Point bugbait

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Table of contents

Entity Description

Bugbait sensor point

Availability

This point-based entity is available in: HL2. In code it is represented by class CBugBaitSensor (http://doxygen.page.needed/class_c_bug_bait_sensor.html), defined in hl2_dll\grenade_bugbait.cpp (http://doxygen.page.needed/grenade__bugbait_8cpp-source.html).

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • Enabled
<boolean> Start Enabled
  • radius
<float> Sensor Radius

Flags

  • 1 : Do not call antlions to position
  • 2 : Don't activate on thrown bugbait splashes
  • 4 : Don't activate on squeezed bugbait

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • Enable
Enable this entity.
  • Disable
Disable this entity.
  • Toggle
Toggle this entity

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnBaited
Fires when bugbait lands within a radius of the sensor.
!activator = bugbait thrower