Point servercommand
From Valve Developer Community
This point-based entity is available in all Source games.
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Entity Description
An entity that issues commands to the server console. It's used by simply placing it in a map and triggering the Command input, the parameter overide should be the exact console command to run.
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Availability
This point-based entity is available in: all Source games.
In code it is represented by class CPointServerCommand (http://doxygen.page.needed/class_c_point_server_command.html), defined in client.cpp (http://doxygen.page.needed/client_8cpp-source.html).
You can also Hack the server with it.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Command <string>
- The command to execute.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
