Point energy ball launcher
From Valve Developer Community
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Entity description
An entity that spawns and launches an energy ball periodically.
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Availability
This point entity is exclusive to Portal.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- parentname <target_destination>
- Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities move with their Parent.
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
- globalname
- <string> Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- Ball Lifetime
- <float> The time in seconds the ball will live before self-destructing. A negative value will give infinite life.
- Min life after portal transition
- <float> When energy balls created by this launcher pass, if the remaining lifespan of the ball is less than this value, the lifespan will reset to this value.
- ballcount
- <integer> The amount of balls bouncing around inside the spawner.
- minspeed
- <float> The minimum speed of balls spawned.
- maxspeed
- <float> The maximum speed of balls spawned.
- ballradius
- <float> The radius of the energy balls.
- balltype
- <choices>
Literal Value Description 0 Combine Energy Ball 1 1 Combine Energy Ball 2 2 Combine Energy Ball 3
- ballrespawntime
- <float> The energy balls' respawn time.
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Inputs
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- LaunchBall
- Launch a ball from the spawner.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnPostSpawnBall
- Fire when a ball was launched.
