point_servercommand

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This is a point entity available in all Source games.

Contents

Entity Description

An entity that issues commands to the server console. It's used by simply placing it in a map and triggering the Command input, the parameter override should be the exact console command to run.

This entity can corrupt the vmf file if used improperly. If your map crashes when you open it, this could be the problem. Open the vmf file in notepad and press Ctrl+F. Search for command and remove that line.

Availability

This point-based entity is available in: all Source games. In code it is represented by class CPointServerCommand, defined in client.cpp.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • Command <string>
The command to execute.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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