prop_physics_multiplayer
From Valve Developer Community
This point entity is available in all Source games.
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Entity description
This class is identical to prop_physics, aside from the runtime collisions which use a more bouncy method avoiding the prediction errors associated with normal physics objects.
- See also prop_physics - a more realistic and expensive version of prop_physics_multiplayer.
- sv_turbophysics - a Console Variable to set the physicsmode on the gameserver.
- Prop Footsteps - a tutorial with supplementary code on the effects of players walking over proper entities.
Keyvalues
- physicsmode (New with Orange Box)
- <choices> Sets the physics mode used by the prop. Should be set to one of the following:
| Literal Value | Description |
|---|---|
| 1 | Solid, pushes the player away. |
| 2 | Non-solid, but gets pushed away by the player. |
| 3 | Non-solid, clientside simulated only. |
See also
- In code it is represented by class
CPhysicsPropMultiplayer, defined inprops.cpp. - Alternate Multiplayer Physics - an article on modifying the source code to this entity.
