Quake Team Fortress.fgd
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This page documents information about a game running on a non-Valve engine, of which the game was developed by a studio whom has since been acquired by Valve.
FGD file for Quake Team Fortress, modified to be compatible with J.A.C.K..
FGD
- This is a text file used internally by a Valve Software technology, such as Source and GoldSrc Engine.
To open this file, copy the following text into a text editor such as Notepad++, and save it with "save as type" being "all files" and.FGD
appended to the file name. Then open the file in the appropriate tool.
Quake-TF.fgd
Forge Game Data
//
// Quake Team Fortress game definition file (.fgd)
// for Jackhammer 1.0 and above
//
// written by autolycus / [email protected]
// email me with improvements and suggestions
//
// Modified by CZG : [email protected] : http://www.planetquake.com/greyvoid/
// further modified by various authors
//
// Modified by sort 28 May 2018. Merged with Fortress_edit.fgd.
// Visit: http://discord.megateamfortress.com
//
// Modified by Eric Wasylishen 06 Sept 2020. Fixed Killarget typo.
// Visit: https://github.com/TrenchBroom/TrenchBroom/commits/master/app/resources/games/Quake/Teamfortress.fgd
//
// Modified by SirYodaJedi 24 Aug 2023. Added compatibility for Jack.
// Visit https://developer.valvesoftware.com/wiki/Quake_Team_Fortress.fgd
//
// worldspawn
//
@SolidClass = worldspawn : "World entity"
[
message(string) : "Text on entering the world"
worldtype(choices) : "Ambience" : 0 =
[
0 : "Medieval"
1 : "Metal (runic)"
2 : "Base"
]
sounds(integer) : "CD track to play" : 0
light(integer) : "Ambient light"
_sunlight(integer) : "Sunlight"
_sun_mangle(string) : "Sun angle (Yaw pitch roll)"
]
//
// base marker definitions
//
@baseclass = Angle [ angle(integer) : "Direction" ]
@baseclass = Appearflags [
spawnflags(Flags) =
[
256 : "Not on Easy" : 0
512 : "Not on Normal" : 0
1024 : "Not on Hard" : 0
2048 : "Not in Deathmatch" : 0
]
]
@baseclass = Targetname [ targetname(target_source) : "Name" ]
@baseclass = Target [
target(target_destination) : "Target"
killtarget(target_destination) : "Killtarget"
]
//
// player starts, deathmatch, coop, teleport
//
@baseclass base(Appearflags) flags(Angle) size(-16 -16 -24, 16 16 32) = PlayerClass []
@PointClass base(PlayerClass) color(0 255 0) = info_player_start : "Player 1 start" []
@PointClass base(PlayerClass) color(0 0 255) = info_player_coop : "Player cooperative start" []
@PointClass base(PlayerClass) color(0 192 0) = info_player_start2 : "Player episode return point" []
@PointClass base(PlayerClass) color(255 0 0) = info_player_deathmatch : "Deathmatch start" []
@PointClass size(-32 -32 0, 32 32 64) base(PlayerClass, Targetname) = info_teleport_destination : "Teleporter destination" []
@PointClass color(200 150 150) = info_null : "info_null (spotlight target)"
[
targetname(target_source) : "Name"
]
@PointClass base(Appearflags, Target, Targetname) color(200 150 150) = info_notnull : "Wildcard entity" // I love you
[
use(string) : "self.use"
think(string) : "self.think"
nextthink(integer) : "nextthink"
noise(string) : "noise"
touch(string) : "self.touch"
]
@PointClass base(Appearflags) = info_intermission : "Intermission camera"
[
mangle(string) : "Camera angle (Pitch Yaw Roll)"
]
//
// items
//
@baseclass base(Appearflags, Target, Targetname) = Item
[
message(string) : "Message"
target(string) : "Target"
killtarget(string) : "Killtarget"
delay(integer) : "Delay"
]
@baseclass size(0 0 0, 32 32 56) color(80 0 200) base(Item) = Ammo
[
spawnflags(flags) =
[
1 : "Large box" : 0
]
]
@PointClass base(Ammo) studio("maps/b_batt0.bsp") = item_cells : "Thunderbolt ammo" []
@PointClass base(Ammo) studio("maps/b_rock0.bsp") = item_rockets : "Rockets" []
@PointClass base(Ammo) studio("maps/b_shell0.bsp") = item_shells : "Shells" []
@PointClass base(Ammo) studio("maps/b_nail0.bsp") = item_spikes : "Nailgun/Perforator ammo" []
@PointClass size(0 0 0, 32 32 56) base(Appearflags) studio("maps/b_bh25.bsp") = item_health : "Health pack"
[
spawnflags(flags) =
[
1 : "Rotten" : 0
2 : "Megahealth" : 0
]
]
@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) studio("progs/suit.mdl") =
item_artifact_envirosuit : "Environmental protection suit" []
@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) studio("progs/quaddama.mdl") =
item_artifact_super_damage : "Quad damage" []
@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) studio("progs/invulner.mdl") =
item_artifact_invulnerability : "Pentagram of Protection" []
@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) studio("progs/invisibl.mdl") =
item_artifact_invisibility : "Ring of Shadows" []
@PointClass size(-16 -16 0, 16 16 56) base(Item, Appearflags) studio("progs/armor.mdl") =
item_armorInv : "Red armor (200%)" []
@PointClass size(-16 -16 0, 16 16 56) base(Item, Appearflags) studio("progs/armor.mdl") =
item_armor2 : "Yellow armor (150%)" []
@PointClass size(-16 -16 0, 16 16 56) base(Item, Appearflags) studio("progs/armor.mdl") =
item_armor1 : "Green armor (100%)" []
@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) studio("progs/w_s_key.mdl") =
item_key1 : "Silver key" []
@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) studio("progs/w_g_key.mdl") =
item_key2 : "Gold key" []
@PointClass size(-16 -16 -24, 16 16 32) base(Item, Appearflags) studio("progs/end1.mdl") =
item_sigil : "Sigil"
[
spawnflags(Flags) =
[
1 : "Episode 1" : 1
2 : "Episode 2" : 0
4 : "Episode 3" : 0
8 : "Episode 4" : 0
]
]
//
// weapons
//
@baseclass size(-16 -16 0, 16 16 56) color(0 0 200) base(Item, Appearflags) = Weapon []
@PointClass base(Weapon) studio("progs/g_shot.mdl") = weapon_supershotgun : "Double-barrelled shotgun" []
@PointClass base(Weapon) studio("progs/g_nail.mdl") = weapon_nailgun : "Nailgun" []
@PointClass base(Weapon) studio("progs/g_nail2.mdl") = weapon_supernailgun : "Super nailgun" []
@PointClass base(Weapon) studio("progs/g_rock.mdl") = weapon_grenadelauncher : "Grenade launcher" []
@PointClass base(Weapon) studio("progs/g_rock2.mdl") = weapon_rocketlauncher : "Rocket launcher" []
@PointClass base(Weapon) studio("progs/g_light.mdl") = weapon_lightning : "Thunderbolt" []
//
// monsters
//
@baseclass base(Angle, Appearflags, Target, Targetname) color(220 0 0) = Monster
[
spawnflags(Flags) =
[
1 : "Ambush" : 0
]
]
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) studio("progs/soldier.mdl") = monster_army : "Grunt" []
@PointClass base(Monster) size(-32 -32 -24, 32 32 40) studio("progs/dog.mdl") = monster_dog : "Nasty Doggie" []
@PointClass base(Monster) size(-32 -32 -24, 32 32 64) studio("progs/ogre.mdl") = monster_ogre : "Ogre" []
@PointClass base(Monster) size(-32 -32 -24, 32 32 64) studio("progs/ogre.mdl") = monster_ogre_marksman : "Ogre marksman" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) studio("progs/knight.mdl") = monster_knight : "Knight" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) studio("progs/hknight.mdl") = monster_hell_knight : "Hell knight" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) studio("progs/wizard.mdl") = monster_wizard : "Scrag" []
@PointClass base(Monster) size(-32 -32 -24, 32 32 64) studio("progs/demon.mdl") = monster_demon1 : "Fiend" []
@PointClass base(Monster) size(-32 -32 -24, 32 32 64) studio("progs/shambler.mdl") = monster_shambler : "Shambler" []
@PointClass base(Monster) size(-128 -128 -24, 128 128 256) studio("progs/boss.mdl") = monster_boss : "Chthon" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) studio("progs/enforcer.mdl") = monster_enforcer : "Enforcer" []
@PointClass base(Monster) size(-32 -32 -24, 32 32 64) studio("progs/shalrath.mdl") = monster_shalrath : "Vore" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 24) studio("progs/tarbaby.mdl") = monster_tarbaby : "Spawn" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 24) studio("progs/fish.mdl") = monster_fish : "Rotfish" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 32) studio("progs/oldone.mdl") = monster_oldone : "Shub-Niggurath" []
@PointClass base(Monster) size(-16 -16 -24, 16 16 32) studio("progs/zombie.mdl") = monster_zombie : "Zombie"
[
spawnflags(Flags) =
[
1 : "Crucified" : 0
2 : "Ambush" : 0
]
]
//
// lights
//
@baseclass color(255 255 40) iconsprite("sprites/light.spr") = Light [
light(integer) : "Brightness" : 300
wait(integer) : "Fade distance multiplier" : 1
delay(choices) : "Attenuation" =
[
0 : "Linear falloff (Default)"
1 : "Inverse distance falloff"
2 : "Inverse distance squared"
3 : "No falloff"
4 : "Local minlight"
5 : "Inverse distance squared B"
]
mangle(string) : "Spotlight angle"
style(Choices) : "Appearance" : 0 =
[
0 : "Normal"
10: "Fluorescent flicker"
2 : "Slow, strong pulse"
11: "Slow pulse, noblack"
5 : "Gentle pulse"
1 : "Flicker A"
6 : "Flicker B"
3 : "Candle A"
7 : "Candle B"
8 : "Candle C"
4 : "Fast strobe"
9 : "Slow strobe"
]
]
@PointClass size(-8 -8 -8, 8 8 8) base(Light, Target, Targetname) iconsprite("sprites/light.spr") =
light : "Invisible light source"
[
spawnflags(Flags) = [ 1 : "Start off" : 0 ]
]
@PointClass size(-8 -8 -8, 8 8 8) base(Light, Target, Targetname) iconsprite("sprites/light.spr") =
light_fluoro : "Fluorescent light"
[
spawnflags(Flags) = [ 1 : "Start off" : 0 ]
]
@PointClass size(-8 -8 -8, 8 8 8) base(Light, Target, Targetname) iconsprite("sprites/light.spr") =
light_fluorospark : "Sparking fluorescent light"
[
spawnflags(Flags) = [ 1 : "Start off" : 0 ]
]
@PointClass size(-8 -8 -8, 8 8 8) base(Appearflags, Light, Target, Targetname) iconsprite("progs/s_light.spr") =
light_globe : "Globe light"
[
spawnflags(Flags) = [ 1 : "Start off" : 0 ]
]
@PointClass size(-8 -8 -12, 8 8 20) base(Appearflags, Light, Target, Targetname) studio("progs/flame2.mdl") =
light_flame_large_yellow : "Large yellow flame"
[
spawnflags(Flags) = [ 1 : "Start off" : 0 ]
]
@PointClass size(-4 -4 -12, 4 4 20) base(Appearflags, Light, Target, Targetname) studio("progs/flame2.mdl") =
light_flame_small_yellow : "Small yellow flame"
[
spawnflags(Flags) = [ 1 : "Start off" : 0 ]
]
@PointClass size(-4 -4 -12, 4 4 20) base(Appearflags, Light, Target, Targetname) studio("progs/flame2.mdl") =
light_flame_small_white : "Small white flame"
[
spawnflags(Flags) = [ 1 : "Start off" : 0 ]
]
@PointClass size(-4 -4 -12, 4 4 20) base(Appearflags, Light, Target, Targetname) studio("progs/flame.mdl") =
light_torch_small_walltorch : "Small walltorch" []
//
// misc
//
@SolidClass base(Appearflags) = func_illusionary : "Static nonsolid bmodel" []
@PointClass base(Appearflags) color(0 150 220) = air_bubbles : "Air bubbles" []
@PointClass base(Appearflags, Targetname) = event_lightning : "Chthon's lightning" []
@PointClass base(Appearflags) studio("progs/lavaball.mdl") = misc_fireball : "Small fireball"
[ speed(integer) : "Speed" : 40 ]
@PointClass base(Appearflags) size(0 0 0, 32 32 64) studio("maps/b_explob.bsp") = misc_explobox : "Large exploding container" []
@PointClass base(Appearflags) size(0 0 0, 32 32 32) studio("maps/b_exbox2.bsp") = misc_explobox2 : "Small exploding container" []
@PointClass base(Appearflags) size(-8 -8 -8, 8 8 8) studio("progs/teleport.mdl") = misc_teleporttrain : "Flying teleporter destination"
[
target(string) : "First stop target"
targetname(target_source) : "Name"
]
@PointClass base(Appearflags, Targetname) color(220 150 150) = trap_spikeshooter : "Triggered shooter"
[
spawnflags(Flags) =
[
1 : "Spike" : 0
2 : "Laser" : 0
]
]
@PointClass base(Appearflags) color(220 150 150) = trap_shooter : "Continuous shooter"
[
nextthink(integer) : "Delay before first spike"
wait(integer) : "Delay between spikes"
spawnflags(Flags) =
[
1 : "Spike" : 0
2 : "Laser" : 0
]
]
@SolidClass = func_group : "Group of brushes for in-editor use" []
@SolidClass = func_detail : "Group of brushes for certain compilers " []
//
// ambient sounds
//
@PointClass base(Appearflags) color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_drip : "Dripping sound" []
@PointClass base(Appearflags) color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_drone : "Engine/machinery sound" []
@PointClass base(Appearflags) color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_comp_hum : "Computer background sounds" []
@PointClass base(Appearflags) color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_flouro_buzz : "Fluorescent buzzing sound" []
@PointClass base(Appearflags) color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_light_buzz : "Buzzing sound from light" []
@PointClass base(Appearflags) color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_suck_wind : "Wind sound" []
@PointClass base(Appearflags) color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_swamp1 : "Frogs croaking" []
@PointClass base(Appearflags) color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_swamp2 : "Frogs croaking B" []
@PointClass base(Appearflags) color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_thunder : "Thunder sound" []
//
// moving things
//
@SolidClass base(Angle, Appearflags, Targetname, Target) = func_door : "Basic door"
[
speed(integer) : "Speed" : 100
sounds(choices) : "Sound" : 0 =
[
0: "Silent"
1: "Stone"
2: "Machine"
3: "Stone Chain"
4: "Screechy Metal"
]
wait(string) : "Wait before close" : "3"
lip(integer) : "Lip" : 8
dmg(integer) : "Damage inflicted when blocked" : 2
message(string) : "Message if touched"
health(integer) : "Health (shootable)" : 0
spawnflags(flags) =
[
1 : "Starts Open" : 0
4 : "Don't link" : 0
8 : "Gold Key required" : 0
16: "Silver Key required" : 0
32: "Toggle" : 0
]
]
@SolidClass base(Appearflags, Targetname, Target) = func_door_secret : "Secret door"
[
angle(integer) : "Direction of second move"
t_width(integer) : "First move length"
t_length(integer) : "Second move length"
dmg(integer) : "Damage when blocked" : 2
wait(string) : "Wait before close" : "2"
sounds(choices) : "Sounds" : 3 =
[
1: "Medieval"
2: "Metal"
3: "Base"
]
message(string) : "Message"
spawnflags(flags) =
[
1 : "Open once" : 0
2 : "Move left first" : 0
4 : "Move down first" : 0
8 : "Not shootable" : 0
16 : "Always shootable" : 0
]
]
@SolidClass base(Appearflags, Targetname) = func_wall : "Wall, starts animation when triggered (if supporting texture)" []
@SolidClass base(Angle, Appearflags, Targetname) = func_button : "Button"
[
speed(integer) : "Speed" : 40
lip(integer) : "Lip" : 4
target(target_source) : "Target"
health(integer) : "Health (shootable)"
sounds(choices) : "Sounds" =
[
0 : "Steam metal"
1 : "Wooden clunk"
2 : "Metallic clink"
3 : "In-out"
]
wait(string) : "Wait before reset" : "1"
delay(string) : "Delay before trigger"
message(string) : "Message"
]
@SolidClass base(Appearflags, Targetname) = func_train : "Moving platform"
[
sounds(choices) : "Sound" : 1 =
[
0: "Silent"
1: "Ratchet Metal"
]
speed(integer) : "Speed (units per second)" : 64
target(target_source) : "Target to start at"
dmg(integer) : "Damage on block" : 2
]
@PointClass base(Appearflags, Targetname) size(16 16 16) color(0 255 255) =
path_corner : "Waypoint for platforms and monsters"
[
target(target_source) : "Next target"
wait(integer) : "Wait" : 0
]
@SolidClass base(Appearflags, Targetname) = func_plat : "Elevator"
[
spawnflags(Flags) =
[
1 : "Low trigger volume" : 0
]
speed(integer) : "Speed" : 150
height(integer) : "Travel altitude (can be negative)" : 0
sounds(choices) : "Sound" : 1 =
[
0: "None"
1: "Base fast"
2: "Chain Slow"
]
]
@SolidClass base(Appearflags) = func_episodegate : "Episode Gate"
[
spawnflags(Flags) =
[
1 : "Episode 1" : 1
2 : "Episode 2" : 0
4 : "Episode 3" : 0
8 : "Episode 4" : 0
]
]
@SolidClass base(Appearflags) = func_bossgate : "Boss gate" []
//
// triggers
//
@baseclass base(Appearflags, Target, Targetname) = Trigger
[
sounds(choices) : "Sound style" : 0 =
[
0 : "None"
1 : "Secret sound"
2 : "Beep beep"
3 : "Large switch"
]
delay(string) : "Delay before trigger" : "0"
message(string) : "Message"
]
@SolidClass base(Trigger) = trigger_changelevel : "Trigger: Change level"
[
map(string) : "Next map"
target(target_destination) : "Target"
spawnflags(flags) =
[
1: "No intermission" : 0
]
]
@SolidClass base(Trigger) = trigger_once : "Trigger: Activate once"
[
health(integer) : "Health (shootable)"
spawnflags(flags) = [ 1: "Not touchable" : 0 ]
]
@SolidClass base(Trigger) = trigger_multiple : "Trigger: Activate multiple"
[
wait(string) : "Wait before reset" : "0.2"
health(integer) : "Health (shootable)"
spawnflags(flags) = [ 1: "Not touchable" : 0 ]
]
@SolidClass base(Trigger) = trigger_onlyregistered : "Trigger: Registered only"
[
spawnflags(flags) = [ 1: "Not touchable" : 0 ]
]
@SolidClass base(Trigger) = trigger_secret : "Trigger: Secret"
[
sounds(choices) : "Sound" : 1 =
[
1 : "Secret sound"
2 : "Beep beep"
]
spawnflags(flags) = [ 1: "Not touchable" : 0 ]
]
@SolidClass base(Appearflags, Target, Targetname) = trigger_teleport : "Trigger: Teleporter"
[
spawnflags(Flags) =
[
1 : "Player only" : 0
2 : "Silent" : 0
]
]
@SolidClass base(Appearflags) = trigger_setskill : "Trigger: Set skill"
[
message(choices) : "Skill to change to" : 1 =
[
0 : "Easy"
1 : "Medium"
2 : "Hard"
3 : "Nightmare!"
]
]
@PointClass base(Trigger) = trigger_relay : "Trigger: Relay"
[
]
@SolidClass base(Angle, Appearflags, Targetname) = trigger_monsterjump : "Trigger: Monster jump"
[
speed(integer) : "Jump Speed" : 200
height(integer) : "Jump Height" : 200
]
@PointClass base(Appearflags, Target, Targetname) = trigger_counter : "Trigger: Counter"
[
spawnflags(flags) = [ 1: "No Message" : 0 ]
count(integer) : "Count before trigger" : 2
delay (integer) : "Delay"
message(string) : "Message"
]
@SolidClass base(Angle, Appearflags, Targetname) = trigger_push : "Trigger: Push"
[
spawnflags(flags) = [ 1: "Push once" : 0 ]
speed(integer) : "Speed" : 1000
]
@SolidClass base(Appearflags, Targetname) = trigger_hurt : "Trigger: Hurt"
[
dmg(integer) : "Damage per second" : 5
]
@PointClass size(16 16 16) iconsprite("sprites/speaker.spr") = misc_noisemaker : "Debug entity: continuously plays enforcer sounds" []
@PointClass size(16 16 16) studio("progs/player.mdl") = viewthing : "Debug entity: fake player model" []
// FORTRESS
// TEAM FORTRESS BASE CLASSES
@BaseClass = TFDetectflags [ ]
@baseclass base (TFDetectflags) size(0 0 0, 24 24 24) color(255 128 0) = TfDClass
[
netname(string) : "netname"
]
@baseclass size(0 0 0, 24 24 24) color(255 128 0) = TfClass
[
netname(string) : "netname"
]
// MEGA-TF AMBIENT ADDONS
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_brook : "Stream or Brook (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_ice_moving : "Ice Moving (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_high_wind : "High wind sound (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_meadow : "Birdsong of Meadow (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_nightpond : "Crickets & Frogs (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_alert : "Star Trek Alert (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_onboard : "Onboard Engines (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_rocket_engine : "Near Rocket Engines (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_chant : "Mystical Chanting (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_unholy : "Unholy Kingdoms Map Music (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_ocean : "Soothing Ocean (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_eerie : "Cavern with Wind (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_lavapit : "Boiling Lava with Steam (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_peakwind : "Whistling Wind (Mega)" []
@PointClass color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_flagflap : "Flag Whipping in Wind (Mega)" []
// INFO_TFDETECT
@PointClass base(TfClass) = info_tfdetect : "TF Detection Entity"
[
impulse(Flags) =
[
1 : "Class Skins" : 0
2 : "Class Persistence" : 0
4 : "Cheat Checking" : 0
8 : "Fortress Map" : 0
16 : "Respawn Delay" : 0
32 : "Respawn Delay" : 0
64 : "Auto Team" : 0
128 : "Individual Frags" : 0
]
message(string) : "Localcmds to send to server on start"
ammo_shells(integer) : "Max lives for player in Team 1."
ammo_nails(integer) : "Max lives for player in Team 2."
ammo_rockets(integer) : "Max lives for player in Team 3."
ammo_cells(integer) : "Max lives for player in Team 4."
ammo_medikit(integer) : "Max players allowed in Team 1."
ammo_detpack(integer) : "Max players allowed in Team 2."
maxammo_medikit(integer) : "Max players allowed in Team 3."
maxammo_detpack(integer) : "Max players allowed in Team 4."
maxammo_shells(integer) : "Bitfield. Restricted Classes Team 1"
maxammo_nails(integer) : "Bitfield. Restricted Classes Team 2"
maxammo_rockets(integer) : "Bitfield. Restricted Classes Team 3"
maxammo_cells(integer) : "Bitfield. Restricted Classes Team 4"
hook_out(choices) : "Grapple Hook Enabled?" : 0 =
[
0 : "Enabled"
1 : "Disabled"
]
display_item_status1(string) : "On FlagInfo, display this GoalItem status"
display_item_status2(string) : "On FlagInfo, display this GoalItem status"
display_item_status3(string) : "On FlagInfo, display this GoalItem status"
display_item_status4(string) : "On FlagInfo, display this GoalItem status"
team_str_home(string) : "Disp to owner if is at its origin."
team_str_moved(string) : "Disp to owner if is not at its origin."
team_str_carried(string) : "Disp to owner if being carried."
non_team_str_home(string) : "Disp to others if is at its origin."
non_team_str_moved(string) : "Disp to others if is not at its origin."
non_team_str_carried(string) : "Disp to others if is being carried."
team_broadcast(string) : "String that replaces the Team Menu."
non_team_broadcast(string) : "String that is the Map Help command."
noise1(string) : "Class Menu for Team 1."
noise2(string) : "Class Menu for Team 2."
noise3(string) : "Class Menu for Team 3."
noise4(string) : "Class Menu for Team 4."
]
// INFO_TFGOAL
@PointClass base(TfClass) = info_tfgoal : "TF Goal Entity"
[
netname(string) : "The name of the Goal."
goal_no(integer) : "Unique ID number of this goal."
group_no(integer) : "ID Number of the goal group this goal belongs to."
owned_by(integer) : "The Team that own this entity."
goal_state(integer) : "Bitfield. The initial state."
mdl(string) : "The mdl used by this Goal if any."
skin(integer) : "The number of the skin on mdl."
goal_activation(integer) : "Bitfield. Activation criteria."
team_no(integer) : "AP must be of this team to activate."
items_allowed(integer) : "AP must have this goal item no"
has_item_from_group(integer) : "AP must have Item from group no"
playerclass(integer) : "Bitfield. Must be of this class(es)."
if_goal_is_active(integer) : "This Goal must be in ACTIVE state."
if_goal_is_inactive(integer) : "This Goal must be in INACTIVE state."
if_goal_is_removed(integer) : "This Goal must be in REMOVED state."
if_group_is_active(integer) : "All Goals in Group must be in ACTIVE."
if_group_is_inactive(integer) : "All Goals in Group must be in INACTIVE."
if_group_is_removed(integer) : "All Goals in Group must be in REMOVED."
if_item_has_moved(integer) : "This Item not moved or carried."
if_item_hasnt_moved(integer) : "This Item must be moved or carried."
else_goal(integer) : "If criteria fails, activate this goal no"
goal_min(string) : "Bounding box min for goal, def is -16 -16 -24"
goal_max(integer) : "Bounding box max for goal, def is 16 16 32"
// When this Goal is successfully activated up, the following variables may be executed
return_item_no(integer) : "Return this GoalItem if not carried"
broadcast(string) : "Message centerprinted to everyone else."
message(string) : "Message centerprinted to AP."
team_broadcast(string) : "Message centerprinted to teammates"
non_team_broadcast(string) : "Message centerprinted to other team"
owners_team_broadcast(string) : "Centerprinted to all owning teammates"
netname_broadcast(string) : "_____ activated this goal.\n"
netname_team_broadcast(string) : "_____ activated your teams goal.\n"
netname_non_team_broadcast(string) : "____ took an enemy flag!\n"
netname_owners_team_broadcast(string) : "____ took your flag!\n"
deathtype(string) : "___ was killed by this goal!\n"
target(string) : "Activate goal with this targetname"
killtarget(string) : "Remove goal with this targetname"
ex_skill_min(integer) : "Skill Minimum"
ex_skill_max(integer) : "Skill Maximum"
goal_effects(integer) : "Bitfield. See TFEntRef"
maxammo_shells(integer) : "All members of this team are affected."
maxammo_nails(integer) : "All members not of this team are affected."
t_length(integer) : "Everyone within this radius is affected."
goal_results(integer) : "Bitfield. See TFEntRef"
count(integer) : "Specified score given to the AP's team."
increase_team1(integer) : "Specified score given to team 1"
increase_team2(integer) : "Specified score given to team 2"
increase_team3(integer) : "Specified score given to team 3"
increase_team4(integer) : "Specified score given to team 4"
noise(string) : "WAV file played when this Goal is activated."
lives(integer) : "Added to APA's lives."
health(integer) : "Added to APA's health."
armortype(integer) : "Bitfield. The APAs armortype is set to."
armorvalue(integer) : "APA's armorvalue is set to (0-250)"
armorclass(choices) : "APA's armorclass is set to" : 0 =
[
1 : "Shell Resistant"
2 : "Nail Resistant"
4 : "Explosion Resistant"
8 : "Electricity Resistant"
16 : "Fire Resistant"
]
frags(integer) : "Added to APA's frags."
ammo_shells(integer) : "Added this number of shells."
ammo_nails(integer) : "Added this number of nails."
ammo_rockets(integer) : "Added this number of rockets."
ammo_cells(integer) : "Added this number of cells."
ammo_detpack(integer) : "Added this number of det packs."
ammo_medikit(integer) : "Added this number of medikits."
no_grenades_1(integer) : "Added to number type 1 TF grenades."
no_grenades_2(integer) : "Added to number type 2 TF grenades."
invincible_finished(integer) : "Number of seconds of invincibility."
invisible_finished(integer) : "Number of seconds of invisibility."
super_damage_finished(integer) : "Number of seconds of quad."
radsuit_finished(integer) : "Number of seconds of radsuit."
items(integer) : "Goal gives this GoalItem to APA."
axhitme(integer) : "Goal removes this GoalItem from APA with it."
delay_time(integer) : "Delay before activation."
wait(integer) : "Goal stays ACTIVE for this long."
activate_goal_no(integer) : "Activate this Goal."
inactivate_goal_no(integer) : "Inactivate this Goal."
remove_goal_no(integer) : "Remove this Goal."
restore_goal_no(integer) : "Restore this Goal."
activate_group_no(integer) : "Activate all Goals in this GoalGroup."
inactivate_group_no(integer) : "Inactivate all Goals in this GoalGroup."
remove_group_no(integer) : "Remove all Goals in this GoalGroup."
restore_group_no(integer) : "Restore all Goals in this GoalGroup."
remove_item_group(integer) : "Removes a GoalGroup from APA"
all_active(integer) : "If whole group ACTIVE, activate last_impulse"
last_impulse(integer) : "Activate goal based on all_active"
remove_spawnpoint(integer) : "Remove spawnpoint with this goal_no."
restore_spawnpoint(integer) : "Restore spawnpoint with this goal_no."
remove_spawngroup(integer) : "Remove all spawnpoints in group_no."
restore_spawngroup(integer) : "Restore all spawnpoints in group_no."
display_item_status1(string) : "Display this when activated"
display_item_status2(string) : "Display this when activated"
display_item_status3(string) : "Display this when activated"
display_item_status4(string) : "Display this when activated"
team_str_home(string) : "Your flag is in it's base"
team_str_moved(string) : "Your flag is lying around"
team_str_carried(string) : "Your flag is being carried by"
non_team_str_home(string) : "The enemy flag is in it's base"
non_team_str_moved(string) : "The enemy flag is lying around"
non_team_str_carried(string) : "The enemy flag is being carried by"
]
// INFO_TFGOAL_TIMER
@PointClass base(TfClass) = info_tfgoal_timer : "TF Timer Goal"
[
goal_effects(integer) : "Bitfield. See TFEntRef"
search_time(integer) : "Time between iterations."
netname(string) : "The name of the Goal."
goal_no(integer) : "Unique ID number of this goal."
group_no(integer) : "ID Number of the goal group this goal belongs to."
goal_state(integer) : "Bitfield. The initial state."
items_allowed(integer) : "AP must have this goal item no"
playerclass(integer) : "Bitfield. Must be of this class(es)."
if_goal_is_active(integer) : "This Goal must be in ACTIVE state."
if_goal_is_inactive(integer) : "This Goal must be in INACTIVE state."
if_goal_is_removed(integer) : "This Goal must be in REMOVED state."
if_group_is_active(integer) : "All Goals in Group must be in ACTIVE."
if_group_is_inactive(integer) : "All Goals in Group must be in INACTIVE."
if_group_is_removed(integer) : "All Goals in Group must be in REMOVED."
if_item_has_moved(integer) : "This Item not moved or carried."
if_item_hasnt_moved(integer) : "This Item must be moved or carried."
has_item_from_group(integer) : "AP must have Item from group no"
maxammo_shells(integer) : "All members of this team are checked for criteria."
maxammo_nails(integer) : "All member not on this team are checked for criteria."
t_length(integer) : "Everyone within this radius is affected."
// When this Goal is successfully activated up, the following variables may be executed
return_item_no(integer) : "Return this GoalItem if not carried"
deathtype(string) : "___ was killed by this goal!\n"
target(string) : "Activate goal with this targetname"
killtarget(string) : "Remove goal with this targetname"
ex_skill_min(integer) : "Skill Minimum"
ex_skill_max(integer) : "Skill Maximum"
goal_results(integer) : "Bitfield. See TFEntRef"
increase_team1(integer) : "Specified score given to team 1"
increase_team2(integer) : "Specified score given to team 2"
increase_team3(integer) : "Specified score given to team 3"
increase_team4(integer) : "Specified score given to team 4"
noise(string) : "WAV file played when this Goal is activated."
lives(integer) : "Added to APA's lives."
health(integer) : "Added to APA's health."
armortype(integer) : "Bitfield. The APAs armortype is set to."
armorvalue(integer) : "APA's armorvalue is set to (0-250)"
armorclass(choices) : "APA's armorclass is set to" : 0 =
[
1 : "Shell Resistant"
2 : "Nail Resistant"
4 : "Explosion Resistant"
8 : "Electricity Resistant"
16 : "Fire Resistant"
]
frags(integer) : "Added to APA's frags."
ammo_shells(integer) : "Added this number of shells."
ammo_nails(integer) : "Added this number of nails."
ammo_rockets(integer) : "Added this number of rockets."
ammo_cells(integer) : "Added this number of cells."
ammo_detpack(integer) : "Added this number of det packs."
ammo_medikit(integer) : "Added this number of medikits."
no_grenades_1(integer) : "Added to number type 1 TF grenades."
no_grenades_2(integer) : "Added to number type 2 TF grenades."
invincible_finished(integer) : "Number of seconds of invincibility."
invisible_finished(integer) : "Number of seconds of invisibility."
super_damage_finished(integer) : "Number of seconds of quad."
radsuit_finished(integer) : "Number of seconds of radsuit."
items(integer) : "Goal gives this GoalItem to APA."
axhitme(integer) : "Goal removes this GoalItem from APA with it."
delay_time(integer) : "Delay before activation."
wait(integer) : "Goal stays ACTIVE for this long."
activate_group_no(integer) : "Activate all Goals in this GoalGroup."
inactivate_group_no(integer) : "Inactivate all Goals in this GoalGroup."
remove_group_no(integer) : "Remove all Goals in this GoalGroup."
restore_group_no(integer) : "Restore all Goals in this GoalGroup."
activate_goal_no(integer) : "Activate this Goal."
inactivate_goal_no(integer) : "Inactivate this Goal."
remove_goal_no(integer) : "Remove this Goal."
restore_goal_no(integer) : "Restore this Goal."
all_active(integer) : "If whole group ACTIVE, activate last_impulse"
last_impulse(integer) : "Activate goal based on all_active"
remove_spawnpoint(integer) : "Remove spawnpoint with this goal_no."
restore_spawnpoint(integer) : "Restore spawnpoint with this goal_no."
remove_spawngroup(integer) : "Remove all spawnpoints in group_no."
restore_spawngroup(integer) : "Restore all spawnpoints in group_no."
display_item_status1(string) : "Display this when activated"
display_item_status2(string) : "Display this when activated"
display_item_status3(string) : "Display this when activated"
display_item_status4(string) : "Display this when activated"
team_str_home(string) : "Your flag is in it's base"
team_str_moved(string) : "Your flag is lying around"
team_str_carried(string) : "Your flag is being carried by"
non_team_str_home(string) : "The enemy flag is in it's base"
non_team_str_moved(string) : "The enemy flag is lying around"
non_team_str_carried(string) : "The enemy flag is being carried by"
]
// ITEM_TFGOAL
@PointClass base(TfClass) = item_tfgoal : "TF Goal Item"
[
netname(string) : "The name of the Goal."
goal_no(integer) : "Unique ID number of this goal."
group_no(integer) : "ID Number of the goal group this goal belongs to."
owned_by(integer) : "The Team that own this entity."
goal_state(integer) : "Bitfield. The initial state."
mdl(string) : "The mdl used by this Goal if any."
skin(integer) : "The number of the skin on mdl."
goal_activation(integer) : "Bitfield. Activation criteria."
team_no(integer) : "AP must be of this team to activate."
items_allowed(integer) : "AP must have this goal item no"
has_item_from_group(integer) : "AP must have Item from group no"
playerclass(integer) : "Bitfield. Must be of this class(es)."
if_goal_is_active(integer) : "This Goal must be in ACTIVE state."
if_goal_is_inactive(integer) : "This Goal must be in INACTIVE state."
if_goal_is_removed(integer) : "This Goal must be in REMOVED state."
if_group_is_active(integer) : "All Goals in Group must be in ACTIVE."
if_group_is_inactive(integer) : "All Goals in Group must be in INACTIVE."
if_group_is_removed(integer) : "All Goals in Group must be in REMOVED."
if_item_has_moved(integer) : "This Item not moved or carried."
if_item_hasnt_moved(integer) : "This Item must be moved or carried."
else_goal(integer) : "If criteria fails, activate this goal no"
goal_min(string) : "Bounding box min for goal, def is -16 -16 -24"
goal_max(integer) : "Bounding box max for goal, def is 16 16 32"
// When this Goal is successfully activated up, the following variables may be executed
return_item_no(integer) : "Return this GoalItem if not carried"
broadcast(string) : "Message centerprinted to everyone else."
message(string) : "Message centerprinted to AP."
team_broadcast(string) : "Message centerprinted to teammates"
non_team_broadcast(string) : "Message centerprinted to other team"
owners_team_broadcast(string) : "Centerprinted to all owning teammates"
netname_broadcast(string) : "_____ activated this goal.\n"
netname_team_broadcast(string) : "_____ activated your teams goal.\n"
netname_non_team_broadcast(string) : "____ took an enemy flag!\n"
netname_owners_team_broadcast(string) : "____ took your flag!\n"
deathtype(string) : "___ was killed by this goal!\n"
target(string) : "Activate goal with this targetname"
killtarget(string) : "Remove goal with this targetname"
ex_skill_min(integer) : "Skill Minimum"
ex_skill_max(integer) : "Skill Maximum"
goal_effects(integer) : "Bitfield. See TFEntRef"
maxammo_shells(integer) : "All members of this team are affected."
maxammo_nails(integer) : "All members not of this team are affected."
t_length(integer) : "Everyone within this radius is affected."
goal_results(integer) : "Bitfield. See TFEntRef"
count(integer) : "Specified score given to the AP's team."
increase_team1(integer) : "Specified score given to team 1"
increase_team2(integer) : "Specified score given to team 2"
increase_team3(integer) : "Specified score given to team 3"
increase_team4(integer) : "Specified score given to team 4"
noise(string) : "WAV file played when this Goal is activated."
lives(integer) : "Added to APA's lives."
health(integer) : "Added to APA's health."
armortype(integer) : "Bitfield. The APAs armortype is set to."
armorvalue(integer) : "APA's armorvalue is set to (0-250)"
armorclass(choices) : "APA's armorclass is set to" : 0 =
[
1 : "Shell Resistant"
2 : "Nail Resistant"
4 : "Explosion Resistant"
8 : "Electricity Resistant"
16 : "Fire Resistant"
]
frags(integer) : "Added to APA's frags."
ammo_shells(integer) : "Added this number of shells."
ammo_nails(integer) : "Added this number of nails."
ammo_rockets(integer) : "Added this number of rockets."
ammo_cells(integer) : "Added this number of cells."
ammo_detpack(integer) : "Added this number of det packs."
ammo_medikit(integer) : "Added this number of medikits."
no_grenades_1(integer) : "Added to number type 1 TF grenades."
no_grenades_2(integer) : "Added to number type 2 TF grenades."
invincible_finished(integer) : "Number of seconds of invincibility."
invisible_finished(integer) : "Number of seconds of invisibility."
super_damage_finished(integer) : "Number of seconds of quad."
radsuit_finished(integer) : "Number of seconds of radsuit."
items(integer) : "Goal gives this GoalItem to APA."
axhitme(integer) : "Goal removes this GoalItem from APA with it."
delay_time(integer) : "Delay before activation."
wait(integer) : "Goal stays ACTIVE for this long."
activate_goal_no(integer) : "Activate this Goal."
inactivate_goal_no(integer) : "Inactivate this Goal."
remove_goal_no(integer) : "Remove this Goal."
restore_goal_no(integer) : "Restore this Goal."
activate_group_no(integer) : "Activate all Goals in this GoalGroup."
inactivate_group_no(integer) : "Inactivate all Goals in this GoalGroup."
remove_group_no(integer) : "Remove all Goals in this GoalGroup."
restore_group_no(integer) : "Restore all Goals in this GoalGroup."
remove_item_group(integer) : "Removes a GoalGroup from APA"
all_active(integer) : "If whole group ACTIVE, activate last_impulse"
last_impulse(integer) : "Activate goal based on all_active"
remove_spawnpoint(integer) : "Remove spawnpoint with this goal_no."
restore_spawnpoint(integer) : "Restore spawnpoint with this goal_no."
remove_spawngroup(integer) : "Remove all spawnpoints in group_no."
restore_spawngroup(integer) : "Restore all spawnpoints in group_no."
display_item_status1(string) : "Display this when activated"
display_item_status2(string) : "Display this when activated"
display_item_status3(string) : "Display this when activated"
display_item_status4(string) : "Display this when activated"
team_str_home(string) : "Your flag is in it's base"
team_str_moved(string) : "Your flag is lying around"
team_str_carried(string) : "Your flag is being carried by"
non_team_str_home(string) : "The enemy flag is in it's base"
non_team_str_moved(string) : "The enemy flag is lying around"
non_team_str_carried(string) : "The enemy flag is being carried by"
]
// INFO_PLAYER_TEAMSPAWN
@PointClass size(-16 -16 -24, 16 15 24) color(128 0 128) base(Appearflags) flags(Angle) = info_player_teamspawn : "TF Player Start"
[
netname(string) : "netname"
goal_no(integer) : "Goal Number"
group_no(integer) : "Group Number"
team_no(integer) : "Team to Spawn Here"
items(integer) : "Goal given to first to spawn here."
axhitme(integer) : "Removes this GoalItem from APA."
message(string) : "Disp to the first to spawn here."
goal_activation(integer) : "Bitfields. See TFEntRef."
goal_effects(choices) : "Remove spawnpoint after first use." : 0 =
[
0 : "Enabled"
1 : "Disabled"
]
activate_goal_no(integer) : "Activate this Goal."
items_allowed(integer) : "AP needs this GoalItem."
has_item_from_group(integer) : "AP must have Item from group_no"
playerclass(integer) : "Bitfield. Must be of this class(es)"
if_goal_is_active(integer) : "This Goal must be in ACTIVE state."
if_goal_is_inactive(integer) : "This Goal must be in INACTIVE state."
if_goal_is_removed(integer) : "This Goal must be in REMOVED state."
if_group_is_active(integer) : "All Goals in Group must be in ACTIVE."
if_group_is_inactive(integer) : "All Goals in Group must be in INACTIVE."
if_group_is_removed(integer) : "All Goals in Group must be in REMOVED."
if_item_has_moved(integer) : "This Item not moved or carried."
if_item_hasnt_moved(integer) : "This Item must be moved or carried."
target(string) : "Activate any target with this name"
killtarget(string) : "Remove any target with this name"
goal_state(integer) : "Bitfield. The initial state."
ex_skill_min(integer) : "Skill Minimum"
ex_skill_max(integer) : "Skill Maximum"
count(integer) : "Specified score given to the AP's team."
increase_team1(integer) : "Specified score given to team 1"
increase_team2(integer) : "Specified score given to team 2"
increase_team3(integer) : "Specified score given to team 3"
increase_team4(integer) : "Specified score given to team 4"
noise(string) : "WAV file played when this Goal is activated."
lives(integer) : "Added to APA's lives."
health(integer) : "Added to APA's health."
armortype(integer) : "Bitfield. The APAs armortype is set to."
armorvalue(integer) : "APA's armorvalue is set to (0-250)"
armorclass(choices) : "APA's armorclass is set to" : 0 =
[
1 : "Shell Resistant"
2 : "Nail Resistant"
4 : "Explosion Resistant"
8 : "Electricity Resistant"
16 : "Fire Resistant"
]
frags(integer) : "Added to APA's frags."
ammo_shells(integer) : "Added this number of shells."
ammo_nails(integer) : "Added this number of nails."
ammo_rockets(integer) : "Added this number of rockets."
ammo_cells(integer) : "Added this number of cells."
ammo_detpack(integer) : "Added this number of det packs."
ammo_medikit(integer) : "Added this number of medikits."
no_grenades_1(integer) : "Added to number type 1 TF grenades."
no_grenades_2(integer) : "Added to number type 2 TF grenades."
invincible_finished(integer) : "Number of seconds of invincibility."
invisible_finished(integer) : "Number of seconds of invisibility."
super_damage_finished(integer) : "Number of seconds of quad."
radsuit_finished(integer) : "Number of seconds of radsuit."
activate_goal_no(integer) : "Activate this Goal."
inactivate_goal_no(integer) : "Inactivate this Goal."
remove_goal_no(integer) : "Remove this Goal."
restore_goal_no(integer) : "Restore this Goal."
activate_group_no(integer) : "Activate all Goals in this GoalGroup."
inactivate_group_no(integer) : "Inactivate all Goals in this GoalGroup."
remove_group_no(integer) : "Remove all Goals in this GoalGroup."
restore_group_no(integer) : "Restore all Goals in this GoalGroup."
remove_item_group(integer) : "Removes a Items APA has from GoalGroup"
all_active(integer) : "If all Group ACTIVE, activate last_impulse goal."
last_impulse(integer) : "If all Group are ACTIVE, activate this Goal."
remove_spawnpoint(integer) : "Remove the spawnpoint with this goal_no."
restore_spawnpoint(integer) : "Restore the spawnpoint with this goal_no."
remove_spawngroup(integer) : "Remove all spawnpoints with this group_no."
restore_spawngroup(integer) : "Restore all spawnpoints with this group_no."
]