prop_wall_breakable
class hierarchy |
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CPropBreakableWall |
prop_wall_breakable
is a point entity available in Left 4 Dead 2.
A section of wall that's breakable just like doors are.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Flags
- [
524288
] : Start Unbreakable
Inputs
SetUnbreakable
- The wall can't be broken.
SetBreakable
- The wall can be broken.
Outputs
OnBreak
- Fired when the wall changes damage states.