Prop telescopic arm

From Valve Developer Community

Table of contents

Entity Description

Telescopic arm (seen in the game carrying turrets)

Availability

This point entity is exclusive to Portal.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).
  • model
<studio> World Model (Maximum string length: 128)
  • skin
<integer> Some models have multiple versions of their textures called skins. Set this to a number other than 0 to use that skin instead of the default.
  • disableshadows
<boolean> Used to disable dynamic shadow casting from this entity.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • Enable
Enable this entity.
  • Disable
Disable this entity.
  • SetTarget
<string> Set the entity to target.
  • TargetPlayer
Set the player as the entity to target.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnFoundTarget
Arm has direct LOS to target entity.
  • OnLostTarget
Arm has lost direct LOS to target entity.