Prop telescopic arm
From Valve Developer Community
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Entity Description
Telescopic arm (seen in the game carrying turrets)
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Availability
This point entity is exclusive to Portal.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
- model
- <studio> World Model (Maximum string length: 128)
- skin
- <integer> Some models have multiple versions of their textures called skins. Set this to a number other than 0 to use that skin instead of the default.
- disableshadows
- <boolean> Used to disable dynamic shadow casting from this entity.
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- SetTarget
- <string> Set the entity to target.
- TargetPlayer
- Set the player as the entity to target.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnFoundTarget
- Arm has direct LOS to target entity.
- OnLostTarget
- Arm has lost direct LOS to target entity.
