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- ...pril 27th, 2023, with the Steam client now being rendered using CEF, Steam skins '''completely lost support''' and only work through community based patchin ...oved, with the new CEF-based UI not providing any official way of changing skins, it was unofficially replaced by '''[https://steambrew.app Millennium for S2 KB (290 words) - 07:55, 17 May 2025
- #REDIRECT [[Multiple Skins for a Single Model]]47 bytes (7 words) - 11:40, 15 March 2008
- #REDIRECT [[Multiple Skins for a Single Model]]48 bytes (7 words) - 00:23, 13 March 2006
- ...e model. It's easy to add more variety to your custom models with multiple skins without creating a totally new model. The advantage of having several skins in one model instead of compiling several new models are:4 KB (505 words) - 11:02, 18 June 2025
- [[File:plasticcrate01.jpg|frame|center|{723x111px|1 modello, 5 skins]]In alcuni casi può essere d’aiuto per un mapper scegliere differenti sk ...ci sono le definizioni generali per riferimento, se dovete usare parecchie skins:3 KB (465 words) - 08:26, 12 July 2024
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- {{DISPLAYTITLE:WiseSkin: Half-Life 2 Source SDK Model Skins}} If you aren’t familiar with skins think of them as clothing. A skin for a door for example can change the ent1 KB (203 words) - 07:29, 15 April 2024
- #REDIRECT [[Steam Skins]]25 bytes (3 words) - 20:40, 8 February 2006
- #REDIRECT [[Multiple Skins for a Single Model]]47 bytes (7 words) - 18:28, 19 April 2006
- #REDIRECT [[Multiple Skins for a Single Model]]47 bytes (7 words) - 18:28, 19 April 2006
- #REDIRECT [[Multiple Skins for a Single Model]]47 bytes (7 words) - 18:28, 19 April 2006
- #REDIRECT [[Multiple Skins for a Single Model]]48 bytes (7 words) - 00:23, 13 March 2006
- #REDIRECT [[Multiple Skins for a Single Model]]47 bytes (7 words) - 11:40, 15 March 2008
- [[File:Soda can skins.png|thumb|The six flavors of soft drinks in {{hl1|2}}.]] ...|integer choices|Which [[skin]] to use for the spawned can. Vanilla {{hl}} skins described below:}}1 KB (234 words) - 23:18, 28 May 2025
- ...). It may also use ''multiple skins'' and/or have additional ''alternative skins''. Each skin may also have a number of versions optimised for LOD-substitut ====Multiple Skins====4 KB (657 words) - 11:55, 19 August 2024
- * <code>props_junk/wood_crate001a.mdl</code>: The basic cubic crate. Two skins. ...nk/wood_crate001a_damaged.mdl</code>: Beat-up version of the previous. Two skins.2 KB (263 words) - 00:33, 13 June 2022
- | '''[[Seth_stage_sops#Materials & Skins|<center>Materials & Skins</center>]]''' | Setting up your material directories and defining skins4 KB (512 words) - 07:58, 16 June 2024
- ...e model. It's easy to add more variety to your custom models with multiple skins without creating a totally new model. The advantage of having several skins in one model instead of compiling several new models are:4 KB (505 words) - 11:02, 18 June 2025
- [[File:Soda can skins.png|thumb|The six flavors of soft drinks in {{hls|2}}.]] ...integer choices|Which [[skin]] to use for the spawned can. Vanilla {{hls}} skins described below:}}3 KB (428 words) - 23:18, 28 May 2025
- ...pril 27th, 2023, with the Steam client now being rendered using CEF, Steam skins '''completely lost support''' and only work through community based patchin ...oved, with the new CEF-based UI not providing any official way of changing skins, it was unofficially replaced by '''[https://steambrew.app Millennium for S2 KB (290 words) - 07:55, 17 May 2025
- *Admin Skins *Set Skins1 KB (220 words) - 23:54, 24 November 2008
- ...s|boolean|intn=altmodel|Use the model with corrupted skins, instead of the skins in the original model. }}2 KB (317 words) - 02:19, 6 June 2025
- Alternate skins are typically included in props to allow more variety in model appearances, ...ble. Only materials present in the first skin can change in any subsequent skins.8 KB (1,084 words) - 17:56, 3 August 2025
- [[File:Skins_small.png|thumb|300px|Custom skins injected into a barrel .mdl file using the Skin Editor]] ...a {{src|4|nt=1}} [[model]] file. This tool is useful if you want to modify skins on a model but don't want to take the time to decompile, possibly rebuild t3 KB (451 words) - 19:47, 8 October 2024
- ...ed in props to change their appearance. Many light props have at least two skins, On and Off. Skins in [[WiseSkin|more detail]].3 KB (392 words) - 08:49, 16 April 2024
- {{codenote|Bullsquids use skins to animate blinking their eyes.}}555 bytes (79 words) - 09:00, 11 May 2025