Preparations for building content for Source with Max
From Valve Developer Community
In order to compile content for use in Source you should be using Max 7 or newer.
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A list of recommended tools
- This reduces the amount of time you spend compiling the SMDs to MDLs. It can convert TGAs to VTF as well.
- VTFEdit allows greater degree of control for importing TGAs and has more options than StudioCompiler's converter.
- Cannonfodder's 3DS tools (http://www.chaosincarnate.net/cannonfodder/3dsmax.php)
- Mangled Poly's 3DS tools (http://www.mangledpoly.com/hl2tools/)
- Copy the plugins to your 3DS Max plugins directory.
- Game Level Builder (http://www.maple3d.com/) (Downloads Section)
- Free plugin that adds several features for level creation into Max including a walls and floors creator. It also includes an "export to map" feature that can export a scenes contents into the
.mapformat that is compatible with older (3.4) versions of the Hammer Editor.
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Units Setup
Begin by entering the Units Setup dialog.
Choose the display units you like to work with. I have chosen centimeters because it gives best compromise between accuracy and usability.
In the System Unit Setup, choose Inches.
Click OK and you're done.



