env_beverage
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity description
HL1 Legacy: Beverage Dispenser.
Uses models/can.mdl. Get one at http://www.editlife.net/files/can/canmdl01_hl2.zip
Availability
This point-based entity is available in: all Source games. In code it is represented by class CEnvBeverage, defined in effects.cpp.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
- health
- <integer> Capacity: number of cans in the dispenser.
- beveragetype
- <choices> Beverage type:
Literal value Description 0 Coca-Cola 1 Sprite 2 Diet Coke 3 Orange 4 Surge 5 Moxie 6 Random
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
- Activate
- Enable this dispenser.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
