Prop physics multiplayer
From Valve Developer Community
This point-based entity is available in all Source games.
This article is a stub. You can help by adding to it (http://developer.valvesoftware.com/w/index.php?title=Prop_physics_multiplayer&action=edit).
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Entity description
This class is identical to prop_physics, aside from the runtime collisions which use a more bouncy method avoiding the prediction errors associated with normal physics objects.
- See also prop_physics - a more realistic and expensive version of prop_physics_multiplayer.
- sv_turbophysics - a Console Variable to set the physicsmode on the gameserver.
- Prop Footsteps - a tutorial with supplementary code on the effects of players walking over proper entities.
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Keyvalues
- physicsmode [Episode Two Update]
- <choices> Sets the physics mode used by the prop. Should be set to one of the following:
| Literal Value | Description |
|---|---|
| 1 | Solid, pushes the player away. |
| 2 | Non-solid, but gets pushed away by the player. |
| 3 | Non-solid, clientside simulated only. |
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See also
- In code it is represented by class
CPhysicsPropMultiplayer (http://doxygen.page.needed/class_c_physics_prop_multiplayer.html), defined inprops.cpp (http://doxygen.page.needed/props_8cpp-source.html). - Alternate Multiplayer Physics - an article on modifying the source code to this entity.
