Prop physics multiplayer

From Valve Developer Community

This point-based entity is available in all Source games.

This article is a stub. You can help by adding to it (http://developer.valvesoftware.com/w/index.php?title=Prop_physics_multiplayer&action=edit).

Entity description

This class is identical to prop_physics, aside from the runtime collisions which use a more bouncy method avoiding the prediction errors associated with normal physics objects.

  • See also prop_physics - a more realistic and expensive version of prop_physics_multiplayer.
  • sv_turbophysics - a Console Variable to set the physicsmode on the gameserver.
  • Prop Footsteps - a tutorial with supplementary code on the effects of players walking over proper entities.

Keyvalues

  • physicsmode [Episode Two Update]
<choices> Sets the physics mode used by the prop. Should be set to one of the following:
Literal Value Description
1 Solid, pushes the player away.
2 Non-solid, but gets pushed away by the player.
3 Non-solid, clientside simulated only.

See also