prop_glowing_object
prop_glowing_object
is a point entity available in Left 4 Dead. It is a dynamic prop that can glow through walls.
This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison.
Keyvalues
- Start Glowing
(???)
<boolean> - Whether this object glows when the map starts
- Glow For Team
(???)
<choices> - Team(s) this entity should glow for
- -1 : Everyone
- 2 : Survivors
- 3 : Infected
Inputs
StartGlowing
- Turns on glowing for this object
StopGlowing
- Turns off glowing for this object