per un mapper scegliere differenti sk ...ci sono le definizioni generali per riferimento, se dovete usare parecchie skins:
    3 KB (465 words) - 08:26, 12 July 2024

Page text matches

  • {{DISPLAYTITLE:WiseSkin: Half-Life 2 Source SDK Model Skins}} If you aren’t familiar with skins think of them as clothing. A skin for a door for example can change the ent
    1 KB (203 words) - 07:29, 15 April 2024
  • #REDIRECT [[Steam Skins]]
    25 bytes (3 words) - 20:40, 8 February 2006
  • #REDIRECT [[Multiple Skins for a Single Model]]
    47 bytes (7 words) - 18:28, 19 April 2006
  • #REDIRECT [[Multiple Skins for a Single Model]]
    47 bytes (7 words) - 18:28, 19 April 2006
  • #REDIRECT [[Multiple Skins for a Single Model]]
    47 bytes (7 words) - 18:28, 19 April 2006
  • #REDIRECT [[Multiple Skins for a Single Model]]
    48 bytes (7 words) - 00:23, 13 March 2006
  • #REDIRECT [[Multiple Skins for a Single Model]]
    47 bytes (7 words) - 11:40, 15 March 2008
  • [[File:Soda can skins.png|thumb|The six flavors of soft drinks in {{hl1|2}}.]] ...|integer choices|Which [[skin]] to use for the spawned can. Vanilla {{hl}} skins described below:}}
    1 KB (234 words) - 23:18, 28 May 2025
  • ...). It may also use ''multiple skins'' and/or have additional ''alternative skins''. Each skin may also have a number of versions optimised for LOD-substitut ====Multiple Skins====
    4 KB (657 words) - 11:55, 19 August 2024
  • * <code>props_junk/wood_crate001a.mdl</code>: The basic cubic crate. Two skins. ...nk/wood_crate001a_damaged.mdl</code>: Beat-up version of the previous. Two skins.
    2 KB (263 words) - 00:33, 13 June 2022
  • | '''[[Seth_stage_sops#Materials & Skins|<center>Materials & Skins</center>]]''' | Setting up your material directories and defining skins
    4 KB (512 words) - 07:58, 16 June 2024
  • ...e model. It's easy to add more variety to your custom models with multiple skins without creating a totally new model. The advantage of having several skins in one model instead of compiling several new models are:
    4 KB (505 words) - 11:02, 18 June 2025
  • [[File:Soda can skins.png|thumb|The six flavors of soft drinks in {{hls|2}}.]] ...integer choices|Which [[skin]] to use for the spawned can. Vanilla {{hls}} skins described below:}}
    3 KB (428 words) - 23:18, 28 May 2025
  • ...pril 27th, 2023, with the Steam client now being rendered using CEF, Steam skins '''completely lost support''' and only work through community based patchin ...oved, with the new CEF-based UI not providing any official way of changing skins, it was unofficially replaced by '''[https://steambrew.app Millennium for S
    2 KB (290 words) - 07:55, 17 May 2025
  • *Admin Skins *Set Skins
    1 KB (220 words) - 23:54, 24 November 2008
  • ...s|boolean|intn=altmodel|Use the model with corrupted skins, instead of the skins in the original model. }}
    2 KB (317 words) - 02:19, 6 June 2025
  • Alternate skins are typically included in props to allow more variety in model appearances, ...ble. Only materials present in the first skin can change in any subsequent skins.
    8 KB (1,084 words) - 17:56, 3 August 2025
  • [[File:Skins_small.png|thumb|300px|Custom skins injected into a barrel .mdl file using the Skin Editor]] ...a {{src|4|nt=1}} [[model]] file. This tool is useful if you want to modify skins on a model but don't want to take the time to decompile, possibly rebuild t
    3 KB (451 words) - 19:47, 8 October 2024
  • ...ed in props to change their appearance. Many light props have at least two skins, On and Off. Skins in [[WiseSkin|more detail]].
    3 KB (392 words) - 08:49, 16 April 2024
  • {{codenote|Bullsquids use skins to animate blinking their eyes.}}
    555 bytes (79 words) - 09:00, 11 May 2025
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